Now we generate clothes properly
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@@ -326,7 +326,7 @@ for mapping in[CommandLineMapping()]:
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armobj = bpy.data.objects.get(mapping.armature_name)
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armobj.data.name = armobj.name
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bpy.ops.ogre.export(filepath=mapping.gltf_path.replace(".glb", ".scene"), EX_SELECTED_ONLY=False, EX_SHARED_ARMATURE=True, EX_LOD_GENERATION='0', EX_LOD_DISTANCE=20, EX_GENERATE_TANGENTS='4')
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bpy.ops.ogre.export(filepath=mapping.gltf_path.replace(".glb", ".scene"), EX_SELECTED_ONLY=False, EX_SHARED_ARMATURE=True, EX_LOD_GENERATION='0', EX_LOD_DISTANCE=20, EX_LOD_LEVELS=4, EX_GENERATE_TANGENTS='4')
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bpy.ops.wm.read_homefile(use_empty=True)
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time.sleep(2)
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