Action nodes support and lots of other updates
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@@ -26,7 +26,8 @@ namespace Layers
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{
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static constexpr JPH::ObjectLayer NON_MOVING = 0;
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static constexpr JPH::ObjectLayer MOVING = 1;
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static constexpr JPH::ObjectLayer NUM_LAYERS = 2;
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static constexpr JPH::ObjectLayer SENSORS = 2;
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static constexpr JPH::ObjectLayer NUM_LAYERS = 3;
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};
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// Each broadphase layer results in a separate bounding volume tree in the broad phase. You at least want to have
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@@ -134,7 +135,10 @@ public:
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JPH::ShapeRefC
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createOffsetCenterOfMassShape(const Ogre::Vector3 &offset,
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JPH::ShapeRefC shape);
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JPH::BodyID createBody(const JPH::BodyCreationSettings &settings);
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JPH::ShapeRefC
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createRotatedTranslatedShape(const Ogre::Vector3 &offset, const Ogre::Quaternion rotation,
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JPH::ShapeRefC shape);
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JPH::BodyID createBody(const JPH::BodyCreationSettings &settings);
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JPH::BodyID createBody(const JPH::Shape *shape, float mass,
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const Ogre::Vector3 &position,
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const Ogre::Quaternion &rotation,
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