Phase 8 checkpoint
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@@ -133,6 +133,8 @@ cmake --build build --target demoSokoban # Demo: forklift sokoban activity
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cmake --build build --target demoTaxi # Demo: taxi driver (procedural town, sedans, NPC traffic, fare chain)
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cmake --build build --target characters-all # All adult/baby/child/teenager/elder character assets
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cmake --build build --target character-assets-check # Validate age catalogs/LODs/resource tree
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# Optional: seed a detailed-nude source blend from the existing base parts
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cmake --build build --target init-nude-male
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```
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### Parallel asset builds
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@@ -395,6 +397,10 @@ JPH::BodyID body = physics->createBody(shape, 1.0f, position, rotation,
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adult → age-band seed converter (rig scaling, mesh/shape-key
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deformation, garment/hair conversion, animation retargeting; contract:
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`assets/blender/characters/AGES-PLAN.md`)
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- `characters/make_nude_blend.py` - seeds the optional
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`nude-<stem>.blend` detailed-nude source files from the existing
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layer-0 body parts (`init-nude-<stem>` targets; the build appends the
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file after all clothing stages)
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- `characters/validate_age_assets.py` - structural validation of the
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generated age catalogs/LODs/resource tree
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3. **Build**: CMake processes assets during build
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