Better way to import vrms; fix physics in editor
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@@ -1,6 +1,7 @@
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#ifndef _PHYSICS_MODULE_H_
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#define _PHYSICS_MODULE_H_
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#include <flecs.h>
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#include <Ogre.h>
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class JoltPhysicsWrapper;
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namespace JPH
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{
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@@ -61,7 +62,6 @@ struct PhysicsModule {
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const Ogre::Vector3 &endPos,
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Ogre::Vector3 &position, JPH::BodyID &id);
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static void setDebugDraw(bool enable);
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static void configurePhysics();
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};
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}
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#endif
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