Building interior walls created with editor
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@@ -895,8 +895,14 @@ public:
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msp.ScaleToMass(mass);
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bodySettings.mMassPropertiesOverride = msp;
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}
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return createBody(bodySettings, listener);
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}
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JPH::BodyID id = createBody(bodySettings, listener);
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if (shape->GetType() == JPH::EShapeType::HeightField) {
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JPH::BodyInterface &body_interface =
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physics_system.GetBodyInterface();
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body_interface.SetFriction(id, 1.0f);
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}
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return id;
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}
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JPH::BodyID createBody(const JPH::Shape *shape, float mass,
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Ogre::SceneNode *node, JPH::EMotionType motion,
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JPH::ObjectLayer layer,
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@@ -906,20 +912,8 @@ public:
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const Ogre::Quaternion &rotation =
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node->_getDerivedOrientation();
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std::cout << "body position: " << position << std::endl;
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JPH::BodyCreationSettings bodySettings(
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shape, JoltPhysics::convert(position),
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JoltPhysics::convert(rotation), motion, layer);
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if (mass > 0.001f) {
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JPH::MassProperties msp;
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msp.ScaleToMass(mass);
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bodySettings.mMassPropertiesOverride = msp;
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}
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JPH::BodyID id = createBody(bodySettings, listener);
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if (shape->GetType() == JPH::EShapeType::HeightField) {
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JPH::BodyInterface &body_interface =
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physics_system.GetBodyInterface();
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body_interface.SetFriction(id, 1.0f);
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}
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JPH::BodyID id = createBody(shape, mass, position, rotation,
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motion, layer, listener);
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id2node[id] = node;
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node2id[node] = id;
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return id;
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