Lots of updates - lua, narrator, logic, models
This commit is contained in:
@@ -2,6 +2,9 @@
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#include "GameData.h"
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#include "Components.h"
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#include "GUIModule.h"
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#include "CharacterModule.h"
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#include "BoatModule.h"
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#include "EventTriggerModule.h"
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#include "LuaData.h"
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extern "C" {
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@@ -9,6 +12,32 @@ int luaopen_lpeg(lua_State *L);
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}
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namespace ECS
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{
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struct idmap {
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std::unordered_map<int, flecs::entity> id2entity;
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int next_id;
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idmap()
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: id2entity({})
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, next_id(0)
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{
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}
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int get_next_id()
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{
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next_id++;
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return next_id;
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}
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int add_entity(flecs::entity e)
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{
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int id = get_next_id();
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id2entity[id] = e;
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return id;
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}
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flecs::entity get_entity(int id)
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{
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OgreAssert(id2entity[id].is_valid(), "Invalid entity");
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return id2entity[id];
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}
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};
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struct idmap idmap;
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int LuaData::setup_handler()
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{
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@@ -161,9 +190,6 @@ LuaData::LuaData()
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ECS::modified<GUI>();
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std::cout << "narration ended\n";
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} else if (message.length() > 0) {
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std::replace(message.begin(), message.end(), '\n', ' ');
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std::replace(message.begin(), message.end(), '\r', ' ');
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ECS::get_mut<GUI>().enabled = true;
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ECS::get_mut<GUI>().grab = false;
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ECS::get_mut<GUI>().grabChanged = true;
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@@ -191,6 +217,134 @@ LuaData::LuaData()
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return 0;
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});
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lua_setglobal(L, "main_menu");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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OgreAssert(lua_gettop(L) == 3, "Invalid parameters");
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luaL_checktype(L, 1, LUA_TSTRING);
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luaL_checktype(L, 2, LUA_TSTRING);
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luaL_checktype(L, 3, LUA_TBOOLEAN);
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bool enable = lua_toboolean(L, 3);
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flecs::entity e = ECS::get().lookup(lua_tostring(L, 1));
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Ogre::String what = lua_tostring(L, 2);
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OgreAssert(e.is_valid(), "Invalid character");
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OgreAssert(e.has<Character>(), "Not a character");
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if (what == "gravity") {
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/* clear momentum */
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e.get_mut<CharacterVelocity>().gvelocity.y = 0.0f;
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e.get_mut<CharacterVelocity>().velocity.y = 0.0f;
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e.modified<CharacterVelocity>();
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if (enable)
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e.add<CharacterGravity>();
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else
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e.remove<CharacterGravity>();
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} else if (what == "buoyancy") {
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if (enable)
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e.add<CharacterBuoyancy>();
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else
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e.remove<CharacterBuoyancy>();
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} else
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OgreAssert(false, "Bad parameter " + what);
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return 0;
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});
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lua_setglobal(L, "ecs_character_params_set");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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luaL_checktype(L, 1, LUA_TSTRING);
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luaL_checktype(L, 2, LUA_TNUMBER);
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luaL_checktype(L, 3, LUA_TNUMBER);
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luaL_checktype(L, 4, LUA_TNUMBER);
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luaL_checktype(L, 5, LUA_TNUMBER);
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Ogre::String what = lua_tostring(L, 1);
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if (what == "boat") {
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float yaw = lua_tonumber(L, 5);
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float x = lua_tonumber(L, 2);
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float y = lua_tonumber(L, 3);
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float z = lua_tonumber(L, 4);
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flecs::entity e = ECS::get().entity();
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Ogre::Quaternion orientation(Ogre::Radian(yaw),
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Ogre::Vector3(0, 1, 0));
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Ogre::Vector3 position(x, y, z);
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e.set<BoatType>({ "boat.glb", position, orientation });
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lua_pushinteger(L, idmap.add_entity(e));
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return 1;
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}
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lua_pushinteger(L, -1);
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return 1;
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});
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lua_setglobal(L, "ecs_vehicle_set");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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OgreAssert(lua_gettop(L) == 6, "bad parameters");
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luaL_checktype(L, 1, LUA_TSTRING); // event
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luaL_checktype(L, 2, LUA_TNUMBER); // x
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luaL_checktype(L, 3, LUA_TNUMBER); // y
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luaL_checktype(L, 4, LUA_TNUMBER); // z
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luaL_checktype(L, 5, LUA_TNUMBER); // halfh
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luaL_checktype(L, 6, LUA_TNUMBER); // radius
