Fixed build system
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@@ -228,6 +228,11 @@ void Water::updateWater(float delta)
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mViewports[i]->update();
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setVisible(true);
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mOverlaps.clear();
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for (i = 0; i < mWaterBody->getNumOverlappingObjects(); i++) {
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btCollisionObject *sb = mWaterBody->getOverlappingObject(i);
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mOverlaps.insert(sb);
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}
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}
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void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
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