From a0d2561587daa27ac3e49a9bc936976b95b52eb2 Mon Sep 17 00:00:00 2001 From: Sergey Lapin Date: Fri, 24 Apr 2026 04:37:38 +0300 Subject: [PATCH] navmesh --- src/features/editScene/CMakeLists.txt | 57 + src/features/editScene/EditorApp.cpp | 37 + src/features/editScene/EditorApp.hpp | 4 + .../editScene/components/ActionDatabase.cpp | 87 + .../editScene/components/ActionDatabase.hpp | 42 + .../components/ActionDatabaseModule.cpp | 48 + .../editScene/components/ActionDebug.hpp | 35 + .../components/ActionDebugModule.cpp | 21 + .../editScene/components/BehaviorTree.hpp | 86 + .../editScene/components/GoapAction.hpp | 45 + .../editScene/components/GoapBlackboard.cpp | 196 + .../editScene/components/GoapBlackboard.hpp | 198 + .../components/GoapBlackboardModule.cpp | 21 + .../editScene/components/GoapExpression.cpp | 283 + .../editScene/components/GoapExpression.hpp | 85 + .../editScene/components/GoapGoal.cpp | 24 + .../editScene/components/GoapGoal.hpp | 43 + src/features/editScene/components/NavMesh.hpp | 59 + .../editScene/components/NavMeshModule.cpp | 38 + .../editScene/recast/PartitionedMesh.cpp | 279 + .../editScene/recast/PartitionedMesh.hpp | 50 + .../editScene/recast/TileCacheNavMesh.cpp | 1016 + .../editScene/recast/TileCacheNavMesh.hpp | 120 + src/features/editScene/recast/fastlz.c | 556 + src/features/editScene/recast/fastlz.h | 100 + .../editScene/recastnavigation/.clang-format | 86 + .../editScene/recastnavigation/.clang-tidy | 3 + .../editScene/recastnavigation/.editorconfig | 12 + .../actions/setup-sdl2-linux/action.yaml | 11 + .../actions/setup-sdl2-macos/action.yaml | 16 + .../actions/setup-sdl2-windows/action.yaml | 14 + .../.github/workflows/Build.yaml | 193 + .../.github/workflows/Docs.yaml | 29 + .../.github/workflows/Tests.yaml | 103 + .../editScene/recastnavigation/.gitignore | 62 + .../editScene/recastnavigation/CHANGELOG.md | 100 + .../editScene/recastnavigation/CMakeLists.txt | 25 + .../recastnavigation/CODE_OF_CONDUCT.md | 132 + .../recastnavigation/CONTRIBUTING.md | 90 + .../DebugUtils/CMakeLists.txt | 44 + .../DebugUtils/Include/DebugDraw.h | 225 + .../DebugUtils/Include/DetourDebugDraw.h | 48 + .../DebugUtils/Include/RecastDebugDraw.h | 42 + .../DebugUtils/Include/RecastDump.h | 44 + .../DebugUtils/Source/DebugDraw.cpp | 611 + .../DebugUtils/Source/DetourDebugDraw.cpp | 864 + .../DebugUtils/Source/RecastDebugDraw.cpp | 1063 + .../DebugUtils/Source/RecastDump.cpp | 449 + .../recastnavigation/Detour/CMakeLists.txt | 59 + .../Detour/Include/DetourAlloc.h | 61 + .../Detour/Include/DetourAssert.h | 56 + .../Detour/Include/DetourCommon.h | 571 + .../Detour/Include/DetourMath.h | 30 + .../Detour/Include/DetourNavMesh.h | 781 + .../Detour/Include/DetourNavMeshBuilder.h | 149 + .../Detour/Include/DetourNavMeshQuery.h | 590 + .../Detour/Include/DetourNode.h | 168 + .../Detour/Include/DetourStatus.h | 65 + .../Detour/Source/DetourAlloc.cpp | 50 + .../Detour/Source/DetourAssert.cpp | 35 + .../Detour/Source/DetourCommon.cpp | 387 + .../Detour/Source/DetourNavMesh.cpp | 1597 ++ .../Detour/Source/DetourNavMeshBuilder.cpp | 802 + .../Detour/Source/DetourNavMeshQuery.cpp | 3696 ++++ .../Detour/Source/DetourNode.cpp | 200 + .../DetourCrowd/CMakeLists.txt | 49 + .../DetourCrowd/Include/DetourCrowd.h | 460 + .../DetourCrowd/Include/DetourLocalBoundary.h | 66 + .../Include/DetourObstacleAvoidance.h | 159 + .../DetourCrowd/Include/DetourPathCorridor.h | 151 + .../DetourCrowd/Include/DetourPathQueue.h | 79 + .../DetourCrowd/Include/DetourProximityGrid.h | 74 + .../DetourCrowd/Source/DetourCrowd.cpp | 1449 ++ .../Source/DetourLocalBoundary.cpp | 137 + .../Source/DetourObstacleAvoidance.cpp | 619 + .../DetourCrowd/Source/DetourPathCorridor.cpp | 597 + .../DetourCrowd/Source/DetourPathQueue.cpp | 200 + .../Source/DetourProximityGrid.cpp | 194 + .../DetourTileCache/CMakeLists.txt | 42 + .../DetourTileCache/Include/DetourTileCache.h | 256 + .../Include/DetourTileCacheBuilder.h | 156 + .../Source/DetourTileCache.cpp | 825 + .../Source/DetourTileCacheBuilder.cpp | 2235 ++ .../recastnavigation/Docs/DoxygenLayout.xml | 194 + .../Docs/Extern/Recast_api.txt | 682 + .../recastnavigation/Docs/Images/logo.png | Bin 0 -> 26106 bytes .../Docs/Images/screenshot.png | Bin 0 -> 461310 bytes .../editScene/recastnavigation/Docs/Readme.md | 34 + .../recastnavigation/Docs/_1_Introduction.md | 85 + .../Docs/_2_BuildingAndIntegrating.md | 83 + .../editScene/recastnavigation/Docs/_3_FAQ.md | 42 + .../recastnavigation/Docs/_99_Roadmap.md | 74 + .../Docs/doxygen-awesome-css/LICENSE | 21 + .../Docs/doxygen-awesome-css/README.md | 124 + .../doxygen-awesome-darkmode-toggle.js | 157 + .../doxygen-awesome-fragment-copy-button.js | 85 + .../doxygen-awesome-interactive-toc.js | 81 + .../doxygen-awesome-paragraph-link.js | 51 + ...n-awesome-sidebar-only-darkmode-toggle.css | 40 + .../doxygen-awesome-sidebar-only.css | 115 + .../doxygen-awesome-css/doxygen-awesome.css | 2405 +++ .../doxygen-custom/custom-alternative.css | 54 + .../doxygen-custom/custom.css | 101 + .../doxygen-custom/header.html | 88 + .../toggle-alternative-theme.js | 12 + .../recastnavigation/Docs/footer.html | 21 + .../recastnavigation/Docs/header.html | 55 + .../editScene/recastnavigation/Doxyfile | 2862 +++ .../editScene/recastnavigation/License.txt | 18 + .../editScene/recastnavigation/README.md | 70 + .../recastnavigation/Recast/CMakeLists.txt | 55 + .../recastnavigation/Recast/Include/Recast.h | 1371 ++ .../Recast/Include/RecastAlloc.h | 391 + .../Recast/Include/RecastAssert.h | 49 + .../recastnavigation/Recast/Source/Recast.cpp | 542 + .../Recast/Source/RecastAlloc.cpp | 51 + .../Recast/Source/RecastArea.cpp | 717 + .../Recast/Source/RecastAssert.cpp | 31 + .../Recast/Source/RecastContour.cpp | 1095 + .../Recast/Source/RecastFilter.cpp | 201 + .../Recast/Source/RecastLayers.cpp | 656 + .../Recast/Source/RecastMesh.cpp | 1541 ++ .../Recast/Source/RecastMeshDetail.cpp | 1476 ++ .../Recast/Source/RecastRasterization.cpp | 562 + .../Recast/Source/RecastRegion.cpp | 1820 ++ .../RecastDemo/Bin/.gitignore | 2 + .../RecastDemo/Bin/DroidSans.ttf | 3 + .../Bin/TestCases/movement_test.txt | 15 + .../Bin/TestCases/nav_mesh_test.txt | 23 + .../RecastDemo/Bin/TestCases/raycast_test.txt | 6 + .../RecastDemo/CMakeLists.txt | 119 + .../RecastDemo/Contrib/CMakeLists.txt | 46 + .../RecastDemo/Contrib/fastlz/README.TXT | 75 + .../RecastDemo/Contrib/fastlz/fastlz.c | 556 + .../RecastDemo/Contrib/fastlz/fastlz.h | 100 + .../RecastDemo/Contrib/imgui/LICENSE.txt | 21 + .../imgui/backends/imgui_impl_opengl2.cpp | 346 + .../imgui/backends/imgui_impl_opengl2.h | 43 + .../imgui/backends/imgui_impl_opengl3.cpp | 1038 + .../imgui/backends/imgui_impl_opengl3.h | 68 + .../backends/imgui_impl_opengl3_loader.h | 922 + .../imgui/backends/imgui_impl_sdl2.cpp | 892 + .../Contrib/imgui/backends/imgui_impl_sdl2.h | 50 + .../backends/imgui_impl_sdlrenderer2.cpp | 300 + .../imgui/backends/imgui_impl_sdlrenderer2.h | 53 + .../RecastDemo/Contrib/imgui/imconfig.h | 141 + .../RecastDemo/Contrib/imgui/imgui.cpp | 17829 ++++++++++++++++ .../RecastDemo/Contrib/imgui/imgui.h | 4118 ++++ .../RecastDemo/Contrib/imgui/imgui_demo.cpp | 10787 ++++++++++ .../RecastDemo/Contrib/imgui/imgui_draw.cpp | 6247 ++++++ .../RecastDemo/Contrib/imgui/imgui_internal.h | 3893 ++++ .../RecastDemo/Contrib/imgui/imgui_tables.cpp | 4559 ++++ .../Contrib/imgui/imgui_widgets.cpp | 10605 +++++++++ .../RecastDemo/Contrib/imgui/imstb_rectpack.h | 627 + .../RecastDemo/Contrib/imgui/imstb_textedit.h | 1488 ++ .../RecastDemo/Contrib/imgui/imstb_truetype.h | 5085 +++++ .../RecastDemo/Contrib/imgui/misc/README.txt | 23 + .../Contrib/imgui/misc/cpp/README.txt | 13 + .../Contrib/imgui/misc/cpp/imgui_stdlib.cpp | 88 + .../Contrib/imgui/misc/cpp/imgui_stdlib.h | 25 + .../Contrib/imgui/misc/debuggers/README.txt | 16 + .../Contrib/imgui/misc/debuggers/imgui.gdb | 12 + .../imgui/misc/debuggers/imgui.natstepfilter | 31 + .../Contrib/imgui/misc/debuggers/imgui.natvis | 58 + .../imgui/misc/fonts/Cousine-Regular.ttf | 3 + .../Contrib/imgui/misc/fonts/DroidSans.ttf | 3 + .../imgui/misc/fonts/Karla-Regular.ttf | 3 + .../Contrib/imgui/misc/fonts/ProggyClean.ttf | 3 + .../Contrib/imgui/misc/fonts/ProggyTiny.ttf | 3 + .../imgui/misc/fonts/Roboto-Medium.ttf | 3 + .../misc/fonts/binary_to_compressed_c.cpp | 424 + .../Contrib/imgui/misc/freetype/README.md | 54 + .../imgui/misc/freetype/imgui_freetype.cpp | 741 + .../imgui/misc/freetype/imgui_freetype.h | 83 + .../misc/single_file/imgui_single_file.h | 29 + .../RecastDemo/Contrib/implot/LICENSE | 21 + .../RecastDemo/Contrib/implot/implot.cpp | 5901 +++++ .../RecastDemo/Contrib/implot/implot.h | 1304 ++ .../RecastDemo/Contrib/implot/implot_demo.cpp | 2498 +++ .../Contrib/implot/implot_internal.h | 1689 ++ .../Contrib/implot/implot_items.cpp | 2852 +++ .../RecastDemo/Contrib/readme-sdl.txt | 6 + .../RecastDemo/Contrib/stb_truetype.h | 3252 +++ .../RecastDemo/Include/AppState.h | 84 + .../RecastDemo/Include/InputGeom.h | 159 + .../RecastDemo/Include/PartitionedMesh.h | 50 + .../RecastDemo/Include/PerfTimer.h | 25 + .../RecastDemo/Include/Sample.h | 184 + .../RecastDemo/Include/SampleInterfaces.h | 97 + .../RecastDemo/Include/Sample_SoloMesh.h | 84 + .../RecastDemo/Include/Sample_TempObstacles.h | 94 + .../RecastDemo/Include/Sample_TileMesh.h | 106 + .../RecastDemo/Include/TestCase.h | 69 + .../RecastDemo/Include/Tool_ConvexVolume.h | 59 + .../RecastDemo/Include/Tool_Crowd.h | 130 + .../RecastDemo/Include/Tool_NavMeshPrune.h | 63 + .../RecastDemo/Include/Tool_NavMeshTester.h | 110 + .../Include/Tool_OffMeshConnection.h | 56 + .../RecastDemo/Include/ValueHistory.h | 56 + .../RecastDemo/Include/imguiHelpers.h | 113 + .../RecastDemo/Source/AppState.cpp | 75 + .../RecastDemo/Source/InputGeom.cpp | 795 + .../RecastDemo/Source/PartitionedMesh.cpp | 279 + .../RecastDemo/Source/PerfTimer.cpp | 36 + .../RecastDemo/Source/Sample.cpp | 494 + .../RecastDemo/Source/SampleInterfaces.cpp | 393 + .../RecastDemo/Source/Sample_SoloMesh.cpp | 761 + .../Source/Sample_TempObstacles.cpp | 1639 ++ .../RecastDemo/Source/Sample_TileMesh.cpp | 1222 ++ .../RecastDemo/Source/TestCase.cpp | 443 + .../RecastDemo/Source/Tool_ConvexVolume.cpp | 306 + .../RecastDemo/Source/Tool_Crowd.cpp | 1202 ++ .../RecastDemo/Source/Tool_NavMeshPrune.cpp | 283 + .../RecastDemo/Source/Tool_NavMeshTester.cpp | 1505 ++ .../Source/Tool_OffMeshConnection.cpp | 133 + .../RecastDemo/Source/ValueHistory.cpp | 136 + .../RecastDemo/Source/main.cpp | 695 + .../RecastDemo/cmake/FindSDL2.cmake | 249 + .../recastnavigation/RecastDemo/premake5.lua | 245 + .../recastnavigation/Tests/CMakeLists.txt | 30 + .../Contrib/catch2/catch_amalgamated.cpp | 12180 +++++++++++ .../Contrib/catch2/catch_amalgamated.hpp | 14341 +++++++++++++ .../Tests/Detour/Tests_Detour.cpp | 32 + .../DetourCrowd/Tests_DetourPathCorridor.cpp | 118 + .../Tests/Recast/Bench_rcVector.cpp | 168 + .../Tests/Recast/Tests_Alloc.cpp | 260 + .../Tests/Recast/Tests_Recast.cpp | 692 + .../Tests/Recast/Tests_RecastFilter.cpp | 339 + .../Recast/Tests_RecastRasterization.cpp | 613 + .../recastnavigation-config.cmake.in | 3 + .../recastnavigation/recastnavigation.pc.in | 10 + .../editScene/recastnavigation/version.h.in | 3 + .../materials/scripts/underwater.frag | 5 + .../editScene/systems/BehaviorTreeSystem.cpp | 491 + .../editScene/systems/BehaviorTreeSystem.hpp | 63 + .../editScene/systems/CellGridSystem.cpp | 24 + .../editScene/systems/CellGridSystem.hpp | 9 + .../editScene/systems/EditorUISystem.cpp | 56 + .../systems/EditorWaterPlaneSystem.cpp | 31 +- .../editScene/systems/NavMeshSystem.cpp | 601 + .../editScene/systems/NavMeshSystem.hpp | 81 + .../editScene/systems/SceneSerializer.cpp | 350 + .../editScene/systems/SceneSerializer.hpp | 17 + .../editScene/ui/ActionDatabaseEditor.cpp | 208 + .../editScene/ui/ActionDatabaseEditor.hpp | 32 + .../editScene/ui/ActionDebugEditor.cpp | 148 + .../editScene/ui/ActionDebugEditor.hpp | 30 + .../editScene/ui/BehaviorTreeEditor.cpp | 395 + .../editScene/ui/BehaviorTreeEditor.hpp | 47 + .../ui/GoapBlackboardComponentEditor.hpp | 25 + .../editScene/ui/GoapBlackboardEditor.cpp | 207 + .../editScene/ui/GoapBlackboardEditor.hpp | 23 + .../editScene/ui/InlineBehaviorTreeEditor.cpp | 337 + .../editScene/ui/InlineBehaviorTreeEditor.hpp | 35 + src/features/editScene/ui/NavMeshEditor.cpp | 113 + src/features/editScene/ui/NavMeshEditor.hpp | 36 + .../ui/NavMeshGeometrySourceEditor.hpp | 28 + 257 files changed, 176751 insertions(+), 8 deletions(-) create mode 100644 src/features/editScene/components/ActionDatabase.cpp create mode 100644 src/features/editScene/components/ActionDatabase.hpp create mode 100644 src/features/editScene/components/ActionDatabaseModule.cpp create mode 100644 src/features/editScene/components/ActionDebug.hpp create mode 100644 src/features/editScene/components/ActionDebugModule.cpp create mode 100644 src/features/editScene/components/BehaviorTree.hpp create mode 100644 src/features/editScene/components/GoapAction.hpp create mode 100644 src/features/editScene/components/GoapBlackboard.cpp create mode 100644 src/features/editScene/components/GoapBlackboard.hpp create mode 100644 src/features/editScene/components/GoapBlackboardModule.cpp create mode 100644 src/features/editScene/components/GoapExpression.cpp create mode 100644 src/features/editScene/components/GoapExpression.hpp create mode 100644 src/features/editScene/components/GoapGoal.cpp create mode 100644 src/features/editScene/components/GoapGoal.hpp create mode 100644 src/features/editScene/components/NavMesh.hpp create mode 100644 src/features/editScene/components/NavMeshModule.cpp create mode 100644 src/features/editScene/recast/PartitionedMesh.cpp create mode 100644 src/features/editScene/recast/PartitionedMesh.hpp create mode 100644 src/features/editScene/recast/TileCacheNavMesh.cpp create mode 100644 src/features/editScene/recast/TileCacheNavMesh.hpp create mode 100644 src/features/editScene/recast/fastlz.c create mode 100644 src/features/editScene/recast/fastlz.h create mode 100644 src/features/editScene/recastnavigation/.clang-format create mode 100644 src/features/editScene/recastnavigation/.clang-tidy create mode 100644 src/features/editScene/recastnavigation/.editorconfig create mode 100644 src/features/editScene/recastnavigation/.github/actions/setup-sdl2-linux/action.yaml create mode 100644 src/features/editScene/recastnavigation/.github/actions/setup-sdl2-macos/action.yaml create mode 100644 src/features/editScene/recastnavigation/.github/actions/setup-sdl2-windows/action.yaml create mode 100644 src/features/editScene/recastnavigation/.github/workflows/Build.yaml create mode 100644 src/features/editScene/recastnavigation/.github/workflows/Docs.yaml create mode 100644 src/features/editScene/recastnavigation/.github/workflows/Tests.yaml create mode 100644 src/features/editScene/recastnavigation/.gitignore create mode 100644 src/features/editScene/recastnavigation/CHANGELOG.md create mode 100644 src/features/editScene/recastnavigation/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/CODE_OF_CONDUCT.md create mode 100644 src/features/editScene/recastnavigation/CONTRIBUTING.md create mode 100644 src/features/editScene/recastnavigation/DebugUtils/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/DebugUtils/Include/DebugDraw.h create mode 100755 src/features/editScene/recastnavigation/DebugUtils/Include/DetourDebugDraw.h create mode 100644 src/features/editScene/recastnavigation/DebugUtils/Include/RecastDebugDraw.h create mode 100644 src/features/editScene/recastnavigation/DebugUtils/Include/RecastDump.h create mode 100644 src/features/editScene/recastnavigation/DebugUtils/Source/DebugDraw.cpp create mode 100644 src/features/editScene/recastnavigation/DebugUtils/Source/DetourDebugDraw.cpp create mode 100644 src/features/editScene/recastnavigation/DebugUtils/Source/RecastDebugDraw.cpp create mode 100644 src/features/editScene/recastnavigation/DebugUtils/Source/RecastDump.cpp create mode 100644 src/features/editScene/recastnavigation/Detour/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourAlloc.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourAssert.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourCommon.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourMath.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourNavMesh.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshBuilder.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshQuery.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourNode.h create mode 100644 src/features/editScene/recastnavigation/Detour/Include/DetourStatus.h create mode 100644 src/features/editScene/recastnavigation/Detour/Source/DetourAlloc.cpp create mode 100644 src/features/editScene/recastnavigation/Detour/Source/DetourAssert.cpp create mode 100644 src/features/editScene/recastnavigation/Detour/Source/DetourCommon.cpp create mode 100644 src/features/editScene/recastnavigation/Detour/Source/DetourNavMesh.cpp create mode 100644 src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp create mode 100644 src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp create mode 100644 src/features/editScene/recastnavigation/Detour/Source/DetourNode.cpp create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Include/DetourCrowd.h create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Include/DetourLocalBoundary.h create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Include/DetourObstacleAvoidance.h create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Include/DetourPathCorridor.h create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Include/DetourPathQueue.h create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Include/DetourProximityGrid.h create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Source/DetourCrowd.cpp create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Source/DetourLocalBoundary.cpp create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Source/DetourObstacleAvoidance.cpp create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Source/DetourPathCorridor.cpp create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Source/DetourPathQueue.cpp create mode 100644 src/features/editScene/recastnavigation/DetourCrowd/Source/DetourProximityGrid.cpp create mode 100644 src/features/editScene/recastnavigation/DetourTileCache/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/DetourTileCache/Include/DetourTileCache.h create mode 100644 src/features/editScene/recastnavigation/DetourTileCache/Include/DetourTileCacheBuilder.h create mode 100644 src/features/editScene/recastnavigation/DetourTileCache/Source/DetourTileCache.cpp create mode 100644 src/features/editScene/recastnavigation/DetourTileCache/Source/DetourTileCacheBuilder.cpp create mode 100644 src/features/editScene/recastnavigation/Docs/DoxygenLayout.xml create mode 100644 src/features/editScene/recastnavigation/Docs/Extern/Recast_api.txt create mode 100644 src/features/editScene/recastnavigation/Docs/Images/logo.png create mode 100644 src/features/editScene/recastnavigation/Docs/Images/screenshot.png create mode 100644 src/features/editScene/recastnavigation/Docs/Readme.md create mode 100644 src/features/editScene/recastnavigation/Docs/_1_Introduction.md create mode 100644 src/features/editScene/recastnavigation/Docs/_2_BuildingAndIntegrating.md create mode 100644 src/features/editScene/recastnavigation/Docs/_3_FAQ.md create mode 100644 src/features/editScene/recastnavigation/Docs/_99_Roadmap.md create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/LICENSE create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/README.md create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-awesome-darkmode-toggle.js create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-awesome-fragment-copy-button.js create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-awesome-interactive-toc.js create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-awesome-paragraph-link.js create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-awesome-sidebar-only-darkmode-toggle.css create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-awesome-sidebar-only.css create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-awesome.css create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-custom/custom-alternative.css create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-custom/custom.css create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-custom/header.html create mode 100644 src/features/editScene/recastnavigation/Docs/doxygen-awesome-css/doxygen-custom/toggle-alternative-theme.js create mode 100644 src/features/editScene/recastnavigation/Docs/footer.html create mode 100644 src/features/editScene/recastnavigation/Docs/header.html create mode 100644 src/features/editScene/recastnavigation/Doxyfile create mode 100644 src/features/editScene/recastnavigation/License.txt create mode 100644 src/features/editScene/recastnavigation/README.md create mode 100644 src/features/editScene/recastnavigation/Recast/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/Recast/Include/Recast.h create mode 100644 src/features/editScene/recastnavigation/Recast/Include/RecastAlloc.h create mode 100644 src/features/editScene/recastnavigation/Recast/Include/RecastAssert.h create mode 100644 src/features/editScene/recastnavigation/Recast/Source/Recast.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastAlloc.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastArea.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastAssert.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastContour.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastFilter.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastLayers.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastMesh.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastMeshDetail.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastRasterization.cpp create mode 100644 src/features/editScene/recastnavigation/Recast/Source/RecastRegion.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Bin/.gitignore create mode 100755 src/features/editScene/recastnavigation/RecastDemo/Bin/DroidSans.ttf create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Bin/TestCases/movement_test.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Bin/TestCases/nav_mesh_test.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Bin/TestCases/raycast_test.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/fastlz/README.TXT create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/fastlz/fastlz.c create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/fastlz/fastlz.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/LICENSE.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_opengl2.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_opengl2.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_opengl3.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_opengl3.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_opengl3_loader.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_sdl2.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_sdl2.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_sdlrenderer2.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/backends/imgui_impl_sdlrenderer2.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imconfig.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imgui.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imgui.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imgui_demo.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imgui_draw.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imgui_internal.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imgui_tables.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imgui_widgets.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imstb_rectpack.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imstb_textedit.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/imstb_truetype.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/README.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/cpp/README.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/cpp/imgui_stdlib.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/cpp/imgui_stdlib.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/debuggers/README.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/debuggers/imgui.gdb create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/debuggers/imgui.natstepfilter create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/debuggers/imgui.natvis create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/fonts/Cousine-Regular.ttf create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/fonts/DroidSans.ttf create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/fonts/Karla-Regular.ttf create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/fonts/ProggyClean.ttf create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/fonts/ProggyTiny.ttf create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/fonts/Roboto-Medium.ttf create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/fonts/binary_to_compressed_c.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/freetype/README.md create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/freetype/imgui_freetype.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/freetype/imgui_freetype.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/imgui/misc/single_file/imgui_single_file.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/implot/LICENSE create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/implot/implot.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/implot/implot.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/implot/implot_demo.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/implot/implot_internal.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/implot/implot_items.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/readme-sdl.txt create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Contrib/stb_truetype.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/AppState.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/InputGeom.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/PartitionedMesh.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/PerfTimer.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Sample.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/SampleInterfaces.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Sample_SoloMesh.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Sample_TempObstacles.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Sample_TileMesh.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/TestCase.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Tool_ConvexVolume.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Tool_Crowd.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Tool_NavMeshPrune.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Tool_NavMeshTester.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/Tool_OffMeshConnection.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/ValueHistory.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Include/imguiHelpers.h create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/AppState.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/InputGeom.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/PartitionedMesh.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/PerfTimer.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Sample.