Fixed external door geometry
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@@ -43,8 +43,8 @@ private:
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Procedural::TriangleBuffer& extWallTb,
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Procedural::TriangleBuffer& intWallTb,
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Procedural::TriangleBuffer& intWindowsTb);
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void buildDoors(const struct CellGridComponent& grid, std::vector<Procedural::TriangleBuffer>& doorTbs);
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void buildWindows(const struct CellGridComponent& grid, std::vector<Procedural::TriangleBuffer>& windowTbs);
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void buildDoors(const struct CellGridComponent& grid, Procedural::TriangleBuffer& extDoorsTb, Procedural::TriangleBuffer& intDoorsTb);
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void buildWindows(const struct CellGridComponent& grid, Procedural::TriangleBuffer& extWindowsTb, Procedural::TriangleBuffer& intWindowsTb);
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void buildCorners(const struct CellGridComponent& grid, Procedural::TriangleBuffer& extWallTb);
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void buildInternalCorners(const struct CellGridComponent& grid, Procedural::TriangleBuffer& intWallTb);
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@@ -63,8 +63,8 @@ private:
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const std::string& meshPrefix, flecs::entity materialEntity);
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void createDoorFrameMeshes(const struct CellGridComponent& grid, const std::string& materialName,
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const std::string& meshPrefix, flecs::entity materialEntity);
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void placeWindowFrames(flecs::entity entity, const struct CellGridComponent& grid, Ogre::StaticGeometry* geo, std::vector<Ogre::Entity*>& frameEntities);
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void placeDoorFrames(flecs::entity entity, const struct CellGridComponent& grid, Ogre::StaticGeometry* geo, std::vector<Ogre::Entity*>& frameEntities);
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void placeWindowFrames(flecs::entity entity, const struct CellGridComponent& grid, Ogre::SceneNode* parentNode, std::vector<Ogre::Entity*>& frameEntities);
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void placeDoorFrames(flecs::entity entity, const struct CellGridComponent& grid, Ogre::SceneNode* parentNode, std::vector<Ogre::Entity*>& frameEntities);
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void destroyFrames(flecs::entity entity);
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// Convert triangle buffer to mesh
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@@ -98,8 +98,8 @@ private:
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std::string externalDoorFrameMesh;
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std::string internalDoorFrameMesh;
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// StaticGeometry for frames (per CellGrid)
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Ogre::StaticGeometry* framesStaticGeo = nullptr;
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// Frame entities attached to the SceneNode (so they move with transform)
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std::vector<Ogre::Entity*> frameEntities;
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};
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std::unordered_map<uint64_t, MeshData> m_entityMeshes;
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