Refactoring: split items
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@@ -42,7 +42,7 @@ void setup_minimal()
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ecs.component<Body2Entity>().add(flecs::Singleton);
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}
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void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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{
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std::cout << "Setup GameData\n";
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setup_minimal();
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@@ -112,58 +112,58 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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// ecs.set<Body2Entity>({});
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std::cout << "Setup GameData done\n";
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ecs.system("SpawnPlayer").kind(flecs::OnUpdate).interval(0.5f).run([&](flecs::iter &it) {
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flecs::entity player =
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ECS::get<CharacterManagerModule>().getPlayer();
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if (!player.is_valid()) {
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/* Create player */
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Ogre::Vector3 position;
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JPH::BodyID id;
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long x, y;
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Ogre::TerrainGroup *tg =
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ECS::get<ECS::Terrain>().mTerrainGroup;
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if (tg->isDerivedDataUpdateInProgress())
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return;
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tg->convertWorldPositionToTerrainSlot(
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Ogre::Vector3(0, 0, 4), &x, &y);
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Ogre::Terrain *terrain = tg->getTerrain(x, y);
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if (terrain && terrain->isLoaded()) {
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if (PhysicsModule::raycastQuery(
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Ogre::Vector3(0, 500, 4),
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Ogre::Vector3(0, -500, 4), position,
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id)) {
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if (position.y < -10.0f &&
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position.y > -50.0f) {
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player =
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ecs.get_mut<
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CharacterManagerModule>()
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.createPlayer(
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{ position.x,
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position.y,
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position.z },
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Ogre::Quaternion(
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Ogre::Radian(
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Ogre::Math::
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PI),
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Ogre::Vector3::
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UNIT_Y));
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std::cout << position
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<< std::endl;
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// OgreAssert(false, "spawn");
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}
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}
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}
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}
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});
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ecs.system("SpawnPlayer").kind(flecs::OnUpdate).interval(0.5f).run([&](flecs::iter &it) {
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flecs::entity player =
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ECS::get<CharacterManagerModule>().getPlayer();
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if (!player.is_valid()) {
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/* Create player */
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Ogre::Vector3 position;
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JPH::BodyID id;
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long x, y;
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Ogre::TerrainGroup *tg =
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ECS::get<ECS::Terrain>().mTerrainGroup;
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if (tg->isDerivedDataUpdateInProgress())
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return;
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tg->convertWorldPositionToTerrainSlot(
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Ogre::Vector3(0, 0, 4), &x, &y);
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Ogre::Terrain *terrain = tg->getTerrain(x, y);
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if (terrain && terrain->isLoaded()) {
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if (PhysicsModule::raycastQuery(
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Ogre::Vector3(0, 500, 4),
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Ogre::Vector3(0, -500, 4), position,
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id)) {
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if (position.y < -10.0f &&
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position.y > -50.0f) {
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player =
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ecs.get_mut<
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CharacterManagerModule>()
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.createPlayer(
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{ position.x,
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position.y,
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position.z },
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Ogre::Quaternion(
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Ogre::Radian(
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Ogre::Math::
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PI),
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Ogre::Vector3::
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UNIT_Y));
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std::cout << position
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<< std::endl;
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// OgreAssert(false, "spawn");
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}
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}
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}
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}
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});
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}
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void setupInteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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{
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}
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void setupInventoryScene(Ogre::SceneManager *scnMgr,
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Ogre::SceneNode *cameraNode, Ogre::Camera *camera,
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Ogre::RenderWindow *window)
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Ogre::SceneNode *cameraNode, Ogre::Camera *camera,
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Ogre::RenderWindow *window)
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{
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}
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@@ -173,6 +173,7 @@ void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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std::cout << "Setup Editor\n";
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setup_minimal();
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ecs.component<RenderWindow>().add(flecs::Singleton);
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ecs.component<EditorSceneSwitch>().add(flecs::Singleton);
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ecs.import <CharacterModule>();
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ecs.import <BoatModule>();
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ecs.import <PhysicsModule>();
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@@ -218,6 +219,9 @@ void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
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(int)window->getHeight(), false });
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ecs.set<Camera>({ cameraNode, camera, false });
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#if 0
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ecs.set<EditorSceneSwitch>({ 0 });
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#endif
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ecs.add<GameData>();
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ecs.add<Input>();
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ecs.add<WaterSurface>();
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@@ -252,11 +256,11 @@ flecs::world get()
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bool Vector3::zeroLength() const
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{
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float l = x * x + y * y + z * z;
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return (l < 1e-06 * 1e-06);
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return (l < 1e-06 * 1e-06);
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}
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void setupEditorAlt(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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{
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}
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