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/SampleInterfaces.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Sample_SoloMesh.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Sample_TempObstacles.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Sample_TileMesh.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/TestCase.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Tool_ConvexVolume.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Tool_Crowd.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Tool_NavMeshPrune.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Tool_NavMeshTester.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/Tool_OffMeshConnection.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/ValueHistory.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/Source/main.cpp create mode 100644 src/features/editScene/recastnavigation/RecastDemo/cmake/FindSDL2.cmake create mode 100644 src/features/editScene/recastnavigation/RecastDemo/premake5.lua create mode 100644 src/features/editScene/recastnavigation/Tests/CMakeLists.txt create mode 100644 src/features/editScene/recastnavigation/Tests/Contrib/catch2/catch_amalgamated.cpp create mode 100644 src/features/editScene/recastnavigation/Tests/Contrib/catch2/catch_amalgamated.hpp create mode 100644 src/features/editScene/recastnavigation/Tests/Detour/Tests_Detour.cpp create mode 100644 src/features/editScene/recastnavigation/Tests/DetourCrowd/Tests_DetourPathCorridor.cpp create mode 100644 src/features/editScene/recastnavigation/Tests/Recast/Bench_rcVector.cpp create mode 100644 src/features/editScene/recastnavigation/Tests/Recast/Tests_Alloc.cpp create mode 100644 src/features/editScene/recastnavigation/Tests/Recast/Tests_Recast.cpp create mode 100644 src/features/editScene/recastnavigation/Tests/Recast/Tests_RecastFilter.cpp create mode 100644 src/features/editScene/recastnavigation/Tests/Recast/Tests_RecastRasterization.cpp create mode 100644 src/features/editScene/recastnavigation/recastnavigation-config.cmake.in create mode 100644 src/features/editScene/recastnavigation/recastnavigation.pc.in create mode 100644 src/features/editScene/recastnavigation/version.h.in create mode 100644 src/features/editScene/systems/BehaviorTreeSystem.cpp create mode 100644 src/features/editScene/systems/BehaviorTreeSystem.hpp create mode 100644 src/features/editScene/systems/NavMeshSystem.cpp create mode 100644 src/features/editScene/systems/NavMeshSystem.hpp create mode 100644 src/features/editScene/ui/ActionDatabaseEditor.cpp create mode 100644 src/features/editScene/ui/ActionDatabaseEditor.hpp create mode 100644 src/features/editScene/ui/ActionDebugEditor.cpp create mode 100644 src/features/editScene/ui/ActionDebugEditor.hpp create mode 100644 src/features/editScene/ui/BehaviorTreeEditor.cpp create mode 100644 src/features/editScene/ui/BehaviorTreeEditor.hpp create mode 100644 src/features/editScene/ui/GoapBlackboardComponentEditor.hpp create mode 100644 src/features/editScene/ui/GoapBlackboardEditor.cpp create mode 100644 src/features/editScene/ui/GoapBlackboardEditor.hpp create mode 100644 src/features/editScene/ui/InlineBehaviorTreeEditor.cpp create mode 100644 src/features/editScene/ui/InlineBehaviorTreeEditor.hpp create mode 100644 src/features/editScene/ui/NavMeshEditor.cpp create mode 100644 src/features/editScene/ui/NavMeshEditor.hpp create mode 100644 src/features/editScene/ui/NavMeshGeometrySourceEditor.hpp diff --git a/src/features/editScene/CMakeLists.txt b/src/features/editScene/CMakeLists.txt index b85c52e..8bde44a 100644 --- a/src/features/editScene/CMakeLists.txt +++ b/src/features/editScene/CMakeLists.txt @@ -8,6 +8,9 @@ find_package(SDL2 REQUIRED) find_package(Jolt REQUIRED) find_package(OgreProcedural REQUIRED CONFIG) +# Build RecastNavigation from copied source (RTTI-compatible) +add_subdirectory(recastnavigation) + # Collect all source files set(EDITSCENE_SOURCES main.cpp @@ -33,6 +36,11 @@ set(EDITSCENE_SOURCES systems/PlayerControllerSystem.cpp systems/CharacterSlotSystem.cpp systems/AnimationTreeSystem.cpp + systems/BehaviorTreeSystem.cpp + systems/NavMeshSystem.cpp + recast/TileCacheNavMesh.cpp + recast/PartitionedMesh.cpp + recast/fastlz.c systems/CharacterSystem.cpp ui/TransformEditor.cpp ui/RenderableEditor.cpp @@ -65,7 +73,21 @@ set(EDITSCENE_SOURCES ui/StartupMenuEditor.cpp ui/PlayerControllerEditor.cpp ui/BuoyancyInfoEditor.cpp + ui/GoapBlackboardEditor.cpp + ui/BehaviorTreeEditor.cpp + ui/InlineBehaviorTreeEditor.cpp + ui/NavMeshEditor.cpp + ui/ActionDatabaseEditor.cpp + ui/ActionDebugEditor.cpp ui/ComponentRegistration.cpp + components/GoapBlackboard.cpp + components/GoapExpression.cpp + components/GoapGoal.cpp + components/ActionDatabase.cpp + components/ActionDatabaseModule.cpp + components/ActionDebugModule.cpp + components/GoapBlackboardModule.cpp + components/NavMeshModule.cpp components/LightModule.cpp components/CameraModule.cpp components/LodModule.cpp @@ -133,6 +155,11 @@ set(EDITSCENE_HEADERS systems/ProceduralMeshSystem.hpp systems/CharacterSlotSystem.hpp systems/AnimationTreeSystem.hpp + systems/BehaviorTreeSystem.hpp + systems/NavMeshSystem.hpp + recast/TileCacheNavMesh.hpp + recast/PartitionedMesh.hpp + recast/fastlz.h systems/CharacterSystem.hpp systems/ProceduralTextureSystem.hpp systems/StaticGeometrySystem.hpp @@ -179,6 +206,22 @@ set(EDITSCENE_HEADERS ui/StartupMenuEditor.hpp ui/PlayerControllerEditor.hpp ui/BuoyancyInfoEditor.hpp + ui/GoapBlackboardEditor.hpp + ui/GoapBlackboardComponentEditor.hpp + ui/BehaviorTreeEditor.hpp + ui/InlineBehaviorTreeEditor.hpp + ui/NavMeshEditor.hpp + ui/NavMeshGeometrySourceEditor.hpp + ui/ActionDatabaseEditor.hpp + ui/ActionDebugEditor.hpp + components/GoapBlackboard.hpp + components/GoapExpression.hpp + components/NavMesh.hpp + components/BehaviorTree.hpp + components/GoapAction.hpp + components/GoapGoal.hpp + components/ActionDatabase.hpp + components/ActionDebug.hpp camera/EditorCamera.hpp gizmo/Gizmo.hpp physics/physics.h @@ -198,10 +241,20 @@ target_link_libraries(editSceneEditor nlohmann_json::nlohmann_json Jolt::Jolt OgreProcedural::OgreProcedural + RecastNavigation::Recast + RecastNavigation::Detour + RecastNavigation::DetourTileCache + RecastNavigation::DetourCrowd + RecastNavigation::DebugUtils ) target_include_directories(editSceneEditor PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_CURRENT_SOURCE_DIR}/recastnavigation/Recast/Include + ${CMAKE_CURRENT_SOURCE_DIR}/recastnavigation/Detour/Include + ${CMAKE_CURRENT_SOURCE_DIR}/recastnavigation/DetourTileCache/Include + ${CMAKE_CURRENT_SOURCE_DIR}/recastnavigation/DetourCrowd/Include + ${CMAKE_CURRENT_SOURCE_DIR}/recastnavigation/DebugUtils/Include ) # Copy local resources (materials, etc.) @@ -224,5 +277,9 @@ add_custom_command(TARGET editSceneEditor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/resources.cfg" "${CMAKE_CURRENT_BINARY_DIR}/resources.cfg" + # Re-copy editScene-specific resources so they aren't overwritten + COMMAND ${CMAKE_COMMAND} -E copy_directory + "${CMAKE_CURRENT_SOURCE_DIR}/resources" + "${CMAKE_CURRENT_BINARY_DIR}/resources" COMMENT "Copying resources to editSceneEditor build directory" ) diff --git a/src/features/editScene/EditorApp.cpp b/src/features/editScene/EditorApp.cpp index 1d4ac73..4541ba3 100644 --- a/src/features/editScene/EditorApp.cpp +++ b/src/features/editScene/EditorApp.cpp @@ -15,6 +15,8 @@ #include "systems/ProceduralMeshSystem.hpp" #include "systems/CharacterSlotSystem.hpp" #include "systems/AnimationTreeSystem.hpp" +#include "systems/BehaviorTreeSystem.hpp" +#include "systems/NavMeshSystem.hpp" #include "systems/CharacterSystem.hpp" #include "systems/CellGridSystem.hpp" #include "systems/RoomLayoutSystem.hpp" @@ -53,6 +55,11 @@ #include "components/PlayerController.hpp" #include "components/CellGrid.hpp" #include "components/CellGridModule.hpp" +#include "components/ActionDatabase.hpp" +#include "components/ActionDebug.hpp" +#include "components/BehaviorTree.hpp" +#include "components/GoapBlackboard.hpp" +#include "components/NavMesh.hpp" #include #include @@ -297,6 +304,13 @@ void EditorApp::setup() m_animationTreeSystem = std::make_unique( m_world, m_sceneMgr); m_animationTreeSystem->initialize(); + m_behaviorTreeSystem = std::make_unique( + m_world, m_sceneMgr, + m_animationTreeSystem.get()); + + // Setup NavMesh system + m_navMeshSystem = std::make_unique( + m_world, m_sceneMgr); // Setup Character physics system m_characterSystem = @@ -308,6 +322,11 @@ void EditorApp::setup() std::make_unique(m_world, m_sceneMgr); m_cellGridSystem->initialize(); + // Wire CellGridSystem into NavMeshSystem so it can collect + // batched frame/furniture geometry from StaticGeometry. + m_navMeshSystem->setCellGridSystem( + m_cellGridSystem.get()); + // Setup RoomLayout system m_roomLayoutSystem = std::make_unique(m_world, m_sceneMgr); @@ -516,6 +535,16 @@ void EditorApp::setupECS() m_world.component(); m_world.component(); + // Register AI/GOAP components + m_world.component(); + m_world.component(); + m_world.component(); + m_world.component(); + + // Register Navigation components + m_world.component(); + m_world.component(); + // Register CellGrid/Town components CellGridModule::registerComponents(m_world); } @@ -664,6 +693,9 @@ bool EditorApp::frameRenderingQueued(const Ogre::FrameEvent &evt) /* --- Animation / procedural generation --- */ if (m_animationTreeSystem) { m_animationTreeSystem->update(evt.timeSinceLastFrame); + if (m_behaviorTreeSystem) + m_behaviorTreeSystem->update( + evt.timeSinceLastFrame); } if (m_proceduralMeshSystem) { m_proceduralMeshSystem->update(); @@ -677,6 +709,11 @@ bool EditorApp::frameRenderingQueued(const Ogre::FrameEvent &evt) m_cellGridSystem->update(); } + /* --- NavMesh builds after static geometry is ready --- */ + if (m_navMeshSystem) { + m_navMeshSystem->update(evt.timeSinceLastFrame); + } + /* --- Dynamic physics (characters after static world) --- */ if (m_characterSystem) { m_characterSystem->update(evt.timeSinceLastFrame); diff --git a/src/features/editScene/EditorApp.hpp b/src/features/editScene/EditorApp.hpp index 45edebf..579e763 100644 --- a/src/features/editScene/EditorApp.hpp +++ b/src/features/editScene/EditorApp.hpp @@ -23,6 +23,8 @@ class ProceduralMaterialSystem; class ProceduralMeshSystem; class CharacterSlotSystem; class AnimationTreeSystem; +class BehaviorTreeSystem; +class NavMeshSystem; class CharacterSystem; class CellGridSystem; class RoomLayoutSystem; @@ -211,6 +213,8 @@ private: std::unique_ptr m_proceduralMeshSystem; std::unique_ptr m_characterSlotSystem; std::unique_ptr m_animationTreeSystem; + std::unique_ptr m_behaviorTreeSystem; + std::unique_ptr m_navMeshSystem; std::unique_ptr m_characterSystem; std::unique_ptr m_cellGridSystem; std::unique_ptr m_roomLayoutSystem; diff --git a/src/features/editScene/components/ActionDatabase.cpp b/src/features/editScene/components/ActionDatabase.cpp new file mode 100644 index 0000000..a837e7f --- /dev/null +++ b/src/features/editScene/components/ActionDatabase.cpp @@ -0,0 +1,87 @@ +#include "ActionDatabase.hpp" + +const GoapAction *ActionDatabase::findAction(const Ogre::String &name) const +{ + for (const auto &action : actions) { + if (action.name == name) + return &action; + } + return nullptr; +} + +GoapAction *ActionDatabase::findAction(const Ogre::String &name) +{ + for (auto &action : actions) { + if (action.name == name) + return &action; + } + return nullptr; +} + +const GoapGoal *ActionDatabase::findGoal(const Ogre::String &name) const +{ + for (const auto &goal : goals) { + if (goal.name == name) + return &goal; + } + return nullptr; +} + +GoapGoal *ActionDatabase::findGoal(const Ogre::String &name) +{ + for (auto &goal : goals) { + if (goal.name == name) + return &goal; + } + return nullptr; +} + +bool ActionDatabase::removeAction(const Ogre::String &name) +{ + for (auto it = actions.begin(); it != actions.end(); ++it) { + if (it->name == name) { + actions.erase(it); + return true; + } + } + return false; +} + +bool ActionDatabase::removeGoal(const Ogre::String &name) +{ + for (auto it = goals.begin(); it != goals.end(); ++it) { + if (it->name == name) { + goals.erase(it); + return true; + } + } + return false; +} + +const GoapGoal *ActionDatabase::selectBestGoal( + const GoapBlackboard &blackboard) const +{ + const GoapGoal *best = nullptr; + int bestPriority = -1; + + for (const auto &goal : goals) { + if (!goal.isValid(blackboard)) + continue; + if (goal.priority > bestPriority) { + bestPriority = goal.priority; + best = &goal; + } + } + return best; +} + +std::vector ActionDatabase::getValidActions( + const GoapBlackboard &blackboard) const +{ + std::vector result; + for (const auto &action : actions) { + if (action.canRun(blackboard)) + result.push_back(&action); + } + return result; +} diff --git a/src/features/editScene/components/ActionDatabase.hpp b/src/features/editScene/components/ActionDatabase.hpp new file mode 100644 index 0000000..5c25fa7 --- /dev/null +++ b/src/features/editScene/components/ActionDatabase.hpp @@ -0,0 +1,42 @@ +#ifndef EDITSCENE_ACTION_DATABASE_HPP +#define EDITSCENE_ACTION_DATABASE_HPP +#pragma once + +#include "GoapAction.hpp" +#include "GoapGoal.hpp" +#include + +/** + * Global action database component. + * + * Holds the master list of GOAP actions and goals that characters can use. + * Typically attached to a single "game manager" entity. + */ +struct ActionDatabase { + std::vector actions; + std::vector goals; + + // Find an action by name + const GoapAction *findAction(const Ogre::String &name) const; + GoapAction *findAction(const Ogre::String &name); + + // Find a goal by name + const GoapGoal *findGoal(const Ogre::String &name) const; + GoapGoal *findGoal(const Ogre::String &name); + + // Remove an action by name + bool removeAction(const Ogre::String &name); + + // Remove a goal by name + bool removeGoal(const Ogre::String &name); + + // Select the best valid goal for a given blackboard + // Returns nullptr if no valid goal exists + const GoapGoal *selectBestGoal(const GoapBlackboard &blackboard) const; + + // Build a list of actions that can run from a given blackboard state + std::vector getValidActions( + const GoapBlackboard &blackboard) const; +}; + +#endif // EDITSCENE_ACTION_DATABASE_HPP diff --git a/src/features/editScene/components/ActionDatabaseModule.cpp b/src/features/editScene/components/ActionDatabaseModule.cpp new file mode 100644 index 0000000..4616ef4 --- /dev/null +++ b/src/features/editScene/components/ActionDatabaseModule.cpp @@ -0,0 +1,48 @@ +#include "ActionDatabase.hpp" +#include "ActionDebug.hpp" +#include "BehaviorTree.hpp" +#include "GoapAction.hpp" +#include "GoapGoal.hpp" +#include "GoapBlackboard.hpp" +#include "../ui/ComponentRegistration.hpp" +#include "../ui/ActionDatabaseEditor.hpp" +#include "../ui/BehaviorTreeEditor.hpp" + +REGISTER_COMPONENT_GROUP("Action Database", "AI", ActionDatabase, + ActionDatabaseEditor) +{ + registry.registerComponent( + "Action Database", "AI", + std::make_unique(), + // Adder + [](flecs::entity e) { + if (!e.has()) + e.set({}); + }, + // Remover + [](flecs::entity e) { + if (e.has()) + e.remove(); + }); +} + +REGISTER_COMPONENT_GROUP("Behavior Tree", "AI", BehaviorTreeComponent, + BehaviorTreeEditor) +{ + registry.registerComponent( + "Behavior Tree", "AI", + std::make_unique(), + // Adder + [](flecs::entity e) { + if (!e.has()) { + BehaviorTreeComponent bt; + bt.root.type = "sequence"; + e.set(bt); + } + }, + // Remover + [](flecs::entity e) { + if (e.has()) + e.remove(); + }); +} diff --git a/src/features/editScene/components/ActionDebug.hpp b/src/features/editScene/components/ActionDebug.hpp new file mode 100644 index 0000000..110b4fd --- /dev/null +++ b/src/features/editScene/components/ActionDebug.hpp @@ -0,0 +1,35 @@ +#ifndef EDITSCENE_ACTION_DEBUG_HPP +#define EDITSCENE_ACTION_DEBUG_HPP +#pragma once + +#include "GoapBlackboard.hpp" +#include + +/** + * Per-character action debug component. + * + * Allows test-running individual actions and inspecting the character's + * local blackboard state. Used for debugging AI behavior in the editor. + */ +struct ActionDebug { + // Character's local GOAP blackboard + GoapBlackboard blackboard; + + // Currently selected action for test-running + Ogre::String selectedActionName; + + // Currently selected goal for testing + Ogre::String selectedGoalName; + + // Test-run state + bool isRunning = false; + float runTimer = 0.0f; + Ogre::String currentActionName; + + // Debug output + Ogre::String lastResult; + + ActionDebug() = default; +}; + +#endif // EDITSCENE_ACTION_DEBUG_HPP diff --git a/src/features/editScene/components/ActionDebugModule.cpp b/src/features/editScene/components/ActionDebugModule.cpp new file mode 100644 index 0000000..0473952 --- /dev/null +++ b/src/features/editScene/components/ActionDebugModule.cpp @@ -0,0 +1,21 @@ +#include "ActionDebug.hpp" +#include "../ui/ComponentRegistration.hpp" +#include "../ui/ActionDebugEditor.hpp" + +REGISTER_COMPONENT_GROUP("Action Debug", "AI", ActionDebug, + ActionDebugEditor) +{ + registry.registerComponent( + "Action Debug", "AI", + std::make_unique(), + // Adder + [](flecs::entity e) { + if (!e.has()) + e.set({}); + }, + // Remover + [](flecs::entity e) { + if (e.has()) + e.remove(); + }); +} diff --git a/src/features/editScene/components/BehaviorTree.hpp b/src/features/editScene/components/BehaviorTree.hpp new file mode 100644 index 0000000..5f5145a --- /dev/null +++ b/src/features/editScene/components/BehaviorTree.hpp @@ -0,0 +1,86 @@ +#ifndef EDITSCENE_BEHAVIOR_TREE_HPP +#define EDITSCENE_BEHAVIOR_TREE_HPP +#pragma once + +#include +#include + +/** + * Data-driven behavior tree node for AI action execution. + * + * Node types: + * "sequence" - Execute children in order until one fails + * "selector" - Execute children in order until one succeeds + * "invert" - Invert the result of a single child + * "task" - Leaf action (references a named task) + * "check" - Leaf condition (references a named check) + * "debugPrint" - Leaf: prints 'name' to console once when active + * "setAnimationState"- Leaf: sets animation state (name="SM/State") + * "isAnimationEnded" - Leaf check: true if anim in state machine ended + * "setBit" - Leaf: sets blackboard bit (name=bit, params=0/1) + * "checkBit" - Leaf check: true if blackboard bit is set + * "setValue" - Leaf: sets blackboard value (name=key, params=val) + * "checkValue" - Leaf check: blackboard comparison (name=key, params="op val") + * "blackboardDump" - Leaf: dumps entire blackboard to log + */ +struct BehaviorTreeNode { + Ogre::String type = "task"; + Ogre::String name; // Action/condition name, or message, or SM/State + Ogre::String params; // Optional extra parameters + std::vector children; + + BehaviorTreeNode() = default; + + BehaviorTreeNode *findChild(const Ogre::String &childName) + { + for (auto &child : children) { + if (child.name == childName) + return &child; + } + return nullptr; + } + + const BehaviorTreeNode *findChild(const Ogre::String &childName) const + { + for (const auto &child : children) { + if (child.name == childName) + return &child; + } + return nullptr; + } + + bool canHaveChildren() const + { + return type == "sequence" || type == "selector" || + type == "invert"; + } + + bool isLeaf() const + { + return type == "task" || type == "check" || + type == "debugPrint" || type == "setAnimationState" || + type == "isAnimationEnded" || type == "setBit" || + type == "checkBit" || type == "setValue" || + type == "checkValue" || type == "blackboardDump"; + } +}; + +/** + * Behavior tree asset component. + * + * Can be attached to an entity to define a reusable behavior tree, + * or referenced by name from a GoapAction. + */ +struct BehaviorTreeComponent { + BehaviorTreeNode root; + Ogre::String treeName; + bool enabled = true; + bool dirty = true; + + void markDirty() + { + dirty = true; + } +}; + +#endif // EDITSCENE_BEHAVIOR_TREE_HPP diff --git a/src/features/editScene/components/GoapAction.hpp b/src/features/editScene/components/GoapAction.hpp new file mode 100644 index 0000000..be8d87c --- /dev/null +++ b/src/features/editScene/components/GoapAction.hpp @@ -0,0 +1,45 @@ +#ifndef EDITSCENE_GOAP_ACTION_HPP +#define EDITSCENE_GOAP_ACTION_HPP +#pragma once + +#include "GoapBlackboard.hpp" +#include "BehaviorTree.hpp" +#include + +/** + * A GOAP action definition. + * + * Actions live in the ActionDatabase and can be executed by any character. + * Each action has preconditions (required blackboard state), + * effects (resulting blackboard state), a cost, and a behavior tree. + */ +struct GoapAction { + Ogre::String name; + int cost = 1; + + // GOAP preconditions and effects + GoapBlackboard preconditions; + GoapBlackboard effects; + + // Behavior tree to execute when this action is selected + BehaviorTreeNode behaviorTree; + + // Optional: reference to a named behavior tree asset + Ogre::String behaviorTreeName; + + GoapAction() = default; + + explicit GoapAction(const Ogre::String &name_, int cost_ = 1) + : name(name_) + , cost(cost_) + { + } + + // Check if the given blackboard satisfies this action's preconditions + bool canRun(const GoapBlackboard &blackboard) const + { + return blackboard.satisfies(preconditions); + } +}; + +#endif // EDITSCENE_GOAP_ACTION_HPP diff --git a/src/features/editScene/components/GoapBlackboard.cpp b/src/features/editScene/components/GoapBlackboard.cpp new file mode 100644 index 0000000..3b4d553 --- /dev/null +++ b/src/features/editScene/components/GoapBlackboard.cpp @@ -0,0 +1,196 @@ +#include "GoapBlackboard.hpp" +#include + +std::array &GoapBlackboard::getBitNameRegistry() +{ + static std::array registry; + static bool initialized = false; + if (!initialized) { + for (auto &s : registry) + s.clear(); + initialized = true; + } + return registry; +} + +void GoapBlackboard::setBitName(int index, const std::string &name) +{ + if (index < 0 || index >= 64) + return; + getBitNameRegistry()[index] = name; +} + +const char *GoapBlackboard::getBitName(int index) +{ + if (index < 0 || index >= 64) + return nullptr; + const auto &name = getBitNameRegistry()[index]; + return name.empty() ? nullptr : name.c_str(); +} + +int GoapBlackboard::findBitByName(const std::string &name) +{ + if (name.empty()) + return -1; + const auto ®istry = getBitNameRegistry(); + for (int i = 0; i < 64; i++) { + if (registry[i] == name) + return i; + } + return -1; +} + +bool GoapBlackboard::satisfies(const GoapBlackboard &other) const +{ + // Check bits: for every bit set in other's mask, our bit must match + uint64_t commonMask = mask & other.mask; + if ((bits & commonMask) != (other.bits & commonMask)) + return false; + // Also check bits that other has set but we don't + uint64_t missingMask = other.mask & ~mask; + if (missingMask) { + // Other requires bits we don't have set -> fail + // But only if other has those bits set to 1 + if ((other.bits & missingMask) != 0) + return false; + } + + // Check values: for every key in other, our value must match + for (const auto &pair : other.values) { + auto it = values.find(pair.first); + if (it == values.end()) { + // If we don't have the key, only satisfy if target is 0 + if (pair.second != 0) + return false; + } else if (it->second != pair.second) { + return false; + } + } + return true; +} + +void GoapBlackboard::apply(const GoapBlackboard &other) +{ + // Apply bit effects + bits = (bits & ~other.mask) | (other.bits & other.mask); + mask |= other.mask; + + // Apply value effects + for (const auto &pair : other.values) + values[pair.first] = pair.second; +} + +bool GoapBlackboard::getScalarValue(const std::string &key, + float &out) const +{ + auto itf = floatValues.find(key); + if (itf != floatValues.end()) { + out = itf->second; + return true; + } + auto iti = values.find(key); + if (iti != values.end()) { + out = static_cast(iti->second); + return true; + } + return false; +} + +int GoapBlackboard::distanceTo(const GoapBlackboard &target, + bool ignoreValues) const +{ + int distance = 0; + + // Bit differences + uint64_t commonMask = mask & target.mask; + distance += __builtin_popcountll((bits ^ target.bits) & commonMask); + + // Bits target cares about but we don't have + uint64_t missingInUs = target.mask & ~mask; + distance += __builtin_popcountll(target.bits & missingInUs); + + // Bits we care about but target doesn't (we may need to unset them) + uint64_t missingInTarget = mask & ~target.mask; + distance += __builtin_popcountll(bits & missingInTarget); + + if (ignoreValues) + return distance; + + // Value differences (int only — planner ignores float/vec3) + for (const auto &pair : target.values) { + auto it = values.find(pair.first); + if (it == values.end()) + distance += std::abs(pair.second); + else + distance += std::abs(it->second - pair.second); + } + + // Values we have that target doesn't (may need to be cleared) + for (const auto &pair : values) { + if (target.values.find(pair.first) == target.values.end()) + distance += std::abs(pair.second); + } + + return distance; +} + +Ogre::String GoapBlackboard::dump() const +{ + Ogre::String result = "Blackboard:\n"; + + result += " Bits:\n"; + for (int i = 0; i < 64; i++) { + if (hasBit(i)) { + const char *name = getBitName(i); + if (name) + result += " " + Ogre::String(name) + " = " + + (getBit(i) ? "true" : "false") + "\n"; + else + result += " bit[" + + Ogre::StringConverter::toString(i) + "] = " + + (getBit(i) ? "true" : "false") + "\n"; + } + } + + if (!values.empty()) { + result += " Int values:\n"; + for (const auto &pair : values) + result += " " + pair.first + " = " + + Ogre::StringConverter::toString(pair.second) + + "\n"; + } + + if (!floatValues.empty()) { + result += " Float values:\n"; + for (const auto &pair : floatValues) + result += " " + pair.first + " = " + + Ogre::StringConverter::toString(pair.second) + + "\n"; + } + + if (!vec3Values.empty()) { + result += " Vec3 values:\n"; + for (const auto &pair : vec3Values) + result += " " + pair.first + " = (" + + Ogre::StringConverter::toString(pair.second.x) + + ", " + + Ogre::StringConverter::toString(pair.second.y) + + ", " + + Ogre::StringConverter::toString(pair.second.z) + + ")\n"; + } + + return result; +} + +std::vector GoapBlackboard::getSetBits() const +{ + std::vector result; + uint64_t m = mask; + while (m) { + int bit = __builtin_ctzll(m); + result.push_back(bit); + m &= m - 1; + } + return result; +} diff --git a/src/features/editScene/components/GoapBlackboard.hpp b/src/features/editScene/components/GoapBlackboard.hpp new file mode 100644 index 0000000..378beed --- /dev/null +++ b/src/features/editScene/components/GoapBlackboard.hpp @@ -0,0 +1,198 @@ +#ifndef EDITSCENE_GOAP_BLACKBOARD_HPP +#define EDITSCENE_GOAP_BLACKBOARD_HPP +#pragma once + +#include +#include +#include +#include +#include +#include + +/** + * Lightweight GOAP blackboard for action preconditions, effects, + * and per-character runtime state. + * + * Uses a 64-bit bitfield for fast boolean flag checks (used by GOAP planner). + * Supports int, float, and Vector3 values (int is used for preconditions/effects; + * float/vec3 are for behavior-tree-driven character state). + */ +struct GoapBlackboard { + // Boolean flags: 64 bits available. These are used by the GOAP planner. + uint64_t bits = 0; + uint64_t mask = 0; // which bits are actually set + + // Named integer values (health, hunger, etc.) — used by preconditions/effects + std::unordered_map values; + + // Named float values — runtime character state + std::unordered_map floatValues; + + // Named Vector3 values — runtime character state + std::unordered_map vec3Values; + + GoapBlackboard() = default; + + /* --- Bit accessors --- */ + void setBit(int index, bool value) + { + if (index < 0 || index >= 64) + return; + uint64_t bit = 1ULL << index; + mask |= bit; + if (value) + bits |= bit; + else + bits &= ~bit; + } + + bool getBit(int index) const + { + if (index < 0 || index >= 64) + return false; + return (bits >> index) & 1ULL; + } + + bool hasBit(int index) const + { + if (index < 0 || index >= 64) + return false; + return (mask >> index) & 1ULL; + } + + void clearBit(int index) + { + if (index < 0 || index >= 64) + return; + uint64_t bit = 1ULL << index; + mask &= ~bit; + bits &= ~bit; + } + + /* --- Integer value accessors (backward compat) --- */ + void setValue(const std::string &key, int value) + { + values[key] = value; + } + + int getValue(const std::string &key, int defaultValue = 0) const + { + auto it = values.find(key); + if (it != values.end()) + return it->second; + return defaultValue; + } + + bool hasValue(const std::string &key) const + { + return values.find(key) != values.end(); + } + + void removeValue(const std::string &key) + { + values.erase(key); + } + + /* --- Float value accessors --- */ + void setFloatValue(const std::string &key, float value) + { + floatValues[key] = value; + } + + float getFloatValue(const std::string &key, + float defaultValue = 0.0f) const + { + auto it = floatValues.find(key); + if (it != floatValues.end()) + return it->second; + return defaultValue; + } + + bool hasFloatValue(const std::string &key) const + { + return floatValues.find(key) != floatValues.end(); + } + + void removeFloatValue(const std::string &key) + { + floatValues.erase(key); + } + + /* --- Vector3 value accessors --- */ + void setVec3Value(const std::string &key, const Ogre::Vector3 &value) + { + vec3Values[key] = value; + } + + Ogre::Vector3 getVec3Value( + const std::string &key, + const Ogre::Vector3 &defaultValue = Ogre::Vector3::ZERO) const + { + auto it = vec3Values.find(key); + if (it != vec3Values.end()) + return it->second; + return defaultValue; + } + + bool hasVec3Value(const std::string &key) const + { + return vec3Values.find(key) != vec3Values.end(); + } + + void removeVec3Value(const std::string &key) + { + vec3Values.erase(key); + } + + /* --- Generic scalar lookup (tries int then float) --- */ + bool getScalarValue(const std::string &key, float &out) const; + + /* --- GOAP methods --- */ + bool satisfies(const GoapBlackboard &other) const; + void apply(const GoapBlackboard &other); + int distanceTo(const GoapBlackboard &target, + bool ignoreValues = false) const; + + /* --- Utility --- */ + bool isValid() const + { + return mask != 0 || !values.empty() || !floatValues.empty() || + !vec3Values.empty(); + } + + void clear() + { + bits = 0; + mask = 0; + values.clear(); + floatValues.clear(); + vec3Values.clear(); + } + + Ogre::String dump() const; + + // Bit naming: global registry for human-readable bit names + static std::array &getBitNameRegistry(); + static void setBitName(int index, const std::string &name); + static const char *getBitName(int index); + static int findBitByName(const std::string &name); + + // List all set bit indices + std::vector getSetBits() const; + + // Equality + bool operator==(const GoapBlackboard &other) const + { + return bits == other.bits && mask == other.mask && + values == other.values && + floatValues == other.floatValues && + vec3Values == other.vec3Values; + } + + bool operator!