Action nodes support and lots of other updates
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src/FastNoiseLite/FastNoiseLite.h
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src/FastNoiseLite/FastNoiseLite.h
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src/FastNoiseLite/LICENSE
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src/FastNoiseLite/LICENSE
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MIT License
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Copyright(c) 2020 Jordan Peck (jordan.me2@gmail.com)
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Copyright(c) 2020 Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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src/FastNoiseLite/README.md
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src/FastNoiseLite/README.md
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## Getting Started
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Here's an example for creating a 128x128 array of OpenSimplex2 noise
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```cpp
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// Create and configure FastNoise object
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FastNoiseLite noise;
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noise.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
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// Gather noise data
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std::vector<float> noiseData(128 * 128);
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int index = 0;
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for (int y = 0; y < 128; y++)
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{
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for (int x = 0; x < 128; x++)
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{
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noiseData[index++] = noise.GetNoise((float)x, (float)y);
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}
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}
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// Do something with this data...
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```
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