Updates
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@@ -4,6 +4,9 @@
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#include "Components.h"
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#include "CharacterModule.h"
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#include "WaterModule.h"
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#include "TerrainModule.h"
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#include "SunModule.h"
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#include "GUIModule.h"
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namespace ECS
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{
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@@ -11,22 +14,38 @@ static flecs::world ecs;
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void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
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Ogre::SceneNode *cameraNode, Ogre::Camera *camera)
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{
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std::cout << "Setup GameData\n";
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ecs.component<EngineData>().add(flecs::Singleton);
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ecs.component<GameData>().add(flecs::Singleton);
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ecs.component<Input>().add(flecs::Singleton);
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ecs.component<Camera>().add(flecs::Singleton);
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ecs.component<InWater>();
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ecs.set<EngineData>({ scnMgr, world, 0.0f });
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ecs.set<Camera>({ cameraNode, camera, false });
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ecs.add<GameData>();
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ecs.add<Input>();
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ecs.component<App>().add(flecs::Singleton);
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ecs.import <WaterModule>();
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ecs.import <CharacterModule>();
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ecs.import <SunModule>();
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ecs.import <TerrainModule>();
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ecs.import <GUIModule>();
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ecs.system<EngineData>("UpdateDelta")
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.kind(flecs::OnUpdate)
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.each([](EngineData &eng) {
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eng.delta = ECS::get().delta_time();
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});
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ecs.import <WaterModule>();
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ecs.import <CharacterModule>();
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ecs.set<EngineData>({ scnMgr, world, 0.0f });
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ecs.set<Camera>({ cameraNode, camera, false });
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ecs.add<GameData>();
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ecs.add<Input>();
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ecs.set<WaterSurface>({ nullptr, nullptr, nullptr });
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ecs.set<WaterBody>({ nullptr });
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ecs.set<Terrain>({ nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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false,
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{ 0, 0, 0 } });
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std::cout << "Setup GameData done\n";
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}
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void update(float delta)
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{
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