=(const GoapBlackboard &other) const + { + return !(*this == other); + } +}; + +#endif // EDITSCENE_GOAP_BLACKBOARD_HPP diff --git a/src/features/editScene/components/GoapBlackboardModule.cpp b/src/features/editScene/components/GoapBlackboardModule.cpp new file mode 100644 index 0000000..afa8b25 --- /dev/null +++ b/src/features/editScene/components/GoapBlackboardModule.cpp @@ -0,0 +1,21 @@ +#include "GoapBlackboard.hpp" +#include "../ui/ComponentRegistration.hpp" +#include "../ui/GoapBlackboardComponentEditor.hpp" + +REGISTER_COMPONENT_GROUP("Blackboard", "AI", GoapBlackboard, + GoapBlackboardComponentEditor) +{ + registry.registerComponent( + "Blackboard", "AI", + std::make_unique(), + // Adder + [](flecs::entity e) { + if (!e.has()) + e.set({}); + }, + // Remover + [](flecs::entity e) { + if (e.has()) + e.remove(); + }); +} diff --git a/src/features/editScene/components/GoapExpression.cpp b/src/features/editScene/components/GoapExpression.cpp new file mode 100644 index 0000000..d3a20aa --- /dev/null +++ b/src/features/editScene/components/GoapExpression.cpp @@ -0,0 +1,283 @@ +#include "GoapExpression.hpp" +#include +#include +#include + +void GoapExpression::skipWhitespace() +{ + while (*m_pos == ' ' || *m_pos == '\t' || *m_pos == '\n' || + *m_pos == '\r') + m_pos++; +} + +bool GoapExpression::match(const char *s) +{ + skipWhitespace(); + size_t len = strlen(s); + if (strncmp(m_pos, s, len) == 0) { + m_pos += len; + return true; + } + return false; +} + +GoapExpression::Node *GoapExpression::parsePrimary() +{ + skipWhitespace(); + + // Parenthesized expression + if (match("(")) { + Node *node = parseExpression(); + if (!node) + return nullptr; + if (!match(")")) { + setError("Expected ')'"); + delete node; + return nullptr; + } + return node; + } + + // Integer literal + if (isdigit(*m_pos) || (*m_pos == '-' && isdigit(m_pos[1]))) { + bool negative = false; + if (*m_pos == '-') { + negative = true; + m_pos++; + } + int value = 0; + while (isdigit(*m_pos)) { + value = value * 10 + (*m_pos - '0'); + m_pos++; + } + Node *node = new Node(Node::Value); + node->value = negative ? -value : value; + return node; + } + + // Variable name + if (isalpha(*m_pos) || *m_pos == '_') { + std::string name; + while (isalnum(*m_pos) || *m_pos == '_') { + name += *m_pos; + m_pos++; + } + Node *node = new Node(Node::Variable); + node->name = name; + return node; + } + + setError("Unexpected character in expression"); + return nullptr; +} + +GoapExpression::Node *GoapExpression::parseComparison() +{ + Node *left = parsePrimary(); + if (!left) + return nullptr; + + skipWhitespace(); + if (match("==")) { + Node *right = parsePrimary(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::Equal); + node->left = left; + node->right = right; + return node; + } else if (match("!=")) { + Node *right = parsePrimary(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::NotEqual); + node->left = left; + node->right = right; + return node; + } else if (match("<=")) { + Node *right = parsePrimary(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::LessEqual); + node->left = left; + node->right = right; + return node; + } else if (match(">=")) { + Node *right = parsePrimary(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::GreaterEqual); + node->left = left; + node->right = right; + return node; + } else if (match("<")) { + Node *right = parsePrimary(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::Less); + node->left = left; + node->right = right; + return node; + } else if (match(">")) { + Node *right = parsePrimary(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::Greater); + node->left = left; + node->right = right; + return node; + } + + return left; +} + +GoapExpression::Node *GoapExpression::parseNot() +{ + skipWhitespace(); + if (match("!")) { + Node *child = parseNot(); + if (!child) + return nullptr; + Node *node = new Node(Node::Not); + node->left = child; + return node; + } + return parseComparison(); +} + +GoapExpression::Node *GoapExpression::parseAnd() +{ + Node *left = parseNot(); + if (!left) + return nullptr; + + while (true) { + if (match("&&")) { + Node *right = parseNot(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::And); + node->left = left; + node->right = right; + left = node; + } else { + break; + } + } + return left; +} + +GoapExpression::Node *GoapExpression::parseExpression() +{ + Node *left = parseAnd(); + if (!left) + return nullptr; + + while (true) { + if (match("||")) { + Node *right = parseAnd(); + if (!right) { + delete left; + return nullptr; + } + Node *node = new Node(Node::Or); + node->left = left; + node->right = right; + left = node; + } else { + break; + } + } + return left; +} + +bool GoapExpression::parse(const char *expr) +{ + clear(); + m_expr = expr; + m_pos = expr; + m_root = parseExpression(); + if (!m_root) + return false; + skipWhitespace(); + if (*m_pos != '\0') { + setError("Unexpected trailing characters"); + clear(); + return false; + } + return true; +} + +int GoapExpression::evalNode(Node *node, const GoapBlackboard &bb) const +{ + if (!node) + return 0; + + switch (node->type) { + case Node::Value: + return node->value; + case Node::Variable: + return bb.getValue(node->name, 0); + case Node::Equal: + return evalNode(node->left, bb) == evalNode(node->right, bb) ? 1 : 0; + case Node::NotEqual: + return evalNode(node->left, bb) != evalNode(node->right, bb) ? 1 : 0; + case Node::Less: + return evalNode(node->left, bb) < evalNode(node->right, bb) ? 1 : 0; + case Node::Greater: + return evalNode(node->left, bb) > evalNode(node->right, bb) ? 1 : 0; + case Node::LessEqual: + return evalNode(node->left, bb) <= evalNode(node->right, bb) ? 1 : 0; + case Node::GreaterEqual: + return evalNode(node->left, bb) >= evalNode(node->right, bb) ? 1 : 0; + case Node::And: + return evalNode(node->left, bb) && evalNode(node->right, bb) ? 1 : 0; + case Node::Or: + return evalNode(node->left, bb) || evalNode(node->right, bb) ? 1 : 0; + case Node::Not: + return !evalNode(node->left, bb) ? 1 : 0; + } + return 0; +} + +bool GoapExpression::evaluate(const GoapBlackboard &blackboard) const +{ + if (!m_root) + return false; + return evalNode(m_root, blackboard) != 0; +} + +void GoapExpression::setError(const char *msg) +{ + m_error = msg; + if (m_pos && m_expr) { + m_error += " at position "; + m_error += std::to_string(m_pos - m_expr); + m_error += " near \""; + m_error += std::string(m_pos, strnlen(m_pos, 20)); + m_error += "\""; + } +} + +void GoapExpression::clear() +{ + delete m_root; + m_root = nullptr; + m_expr = nullptr; + m_pos = nullptr; + m_error.clear(); +} diff --git a/src/features/editScene/components/GoapExpression.hpp b/src/features/editScene/components/GoapExpression.hpp new file mode 100644 index 0000000..ac9036c --- /dev/null +++ b/src/features/editScene/components/GoapExpression.hpp @@ -0,0 +1,85 @@ +#ifndef EDITSCENE_GOAP_EXPRESSION_HPP +#define EDITSCENE_GOAP_EXPRESSION_HPP +#pragma once + +#include "GoapBlackboard.hpp" +#include + +/** + * Simple expression evaluator for GOAP goal conditions. + * + * Supports: + * - Variable names (looked up in blackboard values, default 0) + * - Integer literals + * - Comparisons: ==, !=, <, >, <=, >= + * - Boolean operators: &&, || + * - Parentheses for grouping + * - Unary negation: ! + * + * Example: "health > 20 && (hunger > 50 || have_food == 1)" + */ +class GoapExpression { +public: + GoapExpression() = default; + + // Parse an expression string. Returns true on success. + bool parse(const char *expr); + + // Evaluate the parsed expression against a blackboard. + // Returns false if expression was not parsed successfully. + bool evaluate(const GoapBlackboard &blackboard) const; + + // Get last error message + const std::string &getError() const { return m_error; } + +private: + struct Node { + enum Type { + Value, // integer literal + Variable, // blackboard variable name + Equal, + NotEqual, + Less, + Greater, + LessEqual, + GreaterEqual, + And, + Or, + Not + } type; + int value = 0; // for Value + std::string name; // for Variable + Node *left = nullptr; + Node *right = nullptr; + + Node(Type t) + : type(t) + { + } + ~Node() + { + delete left; + delete right; + } + }; + + const char *m_expr = nullptr; + const char *m_pos = nullptr; + std::string m_error; + Node *m_root = nullptr; + + void skipWhitespace(); + bool match(const char *s); + Node *parseExpression(); // || + Node *parseAnd(); // && + Node *parseNot(); // ! + Node *parseComparison(); // ==, !=, <, >, <=, >= + Node *parsePrimary(); // value, variable, (expr) + + int evalNode(Node *node, const GoapBlackboard &bb) const; + + void setError(const char *msg); + void clear(); +}; + +#endif // EDITSCENE_GOAP_EXPRESSION_HPP diff --git a/src/features/editScene/components/GoapGoal.cpp b/src/features/editScene/components/GoapGoal.cpp new file mode 100644 index 0000000..13b3f52 --- /dev/null +++ b/src/features/editScene/components/GoapGoal.cpp @@ -0,0 +1,24 @@ +#include "GoapGoal.hpp" +#include "GoapExpression.hpp" + +bool GoapGoal::isSatisfied(const GoapBlackboard &blackboard) const +{ + return blackboard.satisfies(target); +} + +bool GoapGoal::isValid(const GoapBlackboard &blackboard) const +{ + // If already satisfied, not a valid goal to pursue + if (isSatisfied(blackboard)) + return false; + + // Evaluate condition if present + if (!condition.empty()) { + GoapExpression expr; + if (expr.parse(condition.c_str())) { + return expr.evaluate(blackboard); + } + } + + return true; +} diff --git a/src/features/editScene/components/GoapGoal.hpp b/src/features/editScene/components/GoapGoal.hpp new file mode 100644 index 0000000..bdbd961 --- /dev/null +++ b/src/features/editScene/components/GoapGoal.hpp @@ -0,0 +1,43 @@ +#ifndef EDITSCENE_GOAP_GOAL_HPP +#define EDITSCENE_GOAP_GOAL_HPP +#pragma once + +#include "GoapBlackboard.hpp" +#include + +/** + * A GOAP goal definition. + * + * Goals are selected based on priority and validity. + * The target blackboard defines the desired world state. + * The condition string provides additional runtime validity checks + * using a simple expression language against blackboard values. + */ +struct GoapGoal { + Ogre::String name; + int priority = 1; + + // Target blackboard state to achieve + GoapBlackboard target; + + // Optional condition expression (e.g. "health > 20 && hunger > 50") + // If empty, the goal is always considered for validity checking + Ogre::String condition; + + GoapGoal() = default; + + explicit GoapGoal(const Ogre::String &name_, int priority_ = 1) + : name(name_) + , priority(priority_) + { + } + + // Check if the goal is already satisfied by the given blackboard + bool isSatisfied(const GoapBlackboard &blackboard) const; + + // Check if the goal is valid for the given blackboard + // (condition evaluates to true and goal is not already satisfied) + bool isValid(const GoapBlackboard &blackboard) const; +}; + +#endif // EDITSCENE_GOAP_GOAL_HPP diff --git a/src/features/editScene/components/NavMesh.hpp b/src/features/editScene/components/NavMesh.hpp new file mode 100644 index 0000000..86d2e64 --- /dev/null +++ b/src/features/editScene/components/NavMesh.hpp @@ -0,0 +1,59 @@ +#ifndef EDITSCENE_NAVMESH_HPP +#define EDITSCENE_NAVMESH_HPP +#pragma once + +#include +#include + +/** + * Navigation mesh component. + * + * Attached to a single "manager" entity that owns the tiled navmesh + * for the entire scene. The NavMeshSystem collects geometry from + * static rigid bodies, StaticGeometry members, and entities with + * NavMeshGeometrySource to build the mesh. + */ +struct NavMeshComponent { + // Recast build parameters + float cellSize = 0.3f; + float cellHeight = 0.2f; + float agentHeight = 2.5f; + float agentRadius = 0.5f; + float agentMaxClimb = 1.0f; + float agentMaxSlope = 20.0f; + float edgeMaxLen = 12.0f; + float edgeMaxError = 1.3f; + float regionMinSize = 50.0f; + float regionMergeSize = 20.0f; + int tileSize = 48; // cells per tile + + // Runtime flags + bool enabled = true; + bool debugDraw = false; + bool dirty = true; + + // Partial rebuild tracking (not serialized) + bool needsPartialRebuild = false; + Ogre::AxisAlignedBox rebuildArea; +}; + +/** + * Component that forces an entity's geometry to be included in + * navmesh generation regardless of physics state. + */ +struct NavMeshGeometrySource { + bool include = true; +}; + +/** + * Component for entities that want pathfinding on this navmesh. + */ +struct NavMeshAgent { + Ogre::Vector3 targetPos = Ogre::Vector3::ZERO; + bool hasTarget = false; + bool pathPending = false; + std::vector currentPath; + int pathIndex = 0; +}; + +#endif // EDITSCENE_NAVMESH_HPP diff --git a/src/features/editScene/components/NavMeshModule.cpp b/src/features/editScene/components/NavMeshModule.cpp new file mode 100644 index 0000000..e090bdc --- /dev/null +++ b/src/features/editScene/components/NavMeshModule.cpp @@ -0,0 +1,38 @@ +#include "NavMesh.hpp" +#include "../ui/ComponentRegistration.hpp" +#include "../ui/NavMeshEditor.hpp" +#include "../ui/NavMeshGeometrySourceEditor.hpp" + +REGISTER_COMPONENT_GROUP("NavMesh", "Navigation", NavMeshComponent, + NavMeshEditor) +{ + registry.registerComponent( + "NavMesh", "Navigation", + std::make_unique(), + // Adder + [](flecs::entity e) { + if (!e.has()) + e.set({}); + }, + // Remover + [](flecs::entity e) { + if (e.has()) + e.remove(); + }); +} + +REGISTER_COMPONENT_GROUP("NavMesh Geometry Source", "Navigation", + NavMeshGeometrySource, NavMeshGeometrySourceEditor) +{ + registry.registerComponent( + "NavMesh Geometry Source", "Navigation", + std::make_unique(), + [](flecs::entity e) { + if (!e.has()) + e.set({}); + }, + [](flecs::entity e) { + if (e.has()) + e.remove(); + }); +} diff --git a/src/features/editScene/recast/PartitionedMesh.cpp b/src/features/editScene/recast/PartitionedMesh.cpp new file mode 100644 index 0000000..3268623 --- /dev/null +++ b/src/features/editScene/recast/PartitionedMesh.cpp @@ -0,0 +1,279 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include "PartitionedMesh.hpp" + +#include +#include + +struct IndexedBounds +{ + float bmin[2]; + float bmax[2]; + int index; +}; + +namespace +{ +int compareMinX(const void* va, const void* vb) +{ + return static_cast(static_cast(va)->bmin[0] - static_cast(vb)->bmin[0]); +} + +int compareMinY(const void* va, const void* vb) +{ + return static_cast(static_cast(va)->bmin[1] - static_cast(vb)->bmin[1]); +} + +/// Calculates the total extent of all bounds in the given index range +void calcTotalBounds(const std::vector bounds, const int start, const int end, float* outBMin, float* outBMax) +{ + outBMin[0] = bounds[start].bmin[0]; + outBMin[1] = bounds[start].bmin[1]; + + outBMax[0] = bounds[start].bmax[0]; + outBMax[1] = bounds[start].bmax[1]; + + for (int boundIndex = start + 1; boundIndex < end; ++boundIndex) + { + const IndexedBounds& it = bounds[boundIndex]; + outBMin[0] = std::min(it.bmin[0], outBMin[0]); + outBMin[1] = std::min(it.bmin[1], outBMin[1]); + + outBMax[0] = std::max(it.bmax[0], outBMax[0]); + outBMax[1] = std::max(it.bmax[1], outBMax[1]); + } +} + +void subdivide( + std::vector triBounds, + int imin, + int imax, + int trisPerChunk, + int& curNode, + PartitionedMesh::Node* nodes, + const int maxNodes, + int& curTri, + int* outTris, + const int* inTris) +{ + const int numTriBoundsInRange = imax - imin; + const int icur = curNode; + + if (curNode >= maxNodes) + { + return; + } + + PartitionedMesh::Node& node = nodes[curNode]; + curNode++; + + if (numTriBoundsInRange <= trisPerChunk) // Leaf + { + // Get total bounds of all triangles + calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax); + + // Copy triangles. + node.triIndex = curTri; + node.numTris = numTriBoundsInRange; + for (int triIndex = imin; triIndex < imax; ++triIndex) + { + const int* src = &inTris[triBounds[triIndex].index * 3]; + int* dst = &outTris[curTri * 3]; + curTri++; + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + } + } + else + { + // Split + calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax); + + float xLength = node.bmax[0] - node.bmin[0]; + float yLength = node.bmax[1] - node.bmin[1]; + + // Sort along the longest axis + qsort( + triBounds.data() + imin, + static_cast(numTriBoundsInRange), + sizeof(IndexedBounds), + (xLength >= yLength) ? compareMinX : compareMinY); + + int isplit = imin + numTriBoundsInRange / 2; + + // Left + subdivide(triBounds, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris); + // Right + subdivide(triBounds, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris); + + // Negative index means escape. + node.triIndex = icur - curNode; + } +} + +bool checkOverlapRect(const float amin[2], const float amax[2], const float bmin[2], const float bmax[2]) +{ + return amin[0] <= bmax[0] && amax[0] >= bmin[0] && amin[1] <= bmax[1] && amax[1] >= bmin[1]; +} + +bool checkOverlapSegment(const float p[2], const float q[2], const float bmin[2], const float bmax[2]) +{ + float tmin = 0; + float tmax = 1; + float d[]{q[0] - p[0], q[1] - p[1]}; + + for (int i = 0; i < 2; i++) + { + static const float EPSILON = 1e-6f; + if (fabsf(d[i]) < EPSILON) + { + // Ray is parallel to slab. No hit if origin not within slab + if (p[i] < bmin[i] || p[i] > bmax[i]) + { + return false; + } + } + else + { + // Compute intersection t value of ray with near and far plane of slab + float ood = 1.0f / d[i]; + float t1 = (bmin[i] - p[i]) * ood; + float t2 = (bmax[i] - p[i]) * ood; + if (t1 > t2) + { + float tmp = t1; + t1 = t2; + t2 = tmp; + } + if (t1 > tmin) + { + tmin = t1; + } + if (t2 < tmax) + { + tmax = t2; + } + if (tmin > tmax) + { + return false; + } + } + } + return true; +} +} + +void PartitionedMesh::PartitionMesh(const float* verts, const int* tris, int numTris, int trisPerChunk) +{ + // Calculate the XZ bounds of every triangle. + std::vector triBounds; + triBounds.resize(numTris); + for (int triIndex = 0; triIndex < numTris; triIndex++) + { + const int* tri = &tris[triIndex * 3]; + IndexedBounds& bound = triBounds[triIndex]; + bound.index = triIndex; + bound.bmin[0] = bound.bmax[0] = verts[tri[0] * 3 + 0]; + bound.bmin[1] = bound.bmax[1] = verts[tri[0] * 3 + 2]; + for (int vertIndex = 1; vertIndex < 3; ++vertIndex) + { + const float x = verts[tri[vertIndex] * 3 + 0]; + bound.bmin[0] = std::min(x, bound.bmin[0]); + bound.bmax[0] = std::max(x, bound.bmax[0]); + + const float z = verts[tri[vertIndex] * 3 + 2]; + bound.bmin[1] = std::min(z, bound.bmin[1]); + bound.bmax[1] = std::max(z, bound.bmax[1]); + } + } + + // Build tree + int numChunks = static_cast(ceilf(static_cast(numTris) / static_cast(trisPerChunk))); + nodes.resize(numChunks * 4); + this->tris.resize(numTris * 3); + int curTri = 0; + int curNode = 0; + subdivide(triBounds, 0, numTris, trisPerChunk, curNode, nodes.data(), numChunks * 4, curTri, this->tris.data(), tris); + nnodes = curNode; + + // Calc max tris per chunk. + maxTrisPerChunk = 0; + for (auto& node : nodes) + { + // Skip if it's not a leaf node + if (node.triIndex < 0) + { + continue; + } + maxTrisPerChunk = std::max(maxTrisPerChunk, node.numTris); + } +} + +void PartitionedMesh::GetNodesOverlappingRect(float bmin[2], float bmax[2], std::vector& outNodes) const +{ + // Traverse tree + for (int nodeIndex = 0; nodeIndex < this->nnodes;) + { + const Node* node = &this->nodes[nodeIndex]; + const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax); + const bool isLeafNode = node->triIndex >= 0; + + if (isLeafNode && overlap) + { + outNodes.emplace_back(nodeIndex); + } + + if (overlap || isLeafNode) + { + nodeIndex++; + } + else + { + // escape index + nodeIndex -= node->triIndex; + } + } +} + +void PartitionedMesh::GetNodesOverlappingSegment(float start[2], float end[2], std::vector& outNodes) const +{ + // Traverse tree + for (int nodeIndex = 0; nodeIndex < this->nnodes;) + { + const Node* node = &this->nodes[nodeIndex]; + const bool overlap = checkOverlapSegment(start, end, node->bmin, node->bmax); + const bool isLeafNode = node->triIndex >= 0; + + if (isLeafNode && overlap) + { + outNodes.emplace_back(nodeIndex); + } + + if (overlap || isLeafNode) + { + nodeIndex++; + } + else + { + // escape index + nodeIndex -= node->triIndex; + } + } +} diff --git a/src/features/editScene/recast/PartitionedMesh.hpp b/src/features/editScene/recast/PartitionedMesh.hpp new file mode 100644 index 0000000..bd0cac0 --- /dev/null +++ b/src/features/editScene/recast/PartitionedMesh.hpp @@ -0,0 +1,50 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#pragma once + +#include + +/// A spatially-partitioned mesh (k/d tree), +/// where each node contains at max trisPerChunk triangles. +struct PartitionedMesh +{ + struct Node + { + // xy bounds + float bmin[2]; + float bmax[2]; + + int triIndex; + int numTris; + }; + + std::vector nodes{}; + int nnodes = 0; + + std::vector tris{}; + int maxTrisPerChunk = 0; + + void PartitionMesh(const float* verts, const int* tris, int numTris, int trisPerChunk); + + /// Finds the chunk indices that overlap the input rectangle. + void GetNodesOverlappingRect(float bmin[2], float bmax[2], std::vector& outNodes) const; + + /// Returns the chunk indices which overlap the input segment. + void GetNodesOverlappingSegment(float start[2], float end[2], std::vector& outNodes) const; +}; diff --git a/src/features/editScene/recast/TileCacheNavMesh.cpp b/src/features/editScene/recast/TileCacheNavMesh.cpp new file mode 100644 index 0000000..0ba3d09 --- /dev/null +++ b/src/features/editScene/recast/TileCacheNavMesh.cpp @@ -0,0 +1,1016 @@ +#include "TileCacheNavMesh.hpp" +#include "PartitionedMesh.hpp" +#include "fastlz.