Updated lots of things
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11
src/gamedata/EventSystem.h
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11
src/gamedata/EventSystem.h
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#ifndef EVENT_SYSTEM_H_
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#define EVENT_SYSTEM_H_
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struct EventSystem {
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struct CommonEvent {
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int event_type;
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};
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void send_event(const EventSystem &event)
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{
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}
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};
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#endif
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