Support proper actuator animation
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@@ -11,9 +11,10 @@ struct EventTrigger {
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float radius;
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Ogre::String event;
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Ogre::SceneNode *node;
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bool once;
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};
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struct EventTriggerExit {
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Ogre::String event;
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struct EventTriggerData {
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std::set<flecs::entity_t> entities;
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};
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struct EventTriggerModule {
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EventTriggerModule(flecs::world &ecs);
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