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +static bool isNavMeshGeometry(const Ogre::String &meshName) +{ + Ogre::String lower = meshName; + std::transform(lower.begin(), lower.end(), lower.begin(), + [](unsigned char c) { return std::tolower(c); }); + static const char *exclude[] = { + "wall", "ceiling", "roof", "door", + "window", "frame", "furniture" + }; + for (const char *pat : exclude) { + if (lower.find(pat) != Ogre::String::npos) + return false; + } + return true; +} + +// ------------------------------------------------------------------ +// dtTileCache callbacks +// ------------------------------------------------------------------ + +struct LinearAllocator : public dtTileCacheAlloc { + unsigned char *buffer = nullptr; + size_t capacity = 0; + size_t top = 0; + size_t high = 0; + + LinearAllocator(size_t cap) + { + buffer = (unsigned char *)dtAlloc(cap, DT_ALLOC_PERM); + capacity = cap; + } + ~LinearAllocator() + { + dtFree(buffer); + } + + void *alloc(const size_t size) override + { + if (!buffer) + return nullptr; + if (top + size > capacity) + return nullptr; + unsigned char *mem = &buffer[top]; + top += size; + if (top > high) + high = top; + return mem; + } + + void free(void *ptr) override + { + (void)ptr; + // Linear allocator does not free individual allocations + } + + void reset() + { + top = 0; + high = 0; + } +}; + +struct FastLZCompressor : public dtTileCacheCompressor { + int maxCompressedSize(const int bufferSize) override + { + return (int)(bufferSize * 1.05f); + } + dtStatus compress(const unsigned char *buffer, + const int bufferSize, + unsigned char *compressed, + const int maxCompressedSize, + int *compressedSize) override + { + *compressedSize = fastlz_compress( + (const void *)buffer, bufferSize, compressed); + return DT_SUCCESS; + } + dtStatus decompress(const unsigned char *compressed, + const int compressedSize, + unsigned char *buffer, + const int maxBufferSize, + int *bufferSize) override + { + *bufferSize = fastlz_decompress( + compressed, compressedSize, buffer, maxBufferSize); + return *bufferSize < 0 ? DT_FAILURE : DT_SUCCESS; + } +}; + +static const unsigned char SAMPLE_POLYAREA_GROUND = 0; +static const unsigned short SAMPLE_POLYFLAGS_WALK = 0x01; + +struct MeshProcess : public dtTileCacheMeshProcess { + void process(struct dtNavMeshCreateParams *params, + unsigned char *polyAreas, + unsigned short *polyFlags) override + { + // Mark walkable ground + for (int i = 0; i < params->polyCount; ++i) { + if (polyAreas[i] == DT_TILECACHE_WALKABLE_AREA) { + polyAreas[i] = SAMPLE_POLYAREA_GROUND; + polyFlags[i] = SAMPLE_POLYFLAGS_WALK; + } + } + } +}; + +// ------------------------------------------------------------------ +// Tile cache data helper +// ------------------------------------------------------------------ + +static const int MAX_LAYERS = 32; + +struct TileCacheData { + unsigned char *data; + int dataSize; +}; + +struct RasterizationContext { + rcHeightfield *solid = nullptr; + unsigned char *triareas = nullptr; + rcCompactHeightfield *chf = nullptr; + rcHeightfieldLayerSet *lset = nullptr; + TileCacheData tiles[MAX_LAYERS]; + int ntiles = 0; + + ~RasterizationContext() + { + rcFreeHeightField(solid); + delete[] triareas; + rcFreeCompactHeightfield(chf); + rcFreeHeightfieldLayerSet(lset); + for (int i = 0; i < ntiles; ++i) { + dtFree(tiles[i].data); + } + } +}; + +// ------------------------------------------------------------------ +// Ogre mesh extraction +// ------------------------------------------------------------------ + +static void extractEntityMesh(Ogre::Entity *ent, + std::vector &verts, + std::vector &tris) +{ + Ogre::MeshPtr mesh = ent->getMesh(); + Ogre::SceneNode *node = ent->getParentSceneNode(); + Ogre::Matrix4 transform = node ? node->_getFullTransform() + : Ogre::Matrix4::IDENTITY; + + bool addedShared = false; + size_t sharedOffset = 0; + size_t currentOffset = 0; + size_t nextOffset = 0; + + for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { + Ogre::SubMesh *sub = mesh->getSubMesh(i); + Ogre::VertexData *vd = sub->useSharedVertices + ? mesh->sharedVertexData + : sub->vertexData; + + if ((!sub->useSharedVertices) || + (sub->useSharedVertices && !addedShared)) { + if (sub->useSharedVertices) { + addedShared = true; + sharedOffset = currentOffset; + } + + const Ogre::VertexElement *posElem = + vd->vertexDeclaration + ->findElementBySemantic( + Ogre::VES_POSITION); + if (!posElem) + continue; + + Ogre::HardwareVertexBufferSharedPtr vbuf = + vd->vertexBufferBinding->getBuffer( + posElem->getSource()); + + unsigned char *vptr = static_cast( + vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); + + for (size_t v = 0; v < vd->vertexCount; + ++v, vptr += vbuf->getVertexSize()) { + float *pReal; + posElem->baseVertexPointerToElement( + vptr, &pReal); + Ogre::Vector3 pt(pReal[0], pReal[1], + pReal[2]); + pt = transform * pt; + verts.push_back(pt.x); + verts.push_back(pt.y); + verts.push_back(pt.z); + } + vbuf->unlock(); + nextOffset += vd->vertexCount; + } + + Ogre::IndexData *id = sub->indexData; + if (!id || id->indexCount == 0) { + currentOffset = nextOffset; + continue; + } + Ogre::HardwareIndexBufferSharedPtr ibuf = + id->indexBuffer; + if (!ibuf) { + currentOffset = nextOffset; + continue; + } + bool use32 = (ibuf->getType() == + Ogre::HardwareIndexBuffer::IT_32BIT); + + void *idata = ibuf->lock( + Ogre::HardwareBuffer::HBL_READ_ONLY); + size_t offset = sub->useSharedVertices ? sharedOffset + : currentOffset; + + if (use32) { + unsigned int *p = static_cast( + idata); + for (size_t k = 0; k < id->indexCount; ++k) + tris.push_back(static_cast(p[k]) + + static_cast(offset)); + } else { + unsigned short *p = static_cast( + idata); + for (size_t k = 0; k < id->indexCount; ++k) + tris.push_back(static_cast(p[k]) + + static_cast(offset)); + } + ibuf->unlock(); + currentOffset = nextOffset; + } +} + +// ------------------------------------------------------------------ +// TileCacheNavMesh +// ------------------------------------------------------------------ + +TileCacheNavMesh::TileCacheNavMesh(Ogre::SceneManager *sceneMgr, + const BuildParams ¶ms) + : m_sceneMgr(sceneMgr) + , m_params(params) + , m_talloc(nullptr) + , m_tcomp(nullptr) + , m_tmproc(nullptr) + , m_tileCache(nullptr) + , m_navMesh(nullptr) + , m_navQuery(nullptr) + , m_filter(nullptr) + , m_debugMO(nullptr) + , m_debugNode(nullptr) + , m_ctx(nullptr) +{ + m_ctx = new rcContext(true); + m_filter = new dtQueryFilter(); + m_filter->setIncludeFlags(0xFFFF); + m_filter->setExcludeFlags(0); + m_filter->setAreaCost(SAMPLE_POLYAREA_GROUND, 1.0f); + + m_extents[0] = 32.0f; + m_extents[1] = 32.0f; + m_extents[2] = 32.0f; +} + +TileCacheNavMesh::~TileCacheNavMesh() +{ + clearDebugDraw(); + dtFreeTileCache(m_tileCache); + dtFreeNavMesh(m_navMesh); + dtFreeNavMeshQuery(m_navQuery); + delete m_filter; + delete m_ctx; + delete m_talloc; + delete m_tcomp; + delete m_tmproc; +} + +bool TileCacheNavMesh::extractMeshData( + const std::vector &entities) +{ + m_verts.clear(); + m_tris.clear(); + m_partitionedMesh.reset(); + + int processed = 0; + for (auto *ent : entities) { + if (!ent) + continue; + if (!isNavMeshGeometry(ent->getMesh()->getName())) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] Skipping " + ent->getName() + + " mesh=" + ent->getMesh()->getName()); + continue; + } + int vbefore = static_cast(m_verts.size() / 3); + int tbefore = static_cast(m_tris.size() / 3); + extractEntityMesh(ent, m_verts, m_tris); + int vafter = static_cast(m_verts.size() / 3); + int tafter = static_cast(m_tris.size() / 3); + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] Entity " + ent->getName() + " verts=" + + Ogre::StringConverter::toString(vafter - vbefore) + + " tris=" + + Ogre::StringConverter::toString(tafter - tbefore)); + processed++; + } + + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] Processed " + + Ogre::StringConverter::toString(processed) + + " entities, total verts=" + + Ogre::StringConverter::toString( + static_cast(m_verts.size() / 3)) + + " tris=" + + Ogre::StringConverter::toString( + static_cast(m_tris.size() / 3))); + + if (m_verts.empty() || m_tris.empty()) + return false; + + int nverts = static_cast(m_verts.size() / 3); + int ntris = static_cast(m_tris.size() / 3); + + // Compute bounds + m_bmin[0] = m_bmin[1] = m_bmin[2] = FLT_MAX; + m_bmax[0] = m_bmax[1] = m_bmax[2] = -FLT_MAX; + for (int i = 0; i < nverts; ++i) { + float x = m_verts[i * 3 + 0]; + float y = m_verts[i * 3 + 1]; + float z = m_verts[i * 3 + 2]; + if (x < m_bmin[0]) + m_bmin[0] = x; + if (y < m_bmin[1]) + m_bmin[1] = y; + if (z < m_bmin[2]) + m_bmin[2] = z; + if (x > m_bmax[0]) + m_bmax[0] = x; + if (y > m_bmax[1]) + m_bmax[1] = y; + if (z > m_bmax[2]) + m_bmax[2] = z; + } + + // Build spatial partitioning + m_partitionedMesh = std::make_unique(); + m_partitionedMesh->PartitionMesh(m_verts.data(), + m_tris.data(), ntris, 256); + + return true; +} + +bool TileCacheNavMesh::initTileCache() +{ + m_talloc = new LinearAllocator(32 * 1024 * 1024); + m_tcomp = new FastLZCompressor(); + m_tmproc = new MeshProcess(); + + // Calculate grid size + m_cellSize = m_params.cellSize; + float ts = m_params.tileSize * m_cellSize; + m_tw = (int)ceilf((m_bmax[0] - m_bmin[0]) / ts); + m_th = (int)ceilf((m_bmax[2] - m_bmin[2]) / ts); + if (m_tw < 1) + m_tw = 1; + if (m_th < 1) + m_th = 1; + + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] Grid: " + Ogre::StringConverter::toString(m_tw) + + "x" + Ogre::StringConverter::toString(m_th) + + " bounds=[" + Ogre::StringConverter::toString(m_bmin[0]) + + "," + Ogre::StringConverter::toString(m_bmin[1]) + + "," + Ogre::StringConverter::toString(m_bmin[2]) + + "]-[" + Ogre::StringConverter::toString(m_bmax[0]) + + "," + Ogre::StringConverter::toString(m_bmax[1]) + + "," + Ogre::StringConverter::toString(m_bmax[2]) + "]"); + + // Tile cache params + dtTileCacheParams tcparams; + memset(&tcparams, 0, sizeof(tcparams)); + rcVcopy(tcparams.orig, m_bmin); + tcparams.cs = m_params.cellSize; + tcparams.ch = m_params.cellHeight; + tcparams.width = m_params.tileSize; + tcparams.height = m_params.tileSize; + tcparams.walkableHeight = m_params.agentHeight; + tcparams.walkableRadius = m_params.agentRadius; + tcparams.walkableClimb = m_params.agentMaxClimb; + tcparams.maxSimplificationError = m_params.edgeMaxError; + tcparams.maxTiles = m_tw * m_th * MAX_LAYERS; + tcparams.maxObstacles = 128; + + m_tileCache = dtAllocTileCache(); + if (!m_tileCache) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] initTileCache failed: dtAllocTileCache"); + return false; + } + + dtStatus status = + m_tileCache->init(&tcparams, m_talloc, m_tcomp, + m_tmproc); + if (dtStatusFailed(status)) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] initTileCache failed: tileCache init"); + return false; + } + + // Navmesh params + // Cap tileBits at 14 and derive polyBits so that + // tileBits + polyBits <= 22, leaving >= 10 salt bits. + // This matches the upstream RecastDemo calculation. + int tileBits = (int)dtIlog2( + dtNextPow2((unsigned int)(m_tw * m_th * MAX_LAYERS))); + if (tileBits > 14) + tileBits = 14; + int polyBits = 22 - tileBits; + + dtNavMeshParams nmparams; + memset(&nmparams, 0, sizeof(nmparams)); + rcVcopy(nmparams.orig, m_bmin); + nmparams.tileWidth = m_params.tileSize * m_params.cellSize; + nmparams.tileHeight = m_params.tileSize * m_params.cellSize; + nmparams.maxTiles = 1 << tileBits; + nmparams.maxPolys = 1 << polyBits; + + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] tileBits=" + + Ogre::StringConverter::toString(tileBits) + " polyBits=" + + Ogre::StringConverter::toString(polyBits) + + " maxTiles=" + + Ogre::StringConverter::toString(nmparams.maxTiles) + + " maxPolys=" + + Ogre::StringConverter::toString(nmparams.maxPolys)); + + m_navMesh = dtAllocNavMesh(); + if (!m_navMesh) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] initTileCache failed: dtAllocNavMesh"); + return false; + } + + status = m_navMesh->init(&nmparams); + if (dtStatusFailed(status)) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] initTileCache failed: navMesh init"); + return false; + } + + m_navQuery = dtAllocNavMeshQuery(); + status = m_navQuery->init(m_navMesh, 2048); + if (dtStatusFailed(status)) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] initTileCache failed: navQuery init"); + return false; + } + + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] initTileCache success"); + return true; +} + +bool TileCacheNavMesh::build( + const std::vector &entities) +{ + if (!extractMeshData(entities)) + return false; + + if (!initTileCache()) + return false; + + // Build all tiles + int builtTiles = 0; + for (int y = 0; y < m_th; ++y) { + for (int x = 0; x < m_tw; ++x) { + if (buildTile(x, y)) + builtTiles++; + } + } + + int tilesWithLayers = 0; + int totalPolys = 0; + const dtNavMesh *navMesh = m_navMesh; + for (int i = 0; i < navMesh->getMaxTiles(); ++i) { + const dtMeshTile *tile = navMesh->getTile(i); + if (tile && tile->header) { + tilesWithLayers++; + totalPolys += tile->header->polyCount; + } + } + + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] Built " + + Ogre::StringConverter::toString(builtTiles) + "/" + + Ogre::StringConverter::toString(m_tw * m_th) + + " tiles, " + + Ogre::StringConverter::toString(tilesWithLayers) + + " with layers, " + + Ogre::StringConverter::toString(totalPolys) + + " polygons"); + + return true; +} + +int TileCacheNavMesh::rasterizeTileLayers(int tx, int ty, + TileCacheData *tiles, + int maxTiles) +{ + if (!m_partitionedMesh) + return 0; + + FastLZCompressor comp; + RasterizationContext rc; + + const float *verts = m_verts.data(); + const int nverts = static_cast(m_verts.size() / 3); + + const float tcs = m_params.tileSize * m_params.cellSize; + + rcConfig tcfg; + memset(&tcfg, 0, sizeof(tcfg)); + tcfg.cs = m_params.cellSize; + tcfg.ch = m_params.cellHeight; + tcfg.walkableSlopeAngle = m_params.agentMaxSlope; + tcfg.walkableHeight = (int)ceilf(m_params.agentHeight / tcfg.ch); + tcfg.walkableClimb = (int)floorf(m_params.agentMaxClimb / tcfg.ch); + tcfg.walkableRadius = (int)ceilf(m_params.agentRadius / tcfg.cs); + tcfg.maxEdgeLen = (int)(m_params.edgeMaxLen / tcfg.cs); + tcfg.maxSimplificationError = m_params.edgeMaxError; + tcfg.minRegionArea = (int)rcSqr(m_params.regionMinSize); + tcfg.mergeRegionArea = (int)rcSqr(m_params.regionMergeSize); + tcfg.maxVertsPerPoly = m_params.vertsPerPoly; + tcfg.tileSize = m_params.tileSize; + tcfg.borderSize = tcfg.walkableRadius + 3; + tcfg.width = tcfg.tileSize + tcfg.borderSize * 2; + tcfg.height = tcfg.tileSize + tcfg.borderSize * 2; + tcfg.detailSampleDist = tcfg.cs * m_params.detailSampleDist; + tcfg.detailSampleMaxError = tcfg.ch * m_params.detailSampleMaxError; + + tcfg.bmin[0] = m_bmin[0] + tx * tcs; + tcfg.bmin[1] = m_bmin[1]; + tcfg.bmin[2] = m_bmin[2] + ty * tcs; + tcfg.bmax[0] = m_bmin[0] + (tx + 1) * tcs; + tcfg.bmax[1] = m_bmax[1]; + tcfg.bmax[2] = m_bmin[2] + (ty + 1) * tcs; + tcfg.bmin[0] -= tcfg.borderSize * tcfg.cs; + tcfg.bmin[2] -= tcfg.borderSize * tcfg.cs; + tcfg.bmax[0] += tcfg.borderSize * tcfg.cs; + tcfg.bmax[2] += tcfg.borderSize * tcfg.cs; + + // Allocate heightfield + rc.solid = rcAllocHeightfield(); + if (!rc.solid || + !rcCreateHeightfield(m_ctx, *rc.solid, tcfg.width, + tcfg.height, tcfg.bmin, tcfg.bmax, + tcfg.cs, tcfg.ch)) + return 0; + + rc.triareas = new unsigned char[m_partitionedMesh->maxTrisPerChunk]; + if (!rc.triareas) + return 0; + + float tbmin[2], tbmax[2]; + tbmin[0] = tcfg.bmin[0]; + tbmin[1] = tcfg.bmin[2]; + tbmax[0] = tcfg.bmax[0]; + tbmax[1] = tcfg.bmax[2]; + + std::vector overlappingNodes; + m_partitionedMesh->GetNodesOverlappingRect(tbmin, tbmax, + overlappingNodes); + if (overlappingNodes.empty()) + return 0; + + for (int nodeIndex : overlappingNodes) { + const PartitionedMesh::Node &node = + m_partitionedMesh->nodes[nodeIndex]; + const int *tris = + &m_partitionedMesh->tris[node.triIndex * 3]; + const int ntris = node.numTris; + + memset(rc.triareas, 0, + ntris * sizeof(unsigned char)); + rcMarkWalkableTriangles( + m_ctx, tcfg.walkableSlopeAngle, verts, nverts, + tris, ntris, rc.triareas); + rcRasterizeTriangles(m_ctx, verts, nverts, tris, + rc.triareas, ntris, + *rc.solid, + tcfg.walkableClimb); + } + + rcFilterLowHangingWalkableObstacles(m_ctx, tcfg.walkableClimb, + *rc.solid); + rcFilterLedgeSpans(m_ctx, tcfg.walkableHeight, + tcfg.walkableClimb, *rc.solid); + rcFilterWalkableLowHeightSpans(m_ctx, tcfg.walkableHeight, + *rc.solid); + + rc.chf = rcAllocCompactHeightfield(); + if (!rc.chf || + !rcBuildCompactHeightfield(m_ctx, tcfg.walkableHeight, + tcfg.walkableClimb, *rc.solid, + *rc.chf)) + return 0; + + rcFreeHeightField(rc.solid); + rc.solid = nullptr; + + if (!rcErodeWalkableArea(m_ctx, tcfg.walkableRadius, *rc.chf)) + return 0; + + if (!rcBuildDistanceField(m_ctx, *rc.chf)) + return 0; + + if (!rcBuildRegions(m_ctx, *rc.chf, tcfg.borderSize, + tcfg.minRegionArea, tcfg.mergeRegionArea)) + return 0; + + rc.lset = rcAllocHeightfieldLayerSet(); + if (!rc.lset || + !rcBuildHeightfieldLayers(m_ctx, *rc.chf, + tcfg.borderSize, + tcfg.walkableHeight, *rc.lset)) + return 0; + + for (int i = 0; i < rcMin(rc.lset->nlayers, maxTiles); ++i) { + TileCacheData *tile = &rc.tiles[rc.ntiles++]; + const rcHeightfieldLayer *layer = + &rc.lset->layers[i]; + + dtTileCacheLayerHeader header; + header.magic = DT_TILECACHE_MAGIC; + header.version = DT_TILECACHE_VERSION; + header.tx = tx; + header.ty = ty; + header.tlayer = i; + rcVcopy(header.bmin, layer->bmin); + rcVcopy(header.bmax, layer->bmax); + header.width = (unsigned char)layer->width; + header.height = (unsigned char)layer->height; + header.minx = (unsigned char)layer->minx; + header.maxx = (unsigned char)layer->maxx; + header.miny = (unsigned char)layer->miny; + header.maxy = (unsigned char)layer->maxy; + header.hmin = (unsigned short)layer->hmin; + header.hmax = (unsigned short)layer->hmax; + + dtStatus status = dtBuildTileCacheLayer( + &comp, &header, layer->heights, layer->areas, + layer->cons, &tile->data, &tile->dataSize); + if (dtStatusFailed(status)) + return 0; + } + + int n = 0; + for (int i = 0; i < rcMin(rc.ntiles, maxTiles); ++i) { + tiles[n++] = rc.tiles[i]; + rc.tiles[i].data = nullptr; + rc.tiles[i].dataSize = 0; + } + + return n; +} + +bool TileCacheNavMesh::buildTile(int tx, int ty) +{ + if (tx < 0 || tx >= m_tw || ty < 0 || ty >= m_th) + return false; + + removeTile(tx, ty); + + TileCacheData tiles[MAX_LAYERS]; + int ntiles = rasterizeTileLayers(tx, ty, tiles, MAX_LAYERS); + + for (int i = 0; i < ntiles; ++i) { + dtStatus status = m_tileCache->addTile( + tiles[i].data, tiles[i].dataSize, + DT_COMPRESSEDTILE_FREE_DATA, 0); + if (dtStatusFailed(status)) { + dtFree(tiles[i].data); + tiles[i].data = nullptr; + } + } + + m_tileCache->buildNavMeshTilesAt(tx, ty, m_navMesh); + return true; +} + +bool TileCacheNavMesh::removeTile(int tx, int ty) +{ + if (!m_tileCache) + return false; + + dtCompressedTileRef refs[MAX_LAYERS]; + int nrefs = m_tileCache->getTilesAt(tx, ty, refs, MAX_LAYERS); + + for (int i = 0; i < nrefs; ++i) { + unsigned char *data = nullptr; + int dataSize = 0; + dtCompressedTileRef ref = refs[i]; + m_tileCache->removeTile(ref, &data, &dataSize); + if (data) + dtFree(data); + } + + return true; +} + +void TileCacheNavMesh::rebuildTilesInArea( + const Ogre::AxisAlignedBox &area) +{ + if (!m_tileCache) + return; + + float amin[3] = { area.getMinimum().x, area.getMinimum().y, + area.getMinimum().z }; + float amax[3] = { area.getMaximum().x, area.getMaximum().y, + area.getMaximum().z }; + + // Expand by border size + float border = m_params.agentRadius + m_params.cellSize * 3; + amin[0] -= border; + amin[2] -= border; + amax[0] += border; + amax[2] += border; + + int minTx, minTy, maxTx, maxTy; + getTileCoords(amin, minTx, minTy); + getTileCoords(amax, maxTx, maxTy); + + for (int ty = minTy; ty <= maxTy; ++ty) { + for (int tx = minTx; tx <= maxTx; ++tx) { + buildTile(tx, ty); + } + } +} + +void TileCacheNavMesh::getTileCoords(const float *pos, int &tx, + int &ty) +{ + float ts = m_params.tileSize * m_cellSize; + tx = (int)((pos[0] - m_bmin[0]) / ts); + ty = (int)((pos[2] - m_bmin[2]) / ts); + if (tx < 0) + tx = 0; + if (ty < 0) + ty = 0; + if (tx >= m_tw) + tx = m_tw - 1; + if (ty >= m_th) + ty = m_th - 1; +} + +// ------------------------------------------------------------------ +// Queries +// ------------------------------------------------------------------ + +bool TileCacheNavMesh::findPath(const Ogre::Vector3 &start, + const Ogre::Vector3 &end, + std::vector &path) +{ + path.clear(); + if (!m_navQuery) + return false; + + float s[3] = { start.x, start.y, start.z }; + float e[3] = { end.x, end.y, end.z }; + + dtPolyRef startPoly, endPoly; + float startNearest[3], endNearest[3]; + + dtStatus status = m_navQuery->findNearestPoly( + s, m_extents, m_filter, &startPoly, startNearest); + if (dtStatusFailed(status)) + return false; + + status = m_navQuery->findNearestPoly(e, m_extents, m_filter, + &endPoly, endNearest); + if (dtStatusFailed(status)) + return false; + + dtPolyRef polyPath[256]; + int npoly = 0; + status = m_navQuery->findPath(startPoly, endPoly, startNearest, + endNearest, m_filter, + polyPath, &npoly, 256); + if (dtStatusFailed(status) || npoly == 0) + return false; + + float straightPath[256 * 3]; + unsigned char straightPathFlags[256]; + dtPolyRef straightPathPolys[256]; + int nvert = 0; + status = m_navQuery->findStraightPath( + startNearest, endNearest, polyPath, npoly, + straightPath, straightPathFlags, straightPathPolys, + &nvert, 256); + if (dtStatusFailed(status) || nvert == 0) + return false; + + path.reserve(nvert); + for (int i = 0; i < nvert; ++i) { + path.emplace_back(straightPath[i * 3 + 0], + straightPath[i * 3 + 1], + straightPath[i * 3 + 2]); + } + return true; +} + +bool TileCacheNavMesh::findNearestPoint(const Ogre::Vector3 &pos, + Ogre::Vector3 &out) +{ + if (!m_navQuery) + return false; + + float p[3] = { pos.x, pos.y, pos.z }; + dtPolyRef poly; + float nearest[3]; + + dtStatus status = m_navQuery->findNearestPoly( + p, m_extents, m_filter, &poly, nearest); + if (dtStatusFailed(status)) + return false; + + float h = 0; + status = m_navQuery->getPolyHeight(poly, nearest, &h); + if (dtStatusFailed(status)) + return false; + + out = Ogre::Vector3(nearest[0], h, nearest[2]); + return true; +} + +Ogre::Vector3 TileCacheNavMesh::getRandomPoint() +{ + if (!m_navQuery) + return Ogre::Vector3::ZERO; + + dtPolyRef poly; + float pt[3]; + dtStatus status = m_navQuery->findRandomPoint( + m_filter, + []() -> float { + return (float)rand() / (float)RAND_MAX; + }, + &poly, pt); + if (dtStatusFailed(status)) + return Ogre::Vector3::ZERO; + + return Ogre::Vector3(pt[0], pt[1], pt[2]); +} + +// ------------------------------------------------------------------ +// Debug draw +// ------------------------------------------------------------------ + +void TileCacheNavMesh::drawNavMesh() +{ + clearDebugDraw(); + if (!m_navMesh) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] drawNavMesh: no navmesh"); + return; + } + + static int debugId = 0; + Ogre::String moName = "NavMeshDebug_" + + Ogre::StringConverter::toString( + debugId++); + Ogre::String nodeName = "NavMeshDebugNode_" + + Ogre::StringConverter::toString( + debugId++); + + m_debugMO = m_sceneMgr->createManualObject(moName); + m_debugMO->setDynamic(false); + m_debugMO->setCastShadows(false); + + Ogre::ColourValue groundCol(0.0f, 0.7f, 0.0f, 1.0f); + Ogre::ColourValue edgeCol(1.0f, 0.0f, 0.0f, 1.0f); + + Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton() + .getByName("BaseWhiteNoLighting"); + if (!mat) { + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] BaseWhiteNoLighting not found, creating fallback"); + mat = Ogre::MaterialManager::getSingleton().create( + "NavMeshDebugMat", + Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); + mat->getTechnique(0)->getPass(0)->setLightingEnabled(false); + mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled( + false); + mat->getTechnique(0)->getPass(0)->setSceneBlending( + Ogre::SBT_TRANSPARENT_ALPHA); + } + + m_debugMO->begin("BaseWhiteNoLighting", + Ogre::RenderOperation::OT_TRIANGLE_LIST); + + const dtNavMesh *navMesh = m_navMesh; + for (int i = 0; i < navMesh->getMaxTiles(); ++i) { + const dtMeshTile *tile = navMesh->getTile(i); + if (!tile->header) + continue; + + const float *verts = tile->verts; + for (int j = 0; j < tile->header->polyCount; ++j) { + const dtPoly *p = &tile->polys[j]; + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Fan-triangulate + for (int k = 2; k < p->vertCount; ++k) { + const float *v0 = &verts[p->verts[0] * 3]; + const float *v1 = &verts[p->verts[k - 1] * 3]; + const float *v2 = &verts[p->verts[k] * 3]; + m_debugMO->position(v0[0], v0[1] + 0.05f, + v0[2]); + m_debugMO->colour(groundCol); + m_debugMO->position(v1[0], v1[1] + 0.05f, + v1[2]); + m_debugMO->colour(groundCol); + m_debugMO->position(v2[0], v2[1] + 0.05f, + v2[2]); + m_debugMO->colour(groundCol); + } + } + } + + m_debugMO->end(); + + // Edge lines + m_debugMO->begin("BaseWhiteNoLighting", + Ogre::RenderOperation::OT_LINE_LIST); + const dtNavMesh *navMesh2 = m_navMesh; + for (int i = 0; i < navMesh2->getMaxTiles(); ++i) { + const dtMeshTile *tile = navMesh2->getTile(i); + if (!tile->header) + continue; + + const float *verts = tile->verts; + for (int j = 0; j < tile->header->polyCount; ++j) { + const dtPoly *p = &tile->polys[j]; + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + for (int k = 0, k2 = p->vertCount - 1; + k < p->vertCount; k2 = k++) { + unsigned short v0i = p->verts[k2]; + unsigned short v1i = p->verts[k]; + if (p->neis[k2] != 0) + continue; // internal edge + + const float *v0 = &verts[v0i * 3]; + const float *v1 = &verts[v1i * 3]; + m_debugMO->position(v0[0], v0[1] + 0.08f, + v0[2]); + m_debugMO->colour(edgeCol); + m_debugMO->position(v1[0], v1[1] + 0.08f, + v1[2]); + m_debugMO->colour(edgeCol); + } + } + } + m_debugMO->end(); + + m_debugNode = m_sceneMgr->getRootSceneNode() + ->createChildSceneNode(nodeName); + m_debugNode->attachObject(m_debugMO); + + // Count total polygons for diagnostics + int polyCount = 0; + for (int i = 0; i < navMesh->getMaxTiles(); ++i) { + const dtMeshTile *tile = navMesh->getTile(i); + if (tile->header) + polyCount += tile->header->polyCount; + } + Ogre::LogManager::getSingleton().logMessage( + "[NavMesh] drawNavMesh: created " + moName + + " with " + + Ogre::StringConverter::toString(m_debugMO->getNumSections()) + + " sections, " + + Ogre::StringConverter::toString(polyCount) + + " polygons"); +} + +void TileCacheNavMesh::clearDebugDraw() +{ + if (m_debugMO) { + if (m_debugNode) { + m_debugNode->detachObject(m_debugMO); + m_sceneMgr->destroySceneNode(m_debugNode); + m_debugNode = nullptr; + } + m_sceneMgr->destroyManualObject(m_debugMO); + m_debugMO = nullptr; + } +} diff --git a/src/features/editScene/recast/TileCacheNavMesh.hpp b/src/features/editScene/recast/TileCacheNavMesh.hpp new file mode 100644 index 0000000..ce05aed --- /dev/null +++ b/src/features/editScene/recast/TileCacheNavMesh.hpp @@ -0,0 +1,120 @@ +#ifndef EDITSCENE_TILECACHE_NAVMESH_HPP +#define EDITSCENE_TILECACHE_NAVMESH_HPP +#pragma once + +#include +#include +#include + +// Forward declarations +struct rcContext; +struct dtNavMesh; +struct dtNavMeshQuery; +struct dtQueryFilter; +struct dtTileCache; +struct dtTileCacheAlloc; +struct dtTileCacheCompressor; +struct dtTileCacheMeshProcess; + +class PartitionedMesh; + +/** + * Self-contained DetourTileCache navmesh builder and query engine. + * + * Builds a tiled navmesh from Ogre::Entity geometry. Supports partial + * tile rebuilds when geometry in a specific area changes. + */ +class TileCacheNavMesh { +public: + struct BuildParams { + float cellSize = 0.3f; + float cellHeight = 0.2f; + float agentHeight = 2.5f; + float agentRadius = 0.5f; + float agentMaxClimb = 1.0f; + float agentMaxSlope = 20.0f; + float edgeMaxLen = 12.0f; + float edgeMaxError = 1.3f; + float regionMinSize = 20.0f; + float regionMergeSize = 20.0f; + int vertsPerPoly = 6; + float detailSampleDist = 6.0f; + float detailSampleMaxError = 1.0f; + int tileSize = 48; // voxels per tile + }; + + TileCacheNavMesh(Ogre::SceneManager *sceneMgr, + const BuildParams ¶ms); + ~TileCacheNavMesh(); + + TileCacheNavMesh(const TileCacheNavMesh &) = delete; + TileCacheNavMesh &operator=(const TileCacheNavMesh &) = delete; + + // --- Build --- + bool build(const std::vector &entities); + bool isBuilt() const { return m_navMesh != nullptr; } + + // --- Partial rebuild --- + void rebuildTilesInArea(const Ogre::AxisAlignedBox &area); + + // --- Queries --- + bool findPath(const Ogre::Vector3 &start, + const Ogre::Vector3 &end, + std::vector &path); + bool findNearestPoint(const Ogre::Vector3 &pos, + Ogre::Vector3 &out); + Ogre::Vector3 getRandomPoint(); + + // --- Debug --- + void drawNavMesh(); + void clearDebugDraw(); + +private: + Ogre::SceneManager *m_sceneMgr; + BuildParams m_params; + + // Input geometry + std::vector m_verts; + std::vector m_tris; + float m_bmin[3]; + float m_bmax[3]; + std::unique_ptr m_partitionedMesh; + + // Tile cache + dtTileCacheAlloc *m_talloc; + dtTileCacheCompressor *m_tcomp; + dtTileCacheMeshProcess *m_tmproc; + dtTileCache *m_tileCache; + + // Detour output + dtNavMesh *m_navMesh; + dtNavMeshQuery *m_navQuery; + dtQueryFilter *m_filter; + + // Tile grid dimensions + int m_tw = 0; + int m_th = 0; + float m_cellSize = 0; + + // Recast context + rcContext *m_ctx; + + // Debug draw + Ogre::ManualObject *m_debugMO; + Ogre::SceneNode *m_debugNode; + + // Extents for nearest-poly searches + float m_extents[3]; + + // Internal helpers + bool extractMeshData(const std::vector &entities); + bool initTileCache(); + int rasterizeTileLayers(int tx, int ty, + struct TileCacheData *tiles, + int maxTiles); + bool buildTile(int tx, int ty); + bool removeTile(int tx, int ty); + void getTileCoords(const float *pos, int &tx, int &ty); +}; + +#endif // EDITSCENE_TILECACHE_NAVMESH_HPP diff --git a/src/features/editScene/recast/fastlz.c b/src/features/editScene/recast/fastlz.c new file