Now both male and female uses modular assets
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@@ -234,9 +234,9 @@ void CharacterManagerModule::registerTownCharacters(flecs::entity town)
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{ "male_Face.mesh", "male_Hair001.mesh",
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"male_BodyTop.mesh", "male_BodyBottom.mesh",
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"male_BodyFeet.mesh" },
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{ "normal-female.glb", "normal-female.glb",
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"normal-female.glb", "normal-female.glb",
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"normal-female.glb" }
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{ "female_Face.mesh", "female_Hair001.mesh",
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"female_BodyTop.mesh", "female_BodyBottom.mesh",
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"female_BodyFeet.mesh" }
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};
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int sex = npc["sex"].get<int>();
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Ogre::Vector3 npcPosition;
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@@ -2223,9 +2223,10 @@ bool editNPCs(nlohmann::json &npcs)
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{ "male_Face.mesh", "male_Hair001.mesh",
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"male_BodyTop.mesh", "male_BodyBottom.mesh",
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"male_BodyFeet.mesh" },
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{ "normal-female.glb", "normal-female.glb",
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"normal-female.glb", "normal-female.glb",
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"normal-female.glb" }
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{ "female_Face.mesh", "female_Hair001.mesh",
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"female_BodyTop.mesh",
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"female_BodyBottom.mesh",
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"female_BodyFeet.mesh" }
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};
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Ogre::Vector3 npcPosition;
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Ogre::Quaternion npcOrientation;
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