Physics initialization update
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@@ -104,6 +104,7 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
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(int)window->getHeight(), false });
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ecs.set<Camera>({ cameraNode, camera, false });
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PhysicsModule::configurePhysics();
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ecs.add<GameData>();
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ecs.add<Input>();
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ecs.observer<GameState>("Game_Start_Scen_Startup")
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@@ -261,7 +262,8 @@ void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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#if 0
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ecs.set<EditorSceneSwitch>({ 0 });
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#endif
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ecs.add<GameData>();
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PhysicsModule::configurePhysics();
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ecs.add<GameData>();
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ecs.add<Input>();
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ecs.add<WaterSurface>();
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ecs.set<Sun>({ nullptr, nullptr, nullptr, nullptr });
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