mode 100644 index 0000000..645d294 --- /dev/null +++ b/src/features/editScene/recast/fastlz.c @@ -0,0 +1,556 @@ +/* + FastLZ - lightning-fast lossless compression library + + Copyright (C) 2007 Ariya Hidayat (ariya@kde.org) + Copyright (C) 2006 Ariya Hidayat (ariya@kde.org) + Copyright (C) 2005 Ariya Hidayat (ariya@kde.org) + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +#if !defined(FASTLZ__COMPRESSOR) && !defined(FASTLZ_DECOMPRESSOR) + +/* + * Always check for bound when decompressing. + * Generally it is best to leave it defined. + */ +#define FASTLZ_SAFE + +/* + * Give hints to the compiler for branch prediction optimization. + */ +#if defined(__GNUC__) && (__GNUC__ > 2) +#define FASTLZ_EXPECT_CONDITIONAL(c) (__builtin_expect((c), 1)) +#define FASTLZ_UNEXPECT_CONDITIONAL(c) (__builtin_expect((c), 0)) +#else +#define FASTLZ_EXPECT_CONDITIONAL(c) (c) +#define FASTLZ_UNEXPECT_CONDITIONAL(c) (c) +#endif + +/* + * Use inlined functions for supported systems. + */ +#if defined(__GNUC__) || defined(__DMC__) || defined(__POCC__) || defined(__WATCOMC__) || defined(__SUNPRO_C) +#define FASTLZ_INLINE inline +#elif defined(__BORLANDC__) || defined(_MSC_VER) || defined(__LCC__) +#define FASTLZ_INLINE __inline +#else +#define FASTLZ_INLINE +#endif + +/* + * Prevent accessing more than 8-bit at once, except on x86 architectures. + */ +#if !defined(FASTLZ_STRICT_ALIGN) +#define FASTLZ_STRICT_ALIGN +#if defined(__i386__) || defined(__386) /* GNU C, Sun Studio */ +#undef FASTLZ_STRICT_ALIGN +#elif defined(__i486__) || defined(__i586__) || defined(__i686__) /* GNU C */ +#undef FASTLZ_STRICT_ALIGN +#elif defined(_M_IX86) /* Intel, MSVC */ +#undef FASTLZ_STRICT_ALIGN +#elif defined(__386) +#undef FASTLZ_STRICT_ALIGN +#elif defined(_X86_) /* MinGW */ +#undef FASTLZ_STRICT_ALIGN +#elif defined(__I86__) /* Digital Mars */ +#undef FASTLZ_STRICT_ALIGN +#endif +#endif + +/* + * FIXME: use preprocessor magic to set this on different platforms! + */ +typedef unsigned char flzuint8; +typedef unsigned short flzuint16; +typedef unsigned int flzuint32; + +/* Disable "conversion from A to B, possible loss of data" warning when using MSVC */ +#if defined(_MSC_VER) +#pragma warning(disable: 4244) +#endif + +/* prototypes */ +int fastlz_compress(const void* input, int length, void* output); +int fastlz_compress_level(int level, const void* input, int length, void* output); +int fastlz_decompress(const void* input, int length, void* output, int maxout); + +#define MAX_COPY 32 +#define MAX_LEN 264 /* 256 + 8 */ +#define MAX_DISTANCE 8192 + +#if !defined(FASTLZ_STRICT_ALIGN) +#define FASTLZ_READU16(p) *((const flzuint16*)(p)) +#else +#define FASTLZ_READU16(p) ((p)[0] | (p)[1]<<8) +#endif + +#define HASH_LOG 13 +#define HASH_SIZE (1<< HASH_LOG) +#define HASH_MASK (HASH_SIZE-1) +#define HASH_FUNCTION(v,p) { v = FASTLZ_READU16(p); v ^= FASTLZ_READU16(p+1)^(v>>(16-HASH_LOG));v &= HASH_MASK; } + +#undef FASTLZ_LEVEL +#define FASTLZ_LEVEL 1 + +#undef FASTLZ_COMPRESSOR +#undef FASTLZ_DECOMPRESSOR +#define FASTLZ_COMPRESSOR fastlz1_compress +#define FASTLZ_DECOMPRESSOR fastlz1_decompress +static FASTLZ_INLINE int FASTLZ_COMPRESSOR(const void* input, int length, void* output); +static FASTLZ_INLINE int FASTLZ_DECOMPRESSOR(const void* input, int length, void* output, int maxout); +#include "fastlz.c" + +#undef FASTLZ_LEVEL +#define FASTLZ_LEVEL 2 + +#undef MAX_DISTANCE +#define MAX_DISTANCE 8191 +#define MAX_FARDISTANCE (65535+MAX_DISTANCE-1) + +#undef FASTLZ_COMPRESSOR +#undef FASTLZ_DECOMPRESSOR +#define FASTLZ_COMPRESSOR fastlz2_compress +#define FASTLZ_DECOMPRESSOR fastlz2_decompress +static FASTLZ_INLINE int FASTLZ_COMPRESSOR(const void* input, int length, void* output); +static FASTLZ_INLINE int FASTLZ_DECOMPRESSOR(const void* input, int length, void* output, int maxout); +#include "fastlz.c" + +int fastlz_compress(const void* input, int length, void* output) +{ + /* for short block, choose fastlz1 */ + if(length < 65536) + return fastlz1_compress(input, length, output); + + /* else... */ + return fastlz2_compress(input, length, output); +} + +int fastlz_decompress(const void* input, int length, void* output, int maxout) +{ + /* magic identifier for compression level */ + int level = ((*(const flzuint8*)input) >> 5) + 1; + + if(level == 1) + return fastlz1_decompress(input, length, output, maxout); + if(level == 2) + return fastlz2_decompress(input, length, output, maxout); + + /* unknown level, trigger error */ + return 0; +} + +int fastlz_compress_level(int level, const void* input, int length, void* output) +{ + if(level == 1) + return fastlz1_compress(input, length, output); + if(level == 2) + return fastlz2_compress(input, length, output); + + return 0; +} + +#else /* !defined(FASTLZ_COMPRESSOR) && !defined(FASTLZ_DECOMPRESSOR) */ + +static FASTLZ_INLINE int FASTLZ_COMPRESSOR(const void* input, int length, void* output) +{ + const flzuint8* ip = (const flzuint8*) input; + const flzuint8* ip_bound = ip + length - 2; + const flzuint8* ip_limit = ip + length - 12; + flzuint8* op = (flzuint8*) output; + + const flzuint8* htab[HASH_SIZE]; + const flzuint8** hslot; + flzuint32 hval; + + flzuint32 copy; + + /* sanity check */ + if(FASTLZ_UNEXPECT_CONDITIONAL(length < 4)) + { + if(length) + { + /* create literal copy only */ + *op++ = length-1; + ip_bound++; + while(ip <= ip_bound) + *op++ = *ip++; + return length+1; + } + else + return 0; + } + + /* initializes hash table */ + for (hslot = htab; hslot < htab + HASH_SIZE; hslot++) + *hslot = ip; + + /* we start with literal copy */ + copy = 2; + *op++ = MAX_COPY-1; + *op++ = *ip++; + *op++ = *ip++; + + /* main loop */ + while(FASTLZ_EXPECT_CONDITIONAL(ip < ip_limit)) + { + const flzuint8* ref; + flzuint32 distance; + + /* minimum match length */ + flzuint32 len = 3; + + /* comparison starting-point */ + const flzuint8* anchor = ip; + + /* check for a run */ +#if FASTLZ_LEVEL==2 + if(ip[0] == ip[-1] && FASTLZ_READU16(ip-1)==FASTLZ_READU16(ip+1)) + { + distance = 1; + ip += 3; + ref = anchor - 1 + 3; + goto match; + } +#endif + + /* find potential match */ + HASH_FUNCTION(hval,ip); + hslot = htab + hval; + ref = htab[hval]; + + /* calculate distance to the match */ + distance = anchor - ref; + + /* update hash table */ + *hslot = anchor; + + /* is this a match? check the first 3 bytes */ + if(distance==0 || +#if FASTLZ_LEVEL==1 + (distance >= MAX_DISTANCE) || +#else + (distance >= MAX_FARDISTANCE) || +#endif + *ref++ != *ip++ || *ref++!=*ip++ || *ref++!=*ip++) + goto literal; + +#if FASTLZ_LEVEL==2 + /* far, needs at least 5-byte match */ + if(distance >= MAX_DISTANCE) + { + if(*ip++ != *ref++ || *ip++!= *ref++) + goto literal; + len += 2; + } + + match: +#endif + + /* last matched byte */ + ip = anchor + len; + + /* distance is biased */ + distance--; + + if(!distance) + { + /* zero distance means a run */ + flzuint8 x = ip[-1]; + while(ip < ip_bound) + if(*ref++ != x) break; else ip++; + } + else + for(;;) + { + /* safe because the outer check against ip limit */ + if(*ref++ != *ip++) break; + if(*ref++ != *ip++) break; + if(*ref++ != *ip++) break; + if(*ref++ != *ip++) break; + if(*ref++ != *ip++) break; + if(*ref++ != *ip++) break; + if(*ref++ != *ip++) break; + if(*ref++ != *ip++) break; + while(ip < ip_bound) + if(*ref++ != *ip++) break; + break; + } + + /* if we have copied something, adjust the copy count */ + if(copy) + /* copy is biased, '0' means 1 byte copy */ + *(op-copy-1) = copy-1; + else + /* back, to overwrite the copy count */ + op--; + + /* reset literal counter */ + copy = 0; + + /* length is biased, '1' means a match of 3 bytes */ + ip -= 3; + len = ip - anchor; + + /* encode the match */ +#if FASTLZ_LEVEL==2 + if(distance < MAX_DISTANCE) + { + if(len < 7) + { + *op++ = (len << 5) + (distance >> 8); + *op++ = (distance & 255); + } + else + { + *op++ = (7 << 5) + (distance >> 8); + for(len-=7; len >= 255; len-= 255) + *op++ = 255; + *op++ = len; + *op++ = (distance & 255); + } + } + else + { + /* far away, but not yet in the another galaxy... */ + if(len < 7) + { + distance -= MAX_DISTANCE; + *op++ = (len << 5) + 31; + *op++ = 255; + *op++ = distance >> 8; + *op++ = distance & 255; + } + else + { + distance -= MAX_DISTANCE; + *op++ = (7 << 5) + 31; + for(len-=7; len >= 255; len-= 255) + *op++ = 255; + *op++ = len; + *op++ = 255; + *op++ = distance >> 8; + *op++ = distance & 255; + } + } +#else + + if(FASTLZ_UNEXPECT_CONDITIONAL(len > MAX_LEN-2)) + while(len > MAX_LEN-2) + { + *op++ = (7 << 5) + (distance >> 8); + *op++ = MAX_LEN - 2 - 7 -2; + *op++ = (distance & 255); + len -= MAX_LEN-2; + } + + if(len < 7) + { + *op++ = (len << 5) + (distance >> 8); + *op++ = (distance & 255); + } + else + { + *op++ = (7 << 5) + (distance >> 8); + *op++ = len - 7; + *op++ = (distance & 255); + } +#endif + + /* update the hash at match boundary */ + HASH_FUNCTION(hval,ip); + htab[hval] = ip++; + HASH_FUNCTION(hval,ip); + htab[hval] = ip++; + + /* assuming literal copy */ + *op++ = MAX_COPY-1; + + continue; + + literal: + *op++ = *anchor++; + ip = anchor; + copy++; + if(FASTLZ_UNEXPECT_CONDITIONAL(copy == MAX_COPY)) + { + copy = 0; + *op++ = MAX_COPY-1; + } + } + + /* left-over as literal copy */ + ip_bound++; + while(ip <= ip_bound) + { + *op++ = *ip++; + copy++; + if(copy == MAX_COPY) + { + copy = 0; + *op++ = MAX_COPY-1; + } + } + + /* if we have copied something, adjust the copy length */ + if(copy) + *(op-copy-1) = copy-1; + else + op--; + +#if FASTLZ_LEVEL==2 + /* marker for fastlz2 */ + *(flzuint8*)output |= (1 << 5); +#endif + + return op - (flzuint8*)output; +} + +static FASTLZ_INLINE int FASTLZ_DECOMPRESSOR(const void* input, int length, void* output, int maxout) +{ + const flzuint8* ip = (const flzuint8*) input; + const flzuint8* ip_limit = ip + length; + flzuint8* op = (flzuint8*) output; + flzuint8* op_limit = op + maxout; + flzuint32 ctrl = (*ip++) & 31; + int loop = 1; + + do + { + const flzuint8* ref = op; + flzuint32 len = ctrl >> 5; + flzuint32 ofs = (ctrl & 31) << 8; + + if(ctrl >= 32) + { +#if FASTLZ_LEVEL==2 + flzuint8 code; +#endif + len--; + ref -= ofs; + if (len == 7-1) +#if FASTLZ_LEVEL==1 + len += *ip++; + ref -= *ip++; +#else + do + { + code = *ip++; + len += code; + } while (code==255); + code = *ip++; + ref -= code; + + /* match from 16-bit distance */ + if(FASTLZ_UNEXPECT_CONDITIONAL(code==255)) + if(FASTLZ_EXPECT_CONDITIONAL(ofs==(31 << 8))) + { + ofs = (*ip++) << 8; + ofs += *ip++; + ref = op - ofs - MAX_DISTANCE; + } +#endif + +#ifdef FASTLZ_SAFE + if (FASTLZ_UNEXPECT_CONDITIONAL(op + len + 3 > op_limit)) + return 0; + + if (FASTLZ_UNEXPECT_CONDITIONAL(ref-1 < (flzuint8 *)output)) + return 0; +#endif + + if(FASTLZ_EXPECT_CONDITIONAL(ip < ip_limit)) + ctrl = *ip++; + else + loop = 0; + + if(ref == op) + { + /* optimize copy for a run */ + flzuint8 b = ref[-1]; + *op++ = b; + *op++ = b; + *op++ = b; + for(; len; --len) + *op++ = b; + } + else + { +#if !defined(FASTLZ_STRICT_ALIGN) + const flzuint16* p; + flzuint16* q; +#endif + /* copy from reference */ + ref--; + *op++ = *ref++; + *op++ = *ref++; + *op++ = *ref++; + +#if !defined(FASTLZ_STRICT_ALIGN) + /* copy a byte, so that now it's word aligned */ + if(len & 1) + { + *op++ = *ref++; + len--; + } + + /* copy 16-bit at once */ + q = (flzuint16*) op; + op += len; + p = (const flzuint16*) ref; + for(len>>=1; len > 4; len-=4) + { + *q++ = *p++; + *q++ = *p++; + *q++ = *p++; + *q++ = *p++; + } + for(; len; --len) + *q++ = *p++; +#else + for(; len; --len) + *op++ = *ref++; +#endif + } + } + else + { + ctrl++; +#ifdef FASTLZ_SAFE + if (FASTLZ_UNEXPECT_CONDITIONAL(op + ctrl > op_limit)) + return 0; + if (FASTLZ_UNEXPECT_CONDITIONAL(ip + ctrl > ip_limit)) + return 0; +#endif + + *op++ = *ip++; + for(--ctrl; ctrl; ctrl--) + *op++ = *ip++; + + loop = FASTLZ_EXPECT_CONDITIONAL(ip < ip_limit); + if(loop) + ctrl = *ip++; + } + } + while(FASTLZ_EXPECT_CONDITIONAL(loop)); + + return op - (flzuint8*)output; +} + +#endif /* !defined(FASTLZ_COMPRESSOR) && !defined(FASTLZ_DECOMPRESSOR) */ diff --git a/src/features/editScene/recast/fastlz.h b/src/features/editScene/recast/fastlz.h new file mode 100644 index 0000000..f87bc7b --- /dev/null +++ b/src/features/editScene/recast/fastlz.h @@ -0,0 +1,100 @@ +/* + FastLZ - lightning-fast lossless compression library + + Copyright (C) 2007 Ariya Hidayat (ariya@kde.org) + Copyright (C) 2006 Ariya Hidayat (ariya@kde.org) + Copyright (C) 2005 Ariya Hidayat (ariya@kde.org) + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +#ifndef FASTLZ_H +#define FASTLZ_H + +#define FASTLZ_VERSION 0x000100 + +#define FASTLZ_VERSION_MAJOR 0 +#define FASTLZ_VERSION_MINOR 0 +#define FASTLZ_VERSION_REVISION 0 + +#define FASTLZ_VERSION_STRING "0.1.0" + +#if defined (__cplusplus) +extern "C" { +#endif + +/** + Compress a block of data in the input buffer and returns the size of + compressed block. The size of input buffer is specified by length. The + minimum input buffer size is 16. + + The output buffer must be at least 5% larger than the input buffer + and can not be smaller than 66 bytes. + + If the input is not compressible, the return value might be larger than + length (input buffer size). + + The input buffer and the output buffer can not overlap. +*/ + +int fastlz_compress(const void* input, int length, void* output); + +/** + Decompress a block of compressed data and returns the size of the + decompressed block. If error occurs, e.g. the compressed data is + corrupted or the output buffer is not large enough, then 0 (zero) + will be returned instead. + + The input buffer and the output buffer can not overlap. + + Decompression is memory safe and guaranteed not to write the output buffer + more than what is specified in maxout. + */ + +int fastlz_decompress(const void* input, int length, void* output, int maxout); + +/** + Compress a block of data in the input buffer and returns the size of + compressed block. The size of input buffer is specified by length. The + minimum input buffer size is 16. + + The output buffer must be at least 5% larger than the input buffer + and can not be smaller than 66 bytes. + + If the input is not compressible, the return value might be larger than + length (input buffer size). + + The input buffer and the output buffer can not overlap. + + Compression level can be specified in parameter level. At the moment, + only level 1 and level 2 are supported. + Level 1 is the fastest compression and generally useful for short data. + Level 2 is slightly slower but it gives better compression ratio. + + Note that the compressed data, regardless of the level, can always be + decompressed using the function fastlz_decompress above. +*/ + +int fastlz_compress_level(int level, const void* input, int length, void* output); + +#if defined (__cplusplus) +} +#endif + +#endif /* FASTLZ_H */ diff --git a/src/features/editScene/recastnavigation/.clang-format b/src/features/editScene/recastnavigation/.clang-format new file mode 100644 index 0000000..117d1b5 --- /dev/null +++ b/src/features/editScene/recastnavigation/.clang-format @@ -0,0 +1,86 @@ +--- +# clang-format settings +Language: Cpp +BasedOnStyle: LLVM +Standard: Auto +ForEachMacros: [ for ] + +# indentation +TabWidth: 4 +IndentWidth: 4 +UseTab: AlignWithSpaces +AccessModifierOffset: -4 +ContinuationIndentWidth: 4 +IndentCaseLabels: false + +# whitespace +SpaceAfterCStyleCast: false +SpacesBeforeTrailingComments: 2 +KeepEmptyLines: + AtEndOfFile: false + AtStartOfBlock: false + AtStartOfFile: false + +# line breaks +AllowShortFunctionsOnASingleLine: Inline +AllowShortBlocksOnASingleLine: Empty +AllowShortIfStatementsOnASingleLine: Never +AllowShortLoopsOnASingleLine: false +AllowShortCaseLabelsOnASingleLine: false +AllowAllParametersOfDeclarationOnNextLine: false +AlwaysBreakBeforeMultilineStrings: true +AlwaysBreakTemplateDeclarations: true +BreakAfterReturnType: Automatic +PenaltyReturnTypeOnItsOwnLine: 999999 + +# constructor initializer lists +PackConstructorInitializers: CurrentLine +BreakConstructorInitializers: BeforeComma +ConstructorInitializerIndentWidth: 0 + +# function calls +BinPackArguments: false +AllowAllArgumentsOnNextLine: false + +# function declarations +BinPackParameters: false +AlignAfterOpenBracket: AlwaysBreak +BreakBeforeBraces: Allman + +# style +InsertBraces: true +PointerAlignment: Left +CompactNamespaces: true +ColumnLimit: 128 +AlignEscapedNewlines: LeftWithLastLine +AlignArrayOfStructures: Left +FixNamespaceComments: false + +# includes & preprocessor +IncludeBlocks: Regroup +IncludeCategories: + - Regex: '.*(PCH).*' + Priority: -1 + - Regex: '".*"' + Priority: 1 + - Regex: '^<.*\.(h)>' + Priority: 3 + - Regex: '^<.*>' + Priority: 4 +IncludeIsMainRegex: '([-_](test|unittest))?$' +IndentPPDirectives: AfterHash + +# Hints for detecting supported languages code blocks in raw strings +RawStringFormats: + - Language: Cpp + Delimiters: + - cc + - CC + - cpp + - Cpp + - CPP + - 'c++' + - 'C++' + CanonicalDelimiter: '' + BasedOnStyle: google +... diff --git a/src/features/editScene/recastnavigation/.clang-tidy b/src/features/editScene/recastnavigation/.clang-tidy new file mode 100644 index 0000000..c6704dd --- /dev/null +++ b/src/features/editScene/recastnavigation/.clang-tidy @@ -0,0 +1,3 @@ +Checks: 'clang-analyzer-*' +WarningsAsErrors: '*' +HeaderFilterRegex: '.*' diff --git a/src/features/editScene/recastnavigation/.editorconfig b/src/features/editScene/recastnavigation/.editorconfig new file mode 100644 index 0000000..08f28f4 --- /dev/null +++ b/src/features/editScene/recastnavigation/.editorconfig @@ -0,0 +1,12 @@ +# editorconfig.org + +# top-most EditorConfig file +root = true + +[*] +indent_size = 4 +indent_style = tab + +[*.yml] +indent_size = 2 +indent_style = space diff --git a/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-linux/action.yaml b/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-linux/action.yaml new file mode 100644 index 0000000..378b9b7 --- /dev/null +++ b/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-linux/action.yaml @@ -0,0 +1,11 @@ +name: 'Setup SDL2 on Linux' +description: 'Installs SDL2 and OpenGL development libraries for Linux builds' + +runs: + using: 'composite' + steps: + - name: Install SDL2 and OpenGL + shell: bash + run: | + sudo apt-get update + sudo apt-get install -y libgl1-mesa-dev libglu1-mesa-dev libsdl2-dev diff --git a/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-macos/action.yaml b/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-macos/action.yaml new file mode 100644 index 0000000..ea9971e --- /dev/null +++ b/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-macos/action.yaml @@ -0,0 +1,16 @@ +name: 'Setup SDL2 on macOS' +description: 'Downloads and installs SDL2 framework for macOS builds' + +runs: + using: 'composite' + steps: + - name: Download & install SDL + shell: bash + run: | + curl -L -o SDL2.dmg https://github.com/libsdl-org/SDL/releases/download/release-2.32.10/SDL2-2.32.10.dmg + hdiutil attach SDL2.dmg + cp -r /Volumes/SDL2/SDL2.framework ${{github.workspace}}/RecastDemo/Bin/SDL2.framework + hdiutil detach /Volumes/SDL2 + rm SDL2.dmg + # Create symlink so style includes work (used internally by SDL headers) + ln -s SDL2.framework/Headers ${{github.workspace}}/RecastDemo/Bin/SDL2 diff --git a/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-windows/action.yaml b/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-windows/action.yaml new file mode 100644 index 0000000..6c831ef --- /dev/null +++ b/src/features/editScene/recastnavigation/.github/actions/setup-sdl2-windows/action.yaml @@ -0,0 +1,14 @@ +name: 'Setup SDL2 on Windows' +description: 'Downloads and installs SDL2 development libraries for Windows builds' + +runs: + using: 'composite' + steps: + - name: Download & install SDL2 + shell: pwsh + run: | + $sdlZip = "${{github.workspace}}/RecastDemo/Contrib/SDL.zip" + (New-Object System.Net.WebClient).DownloadFile("https://github.com/libsdl-org/SDL/releases/download/release-2.32.10/SDL2-devel-2.32.10-VC.zip", $sdlZip) + Expand-Archive -Path $sdlZip -DestinationPath "${{github.workspace}}/RecastDemo/Contrib" + Rename-Item -Path "${{github.workspace}}/RecastDemo/Contrib/SDL2-2.32.10" -NewName "SDL" + Remove-Item $sdlZip diff --git a/src/features/editScene/recastnavigation/.github/workflows/Build.yaml b/src/features/editScene/recastnavigation/.github/workflows/Build.yaml new file mode 100644 index 0000000..f81b0c4 --- /dev/null +++ b/src/features/editScene/recastnavigation/.github/workflows/Build.yaml @@ -0,0 +1,193 @@ +name: Build + +on: + push: + branches: [ "**" ] + pull_request: + branches: [ "**" ] + +jobs: + macOS-premake: + strategy: + matrix: + conf: + - Debug + - Release + + runs-on: macos-latest + + steps: + - uses: actions/checkout@v3 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-macos + + - name: Download & install premake + working-directory: RecastDemo + run: | + curl -L -o premake.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-beta8/premake-5.0.0-beta8-macosx.tar.gz + tar -xzf premake.tar.gz + rm premake.tar.gz + chmod 777 ./premake5 + + - name: Run premake + working-directory: RecastDemo + run: ./premake5 xcode4 + + - name: Build With Xcode + working-directory: RecastDemo/Build/xcode4/ + run: xcodebuild -scheme RecastDemo -configuration ${{matrix.conf}} -project RecastDemo.xcodeproj build + + - name: Build Unit Tests With Xcode + working-directory: RecastDemo/Build/xcode4/ + run: xcodebuild -scheme Tests -configuration ${{matrix.conf}} -project Tests.xcodeproj build + + macos-cmake: + strategy: + matrix: + conf: + - Debug + - Release + + runs-on: macos-latest + + steps: + - uses: actions/checkout@v3 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-macos + + - name: Configure CMake + run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.conf}} + + - name: Build + run: cmake --build ${{github.workspace}}/build --config ${{matrix.conf}} + + linux-premake: + strategy: + matrix: + conf: + - debug + - release + + runs-on: ubuntu-latest + + steps: + - uses: actions/checkout@v3 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-linux + + - name: Install clang + run: | + sudo apt-get install -y clang + clang --version + + - name: Download & Install premake + working-directory: RecastDemo + run: | + curl -L -o premake.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-beta8/premake-5.0.0-beta8-linux.tar.gz + tar -xzf premake.tar.gz + rm premake.tar.gz + chmod 777 ./premake5 + + - name: Run premake + working-directory: RecastDemo + run: ./premake5 --cc=clang gmake + + - name: Build + working-directory: RecastDemo/Build/gmake + run: make config=${{matrix.conf}} verbose=true + + linux-cmake: + strategy: + matrix: + conf: + - Debug + - Release + + runs-on: ubuntu-latest + + steps: + - uses: actions/checkout@v3 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-linux + + - name: Install clang + run: | + sudo apt-get install -y clang + clang --version + + - name: Configure CMake + run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{matrix.conf}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ + + - name: Build + run: cmake --build ${{github.workspace}}/build --config ${{matrix.conf}} + + windows-premake: + strategy: + matrix: + conf: + - Debug + - Release + vs-version: + - vs2022 + include: + - vs-version: vs2022 + version-range: '17.0' + + runs-on: windows-latest + + steps: + - uses: actions/checkout@v3 + + - name: Add msbuild to PATH + uses: microsoft/setup-msbuild@v1.1 + with: + vs-version: ${{matrix.version-range}} + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-windows + + - name: Download and Install Premake + working-directory: RecastDemo + shell: pwsh + run: | + (new-object System.Net.WebClient).DownloadFile("https://github.com/premake/premake-core/releases/download/v5.0.0-beta8/premake-5.0.0-beta8-windows.zip","${{github.workspace}}/RecastDemo/premake.zip") + tar -xf premake.zip + del premake.zip + + - name: Run Premake + working-directory: RecastDemo + run: ./premake5.exe ${{matrix.vs-version}} + + - name: Build + working-directory: RecastDemo/Build/${{matrix.vs-version}} + run: msbuild RecastDemo.vcxproj -property:Configuration=${{matrix.conf}} -property:Platform=x64 + + windows-cmake: + strategy: + matrix: + conf: + - Debug + - Release + vs-version: + - vs2022 + include: + - vs-version: vs2022 + cmake-generator: Visual Studio 17 2022 + + runs-on: windows-latest + + steps: + - uses: actions/checkout@v3 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-windows + + - name: Configure CMake + run: cmake -G "${{matrix.cmake-generator}}" -B ${{github.workspace}}/build -D CMAKE_BUILD_TYPE=${{matrix.conf}} -D CMAKE_INSTALL_PREFIX=${{github.workspace}}/build + + - name: Build with CMake + run: cmake --build ${{github.workspace}}/build --config ${{matrix.conf}} diff --git a/src/features/editScene/recastnavigation/.github/workflows/Docs.yaml b/src/features/editScene/recastnavigation/.github/workflows/Docs.yaml new file mode 100644 index 0000000..aeee405 --- /dev/null +++ b/src/features/editScene/recastnavigation/.github/workflows/Docs.yaml @@ -0,0 +1,29 @@ +name: Publish Docs + +permissions: + contents: write + +on: + push: + branches: [main] + +jobs: + deploy: + runs-on: ubuntu-24.04 + steps: + - name: Checkout repository + uses: actions/checkout@v2 + with: + fetch-depth: 0 + + - name: Install Doxygen + run: sudo apt-get install -y doxygen + + - name: Build Doxygen Documentation + run: doxygen ./Doxyfile + + - name: Deploy Documentation + uses: JamesIves/github-pages-deploy-action@v4 + with: + folder: ./Docs/html + branch: gh-pages diff --git a/src/features/editScene/recastnavigation/.github/workflows/Tests.yaml b/src/features/editScene/recastnavigation/.github/workflows/Tests.yaml new file mode 100644 index 0000000..b996364 --- /dev/null +++ b/src/features/editScene/recastnavigation/.github/workflows/Tests.yaml @@ -0,0 +1,103 @@ +name: Tests + +on: + push: + branches: [ "**" ] + pull_request: + branches: [ "**" ] + +jobs: + macos-tests: + runs-on: macos-latest + + steps: + - uses: actions/checkout@v3 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-macos + + - name: Download & install premake + working-directory: RecastDemo + run: | + curl -L -o premake.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-beta8/premake-5.0.0-beta8-macosx.tar.gz + tar -xzf premake.tar.gz + rm premake.tar.gz + chmod 777 ./premake5 + + - name: Run premake + working-directory: RecastDemo + run: ./premake5 xcode4 + + - name: Build Unit Tests With Xcode + working-directory: RecastDemo/Build/xcode4/ + run: xcodebuild -scheme Tests -configuration Debug -project Tests.xcodeproj build + + - name: Run unit tests + working-directory: RecastDemo/Bin + run: ./Tests --verbosity high --success + + linux-tests: + runs-on: ubuntu-24.04 + + steps: + - uses: actions/checkout@v3 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-linux + + - name: Install clang + run: | + sudo apt-get install -y clang + clang --version + + - name: Download & Install premake + working-directory: RecastDemo + run: | + curl -L -o premake.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-beta8/premake-5.0.0-beta8-linux.tar.gz + tar -xzf premake.tar.gz + rm premake.tar.gz + chmod 777 ./premake5 + + - name: Run premake + working-directory: RecastDemo + run: ./premake5 --cc=clang gmake + + - name: Build + working-directory: RecastDemo/Build/gmake + run: make config=debug verbose=true + + - name: Run Tests + working-directory: RecastDemo/Bin + run: ./Tests --verbosity high --success + + windows-tests: + runs-on: windows-2022 + + steps: + - uses: actions/checkout@v3 + + - name: Add msbuild to PATH + uses: microsoft/setup-msbuild@v1.1 + + - name: Setup SDL2 + uses: ./.github/actions/setup-sdl2-windows + + - name: Download and Install Premake + working-directory: RecastDemo + shell: pwsh + run: | + (new-object System.Net.WebClient).DownloadFile("https://github.com/premake/premake-core/releases/download/v5.0.0-beta8/premake-5.0.0-beta8-windows.zip","${{github.workspace}}/RecastDemo/premake.zip") + tar -xf premake.zip + del premake.zip + + - name: Run Premake + working-directory: RecastDemo + run: ./premake5.exe vs2022 + + - name: Build + working-directory: RecastDemo/Build/vs2022 + run: msbuild Tests.vcxproj -property:Configuration=Debug -property:Platform=x64 + + - name: Run Tests + working-directory: RecastDemo/Bin/ + run: ./Tests.exe --verbosity high --success \ No newline at end of file diff --git a/src/features/editScene/recastnavigation/.gitignore b/src/features/editScene/recastnavigation/.gitignore new file mode 100644 index 0000000..8fca294 --- /dev/null +++ b/src/features/editScene/recastnavigation/.gitignore @@ -0,0 +1,62 @@ +## Compiled source # +*.com +*.class +*.dll +*.exe +*.ilk +*.o +*.pdb +*.so +*.idb + +# clangd +.cache/ +compile_commands.json + +## Linux exes have no extension +RecastDemo/Bin/RecastDemo +RecastDemo/Bin/Tests + +# Build directory +RecastDemo/Build + +# XCode debug symbols archive +RecastDemo/Bin/*.dSYM + +# Ignore meshes +RecastDemo/Bin/Meshes/* + +# Dear IMGUI state +RecastDemo/Bin/imgui.ini + +## Logs and databases # +*.log +*.sql +*.sqlite + +## OS generated files # +.DS_Store +.DS_Store? +._* +.Spotlight-V100 +.Trashes +ehthumbs.db +Thumbs.db +*.swp +*.swo + +## xcode specific +*xcuserdata* + +## SDL contrib +RecastDemo/Contrib/SDL/* + +## Generated doc files +Docs/html + +## CMake build cache +build + +## IDE files +.idea/ +cmake-build-*/ diff --git a/src/features/editScene/recastnavigation/CHANGELOG.md b/src/features/editScene/recastnavigation/CHANGELOG.md new file mode 100644 index 0000000..da4778f --- /dev/null +++ b/src/features/editScene/recastnavigation/CHANGELOG.md @@ -0,0 +1,100 @@ +# Changelog + +All notable changes to this project will be documented in this file. + +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), +and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). + +

