Better way to import vrms; fix physics in editor

This commit is contained in:
2026-02-08 14:36:45 +03:00
parent d139e77969
commit 71a560ab3f
8 changed files with 309 additions and 38 deletions

View File

@@ -625,16 +625,15 @@ void PhysicsModule::setDebugDraw(bool enable)
JoltPhysicsWrapper::getSingleton().setDebugDraw(enable);
}
void PhysicsModule::configurePhysics()
{
}
bool WaterBody::isInWater(const JPH::BodyID &id) const
{
#if 0
flecs::entity e =
ECS::get().query_builder<const JPH::BodyID>().build().find(
[&](const JPH::BodyID &bodyid) {
return bodyid == id;
});
#endif
return inWater.find(id) != inWater.end();
}
}