Tweaked water physics
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@@ -300,21 +300,27 @@ WaterModule::WaterModule(flecs::world &ecs)
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int i;
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if (!body.mWaterBody) {
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btCompoundShape *shape = new btCompoundShape;
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btBoxShape *boxShape0 = new btBoxShape(
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btVector3(1000, 10, 1000));
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btBoxShape *boxShape1 = new btBoxShape(
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btVector3(1000, 20, 1000));
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btBoxShape *boxShape2 = new btBoxShape(
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btVector3(1000, 100, 1000));
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btBoxShape *boxShape3 = new btBoxShape(
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btVector3(1000, 1000, 1000));
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btTransform boxShapeXform0(btQuaternion(),
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btVector3(0, -10.2f,
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0));
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btTransform boxShapeXform1(btQuaternion(),
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btVector3(0, -20.2f,
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btVector3(0, -30.2f,
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0));
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btTransform boxShapeXform2(btQuaternion(),
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btVector3(0, -120.2f,
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btVector3(0, -130.2f,
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0));
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btTransform boxShapeXform3(
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btQuaternion(),
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btVector3(0, -1120.2f, 0));
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shape->addChildShape(boxShapeXform0, boxShape0);
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shape->addChildShape(boxShapeXform1, boxShape1);
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shape->addChildShape(boxShapeXform2, boxShape2);
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shape->addChildShape(boxShapeXform3, boxShape3);
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