Rearrangements; Audio support
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@@ -25,10 +25,6 @@ set(CREATE_DIRECTORIES
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#)
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file(GLOB TERRAIN_SRC ${CMAKE_SOURCE_DIR}/src/terrain/*.cpp)
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file(GLOB WATER_SRC ${CMAKE_SOURCE_DIR}/water/*.cpp)
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set(CHARACTERS_SRC
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${CMAKE_SOURCE_DIR}/src/characters/character.cpp
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${CMAKE_SOURCE_DIR}/src/characters/controller.cpp
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)
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# The COMPONENTS part checks that OGRE was built the way we need it
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# The CONFIG flag makes sure we get OGRE instead of OGRE-next
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@@ -39,6 +35,7 @@ find_package(assimp REQUIRED CONFIG)
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find_package(Bullet)
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find_package(OgreProcedural REQUIRED CONFIG)
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find_package(pugixml REQUIRED CONFIG)
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find_package(flecs REQUIRED CONFIG)
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add_library(fix::assimp INTERFACE IMPORTED)
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set_target_properties(fix::assimp PROPERTIES
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@@ -70,23 +67,54 @@ set_target_properties(fix::pugixml PROPERTIES
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add_subdirectory(src/lua)
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add_subdirectory(src/characters)
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add_subdirectory(src/gamedata)
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add_subdirectory(src/miniaudio)
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add_subdirectory(src/sound)
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add_subdirectory(audio/gui)
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# add the source files as usual
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add_executable(0_Bootstrap Bootstrap.cpp)
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# this also sets the includes and pulls third party dependencies
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target_link_libraries(0_Bootstrap OgreBites OgreBullet OgrePaging ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY} ${ASSIMP_LIBRARIES})
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target_link_libraries(0_Bootstrap OgreBites OgreBullet OgrePaging ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY} ${ASSIMP_LIBRARIES}
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-static-libgcc
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-static-libstdc++
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-Wl,--as-needed
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)
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add_dependencies(0_Bootstrap stage_files import_vrm)
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add_executable(Editor Editor.cpp ${TERRAIN_SRC} ${WATER_SRC} ${CHARACTERS_SRC})
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target_link_libraries(Editor OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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add_executable(Editor Editor.cpp ${TERRAIN_SRC} ${WATER_SRC})
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target_link_libraries(Editor OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY}
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controller
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-static-libgcc
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-static-libstdc++
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-Wl,--as-needed
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)
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add_dependencies(Editor stage_files import_buildings import_water_stuff import_vehicles import_vrm)
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add_executable(Game Game.cpp ${TERRAIN_SRC} ${WATER_SRC} ${CHARACTERS_SRC})
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target_link_libraries(Game OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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add_dependencies(Game stage_files import_buildings import_water_stuff import_vehicles import_vrm)
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add_executable(Game Game.cpp ${TERRAIN_SRC} ${WATER_SRC})
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target_include_directories(Game PRIVATE src/gamedata)
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target_link_libraries(Game OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator
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OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY}
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${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY}
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controller
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GameData
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sound
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flecs::flecs_static
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-static-libgcc
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-static-libstdc++
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-Wl,--as-needed
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)
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add_dependencies(Game stage_files import_buildings import_water_stuff import_vehicles import_vrm audio_data_gui)
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add_executable(Procedural Procedural.cpp ${TERRAIN_SRC})
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target_link_libraries(Procedural OgreBites OgreBullet OgrePaging OgreTerrain OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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target_link_libraries(Procedural OgreBites OgreBullet OgrePaging OgreTerrain
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OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY}
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${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY}
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-static-libgcc
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-static-libstdc++
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-Wl,--as-needed
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)
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add_dependencies(Procedural stage_files import_buildings)
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file(GLOB BUILDINGS_SRC ${CMAKE_SOURCE_DIR}/assets/blender/buildings/*.blend)
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set(BUILDING_OUTPUT_FILES)
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@@ -105,7 +133,6 @@ foreach(BUILDING_FILE ${BUILDINGS_SRC})
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list(APPEND BUILDING_OUTPUT_FILES ${BUILDING_OUTPUT_FILE})
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endforeach()
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add_custom_target(import_buildings ALL DEPENDS ${BUILDING_OUTPUT_FILES})
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file(GLOB VEHICLES_SRC ${CMAKE_SOURCE_DIR}/assets/blender/vehicles/*.blend)
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set(VEHICLE_OUTPUT_FILES)
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@@ -138,7 +165,11 @@ list(APPEND WATER_STUFF ${CMAKE_BINARY_DIR}/water/sea.glb)
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add_custom_target(import_water_stuff ALL DEPENDS ${WATER_STUFF})
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add_executable(TerrainTest terrain.cpp ${TERRAIN_SRC})
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target_link_libraries(TerrainTest OgreBites OgreBullet OgrePaging OgreTerrain lua ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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target_link_libraries(TerrainTest OgreBites OgreBullet OgrePaging OgreTerrain lua ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY}
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-static-libgcc
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-static-libstdc++
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-Wl,--as-needed
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)
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target_include_directories(TerrainTest PRIVATE . src/terrain src/lua src/lua/lua-5.4.8/src)
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if(OGRE_STATIC)
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target_link_libraries(TerrainTest fix::assimp pugixml)
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