Water works!
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@@ -21,10 +21,13 @@ struct CharacterBody {
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btPairCachingGhostObject *mGhostObject;
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btCompoundShape *mCollisionShape;
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Ogre::Bullet::KinematicMotionSimple *mController;
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Ogre::Vector3 gvelocity;
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bool checkGround;
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bool checkGroundResult;
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};
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struct CharacterVelocity {
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Ogre::Vector3 gvelocity;
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Ogre::Vector3 velocity;
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};
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struct AnimationControl {
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enum AnimID {
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ANIM_IDLE = 0,
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