Physics initialization update

This commit is contained in:
2026-02-07 08:31:07 +03:00
parent a54b042e49
commit 685b15933a
3 changed files with 13 additions and 10 deletions

View File

@@ -104,6 +104,7 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
(int)window->getHeight(), false });
ecs.set<Camera>({ cameraNode, camera, false });
PhysicsModule::configurePhysics();
ecs.add<GameData>();
ecs.add<Input>();
ecs.observer<GameState>("Game_Start_Scen_Startup")
@@ -261,7 +262,8 @@ void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
#if 0
ecs.set<EditorSceneSwitch>({ 0 });
#endif
ecs.add<GameData>();
PhysicsModule::configurePhysics();
ecs.add<GameData>();
ecs.add<Input>();
ecs.add<WaterSurface>();
ecs.set<Sun>({ nullptr, nullptr, nullptr, nullptr });