[Unreleased](https://github.com/recastnavigation/recastnavigation/compare/1.6.0...HEAD)

+

[1.6.0](https://github.com/recastnavigation/recastnavigation/compare/1.5.1...1.6.0) - 2023-05-21

+ +### Added +- CMake build support +- Unit testing with Catch2 (#147) +- Support for AABB and OBB obstacles in `dtTileCache` (#215, #278) +- `dtTileCache` supports timesliced updates (#203) +- Support for custom assertion functions (#250) +- Variant of `findNearestPoly` that exposes distance and isOverPoly (#448) +- `dtNavMeshQuery::getPathFromDijkstraSearch` gets a path from the explored nodes in a navmesh search (#211) +- A version of `dtPolyQuery::queryPolygon` that operates on batches of polygons rather than just 128 (#175) (Fixes #107) +- `rcNew`/`rcDelete` to match `rcAlloc`/`rcFree` (#324) +- Better error reporting and input sanitization (#179, #303) +- Better debug draw (#253, #254, #255, #256) +- Improved docstrings, documentation +- (RecastDemo) Load/Save navmesh data (#258) + +### Fixed +- Improved robustness, speed and accuracy of navmesh point queries (#205, #208, #228, #231, #364, #381, #560) +- Incorrect rasterization at tile borders (#476) +- Off-mesh links in tiles were sometimes added twice (#202) +- Potential heap corruption when collecting region layers (#214) +- `findPath` returns `DT_OUT_OF_NODES` appropriately (#222) +- Spans are filtered if there is just enough height (#626) +- Increased epsilon in detour common segment polygon intersection test (#612) +- Array overrun in `removeVertex` in `DetourTileCacheBuilder` (#601) +- Potential rounding error computing bounding box size in `dtNavMesh::connectExtLinks` (#428) +- An indexing error in updating agents in `DetourCrowd` (#450) +- Allocation perf issues in rcVectorBase (#467) +- Dead website links in comments +- RecastDemo bugs (#180, #184, #186, #187, #200) +- Uninitialized class member values, small memory leaks, rule-of-three violations, other minor issues + +### Changed +- Updated stb_image (#184) +- Updated stb_truetype (#183) + +### Removed +- Use of _USE_MATH_DEFINES directive (#596) + +## [1.5.1](https://github.com/recastnavigation/recastnavigation/compare/1.5.0...1.5.1) - 2016-02-22 + +Patch release; one bug has been fixed, which would cause silent failure if too many nodes were requested and used in a dtNavMeshQuery. + +- Fail when too many nodes are requested (#179) + +## 1.5.0 - 2016-01-24 + +This is the first release of the Recast and Detour libraries since August 2009, containing all fixes and enhancements made since then. As you can imagine, this includes a huge number of commits, so we will forego the list of changes for this release - future releases will contain at least a summary of changes. + +We have decided to use Semantic Versioning for version numbers from now onwards - beginning at 1.5.0 rather than 1.0.0 since the last old release on Google Code was 1.4. + +## 1.4.0 - 2009-08-24 + +(Release 1.4 and earlier can be found on the old [archived google code repository](https://code.google.com/archive/p/recastnavigation/)) + +- Added detail height mesh generation (RecastDetailMesh.cpp) for single, tiled statmeshes as well as tilemesh. +- Added feature to contour tracing which detects extra vertices along tile edges which should be removed later. +- Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them. +- Fixed bug in the GUI code where invisible buttons could be pressed. + +## 1.3.1 - 2009-07-24 + +- Better cost and heuristic functions. +- Fixed tile navmesh raycast on tile borders. + +## 1.3.1 - 2009-07-14 + +- Added dtTileNavMesh which allows dynamically adding and removing navmesh pieces at runtime. +- Renamed stat navmesh types to dtStat* (i.e. dtPoly is now dtStatPoly). +- Moved common code used by tile and stat navmesh to DetourNode.h/cpp and DetourCommon.h/cpp. +- Refactor the demo code. + +## 1.2.0 - 2009-06-17 + +- Added tiled mesh generation. The tiled generation allows to generate navigation for much larger worlds, it removes some of the artifacts that comes from distance fields in open areas, and allows later streaming and dynamic runtime generation +- Improved and added some debug draw modes +- API change: The helper function rcBuildNavMesh does not exists anymore, had to change few internal things to cope with the tiled processing, similar API functionality will be added later once the tiled process matures +- The demo is getting way too complicated, need to split demos +- Fixed several filtering functions so that the mesh is tighter to the geometry, sometimes there could be up error up to tow voxel units close to walls, now it should be just one. + +## 1.1.0 - 2009-04-11 + +This is the first release of Detour. + +## 1.0.0 - 2009-03-29 + +This is the first release of Recast. + +The process is not always as robust as I would wish. The watershed phase sometimes swallows tiny islands which are close to edges. These droppings are handled in rcBuildContours, but the code is not particularly robust either. + +Another non-robust case is when portal contours (contours shared between two regions) are always assumed to be straight. That can lead to overlapping contours specially when the level has large open areas. diff --git a/src/features/editScene/recastnavigation/CMakeLists.txt b/src/features/editScene/recastnavigation/CMakeLists.txt new file mode 100644 index 0000000..4de50fb --- /dev/null +++ b/src/features/editScene/recastnavigation/CMakeLists.txt @@ -0,0 +1,25 @@ +# Minimal RecastNavigation build for editScene +# No demos, no tests, no -fno-rtti / -fno-exceptions + +cmake_minimum_required(VERSION 3.13) +project(recastnavigation-editscene LANGUAGES C CXX) + +# Version info for the libraries +set(SOVERSION 1) +set(LIB_VERSION 1.6.0) + +# We want RTTI and exceptions to be compatible with the rest of the C++ project. +# The upstream CMakeLists adds -fno-rtti -fno-exceptions; we skip that here. + +# Disable unwanted parts +set(RECASTNAVIGATION_DEMO OFF CACHE BOOL "" FORCE) +set(RECASTNAVIGATION_TESTS OFF CACHE BOOL "" FORCE) +set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE) +set(RECASTNAVIGATION_ENABLE_ASSERTS "$" CACHE STRING "" FORCE) + +# Build the core libraries only +add_subdirectory(Recast) +add_subdirectory(Detour) +add_subdirectory(DetourTileCache) +add_subdirectory(DetourCrowd) +add_subdirectory(DebugUtils) diff --git a/src/features/editScene/recastnavigation/CODE_OF_CONDUCT.md b/src/features/editScene/recastnavigation/CODE_OF_CONDUCT.md new file mode 100644 index 0000000..cb88f1d --- /dev/null +++ b/src/features/editScene/recastnavigation/CODE_OF_CONDUCT.md @@ -0,0 +1,132 @@ + +# Code of Conduct + +## Our Pledge + +We as members, contributors, and leaders pledge to make participation in our +community a harassment-free experience for everyone, regardless of age, body +size, visible or invisible disability, ethnicity, sex characteristics, gender +identity and expression, level of experience, education, socio-economic status, +nationality, personal appearance, race, caste, color, religion, or sexual +identity and orientation. + +We pledge to act and interact in ways that contribute to an open, welcoming, +diverse, inclusive, and healthy community. + +## Our Standards + +Examples of behavior that contributes to a positive environment for our +community include: + +* Demonstrating empathy and kindness toward other people +* Being respectful of differing opinions, viewpoints, and experiences +* Giving and gracefully accepting constructive feedback +* Accepting responsibility and apologizing to those affected by our mistakes, + and learning from the experience +* Focusing on what is best not just for us as individuals, but for the overall + community + +Examples of unacceptable behavior include: + +* The use of sexualized language or imagery, and sexual attention or advances of + any kind +* Trolling, insulting or derogatory comments, and personal or political attacks +* Public or private harassment +* Publishing others' private information, such as a physical or email address, + without their explicit permission +* Other conduct which could reasonably be considered inappropriate in a + professional setting + +## Enforcement Responsibilities + +Community leaders are responsible for clarifying and enforcing our standards of +acceptable behavior and will take appropriate and fair corrective action in +response to any behavior that they deem inappropriate, threatening, offensive, +or harmful. + +Community leaders have the right and responsibility to remove, edit, or reject +comments, commits, code, wiki edits, issues, and other contributions that are +not aligned to this Code of Conduct, and will communicate reasons for moderation +decisions when appropriate. + +## Scope + +This Code of Conduct applies within all community spaces, and also applies when +an individual is officially representing the community in public spaces. +Examples of representing our community include using an official e-mail address, +posting via an official social media account, or acting as an appointed +representative at an online or offline event. + +## Enforcement + +Instances of abusive, harassing, or otherwise unacceptable behavior may be +reported to the community leaders responsible for enforcement by emailing organizers at recastnav dot com. +All complaints will be reviewed and investigated promptly and fairly. + +All community leaders are obligated to respect the privacy and security of the +reporter of any incident. + +## Enforcement Guidelines + +Community leaders will follow these Community Impact Guidelines in determining +the consequences for any action they deem in violation of this Code of Conduct: + +### 1. Correction + +**Community Impact**: Use of inappropriate language or other behavior deemed +unprofessional or unwelcome in the community. + +**Consequence**: A private, written warning from community leaders, providing +clarity around the nature of the violation and an explanation of why the +behavior was inappropriate. A public apology may be requested. + +### 2. Warning + +**Community Impact**: A violation through a single incident or series of +actions. + +**Consequence**: A warning with consequences for continued behavior. No +interaction with the people involved, including unsolicited interaction with +those enforcing the Code of Conduct, for a specified period of time. This +includes avoiding interactions in community spaces as well as external channels +like social media. Violating these terms may lead to a temporary or permanent +ban. + +### 3. Temporary Ban + +**Community Impact**: A serious violation of community standards, including +sustained inappropriate behavior. + +**Consequence**: A temporary ban from any sort of interaction or public +communication with the community for a specified period of time. No public or +private interaction with the people involved, including unsolicited interaction +with those enforcing the Code of Conduct, is allowed during this period. +Violating these terms may lead to a permanent ban. + +### 4. Permanent Ban + +**Community Impact**: Demonstrating a pattern of violation of community +standards, including sustained inappropriate behavior, harassment of an +individual, or aggression toward or disparagement of classes of individuals. + +**Consequence**: A permanent ban from any sort of public interaction within the +community. + +## Attribution + +This Code of Conduct is adapted from the [Contributor Covenant][homepage], +version 2.1, available at +[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1]. + +Community Impact Guidelines were inspired by +[Mozilla's code of conduct enforcement ladder][Mozilla CoC]. + +For answers to common questions about this code of conduct, see the FAQ at +[https://www.contributor-covenant.org/faq][FAQ]. Translations are available at +[https://www.contributor-covenant.org/translations][translations]. + +[homepage]: https://www.contributor-covenant.org +[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html +[Mozilla CoC]: https://github.com/mozilla/diversity +[FAQ]: https://www.contributor-covenant.org/faq +[translations]: https://www.contributor-covenant.org/translations diff --git a/src/features/editScene/recastnavigation/CONTRIBUTING.md b/src/features/editScene/recastnavigation/CONTRIBUTING.md new file mode 100644 index 0000000..5a9dbf2 --- /dev/null +++ b/src/features/editScene/recastnavigation/CONTRIBUTING.md @@ -0,0 +1,90 @@ +# Contribution Guidelines + +We'd love for you to contribute to Recast and Detour and help make them even better than they are today! Here are the guidelines we'd like you to follow: + +## Code of Conduct + +This project adheres to the [Contributor Covenant Code of Conduct][code-of-conduct]. By participating in the Recast community, you are required to adhere to this code. + +## Have a Question or Problem? + +Questions about how to best use Recast, what it's capable of, and other inquiries should be directed to the [Q&A section of Github Discussions][q-and-a]. Questions submitted as Github issues will be converted to discussions. + +You can also submit questions to the older Recast [Google Group][groups] discussion list, or chat on [Gitter][gitter]. + +## Want a New Feature? + +Check out our [development roadmap](Docs/_99_Roadmap.md) to see what new features are already planned. The roadmap is a great resource if you're looking to help out with Recast but aren't sure where to start. + +You can request a new feature by submitting a github issue. See below for guidelines on submitting issues. + +If you would like to implement a new feature then consider what category of change it is: +* **Major Changes** that you wish to contribute to the project should be discussed first in a [GitHub Issue][github-issues] or in our [Google Group][groups] so that we can coordinate efforts, prevent duplication of work, and help you to craft the change so that it is successfully accepted. +* **Small Changes** can be submitted as pull requests on [GitHub][github]. + +## Found a Bug? + +If you've found a bug or an issue with the documentation you can help us by submitting an issue to our [GitHub Repository][github]. Even better you can submit a Pull Request with a fix. + +### Submitting an Issue + +Before you submit your issue search the [GitHub Issues][github-issues] and [Github Discussions][q-and-a] archives, maybe your question was already answered. + +If your issue is a bug and hasn't been reported, open a new issue. Providing the following information will increase the chances of your issue being dealt with quickly: + +* **Overview of the Issue** - what type of issue is it, and why is it an issue for you? +* **Callstack** - if it's a crash or other runtime error, a callstack will help diagnosis +* **Screenshots** - for navmesh generation problems, a picture really is worth a thousand words. Implement `duDebugDraw` and call some methods from DetourDebugDraw.h. Seriously, just do it, we'll definitely ask you to if you haven't! +* **Logs** - stdout and stderr from the console, or log files if there are any. + If integrating into your own codebase, be sure to implement the log callbacks in `rcContext`. +* **Reproduction steps** - a minimal, unambiguous set of steps including input, that causes the error for you. e.g. input geometry and settings you can use to input into RecastDemo to get it to fail. + * Note: In RecastDemo you can save the intput parameters to Recast by pressing the `9` key. The resulting `.gset` file can be shared with the `.obj` (if it is not one of the default ones) which will help tremendously in getting your bug repro'd and fixed. +* **Recast version(s) and/or git commit hashes** - particularly if you can find the point at which the error first started happening +* **Environment** - operating system, compiler etc. +* **Related issues** - have similar issues been reported before? +* **Suggest a Fix** - if you can't fix the bug yourself, perhaps you can point to what might be causing the problem (line of code or commit) + +Here is a great example of a well defined issue: https://github.com/recastnavigation/recastnavigation/issues/12 + +**If you get help, help others. Good karma rulez!** + +### Submitting a Pull Request + +Check out [Github's official documentation](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request) on how best to crete, work with and submit pull requests. + +Before you submit your pull request consider the following: + +* Search [GitHub Pull Requests][github-pulls] for an open or closed Pull Request that relates to your submission. You don't want to duplicate effort. +* Do your best to factor commits appropriately. It's better to submit multiple pull separate requests than include every change in a single one. For example, if you're cleaning up some code and submitting a bug fix, it's best to submit a PR for the cleanup work separately from the bugfix. This helps ensure your PR's are reviewed and merged quickly, and that an issue with some part of your changes doesn't hold back all of them. +* If applicable, please try to include some unit tests that test the issue and fix that you're submitting. +* Ensure your PR is rebased onto the head of `main`. If you don't do this, you'll have some issues when github does it for +you. + +### Commit Message Format +Please format PR messages as follows (based on this [excellent post](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)): + +``` +Summarize change in 50 characters or less + +Provide more detail after the first line. Leave one blank line below the +summary and wrap all lines at 72 characters or less. + +If the change fixes an issue, leave another blank line after the final +paragraph and indicate which issue is fixed in the specific format +below. + +Fixes #42 +``` + +Important things you should try to include in PR messages include: +* Motivation for the change +* Differences from previous behaviour +* Whether the change alters the public API, or meaningfully affects existing behaviour + +[code-of-conduct]: https://github.com/recastnavigation/recastnavigation/blob/main/CODE_OF_CONDUCT.md +[q-and-a]: https://github.com/recastnavigation/recastnavigation/discussions/categories/q-a +[github]: https://github.com/recastnavigation/recastnavigation +[github-issues]: https://github.com/recastnavigation/recastnavigation/issues +[github-pulls]: https://github.com/recastnavigation/recastnavigation/pulls +[gitter]: https://gitter.im/recastnavigation/chat +[groups]: https://groups.google.com/forum/?fromgroups#!forum/recastnavigation diff --git a/src/features/editScene/recastnavigation/DebugUtils/CMakeLists.txt b/src/features/editScene/recastnavigation/DebugUtils/CMakeLists.txt new file mode 100644 index 0000000..edb7987 --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/CMakeLists.txt @@ -0,0 +1,44 @@ +add_library(DebugUtils) +add_library(RecastNavigation::DebugUtils ALIAS DebugUtils) + +set_target_properties(DebugUtils PROPERTIES + DEBUG_POSTFIX -d + SOVERSION ${SOVERSION} + VERSION ${LIB_VERSION} + COMPILE_PDB_OUTPUT_DIRECTORY . + COMPILE_PDB_NAME "DebugUtils-d" + CXX_STANDARD 98 + CXX_STANDARD_REQUIRED ON + CXX_EXTENSIONS OFF # Disable compiler-specific extensions +) + +target_include_directories(DebugUtils PUBLIC + "$" + "$" +) + +target_sources(DebugUtils PRIVATE + Source/DebugDraw.cpp + Source/DetourDebugDraw.cpp + Source/RecastDebugDraw.cpp + Source/RecastDump.cpp +) + +target_link_libraries(DebugUtils Recast Detour DetourTileCache) + +install(TARGETS DebugUtils + EXPORT recastnavigation-targets + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT library + INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} ${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation +) + +install(DIRECTORY Include/ + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation + FILES_MATCHING PATTERN "*.h" +) + +if (MSVC) + install(FILES "$/DebugUtils-d.pdb" CONFIGURATIONS "Debug" DESTINATION "lib" OPTIONAL) +endif() diff --git a/src/features/editScene/recastnavigation/DebugUtils/Include/DebugDraw.h b/src/features/editScene/recastnavigation/DebugUtils/Include/DebugDraw.h new file mode 100644 index 0000000..8ebe9eb --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Include/DebugDraw.h @@ -0,0 +1,225 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DEBUGDRAW_H +#define DEBUGDRAW_H + +// Some math headers don't have PI defined. +static const float DU_PI = 3.14159265f; + +enum duDebugDrawPrimitives +{ + DU_DRAW_POINTS, + DU_DRAW_LINES, + DU_DRAW_TRIS, + DU_DRAW_QUADS +}; + +/// Abstract debug draw interface. +struct duDebugDraw +{ + virtual ~duDebugDraw() = 0; + + virtual void depthMask(bool state) = 0; + + virtual void texture(bool state) = 0; + + /// Begin drawing primitives. + /// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives. + /// @param size [in] size of a primitive, applies to point size and line width only. + virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) = 0; + + /// Submit a vertex + /// @param pos [in] position of the verts. + /// @param color [in] color of the verts. + virtual void vertex(const float* pos, unsigned int color) = 0; + + /// Submit a vertex + /// @param x,y,z [in] position of the verts. + /// @param color [in] color of the verts. + virtual void vertex(const float x, const float y, const float z, unsigned int color) = 0; + + /// Submit a vertex + /// @param pos [in] position of the verts. + /// @param color [in] color of the verts. + /// @param uv [in] the uv coordinates of the verts. + virtual void vertex(const float* pos, unsigned int color, const float* uv) = 0; + + /// Submit a vertex + /// @param x,y,z [in] position of the verts. + /// @param color [in] color of the verts. + /// @param u,v [in] the uv coordinates of the verts. + virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) = 0; + + /// End drawing primitives. + virtual void end() = 0; + + /// Compute a color for given area. + virtual unsigned int areaToCol(unsigned int area); +}; + +inline unsigned int duRGBA(int r, int g, int b, int a) +{ + return ((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16) | ((unsigned int)a << 24); +} + +inline unsigned int duRGBAf(float fr, float fg, float fb, float fa) +{ + unsigned char r = (unsigned char)(fr*255.0f); + unsigned char g = (unsigned char)(fg*255.0f); + unsigned char b = (unsigned char)(fb*255.0f); + unsigned char a = (unsigned char)(fa*255.0f); + return duRGBA(r,g,b,a); +} + +unsigned int duIntToCol(int i, int a); +void duIntToCol(int i, float* col); + +inline unsigned int duMultCol(const unsigned int col, const unsigned int d) +{ + const unsigned int r = col & 0xff; + const unsigned int g = (col >> 8) & 0xff; + const unsigned int b = (col >> 16) & 0xff; + const unsigned int a = (col >> 24) & 0xff; + return duRGBA((r*d) >> 8, (g*d) >> 8, (b*d) >> 8, a); +} + +inline unsigned int duDarkenCol(unsigned int col) +{ + return ((col >> 1) & 0x007f7f7f) | (col & 0xff000000); +} + +inline unsigned int duLerpCol(unsigned int ca, unsigned int cb, unsigned int u) +{ + const unsigned int ra = ca & 0xff; + const unsigned int ga = (ca >> 8) & 0xff; + const unsigned int ba = (ca >> 16) & 0xff; + const unsigned int aa = (ca >> 24) & 0xff; + const unsigned int rb = cb & 0xff; + const unsigned int gb = (cb >> 8) & 0xff; + const unsigned int bb = (cb >> 16) & 0xff; + const unsigned int ab = (cb >> 24) & 0xff; + + unsigned int r = (ra*(255-u) + rb*u)/255; + unsigned int g = (ga*(255-u) + gb*u)/255; + unsigned int b = (ba*(255-u) + bb*u)/255; + unsigned int a = (aa*(255-u) + ab*u)/255; + return duRGBA(r,g,b,a); +} + +inline unsigned int duTransCol(unsigned int c, unsigned int a) +{ + return (a<<24) | (c & 0x00ffffff); +} + + +void duCalcBoxColors(unsigned int* colors, unsigned int colTop, unsigned int colSide); + +void duDebugDrawCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth); + +void duDebugDrawBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth); + +void duDebugDrawArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col, const float lineWidth); + +void duDebugDrawArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col, const float lineWidth); + +void duDebugDrawCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col, const float lineWidth); + +void duDebugDrawCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float size, unsigned int col, const float lineWidth); + +void duDebugDrawBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol); + +void duDebugDrawCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duDebugDrawGridXZ(struct duDebugDraw* dd, const float ox, const float oy, const float oz, + const int w, const int h, const float size, + const unsigned int col, const float lineWidth); + + +// Versions without begin/end, can be used to draw multiple primitives. +void duAppendCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duAppendBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duAppendBoxPoints(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + +void duAppendArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col); + +void duAppendArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col); + +void duAppendCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col); + +void duAppendCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float size, unsigned int col); + +void duAppendBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol); + +void duAppendCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col); + + +class duDisplayList : public duDebugDraw +{ + float* m_pos; + unsigned int* m_color; + int m_size; + int m_cap; + + duDebugDrawPrimitives m_prim; + float m_primSize; + bool m_depthMask; + + void resize(int cap); + +public: + duDisplayList(int cap = 512); + virtual ~duDisplayList(); + virtual void depthMask(bool state); + virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f); + virtual void vertex(const float x, const float y, const float z, unsigned int color); + virtual void vertex(const float* pos, unsigned int color); + virtual void end(); + void clear(); + void draw(struct duDebugDraw* dd); +private: + // Explicitly disabled copy constructor and copy assignment operator. + duDisplayList(const duDisplayList&); + duDisplayList& operator=(const duDisplayList&); +}; + + +#endif // DEBUGDRAW_H diff --git a/src/features/editScene/recastnavigation/DebugUtils/Include/DetourDebugDraw.h b/src/features/editScene/recastnavigation/DebugUtils/Include/DetourDebugDraw.h new file mode 100755 index 0000000..d1a808f --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Include/DetourDebugDraw.h @@ -0,0 +1,48 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURDEBUGDRAW_H +#define DETOURDEBUGDRAW_H + +#include "DetourNavMesh.h" +#include "DetourNavMeshQuery.h" +#include "DetourTileCacheBuilder.h" + +enum DrawNavMeshFlags +{ + DU_DRAWNAVMESH_OFFMESHCONS = 0x01, + DU_DRAWNAVMESH_CLOSEDLIST = 0x02, + DU_DRAWNAVMESH_COLOR_TILES = 0x04 +}; + +void duDebugDrawNavMesh(struct duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags); +void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery& query, unsigned char flags); +void duDebugDrawNavMeshNodes(struct duDebugDraw* dd, const dtNavMeshQuery& query); +void duDebugDrawNavMeshBVTree(struct duDebugDraw* dd, const dtNavMesh& mesh); +void duDebugDrawNavMeshPortals(struct duDebugDraw* dd, const dtNavMesh& mesh); +void duDebugDrawNavMeshPolysWithFlags(struct duDebugDraw* dd, const dtNavMesh& mesh, const unsigned short polyFlags, const unsigned int col); +void duDebugDrawNavMeshPoly(struct duDebugDraw* dd, const dtNavMesh& mesh, dtPolyRef ref, const unsigned int col); + +void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch); +void duDebugDrawTileCacheLayerRegions(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch); +void duDebugDrawTileCacheContours(duDebugDraw* dd, const struct dtTileCacheContourSet& lcset, + const float* orig, const float cs, const float ch); +void duDebugDrawTileCachePolyMesh(duDebugDraw* dd, const struct dtTileCachePolyMesh& lmesh, + const float* orig, const float cs, const float ch); + +#endif // DETOURDEBUGDRAW_H diff --git a/src/features/editScene/recastnavigation/DebugUtils/Include/RecastDebugDraw.h b/src/features/editScene/recastnavigation/DebugUtils/Include/RecastDebugDraw.h new file mode 100644 index 0000000..6a55fa6 --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Include/RecastDebugDraw.h @@ -0,0 +1,42 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef RECAST_DEBUGDRAW_H +#define RECAST_DEBUGDRAW_H + +void duDebugDrawTriMesh(struct duDebugDraw* dd, const float* verts, int nverts, const int* tris, const float* normals, int ntris, const unsigned char* flags, const float texScale); +void duDebugDrawTriMeshSlope(struct duDebugDraw* dd, const float* verts, int nverts, const int* tris, const float* normals, int ntris, const float walkableSlopeAngle, const float texScale); + +void duDebugDrawHeightfieldSolid(struct duDebugDraw* dd, const struct rcHeightfield& hf); +void duDebugDrawHeightfieldWalkable(struct duDebugDraw* dd, const struct rcHeightfield& hf); + +void duDebugDrawCompactHeightfieldSolid(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf); +void duDebugDrawCompactHeightfieldRegions(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf); +void duDebugDrawCompactHeightfieldDistance(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf); + +void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLayer& layer, const int idx); +void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset); +void duDebugDrawHeightfieldLayersRegions(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset); + +void duDebugDrawRegionConnections(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f); +void duDebugDrawRawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f); +void duDebugDrawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f); +void duDebugDrawPolyMesh(struct duDebugDraw* dd, const struct rcPolyMesh& mesh); +void duDebugDrawPolyMeshDetail(struct duDebugDraw* dd, const struct rcPolyMeshDetail& dmesh); + +#endif // RECAST_DEBUGDRAW_H diff --git a/src/features/editScene/recastnavigation/DebugUtils/Include/RecastDump.h b/src/features/editScene/recastnavigation/DebugUtils/Include/RecastDump.h new file mode 100644 index 0000000..774c991 --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Include/RecastDump.h @@ -0,0 +1,44 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef RECAST_DUMP_H +#define RECAST_DUMP_H + +#include + +struct duFileIO +{ + virtual ~duFileIO(); + virtual bool isWriting() const = 0; + virtual bool isReading() const = 0; + virtual bool write(const void* ptr, const size_t size) = 0; + virtual bool read(void* ptr, const size_t size) = 0; +}; + +bool duDumpPolyMeshToObj(struct rcPolyMesh& pmesh, duFileIO* io); +bool duDumpPolyMeshDetailToObj(struct rcPolyMeshDetail& dmesh, duFileIO* io); + +bool duDumpContourSet(struct rcContourSet& cset, duFileIO* io); +bool duReadContourSet(struct rcContourSet& cset, duFileIO* io); + +bool duDumpCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io); +bool duReadCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io); + +void duLogBuildTimes(rcContext& ctx, const int totalTileUsec); + +#endif // RECAST_DUMP_H diff --git a/src/features/editScene/recastnavigation/DebugUtils/Source/DebugDraw.cpp b/src/features/editScene/recastnavigation/DebugUtils/Source/DebugDraw.cpp new file mode 100644 index 0000000..655695d --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Source/DebugDraw.cpp @@ -0,0 +1,611 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include "DebugDraw.h" +#include "DetourMath.h" +#include "DetourNavMesh.h" + + +duDebugDraw::~duDebugDraw() +{ + // Empty +} + +unsigned int duDebugDraw::areaToCol(unsigned int area) +{ + if (area == 0) + { + // Treat zero area type as default. + return duRGBA(0, 192, 255, 255); + } + else + { + return duIntToCol(area, 255); + } +} + +inline int bit(int a, int b) +{ + return (a & (1 << b)) >> b; +} + +unsigned int duIntToCol(int i, int a) +{ + int r = bit(i, 1) + bit(i, 3) * 2 + 1; + int g = bit(i, 2) + bit(i, 4) * 2 + 1; + int b = bit(i, 0) + bit(i, 5) * 2 + 1; + return duRGBA(r*63,g*63,b*63,a); +} + +void duIntToCol(int i, float* col) +{ + int r = bit(i, 0) + bit(i, 3) * 2 + 1; + int g = bit(i, 1) + bit(i, 4) * 2 + 1; + int b = bit(i, 2) + bit(i, 5) * 2 + 1; + col[0] = 1 - r*63.0f/255.0f; + col[1] = 1 - g*63.0f/255.0f; + col[2] = 1 - b*63.0f/255.0f; +} + +void duCalcBoxColors(unsigned int* colors, unsigned int colTop, unsigned int colSide) +{ + if (!colors) return; + + colors[0] = duMultCol(colTop, 250); + colors[1] = duMultCol(colSide, 140); + colors[2] = duMultCol(colSide, 165); + colors[3] = duMultCol(colSide, 217); + colors[4] = duMultCol(colSide, 165); + colors[5] = duMultCol(colSide, 217); +} + +void duDebugDrawCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendCylinderWire(dd, minx,miny,minz, maxx,maxy,maxz, col); + dd->end(); +} + +void duDebugDrawBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendBoxWire(dd, minx,miny,minz, maxx,maxy,maxz, col); + dd->end(); +} + +void duDebugDrawArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendArc(dd, x0,y0,z0, x1,y1,z1, h, as0, as1, col); + dd->end(); +} + +void duDebugDrawArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendArrow(dd, x0,y0,z0, x1,y1,z1, as0, as1, col); + dd->end(); +} + +void duDebugDrawCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendCircle(dd, x,y,z, r, col); + dd->end(); +} + +void duDebugDrawCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float size, unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + duAppendCross(dd, x,y,z, size, col); + dd->end(); +} + +void duDebugDrawBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol) +{ + if (!dd) return; + + dd->begin(DU_DRAW_QUADS); + duAppendBox(dd, minx,miny,minz, maxx,maxy,maxz, fcol); + dd->end(); +} + +void duDebugDrawCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + + dd->begin(DU_DRAW_TRIS); + duAppendCylinder(dd, minx,miny,minz, maxx,maxy,maxz, col); + dd->end(); +} + +void duDebugDrawGridXZ(struct duDebugDraw* dd, const float ox, const float oy, const float oz, + const int w, const int h, const float size, + const unsigned int col, const float lineWidth) +{ + if (!dd) return; + + dd->begin(DU_DRAW_LINES, lineWidth); + for (int i = 0; i <= h; ++i) + { + dd->vertex(ox,oy,oz+i*size, col); + dd->vertex(ox+w*size,oy,oz+i*size, col); + } + for (int i = 0; i <= w; ++i) + { + dd->vertex(ox+i*size,oy,oz, col); + dd->vertex(ox+i*size,oy,oz+h*size, col); + } + dd->end(); +} + + +void duAppendCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + + static const int NUM_SEG = 16; + static float dir[NUM_SEG*2]; + static bool init = false; + if (!init) + { + init = true; + for (int i = 0; i < NUM_SEG; ++i) + { + const float a = (float)i/(float)NUM_SEG*DU_PI*2; + dir[i*2] = dtMathCosf(a); + dir[i*2+1] = dtMathSinf(a); + } + } + + const float cx = (maxx + minx)/2; + const float cz = (maxz + minz)/2; + const float rx = (maxx - minx)/2; + const float rz = (maxz - minz)/2; + + for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++) + { + dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col); + dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col); + } + for (int i = 0; i < NUM_SEG; i += NUM_SEG/4) + { + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col); + } +} + +void duAppendBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + // Top + dd->vertex(minx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, minz, col); + + // bottom + dd->vertex(minx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, minz, col); + + // Sides + dd->vertex(minx, miny, minz, col); + dd->vertex(minx, maxy, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, maxy, maxz, col); +} + +void duAppendBoxPoints(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + // Top + dd->vertex(minx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, minz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(maxx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, maxz, col); + dd->vertex(minx, miny, minz, col); + + // bottom + dd->vertex(minx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, minz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(maxx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, maxz, col); + dd->vertex(minx, maxy, minz, col); +} + +void duAppendBox(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, const unsigned int* fcol) +{ + if (!dd) return; + const float verts[8*3] = + { + minx, miny, minz, + maxx, miny, minz, + maxx, miny, maxz, + minx, miny, maxz, + minx, maxy, minz, + maxx, maxy, minz, + maxx, maxy, maxz, + minx, maxy, maxz, + }; + static const unsigned char inds[6*4] = + { + 7, 6, 5, 4, + 0, 1, 2, 3, + 1, 5, 6, 2, + 3, 7, 4, 0, + 2, 6, 7, 3, + 0, 4, 5, 1, + }; + + const unsigned char* in = inds; + for (int i = 0; i < 6; ++i) + { + dd->vertex(&verts[*in*3], fcol[i]); in++; + dd->vertex(&verts[*in*3], fcol[i]); in++; + dd->vertex(&verts[*in*3], fcol[i]); in++; + dd->vertex(&verts[*in*3], fcol[i]); in++; + } +} + +void duAppendCylinder(struct duDebugDraw* dd, float minx, float miny, float minz, + float maxx, float maxy, float maxz, unsigned int col) +{ + if (!dd) return; + + static const int NUM_SEG = 16; + static float dir[NUM_SEG*2]; + static bool init = false; + if (!init) + { + init = true; + for (int i = 0; i < NUM_SEG; ++i) + { + const float a = (float)i/(float)NUM_SEG*DU_PI*2; + dir[i*2] = cosf(a); + dir[i*2+1] = sinf(a); + } + } + + unsigned int col2 = duMultCol(col, 160); + + const float cx = (maxx + minx)/2; + const float cz = (maxz + minz)/2; + const float rx = (maxx - minx)/2; + const float rz = (maxz - minz)/2; + + for (int i = 2; i < NUM_SEG; ++i) + { + const int a = 0, b = i-1, c = i; + dd->vertex(cx+dir[a*2+0]*rx, miny, cz+dir[a*2+1]*rz, col2); + dd->vertex(cx+dir[b*2+0]*rx, miny, cz+dir[b*2+1]*rz, col2); + dd->vertex(cx+dir[c*2+0]*rx, miny, cz+dir[c*2+1]*rz, col2); + } + for (int i = 2; i < NUM_SEG; ++i) + { + const int a = 0, b = i, c = i-1; + dd->vertex(cx+dir[a*2+0]*rx, maxy, cz+dir[a*2+1]*rz, col); + dd->vertex(cx+dir[b*2+0]*rx, maxy, cz+dir[b*2+1]*rz, col); + dd->vertex(cx+dir[c*2+0]*rx, maxy, cz+dir[c*2+1]*rz, col); + } + for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++) + { + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2); + dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col2); + dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col); + + dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2); + dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col); + dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col); + } +} + + +inline void evalArc(const float x0, const float y0, const float z0, + const float dx, const float dy, const float dz, + const float h, const float u, float* res) +{ + res[0] = x0 + dx * u; + res[1] = y0 + dy * u + h * (1-(u*2-1)*(u*2-1)); + res[2] = z0 + dz * u; +} + + +inline void vcross(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[1]*v2[2] - v1[2]*v2[1]; + dest[1] = v1[2]*v2[0] - v1[0]*v2[2]; + dest[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + +inline void vnormalize(float* v) +{ + float d = 1.0f / sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); + v[0] *= d; + v[1] *= d; + v[2] *= d; +} + +inline void vsub(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[0]-v2[0]; + dest[1] = v1[1]-v2[1]; + dest[2] = v1[2]-v2[2]; +} + +inline float vdistSqr(const float* v1, const float* v2) +{ + const float x = v1[0]-v2[0]; + const float y = v1[1]-v2[1]; + const float z = v1[2]-v2[2]; + return x*x + y*y + z*z; +} + + +void appendArrowHead(struct duDebugDraw* dd, const float* p, const float* q, + const float s, unsigned int col) +{ + const float eps = 0.001f; + if (!dd) return; + if (vdistSqr(p,q) < eps*eps) return; + float ax[3], ay[3] = {0,1,0}, az[3]; + vsub(az, q, p); + vnormalize(az); + vcross(ax, ay, az); + vcross(ay, az, ax); + vnormalize(ay); + + dd->vertex(p, col); +// dd->vertex(p[0]+az[0]*s+ay[0]*s/2, p[1]+az[1]*s+ay[1]*s/2, p[2]+az[2]*s+ay[2]*s/2, col); + dd->vertex(p[0]+az[0]*s+ax[0]*s/3, p[1]+az[1]*s+ax[1]*s/3, p[2]+az[2]*s+ax[2]*s/3, col); + + dd->vertex(p, col); +// dd->vertex(p[0]+az[0]*s-ay[0]*s/2, p[1]+az[1]*s-ay[1]*s/2, p[2]+az[2]*s-ay[2]*s/2, col); + dd->vertex(p[0]+az[0]*s-ax[0]*s/3, p[1]+az[1]*s-ax[1]*s/3, p[2]+az[2]*s-ax[2]*s/3, col); + +} + +void duAppendArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, const float h, + const float as0, const float as1, unsigned int col) +{ + if (!dd) return; + static const int NUM_ARC_PTS = 8; + static const float PAD = 0.05f; + static const float ARC_PTS_SCALE = (1.0f-PAD*2) / (float)NUM_ARC_PTS; + const float dx = x1 - x0; + const float dy = y1 - y0; + const float dz = z1 - z0; + const float len = sqrtf(dx*dx + dy*dy + dz*dz); + float prev[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, prev); + for (int i = 1; i <= NUM_ARC_PTS; ++i) + { + const float u = PAD + i * ARC_PTS_SCALE; + float pt[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, u, pt); + dd->vertex(prev[0],prev[1],prev[2], col); + dd->vertex(pt[0],pt[1],pt[2], col); + prev[0] = pt[0]; prev[1] = pt[1]; prev[2] = pt[2]; + } + + // End arrows + if (as0 > 0.001f) + { + float p[3], q[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, p); + evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD+0.05f, q); + appendArrowHead(dd, p, q, as0, col); + } + + if (as1 > 0.001f) + { + float p[3], q[3]; + evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-PAD, p); + evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-(PAD+0.05f), q); + appendArrowHead(dd, p, q, as1, col); + } +} + +void duAppendArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0, + const float x1, const float y1, const float z1, + const float as0, const float as1, unsigned int col) +{ + if (!dd) return; + + dd->vertex(x0,y0,z0, col); + dd->vertex(x1,y1,z1, col); + + // End arrows + const float p[3] = {x0,y0,z0}, q[3] = {x1,y1,z1}; + if (as0 > 0.001f) + appendArrowHead(dd, p, q, as0, col); + if (as1 > 0.001f) + appendArrowHead(dd, q, p, as1, col); +} + +void duAppendCircle(struct duDebugDraw* dd, const float x, const float y, const float z, + const float r, unsigned int col) +{ + if (!dd) return; + static const int NUM_SEG = 40; + static float dir[40*2]; + static bool init = false; + if (!init) + { + init = true; + for (int i = 0; i < NUM_SEG; ++i) + { + const float a = (float)i/(float)NUM_SEG*DU_PI*2; + dir[i*2] = cosf(a); + dir[i*2+1] = sinf(a); + } + } + + for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++) + { + dd->vertex(x+dir[j*2+0]*r, y, z+dir[j*2+1]*r, col); + dd->vertex(x+dir[i*2+0]*r, y, z+dir[i*2+1]*r, col); + } +} + +void duAppendCross(struct duDebugDraw* dd, const float x, const float y, const float z, + const float s, unsigned int col) +{ + if (!dd) return; + dd->vertex(x-s,y,z, col); + dd->vertex(x+s,y,z, col); + dd->vertex(x,y-s,z, col); + dd->vertex(x,y+s,z, col); + dd->vertex(x,y,z-s, col); + dd->vertex(x,y,z+s, col); +} + +duDisplayList::duDisplayList(int cap) : + m_pos(0), + m_color(0), + m_size(0), + m_cap(0), + m_prim(DU_DRAW_LINES), + m_primSize(1.0f), + m_depthMask(true) +{ + if (cap < 8) + cap = 8; + resize(cap); +} + +duDisplayList::~duDisplayList() +{ + delete [] m_pos; + delete [] m_color; +} + +void duDisplayList::resize(int cap) +{ + float* newPos = new float[cap*3]; + if (m_size) + memcpy(newPos, m_pos, sizeof(float)*3*m_size); + delete [] m_pos; + m_pos = newPos; + + unsigned int* newColor = new unsigned int[cap]; + if (m_size) + memcpy(newColor, m_color, sizeof(unsigned int)*m_size); + delete [] m_color; + m_color = newColor; + + m_cap = cap; +} + +void duDisplayList::clear() +{ + m_size = 0; +} + +void duDisplayList::depthMask(bool state) +{ + m_depthMask = state; +} + +void duDisplayList::begin(duDebugDrawPrimitives prim, float size) +{ + clear(); + m_prim = prim; + m_primSize = size; +} + +void duDisplayList::vertex(const float x, const float y, const float z, unsigned int color) +{ + if (m_size+1 >= m_cap) + resize(m_cap*2); + float* p = &m_pos[m_size*3]; + p[0] = x; + p[1] = y; + p[2] = z; + m_color[m_size] = color; + m_size++; +} + +void duDisplayList::vertex(const float* pos, unsigned int color) +{ + vertex(pos[0],pos[1],pos[2],color); +} + +void duDisplayList::end() +{ +} + +void duDisplayList::draw(struct duDebugDraw* dd) +{ + if (!dd) return; + if (!m_size) return; + dd->depthMask(m_depthMask); + dd->begin(m_prim, m_primSize); + for (int i = 0; i < m_size; ++i) + dd->vertex(&m_pos[i*3], m_color[i]); + dd->end(); +} diff --git a/src/features/editScene/recastnavigation/DebugUtils/Source/DetourDebugDraw.cpp b/src/features/editScene/recastnavigation/DebugUtils/Source/DetourDebugDraw.cpp new file mode 100644 index 0000000..4ca0581 --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Source/DetourDebugDraw.cpp @@ -0,0 +1,864 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include "DebugDraw.h" +#include "DetourDebugDraw.h" +#include "DetourNavMesh.h" +#include "DetourCommon.h" +#include "DetourNode.h" + + +static float distancePtLine2d(const float* pt, const float* p, const float* q) +{ + float pqx = q[0] - p[0]; + float pqz = q[2] - p[2]; + float dx = pt[0] - p[0]; + float dz = pt[2] - p[2]; + float d = pqx*pqx + pqz*pqz; + float t = pqx*dx + pqz*dz; + if (d != 0) t /= d; + dx = p[0] + t*pqx - pt[0]; + dz = p[2] + t*pqz - pt[2]; + return dx*dx + dz*dz; +} + +static void drawPolyBoundaries(duDebugDraw* dd, const dtMeshTile* tile, + const unsigned int col, const float linew, + bool inner) +{ + static const float thr = 0.01f*0.01f; + + dd->begin(DU_DRAW_LINES, linew); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) continue; + + const dtPolyDetail* pd = &tile->detailMeshes[i]; + + for (int j = 0, nj = (int)p->vertCount; j < nj; ++j) + { + unsigned int c = col; + if (inner) + { + if (p->neis[j] == 0) continue; + if (p->neis[j] & DT_EXT_LINK) + { + bool con = false; + for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) + { + if (tile->links[k].edge == j) + { + con = true; + break; + } + } + if (con) + c = duRGBA(255,255,255,48); + else + c = duRGBA(0,0,0,48); + } + else + c = duRGBA(0,48,64,32); + } + else + { + if (p->neis[j] != 0) continue; + } + + const float* v0 = &tile->verts[p->verts[j]*3]; + const float* v1 = &tile->verts[p->verts[(j+1) % nj]*3]; + + // Draw detail mesh edges which align with the actual poly edge. + // This is really slow. + for (int k = 0; k < pd->triCount; ++k) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+k)*4]; + const float* tv[3]; + for (int m = 0; m < 3; ++m) + { + if (t[m] < p->vertCount) + tv[m] = &tile->verts[p->verts[t[m]]*3]; + else + tv[m] = &tile->detailVerts[(pd->vertBase+(t[m]-p->vertCount))*3]; + } + for (int m = 0, n = 2; m < 3; n=m++) + { + if ((dtGetDetailTriEdgeFlags(t[3], n) & DT_DETAIL_EDGE_BOUNDARY) == 0) + continue; + + if (distancePtLine2d(tv[n],v0,v1) < thr && + distancePtLine2d(tv[m],v0,v1) < thr) + { + dd->vertex(tv[n], c); + dd->vertex(tv[m], c); + } + } + } + } + } + dd->end(); +} + +static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery* query, + const dtMeshTile* tile, unsigned char flags) +{ + dtPolyRef base = mesh.getPolyRefBase(tile); + + int tileNum = mesh.decodePolyIdTile(base); + const unsigned int tileColor = duIntToCol(tileNum, 128); + + dd->depthMask(false); + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) // Skip off-mesh links. + continue; + + const dtPolyDetail* pd = &tile->detailMeshes[i]; + + unsigned int col; + if (query && query->isInClosedList(base | (dtPolyRef)i)) + col = duRGBA(255,196,0,64); + else + { + if (flags & DU_DRAWNAVMESH_COLOR_TILES) + col = tileColor; + else + col = duTransCol(dd->areaToCol(p->getArea()), 64); + } + + for (int j = 0; j < pd->triCount; ++j) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; + for (int k = 0; k < 3; ++k) + { + if (t[k] < p->vertCount) + dd->vertex(&tile->verts[p->verts[t[k]]*3], col); + else + dd->vertex(&tile->detailVerts[(pd->vertBase+t[k]-p->vertCount)*3], col); + } + } + } + dd->end(); + + // Draw inter poly boundaries + drawPolyBoundaries(dd, tile, duRGBA(0,48,64,32), 1.5f, true); + + // Draw outer poly boundaries + drawPolyBoundaries(dd, tile, duRGBA(0,48,64,220), 2.5f, false); + + if (flags & DU_DRAWNAVMESH_OFFMESHCONS) + { + dd->begin(DU_DRAW_LINES, 2.0f); + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + if (p->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) // Skip regular polys. + continue; + + unsigned int col, col2; + if (query && query->isInClosedList(base | (dtPolyRef)i)) + col = duRGBA(255,196,0,220); + else + col = duDarkenCol(duTransCol(dd->areaToCol(p->getArea()), 220)); + + const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase]; + const float* va = &tile->verts[p->verts[0]*3]; + const float* vb = &tile->verts[p->verts[1]*3]; + + // Check to see if start and end end-points have links. + bool startSet = false; + bool endSet = false; + for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) + { + if (tile->links[k].edge == 0) + startSet = true; + if (tile->links[k].edge == 1) + endSet = true; + } + + // End points and their on-mesh locations. + dd->vertex(va[0],va[1],va[2], col); + dd->vertex(con->pos[0],con->pos[1],con->pos[2], col); + col2 = startSet ? col : duRGBA(220,32,16,196); + duAppendCircle(dd, con->pos[0],con->pos[1]+0.1f,con->pos[2], con->rad, col2); + + dd->vertex(vb[0],vb[1],vb[2], col); + dd->vertex(con->pos[3],con->pos[4],con->pos[5], col); + col2 = endSet ? col : duRGBA(220,32,16,196); + duAppendCircle(dd, con->pos[3],con->pos[4]+0.1f,con->pos[5], con->rad, col2); + + // End point vertices. + dd->vertex(con->pos[0],con->pos[1],con->pos[2], duRGBA(0,48,64,196)); + dd->vertex(con->pos[0],con->pos[1]+0.2f,con->pos[2], duRGBA(0,48,64,196)); + + dd->vertex(con->pos[3],con->pos[4],con->pos[5], duRGBA(0,48,64,196)); + dd->vertex(con->pos[3],con->pos[4]+0.2f,con->pos[5], duRGBA(0,48,64,196)); + + // Connection arc. + duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f, + (con->flags & 1) ? 0.6f : 0, 0.6f, col); + } + dd->end(); + } + + const unsigned int vcol = duRGBA(0,0,0,196); + dd->begin(DU_DRAW_POINTS, 3.0f); + for (int i = 0; i < tile->header->vertCount; ++i) + { + const float* v = &tile->verts[i*3]; + dd->vertex(v[0], v[1], v[2], vcol); + } + dd->end(); + + dd->depthMask(true); +} + +void duDebugDrawNavMesh(duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTile(dd, mesh, 0, tile, flags); + } +} + +void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery& query, unsigned char flags) +{ + if (!dd) return; + + const dtNavMeshQuery* q = (flags & DU_DRAWNAVMESH_CLOSEDLIST) ? &query : 0; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTile(dd, mesh, q, tile, flags); + } +} + +void duDebugDrawNavMeshNodes(struct duDebugDraw* dd, const dtNavMeshQuery& query) +{ + if (!dd) return; + + const dtNodePool* pool = query.getNodePool(); + if (pool) + { + const float off = 0.5f; + dd->begin(DU_DRAW_POINTS, 4.0f); + for (int i = 0; i < pool->getHashSize(); ++i) + { + for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j)) + { + const dtNode* node = pool->getNodeAtIdx(j+1); + if (!node) continue; + dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,255)); + } + } + dd->end(); + + dd->begin(DU_DRAW_LINES, 2.0f); + for (int i = 0; i < pool->getHashSize(); ++i) + { + for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j)) + { + const dtNode* node = pool->getNodeAtIdx(j+1); + if (!node) continue; + if (!node->pidx) continue; + const dtNode* parent = pool->getNodeAtIdx(node->pidx); + if (!parent) continue; + dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,128)); + dd->vertex(parent->pos[0],parent->pos[1]+off,parent->pos[2], duRGBA(255,192,0,128)); + } + } + dd->end(); + } +} + + +static void drawMeshTileBVTree(duDebugDraw* dd, const dtMeshTile* tile) +{ + // Draw BV nodes. + const float cs = 1.0f / tile->header->bvQuantFactor; + dd->begin(DU_DRAW_LINES, 1.0f); + for (int i = 0; i < tile->header->bvNodeCount; ++i) + { + const dtBVNode* n = &tile->bvTree[i]; + if (n->i < 0) // Leaf indices are positive. + continue; + duAppendBoxWire(dd, tile->header->bmin[0] + n->bmin[0]*cs, + tile->header->bmin[1] + n->bmin[1]*cs, + tile->header->bmin[2] + n->bmin[2]*cs, + tile->header->bmin[0] + n->bmax[0]*cs, + tile->header->bmin[1] + n->bmax[1]*cs, + tile->header->bmin[2] + n->bmax[2]*cs, + duRGBA(255,255,255,128)); + } + dd->end(); +} + +void duDebugDrawNavMeshBVTree(duDebugDraw* dd, const dtNavMesh& mesh) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTileBVTree(dd, tile); + } +} + +static void drawMeshTilePortal(duDebugDraw* dd, const dtMeshTile* tile) +{ + // Draw portals + const float padx = 0.04f; + const float pady = tile->header->walkableClimb; + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int side = 0; side < 8; ++side) + { + unsigned short m = DT_EXT_LINK | (unsigned short)side; + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + + // Create new links. + const int nv = poly->vertCount; + for (int j = 0; j < nv; ++j) + { + // Skip edges which do not point to the right side. + if (poly->neis[j] != m) + continue; + + // Create new links + const float* va = &tile->verts[poly->verts[j]*3]; + const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3]; + + if (side == 0 || side == 4) + { + unsigned int col = side == 0 ? duRGBA(128,0,0,128) : duRGBA(128,0,128,128); + + const float x = va[0] + ((side == 0) ? -padx : padx); + + dd->vertex(x,va[1]-pady,va[2], col); + dd->vertex(x,va[1]+pady,va[2], col); + + dd->vertex(x,va[1]+pady,va[2], col); + dd->vertex(x,vb[1]+pady,vb[2], col); + + dd->vertex(x,vb[1]+pady,vb[2], col); + dd->vertex(x,vb[1]-pady,vb[2], col); + + dd->vertex(x,vb[1]-pady,vb[2], col); + dd->vertex(x,va[1]-pady,va[2], col); + } + else if (side == 2 || side == 6) + { + unsigned int col = side == 2 ? duRGBA(0,128,0,128) : duRGBA(0,128,128,128); + + const float z = va[2] + ((side == 2) ? -padx : padx); + + dd->vertex(va[0],va[1]-pady,z, col); + dd->vertex(va[0],va[1]+pady,z, col); + + dd->vertex(va[0],va[1]+pady,z, col); + dd->vertex(vb[0],vb[1]+pady,z, col); + + dd->vertex(vb[0],vb[1]+pady,z, col); + dd->vertex(vb[0],vb[1]-pady,z, col); + + dd->vertex(vb[0],vb[1]-pady,z, col); + dd->vertex(va[0],va[1]-pady,z, col); + } + + } + } + } + + dd->end(); +} + +void duDebugDrawNavMeshPortals(duDebugDraw* dd, const dtNavMesh& mesh) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + drawMeshTilePortal(dd, tile); + } +} + +void duDebugDrawNavMeshPolysWithFlags(struct duDebugDraw* dd, const dtNavMesh& mesh, + const unsigned short polyFlags, const unsigned int col) +{ + if (!dd) return; + + for (int i = 0; i < mesh.getMaxTiles(); ++i) + { + const dtMeshTile* tile = mesh.getTile(i); + if (!tile->header) continue; + dtPolyRef base = mesh.getPolyRefBase(tile); + + for (int j = 0; j < tile->header->polyCount; ++j) + { + const dtPoly* p = &tile->polys[j]; + if ((p->flags & polyFlags) == 0) continue; + duDebugDrawNavMeshPoly(dd, mesh, base|(dtPolyRef)j, col); + } + } +} + +void duDebugDrawNavMeshPoly(duDebugDraw* dd, const dtNavMesh& mesh, dtPolyRef ref, const unsigned int col) +{ + if (!dd) return; + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(mesh.getTileAndPolyByRef(ref, &tile, &poly))) + return; + + dd->depthMask(false); + + const unsigned int c = duTransCol(col, 64); + const unsigned int ip = (unsigned int)(poly - tile->polys); + + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + dtOffMeshConnection* con = &tile->offMeshCons[ip - tile->header->offMeshBase]; + + dd->begin(DU_DRAW_LINES, 2.0f); + + // Connection arc. + duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f, + (con->flags & 1) ? 