Water works!
This commit is contained in:
@@ -12,7 +12,8 @@ namespace ECS
|
||||
{
|
||||
static flecs::world ecs;
|
||||
void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
|
||||
Ogre::SceneNode *cameraNode, Ogre::Camera *camera)
|
||||
Ogre::SceneNode *cameraNode, Ogre::Camera *camera,
|
||||
Ogre::RenderWindow *window)
|
||||
{
|
||||
std::cout << "Setup GameData\n";
|
||||
ecs.component<EngineData>().add(flecs::Singleton);
|
||||
@@ -20,23 +21,60 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
|
||||
ecs.component<Input>().add(flecs::Singleton);
|
||||
ecs.component<Camera>().add(flecs::Singleton);
|
||||
ecs.component<InWater>();
|
||||
ecs.component<App>().add(flecs::Singleton);
|
||||
ecs.component<WaterReady>().add(flecs::Singleton);
|
||||
ecs.component<GroundCheckReady>().add(flecs::Singleton);
|
||||
ecs.component<App>()
|
||||
.on_add([](App &app) {
|
||||
app.mInput = nullptr;
|
||||
app.mGuiOverlay = nullptr;
|
||||
app.listeners.clear();
|
||||
})
|
||||
.add(flecs::Singleton);
|
||||
/* lots of things depend on it */
|
||||
ecs.component<TerrainReady>().add(flecs::Singleton);
|
||||
ecs.import <WaterModule>();
|
||||
ecs.import <CharacterModule>();
|
||||
ecs.import <SunModule>();
|
||||
ecs.import <TerrainModule>();
|
||||
ecs.import <SunModule>();
|
||||
ecs.import <GUIModule>();
|
||||
ecs.system<EngineData>("UpdateDelta")
|
||||
.kind(flecs::OnUpdate)
|
||||
.each([](EngineData &eng) {
|
||||
eng.delta = ECS::get().delta_time();
|
||||
});
|
||||
ecs.set<EngineData>({ scnMgr, world, 0.0f, 0.0f });
|
||||
ecs.system<EngineData>("UpdateDelay")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<TerrainReady>()
|
||||
.with<WaterReady>()
|
||||
.with<GroundCheckReady>()
|
||||
.each([](EngineData &eng) {
|
||||
if (eng.startupDelay >= 0.0f)
|
||||
eng.startupDelay -= eng.delta;
|
||||
#ifdef VDEBUG
|
||||
if (ECS::get().has<GroundCheckReady>())
|
||||
std::cout << "ground check ready\n";
|
||||
#endif
|
||||
});
|
||||
ecs.system<EngineData>("CheckStatus")
|
||||
.kind(flecs::OnUpdate)
|
||||
.run([](flecs::iter &it) {
|
||||
#ifdef VDEBUG
|
||||
if (ECS::get().has<WaterReady>())
|
||||
std::cout << "water ready\n";
|
||||
if (ECS::get().has<TerrainReady>())
|
||||
std::cout << "terrain ready\n";
|
||||
if (ECS::get().has<GroundCheckReady>())
|
||||
std::cout << "ground check ready\n";
|
||||
#endif
|
||||
});
|
||||
ecs.set<EngineData>({ scnMgr, world, 0.0f, 5.0f,
|
||||
(int)window->getWidth(),
|
||||
(int)window->getHeight() });
|
||||
ecs.set<Camera>({ cameraNode, camera, false });
|
||||
ecs.add<GameData>();
|
||||
ecs.add<Input>();
|
||||
ecs.set<WaterSurface>({ nullptr, nullptr, nullptr, nullptr, nullptr });
|
||||
ecs.set<WaterBody>({ nullptr });
|
||||
ecs.add<WaterSurface>();
|
||||
ecs.set<Sun>({ nullptr, nullptr, nullptr, nullptr });
|
||||
ecs.set<Terrain>({ nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
||||
Reference in New Issue
Block a user