Better protect allocated Ogre character data; proper blend path setting

This commit is contained in:
2026-02-08 18:17:48 +03:00
parent afc5ab02a3
commit 56436ea652
4 changed files with 42 additions and 10 deletions

View File

@@ -54,7 +54,7 @@ class ExportMappingMale:
self.files.append({"name": fobj})
class ExportMappingMaleEdited:
blend_path = "assets/blender/" + "edited-normal-male.blend"
blend_path = "assets/blender/characters/" + "edited-normal-male.blend"
gltf_path = "characters/male/normal-male.gltf"
ogre_scene = "characters/male/vroid-normal-male.scene"
inner_path = "Object"
@@ -68,7 +68,7 @@ class ExportMappingMaleEdited:
self.files.append({"name": fobj})
class ExportMappingMaleClothedEdited:
blend_path = "assets/blender/" + "edited-normal-male.blend"
blend_path = "assets/blender/characters/" + "edited-normal-male.blend"
gltf_path = "characters/male/normal-male.gltf"
ogre_scene = "characters/male/vroid-normal-male.scene"
inner_path = "Object"
@@ -82,7 +82,7 @@ class ExportMappingMaleClothedEdited:
self.files.append({"name": fobj})
class ExportMappingFemaleEdited:
blend_path = "assets/blender/" + "edited-normal-female.blend"
blend_path = "assets/blender/characters/" + "edited-normal-female.blend"
gltf_path = "characters/female/normal-female.gltf"
ogre_scene = "characters/female/vroid-normal-female.scene"
inner_path = "Object"