Support proper actuator animation
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@@ -12,7 +12,8 @@ struct LuaData {
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std::vector<int> setup_handlers;
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int setup_handler();
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int call_handler(const Ogre::String &event);
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int call_handler(const Ogre::String &event, flecs::entity e);
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int call_handler(const Ogre::String &event, flecs::entity e,
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flecs::entity o);
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LuaData();
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virtual ~LuaData();
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