Action nodes support and lots of other updates
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@@ -6,13 +6,13 @@ namespace ECS
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extern flecs::entity player;
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void setup_minimal();
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void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window);
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Ogre::Camera *camera, Ogre::RenderWindow *window);
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void setupInteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window);
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void setupInventoryScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window);
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void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window);
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Ogre::Camera *camera, Ogre::RenderWindow *window);
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void setupEditorAlt(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window);
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void update(float delta);
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