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2025-06-16 01:49:08 +03:00
parent a1f1e09af6
commit 82df3bb299
13 changed files with 562 additions and 41 deletions

81
water/water.material Normal file
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/*
//----------------------------
// Distortion effects
//----------------------------
vertex_program Examples/FresnelRefractReflectVP glsl glsles glslang hlsl
{
source Example_FresnelVp.glsl
}
fragment_program Examples/FresnelRefractReflectFP glsl glsles glslang hlsl
{
source Example_FresnelFp.glsl
default_params
{
// assign samplers as required by GLSL
param_named noiseMap int 0
param_named reflectMap int 1
param_named refractMap int 2
}
}
*/
material Water
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
diffuse 0.0 0.2 0.5 1.0
/*
vertex_program_ref Examples/FresnelRefractReflectVP
{
param_named_auto worldViewProjMatrix worldviewproj_matrix
param_named_auto textureProjMatrix texture_worldviewproj_matrix 0
param_named_auto eyePosition camera_position_object_space
param_named_auto timeVal time 0.05
param_named scroll float 1
param_named scale float 1
param_named noise float 1
// scroll and noisePos will need updating per frame
}
fragment_program_ref Examples/FresnelRefractReflectFP
{
param_named fresnelBias float -0.1
param_named fresnelScale float 1.8
param_named fresnelPower float 8
param_named tintColour float4 0 0.05 0.05 1
param_named noiseScale float 0.05
}
*/
vertex_program_ref water_vp
{
}
fragment_program_ref water_fp
{
}
// Noise
texture_unit
{
// Perlin noise volume
texture waves2.png
// min / mag filtering, no mip
filtering linear linear none
}
// Reflection
texture_unit
{
content_type compositor Fresnel reflection
tex_address_mode mirror
}
// Refraction
texture_unit
{
content_type compositor Fresnel refraction
tex_address_mode mirror
}
}
}
}