Better way to import vrms; fix physics in editor
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@@ -625,16 +625,15 @@ void PhysicsModule::setDebugDraw(bool enable)
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JoltPhysicsWrapper::getSingleton().setDebugDraw(enable);
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}
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void PhysicsModule::configurePhysics()
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{
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}
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bool WaterBody::isInWater(const JPH::BodyID &id) const
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{
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#if 0
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flecs::entity e =
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ECS::get().query_builder<const JPH::BodyID>().build().find(
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[&](const JPH::BodyID &bodyid) {
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return bodyid == id;
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});
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#endif
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return inWater.find(id) != inWater.end();
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}
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}
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