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flecs::entity e = ECS::get().entity();
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Ogre::String event = lua_tostring(L, 1);
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float x = lua_tonumber(L, 2);
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float y = lua_tonumber(L, 3);
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float z = lua_tonumber(L, 4);
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float h = lua_tonumber(L, 5);
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float r = lua_tonumber(L, 6);
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Ogre::Vector3 position(x, y, z);
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e.set<EventTrigger>({ nullptr, position, h, r, event });
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lua_pushinteger(L, idmap.add_entity(e));
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return 1;
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});
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lua_setglobal(L, "ecs_character_trigger");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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OgreAssert(lua_gettop(L) == 7, "bad parameters");
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luaL_checktype(L, 1, LUA_TNUMBER); // parent
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luaL_checktype(L, 2, LUA_TSTRING); // event
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luaL_checktype(L, 3, LUA_TNUMBER); // x
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luaL_checktype(L, 4, LUA_TNUMBER); // y
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luaL_checktype(L, 5, LUA_TNUMBER); // z
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luaL_checktype(L, 6, LUA_TNUMBER); // halfh
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luaL_checktype(L, 7, LUA_TNUMBER); // radius
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int parent = lua_tointeger(L, 1);
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flecs::entity parent_e = idmap.get_entity(parent);
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Ogre::SceneNode *parentNode = nullptr;
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if (parent_e.has<CharacterBase>())
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parentNode = parent_e.get<CharacterBase>().mBodyNode;
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else if (parent_e.has<BoatBase>())
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parentNode = parent_e.get<BoatBase>().mNode;
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flecs::entity e = ECS::get().entity().child_of(parent_e);
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Ogre::String event = lua_tostring(L, 2);
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float x = lua_tonumber(L, 3);
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float y = lua_tonumber(L, 4);
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float z = lua_tonumber(L, 5);
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float h = lua_tonumber(L, 6);
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float r = lua_tonumber(L, 7);
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OgreAssert(parentNode, "bad parent");
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Ogre::Vector3 position(x, y, z);
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e.set<EventTrigger>({ parentNode, position, h, r, event });
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lua_pushinteger(L, idmap.add_entity(e));
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return 1;
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});
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lua_setglobal(L, "ecs_child_character_trigger");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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OgreAssert(lua_gettop(L) == 5, "Invalid parameters");
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luaL_checktype(L, 1, LUA_TSTRING); // type
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luaL_checktype(L, 2, LUA_TNUMBER);
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luaL_checktype(L, 3, LUA_TNUMBER);
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luaL_checktype(L, 4, LUA_TNUMBER);
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luaL_checktype(L, 5, LUA_TNUMBER);
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Ogre::String type = lua_tostring(L, 1);
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float yaw = lua_tonumber(L, 5);
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float x = lua_tonumber(L, 2);
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float y = lua_tonumber(L, 3);
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float z = lua_tonumber(L, 4);
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flecs::entity e = ECS::get().entity();
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Ogre::Quaternion orientation(Ogre::Radian(yaw),
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Ogre::Vector3(0, 1, 0));
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Ogre::Vector3 npcPos(x, y, z);
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e.set<CharacterLocation>({ orientation, npcPos });
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e.set<CharacterConf>({ type });
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e.add<Character>();
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lua_pushinteger(L, idmap.add_entity(e));
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return 1;
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});
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lua_setglobal(L, "ecs_npc_set");
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}
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LuaData::~LuaData()
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@@ -200,6 +354,7 @@ LuaData::~LuaData()
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void LuaData::lateSetup()
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{
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#if 0
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Ogre::DataStreamList streams =
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Ogre::ResourceGroupManager::getSingleton().openResources(
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"*.lua", "LuaScripts");
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@@ -212,6 +367,16 @@ void LuaData::lateSetup()
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OgreAssert(false, "Script failure");
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}
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}
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#endif
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Ogre::DataStreamPtr stream =
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Ogre::ResourceGroupManager::getSingleton().openResource(
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"data.lua", "LuaScripts");
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std::cout << "stream: " << stream->getAsString() << "\n";
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if (luaL_dostring(L, stream->getAsString().c_str()) != LUA_OK) {
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std::cout << "error: " << lua_tostring(L, -1) << "\n";
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OgreAssert(false, "Script failure");
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}
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const char *lua_code = "\n\
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function stuff()\n\
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return 4\n\
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@@ -226,8 +391,14 @@ void LuaData::lateSetup()
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LuaModule::LuaModule(flecs::world &ecs)
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{
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ecs.component<LuaBase>().add(flecs::Singleton);
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ecs.set<LuaBase>({ OGRE_NEW LuaData, false, false });
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ecs.component<LuaBase>()
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.on_add([](LuaBase &lua) {
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lua.mLua = new LuaData;
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lua.setup_called = false;
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lua.startup_called = false;
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})
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.add(flecs::Singleton);
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ecs.add<LuaBase>();
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ecs.system<const EngineData, LuaBase>("LuaUpdate")
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.kind(flecs::OnUpdate)
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.each([](const EngineData &eng, LuaBase &lua) {
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