Better way to import vrms; fix physics in editor
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@@ -593,13 +593,13 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
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}
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continue;
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}
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std::cout << "NPC: " << plans.first;
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std::cout << " Plans: " << plans.second.size();
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// std::cout << "NPC: " << plans.first;
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// std::cout << " Plans: " << plans.second.size();
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for (const auto &plan : plans.second) {
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struct PlanExec pexec;
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if (plan.plan.size() == 0)
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continue;
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std::cout << " Goal: ";
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// std::cout << " Goal: ";
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plan.goal->goal.dump_bits();
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for (const auto &action : plan.plan) {
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ActionExec::PlanExecData data({
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@@ -631,9 +631,9 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
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pexec.action_exec
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.push_back(e);
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} else {
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std::cout
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<< action->get_name()
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<< " ";
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// std::cout
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// << action->get_name()
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// << " ";
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ActionExec *e = OGRE_NEW
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ActionExecCommon(
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data,
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@@ -641,13 +641,13 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
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pexec.action_exec
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.push_back(e);
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}
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std::cout << action->get_name()
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<< " ";
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// std::cout << action->get_name()
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// << " ";
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}
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plan_exec[plans.first] = pexec;
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break;
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}
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std::cout << std::endl;
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//std::cout << std::endl;
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}
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});
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}
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