Water...
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23
water/water.compositor
Normal file
23
water/water.compositor
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compositor Fresnel
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{
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technique
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{
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texture reflection 512 512 PF_BYTE_RGB
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texture refraction 512 512 PF_BYTE_RGB
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target reflection
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{
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visibility_mask 0x00F // SURFACE objects
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input previous
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}
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target refraction
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{
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visibility_mask 0x0F0 // SUBMERGED objects
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input previous
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}
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target_output
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{
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input previous
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}
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}
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}
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