Action nodes support and lots of other updates

This commit is contained in:
2026-01-19 00:07:03 +03:00
parent f86e7fd96c
commit 4b24d85123
34 changed files with 7810 additions and 3488 deletions

View File

@@ -90,7 +90,10 @@ public:
Layers::MOVING; // Non moving only collides with moving
case Layers::MOVING:
return true; // Moving collides with everything
default:
case Layers::SENSORS:
return inObject2 ==
Layers::MOVING; // Non moving only collides with moving
default:
JPH_ASSERT(false);
return false;
}
@@ -107,7 +110,8 @@ public:
mObjectToBroadPhase[Layers::NON_MOVING] =
BroadPhaseLayers::NON_MOVING;
mObjectToBroadPhase[Layers::MOVING] = BroadPhaseLayers::MOVING;
}
mObjectToBroadPhase[Layers::SENSORS] = BroadPhaseLayers::MOVING;
}
virtual uint GetNumBroadPhaseLayers() const override
{
@@ -1330,7 +1334,18 @@ public:
OgreAssert(result.Get(), "Can not create com offset shape");
return result.Get();
}
void applyBuoyancyImpulse(JPH::BodyID id,
JPH::ShapeRefC
createRotatedTranslatedShape(const Ogre::Vector3 &offset,
const Ogre::Quaternion rotation,
JPH::ShapeRefC shape)
{
return JPH::RotatedTranslatedShapeSettings(
JoltPhysics::convert(offset),
JoltPhysics::convert(rotation), shape)
.Create()
.Get();
}
void applyBuoyancyImpulse(JPH::BodyID id,
const Ogre::Vector3 &surfacePosition,
const Ogre::Vector3 &surfaceNormal,
float buoyancy, float linearDrag,
@@ -1597,7 +1612,14 @@ JPH::ShapeRefC
JoltPhysicsWrapper::createOffsetCenterOfMassShape(const Ogre::Vector3 &offset,
JPH::ShapeRefC shape)
{
return phys->createOffsetCenterOfMassShape(offset, shape);
return phys->createOffsetCenterOfMassShape(offset, shape);
}
JPH::ShapeRefC JoltPhysicsWrapper::createRotatedTranslatedShape(
const Ogre::Vector3 &offset, const Ogre::Quaternion rotation,
JPH::ShapeRefC shape)
{
return phys->createRotatedTranslatedShape(offset, rotation, shape);
}
JPH::BodyID

View File

@@ -26,7 +26,8 @@ namespace Layers
{
static constexpr JPH::ObjectLayer NON_MOVING = 0;
static constexpr JPH::ObjectLayer MOVING = 1;
static constexpr JPH::ObjectLayer NUM_LAYERS = 2;
static constexpr JPH::ObjectLayer SENSORS = 2;
static constexpr JPH::ObjectLayer NUM_LAYERS = 3;
};
// Each broadphase layer results in a separate bounding volume tree in the broad phase. You at least want to have
@@ -134,7 +135,10 @@ public:
JPH::ShapeRefC
createOffsetCenterOfMassShape(const Ogre::Vector3 &offset,
JPH::ShapeRefC shape);
JPH::BodyID createBody(const JPH::BodyCreationSettings &settings);
JPH::ShapeRefC
createRotatedTranslatedShape(const Ogre::Vector3 &offset, const Ogre::Quaternion rotation,
JPH::ShapeRefC shape);
JPH::BodyID createBody(const JPH::BodyCreationSettings &settings);
JPH::BodyID createBody(const JPH::Shape *shape, float mass,
const Ogre::Vector3 &position,
const Ogre::Quaternion &rotation,