0.6f : 0.0f, 0.6f, c); + + dd->end(); + } + else + { + const dtPolyDetail* pd = &tile->detailMeshes[ip]; + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < pd->triCount; ++i) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+i)*4]; + for (int j = 0; j < 3; ++j) + { + if (t[j] < poly->vertCount) + dd->vertex(&tile->verts[poly->verts[t[j]]*3], c); + else + dd->vertex(&tile->detailVerts[(pd->vertBase+t[j]-poly->vertCount)*3], c); + } + } + dd->end(); + } + + dd->depthMask(true); + +} + +static void debugDrawTileCachePortals(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch) +{ + const int w = (int)layer.header->width; + const int h = (int)layer.header->height; + const float* bmin = layer.header->bmin; + + // Portals + unsigned int pcol = duRGBA(255,255,255,255); + + const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0}; + + // Layer portals + dd->begin(DU_DRAW_LINES, 2.0f); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int idx = x+y*w; + const int lh = (int)layer.heights[idx]; + if (lh == 0xff) continue; + + for (int dir = 0; dir < 4; ++dir) + { + if (layer.cons[idx] & (1<<(dir+4))) + { + const int* seg = &segs[dir*4]; + const float ax = bmin[0] + (x+seg[0])*cs; + const float ay = bmin[1] + (lh+2)*ch; + const float az = bmin[2] + (y+seg[1])*cs; + const float bx = bmin[0] + (x+seg[2])*cs; + const float by = bmin[1] + (lh+2)*ch; + const float bz = bmin[2] + (y+seg[3])*cs; + dd->vertex(ax, ay, az, pcol); + dd->vertex(bx, by, bz, pcol); + } + } + } + } + dd->end(); +} + +void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch) +{ + const int w = (int)layer.header->width; + const int h = (int)layer.header->height; + const float* bmin = layer.header->bmin; + const float* bmax = layer.header->bmax; + const int idx = layer.header->tlayer; + + unsigned int color = duIntToCol(idx+1, 255); + + // Layer bounds + float lbmin[3], lbmax[3]; + lbmin[0] = bmin[0] + layer.header->minx*cs; + lbmin[1] = bmin[1]; + lbmin[2] = bmin[2] + layer.header->miny*cs; + lbmax[0] = bmin[0] + (layer.header->maxx+1)*cs; + lbmax[1] = bmax[1]; + lbmax[2] = bmin[2] + (layer.header->maxy+1)*cs; + duDebugDrawBoxWire(dd, lbmin[0],lbmin[1],lbmin[2], lbmax[0],lbmax[1],lbmax[2], duTransCol(color,128), 2.0f); + + // Layer height + dd->begin(DU_DRAW_QUADS); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int lidx = x+y*w; + const int lh = (int)layer.heights[lidx]; + if (lh == 0xff) continue; + + const unsigned char area = layer.areas[lidx]; + unsigned int col; + if (area == 63) + col = duLerpCol(color, duRGBA(0,192,255,64), 32); + else if (area == 0) + col = duLerpCol(color, duRGBA(0,0,0,64), 32); + else + col = duLerpCol(color, dd->areaToCol(area), 32); + + const float fx = bmin[0] + x*cs; + const float fy = bmin[1] + (lh+1)*ch; + const float fz = bmin[2] + y*cs; + + dd->vertex(fx, fy, fz, col); + dd->vertex(fx, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz, col); + } + } + dd->end(); + + debugDrawTileCachePortals(dd, layer, cs, ch); +} + +void duDebugDrawTileCacheLayerRegions(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch) +{ + const int w = (int)layer.header->width; + const int h = (int)layer.header->height; + const float* bmin = layer.header->bmin; + const float* bmax = layer.header->bmax; + const int idx = layer.header->tlayer; + + unsigned int color = duIntToCol(idx+1, 255); + + // Layer bounds + float lbmin[3], lbmax[3]; + lbmin[0] = bmin[0] + layer.header->minx*cs; + lbmin[1] = bmin[1]; + lbmin[2] = bmin[2] + layer.header->miny*cs; + lbmax[0] = bmin[0] + (layer.header->maxx+1)*cs; + lbmax[1] = bmax[1]; + lbmax[2] = bmin[2] + (layer.header->maxy+1)*cs; + duDebugDrawBoxWire(dd, lbmin[0],lbmin[1],lbmin[2], lbmax[0],lbmax[1],lbmax[2], duTransCol(color,128), 2.0f); + + // Layer height + dd->begin(DU_DRAW_QUADS); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int lidx = x+y*w; + const int lh = (int)layer.heights[lidx]; + if (lh == 0xff) continue; + const unsigned char reg = layer.regs[lidx]; + + unsigned int col = duLerpCol(color, duIntToCol(reg, 255), 192); + + const float fx = bmin[0] + x*cs; + const float fy = bmin[1] + (lh+1)*ch; + const float fz = bmin[2] + y*cs; + + dd->vertex(fx, fy, fz, col); + dd->vertex(fx, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz, col); + } + } + dd->end(); + + debugDrawTileCachePortals(dd, layer, cs, ch); +} + + + + +/*struct dtTileCacheContour +{ + int nverts; + unsigned char* verts; + unsigned char reg; + unsigned char area; +}; + +struct dtTileCacheContourSet +{ + int nconts; + dtTileCacheContour* conts; +};*/ + +void duDebugDrawTileCacheContours(duDebugDraw* dd, const struct dtTileCacheContourSet& lcset, + const float* orig, const float cs, const float ch) +{ + if (!dd) return; + + const unsigned char a = 255;// (unsigned char)(alpha*255.0f); + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const dtTileCacheContour& c = lcset.conts[i]; + unsigned int color = 0; + + color = duIntToCol(i, a); + + for (int j = 0; j < c.nverts; ++j) + { + const int k = (j+1) % c.nverts; + const unsigned char* va = &c.verts[j*4]; + const unsigned char* vb = &c.verts[k*4]; + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + unsigned int col = color; + if ((va[3] & 0xf) != 0xf) + { + // Portal segment + col = duRGBA(255,255,255,128); + int d = va[3] & 0xf; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + } + + duAppendArrow(dd, ax,ay,az, bx,by,bz, 0.0f, cs*0.5f, col); + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 4.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const dtTileCacheContour& c = lcset.conts[i]; + unsigned int color = 0; + + for (int j = 0; j < c.nverts; ++j) + { + const unsigned char* va = &c.verts[j*4]; + + color = duDarkenCol(duIntToCol(i, a)); + if (va[3] & 0x80) + { + // Border vertex + color = duRGBA(255,0,0,255); + } + + float fx = orig[0] + va[0]*cs; + float fy = orig[1] + (va[1]+1+(i&1))*ch; + float fz = orig[2] + va[2]*cs; + dd->vertex(fx,fy,fz, color); + } + } + dd->end(); +} + +void duDebugDrawTileCachePolyMesh(duDebugDraw* dd, const struct dtTileCachePolyMesh& lmesh, + const float* orig, const float cs, const float ch) +{ + if (!dd) return; + + const int nvp = lmesh.nvp; + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + const unsigned char area = lmesh.areas[i]; + + unsigned int color; + if (area == DT_TILECACHE_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (area == DT_TILECACHE_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = dd->areaToCol(area); + + unsigned short vi[3]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == DT_TILECACHE_NULL_IDX) break; + vi[0] = p[0]; + vi[1] = p[j-1]; + vi[2] = p[j]; + for (int k = 0; k < 3; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, color); + } + } + } + dd->end(); + + // Draw neighbours edges + const unsigned int coln = duRGBA(0,48,64,32); + dd->begin(DU_DRAW_LINES, 1.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == DT_TILECACHE_NULL_IDX) break; + if (p[nvp+j] & 0x8000) continue; + const int nj = (j+1 >= nvp || p[j+1] == DT_TILECACHE_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, coln); + } + } + } + dd->end(); + + // Draw boundary edges + const unsigned int colb = duRGBA(0,48,64,220); + dd->begin(DU_DRAW_LINES, 2.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == DT_TILECACHE_NULL_IDX) break; + if ((p[nvp+j] & 0x8000) == 0) continue; + const int nj = (j+1 >= nvp || p[j+1] == DT_TILECACHE_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + unsigned int col = colb; + if ((p[nvp+j] & 0xf) != 0xf) + { + const unsigned short* va = &lmesh.verts[vi[0]*3]; + const unsigned short* vb = &lmesh.verts[vi[1]*3]; + + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + int d = p[nvp+j] & 0xf; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + + col = duRGBA(255,255,255,128); + } + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, col); + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,220); + for (int i = 0; i < lmesh.nverts; ++i) + { + const unsigned short* v = &lmesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, colv); + } + dd->end(); +} + + + diff --git a/src/features/editScene/recastnavigation/DebugUtils/Source/RecastDebugDraw.cpp b/src/features/editScene/recastnavigation/DebugUtils/Source/RecastDebugDraw.cpp new file mode 100644 index 0000000..466c5b1 --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Source/RecastDebugDraw.cpp @@ -0,0 +1,1063 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include "DebugDraw.h" +#include "RecastDebugDraw.h" +#include "Recast.h" + +void duDebugDrawTriMesh(duDebugDraw* dd, const float* verts, int /*nverts*/, + const int* tris, const float* normals, int ntris, + const unsigned char* flags, const float texScale) +{ + if (!dd) return; + if (!verts) return; + if (!tris) return; + if (!normals) return; + + float uva[2]; + float uvb[2]; + float uvc[2]; + + const unsigned int unwalkable = duRGBA(192,128,0,255); + + dd->texture(true); + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < ntris*3; i += 3) + { + const float* norm = &normals[i]; + unsigned int color; + unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4); + if (flags && !flags[i/3]) + color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64); + else + color = duRGBA(a,a,a,255); + + const float* va = &verts[tris[i+0]*3]; + const float* vb = &verts[tris[i+1]*3]; + const float* vc = &verts[tris[i+2]*3]; + + int ax = 0, ay = 0; + if (rcAbs(norm[1]) > rcAbs(norm[ax])) + ax = 1; + if (rcAbs(norm[2]) > rcAbs(norm[ax])) + ax = 2; + ax = (1<vertex(va, color, uva); + dd->vertex(vb, color, uvb); + dd->vertex(vc, color, uvc); + } + dd->end(); + dd->texture(false); +} + +void duDebugDrawTriMeshSlope(duDebugDraw* dd, const float* verts, int /*nverts*/, + const int* tris, const float* normals, int ntris, + const float walkableSlopeAngle, const float texScale) +{ + if (!dd) return; + if (!verts) return; + if (!tris) return; + if (!normals) return; + + const float walkableThr = cosf(walkableSlopeAngle/180.0f*DU_PI); + + float uva[2]; + float uvb[2]; + float uvc[2]; + + dd->texture(true); + + const unsigned int unwalkable = duRGBA(192,128,0,255); + + dd->begin(DU_DRAW_TRIS); + for (int i = 0; i < ntris*3; i += 3) + { + const float* norm = &normals[i]; + unsigned int color; + unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4); + if (norm[1] < walkableThr) + color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64); + else + color = duRGBA(a,a,a,255); + + const float* va = &verts[tris[i+0]*3]; + const float* vb = &verts[tris[i+1]*3]; + const float* vc = &verts[tris[i+2]*3]; + + int ax = 0, ay = 0; + if (rcAbs(norm[1]) > rcAbs(norm[ax])) + ax = 1; + if (rcAbs(norm[2]) > rcAbs(norm[ax])) + ax = 2; + ax = (1<vertex(va, color, uva); + dd->vertex(vb, color, uvb); + dd->vertex(vc, color, uvc); + } + dd->end(); + + dd->texture(false); +} + +void duDebugDrawHeightfieldSolid(duDebugDraw* dd, const rcHeightfield& hf) +{ + if (!dd) return; + + const float* orig = hf.bmin; + const float cs = hf.cs; + const float ch = hf.ch; + + const int w = hf.width; + const int h = hf.height; + + unsigned int fcol[6]; + duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(255,255,255,255)); + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + float fx = orig[0] + x*cs; + float fz = orig[2] + y*cs; + const rcSpan* s = hf.spans[x + y*w]; + while (s) + { + duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol); + s = s->next; + } + } + } + dd->end(); +} + +void duDebugDrawHeightfieldWalkable(duDebugDraw* dd, const rcHeightfield& hf) +{ + if (!dd) return; + + const float* orig = hf.bmin; + const float cs = hf.cs; + const float ch = hf.ch; + + const int w = hf.width; + const int h = hf.height; + + unsigned int fcol[6]; + duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(217,217,217,255)); + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + float fx = orig[0] + x*cs; + float fz = orig[2] + y*cs; + const rcSpan* s = hf.spans[x + y*w]; + while (s) + { + if (s->area == RC_WALKABLE_AREA) + fcol[0] = duRGBA(64,128,160,255); + else if (s->area == RC_NULL_AREA) + fcol[0] = duRGBA(64,64,64,255); + else + fcol[0] = duMultCol(dd->areaToCol(s->area), 200); + + duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol); + s = s->next; + } + } + } + + dd->end(); +} + +void duDebugDrawCompactHeightfieldSolid(duDebugDraw* dd, const rcCompactHeightfield& chf) +{ + if (!dd) return; + + const float cs = chf.cs; + const float ch = chf.ch; + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < chf.height; ++y) + { + for (int x = 0; x < chf.width; ++x) + { + const float fx = chf.bmin[0] + x*cs; + const float fz = chf.bmin[2] + y*cs; + const rcCompactCell& c = chf.cells[x+y*chf.width]; + + for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + + const unsigned char area = chf.areas[i]; + unsigned int color; + if (area == RC_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (area == RC_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = dd->areaToCol(area); + + const float fy = chf.bmin[1] + (s.y+1)*ch; + dd->vertex(fx, fy, fz, color); + dd->vertex(fx, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz, color); + } + } + } + dd->end(); +} + +void duDebugDrawCompactHeightfieldRegions(duDebugDraw* dd, const rcCompactHeightfield& chf) +{ + if (!dd) return; + + const float cs = chf.cs; + const float ch = chf.ch; + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < chf.height; ++y) + { + for (int x = 0; x < chf.width; ++x) + { + const float fx = chf.bmin[0] + x*cs; + const float fz = chf.bmin[2] + y*cs; + const rcCompactCell& c = chf.cells[x+y*chf.width]; + + for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + const float fy = chf.bmin[1] + (s.y)*ch; + unsigned int color; + if (s.reg) + color = duIntToCol(s.reg, 192); + else + color = duRGBA(0,0,0,64); + + dd->vertex(fx, fy, fz, color); + dd->vertex(fx, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz, color); + } + } + } + + dd->end(); +} + + +void duDebugDrawCompactHeightfieldDistance(duDebugDraw* dd, const rcCompactHeightfield& chf) +{ + if (!dd) return; + if (!chf.dist) return; + + const float cs = chf.cs; + const float ch = chf.ch; + + float maxd = chf.maxDistance; + if (maxd < 1.0f) maxd = 1; + const float dscale = 255.0f / maxd; + + dd->begin(DU_DRAW_QUADS); + + for (int y = 0; y < chf.height; ++y) + { + for (int x = 0; x < chf.width; ++x) + { + const float fx = chf.bmin[0] + x*cs; + const float fz = chf.bmin[2] + y*cs; + const rcCompactCell& c = chf.cells[x+y*chf.width]; + + for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + const float fy = chf.bmin[1] + (s.y+1)*ch; + const unsigned char cd = (unsigned char)(chf.dist[i] * dscale); + const unsigned int color = duRGBA(cd,cd,cd,255); + dd->vertex(fx, fy, fz, color); + dd->vertex(fx, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz+cs, color); + dd->vertex(fx+cs, fy, fz, color); + } + } + } + dd->end(); +} + +static void drawLayerPortals(duDebugDraw* dd, const rcHeightfieldLayer* layer) +{ + const float cs = layer->cs; + const float ch = layer->ch; + const int w = layer->width; + const int h = layer->height; + + unsigned int pcol = duRGBA(255,255,255,255); + + const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0}; + + // Layer portals + dd->begin(DU_DRAW_LINES, 2.0f); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int idx = x+y*w; + const int lh = (int)layer->heights[idx]; + if (lh == 255) continue; + + for (int dir = 0; dir < 4; ++dir) + { + if (layer->cons[idx] & (1<<(dir+4))) + { + const int* seg = &segs[dir*4]; + const float ax = layer->bmin[0] + (x+seg[0])*cs; + const float ay = layer->bmin[1] + (lh+2)*ch; + const float az = layer->bmin[2] + (y+seg[1])*cs; + const float bx = layer->bmin[0] + (x+seg[2])*cs; + const float by = layer->bmin[1] + (lh+2)*ch; + const float bz = layer->bmin[2] + (y+seg[3])*cs; + dd->vertex(ax, ay, az, pcol); + dd->vertex(bx, by, bz, pcol); + } + } + } + } + dd->end(); +} + +void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLayer& layer, const int idx) +{ + const float cs = layer.cs; + const float ch = layer.ch; + const int w = layer.width; + const int h = layer.height; + + unsigned int color = duIntToCol(idx+1, 255); + + // Layer bounds + float bmin[3], bmax[3]; + bmin[0] = layer.bmin[0] + layer.minx*cs; + bmin[1] = layer.bmin[1]; + bmin[2] = layer.bmin[2] + layer.miny*cs; + bmax[0] = layer.bmin[0] + (layer.maxx+1)*cs; + bmax[1] = layer.bmax[1]; + bmax[2] = layer.bmin[2] + (layer.maxy+1)*cs; + duDebugDrawBoxWire(dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duTransCol(color,128), 2.0f); + + // Layer height + dd->begin(DU_DRAW_QUADS); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const int lidx = x+y*w; + const int lh = (int)layer.heights[lidx]; + if (h == 0xff) continue; + const unsigned char area = layer.areas[lidx]; + + unsigned int col; + if (area == RC_WALKABLE_AREA) + col = duLerpCol(color, duRGBA(0,192,255,64), 32); + else if (area == RC_NULL_AREA) + col = duLerpCol(color, duRGBA(0,0,0,64), 32); + else + col = duLerpCol(color, dd->areaToCol(area), 32); + + const float fx = layer.bmin[0] + x*cs; + const float fy = layer.bmin[1] + (lh+1)*ch; + const float fz = layer.bmin[2] + y*cs; + + dd->vertex(fx, fy, fz, col); + dd->vertex(fx, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz+cs, col); + dd->vertex(fx+cs, fy, fz, col); + } + } + dd->end(); + + // Portals + drawLayerPortals(dd, &layer); +} + +void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset) +{ + if (!dd) return; + for (int i = 0; i < lset.nlayers; ++i) + duDebugDrawHeightfieldLayer(dd, lset.layers[i], i); +} + +/* +void duDebugDrawLayerContours(duDebugDraw* dd, const struct rcLayerContourSet& lcset) +{ + if (!dd) return; + + const float* orig = lcset.bmin; + const float cs = lcset.cs; + const float ch = lcset.ch; + + const unsigned char a = 255;// (unsigned char)(alpha*255.0f); + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const rcLayerContour& c = lcset.conts[i]; + unsigned int color = 0; + + color = duIntToCol(i, a); + + for (int j = 0; j < c.nverts; ++j) + { + const int k = (j+1) % c.nverts; + const unsigned char* va = &c.verts[j*4]; + const unsigned char* vb = &c.verts[k*4]; + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + unsigned int col = color; + if ((va[3] & 0xf) != 0xf) + { + col = duRGBA(255,255,255,128); + int d = va[3] & 0xf; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + } + + duAppendArrow(dd, ax,ay,az, bx,by,bz, 0.0f, cs*0.5f, col); + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 4.0f); + + for (int i = 0; i < lcset.nconts; ++i) + { + const rcLayerContour& c = lcset.conts[i]; + unsigned int color = 0; + + for (int j = 0; j < c.nverts; ++j) + { + const unsigned char* va = &c.verts[j*4]; + + color = duDarkenCol(duIntToCol(i, a)); + if (va[3] & 0x80) + color = duRGBA(255,0,0,255); + + float fx = orig[0] + va[0]*cs; + float fy = orig[1] + (va[1]+1+(i&1))*ch; + float fz = orig[2] + va[2]*cs; + dd->vertex(fx,fy,fz, color); + } + } + dd->end(); +} + +void duDebugDrawLayerPolyMesh(duDebugDraw* dd, const struct rcLayerPolyMesh& lmesh) +{ + if (!dd) return; + + const int nvp = lmesh.nvp; + const float cs = lmesh.cs; + const float ch = lmesh.ch; + const float* orig = lmesh.bmin; + + const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1}; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + + unsigned int color; + if (lmesh.areas[i] == RC_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (lmesh.areas[i] == RC_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = duIntToCol(lmesh.areas[i], 255); + + unsigned short vi[3]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + vi[0] = p[0]; + vi[1] = p[j-1]; + vi[2] = p[j]; + for (int k = 0; k < 3; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, color); + } + } + } + dd->end(); + + // Draw neighbours edges + const unsigned int coln = duRGBA(0,48,64,32); + dd->begin(DU_DRAW_LINES, 1.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if (p[nvp+j] & 0x8000) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, coln); + } + } + } + dd->end(); + + // Draw boundary edges + const unsigned int colb = duRGBA(0,48,64,220); + dd->begin(DU_DRAW_LINES, 2.5f); + for (int i = 0; i < lmesh.npolys; ++i) + { + const unsigned short* p = &lmesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if ((p[nvp+j] & 0x8000) == 0) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + int vi[2] = {p[j], p[nj]}; + + unsigned int col = colb; + if ((p[nvp+j] & 0xf) != 0xf) + { + const unsigned short* va = &lmesh.verts[vi[0]*3]; + const unsigned short* vb = &lmesh.verts[vi[1]*3]; + + const float ax = orig[0] + va[0]*cs; + const float ay = orig[1] + (va[1]+1+(i&1))*ch; + const float az = orig[2] + va[2]*cs; + const float bx = orig[0] + vb[0]*cs; + const float by = orig[1] + (vb[1]+1+(i&1))*ch; + const float bz = orig[2] + vb[2]*cs; + + const float cx = (ax+bx)*0.5f; + const float cy = (ay+by)*0.5f; + const float cz = (az+bz)*0.5f; + + int d = p[nvp+j] & 0xf; + + const float dx = cx + offs[d*2+0]*2*cs; + const float dy = cy; + const float dz = cz + offs[d*2+1]*2*cs; + + dd->vertex(cx,cy,cz,duRGBA(255,0,0,255)); + dd->vertex(dx,dy,dz,duRGBA(255,0,0,255)); + + col = duRGBA(255,255,255,128); + } + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &lmesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, col); + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,220); + for (int i = 0; i < lmesh.nverts; ++i) + { + const unsigned short* v = &lmesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, colv); + } + dd->end(); +} +*/ + +static void getContourCenter(const rcContour* cont, const float* orig, float cs, float ch, float* center) +{ + center[0] = 0; + center[1] = 0; + center[2] = 0; + if (!cont->nverts) + return; + for (int i = 0; i < cont->nverts; ++i) + { + const int* v = &cont->verts[i*4]; + center[0] += (float)v[0]; + center[1] += (float)v[1]; + center[2] += (float)v[2]; + } + const float s = 1.0f / cont->nverts; + center[0] *= s * cs; + center[1] *= s * ch; + center[2] *= s * cs; + center[0] += orig[0]; + center[1] += orig[1] + 4*ch; + center[2] += orig[2]; +} + +static const rcContour* findContourFromSet(const rcContourSet& cset, unsigned short reg) +{ + for (int i = 0; i < cset.nconts; ++i) + { + if (cset.conts[i].reg == reg) + return &cset.conts[i]; + } + return 0; +} + +void duDebugDrawRegionConnections(duDebugDraw* dd, const rcContourSet& cset, const float alpha) +{ + if (!dd) return; + + const float* orig = cset.bmin; + const float cs = cset.cs; + const float ch = cset.ch; + + // Draw centers + float pos[3], pos2[3]; + + unsigned int color = duRGBA(0,0,0,196); + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour* cont = &cset.conts[i]; + getContourCenter(cont, orig, cs, ch, pos); + for (int j = 0; j < cont->nverts; ++j) + { + const int* v = &cont->verts[j*4]; + if (v[3] == 0 || (unsigned short)v[3] < cont->reg) continue; + const rcContour* cont2 = findContourFromSet(cset, (unsigned short)v[3]); + if (cont2) + { + getContourCenter(cont2, orig, cs, ch, pos2); + duAppendArc(dd, pos[0],pos[1],pos[2], pos2[0],pos2[1],pos2[2], 0.25f, 0.6f, 0.6f, color); + } + } + } + + dd->end(); + + unsigned char a = (unsigned char)(alpha * 255.0f); + + dd->begin(DU_DRAW_POINTS, 7.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour* cont = &cset.conts[i]; + unsigned int col = duDarkenCol(duIntToCol(cont->reg,a)); + getContourCenter(cont, orig, cs, ch, pos); + dd->vertex(pos, col); + } + dd->end(); +} + +void duDebugDrawRawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha) +{ + if (!dd) return; + + const float* orig = cset.bmin; + const float cs = cset.cs; + const float ch = cset.ch; + + const unsigned char a = (unsigned char)(alpha*255.0f); + + dd->begin(DU_DRAW_LINES, 2.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + unsigned int color = duIntToCol(c.reg, a); + + for (int j = 0; j < c.nrverts; ++j) + { + const int* v = &c.rverts[j*4]; + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz,color); + if (j > 0) + dd->vertex(fx,fy,fz,color); + } + // Loop last segment. + const int* v = &c.rverts[0]; + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz,color); + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 2.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + unsigned int color = duDarkenCol(duIntToCol(c.reg, a)); + + for (int j = 0; j < c.nrverts; ++j) + { + const int* v = &c.rverts[j*4]; + float off = 0; + unsigned int colv = color; + if (v[3] & RC_BORDER_VERTEX) + { + colv = duRGBA(255,255,255,a); + off = ch*2; + } + + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch + off; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz, colv); + } + } + dd->end(); +} + +void duDebugDrawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha) +{ + if (!dd) return; + + const float* orig = cset.bmin; + const float cs = cset.cs; + const float ch = cset.ch; + + const unsigned char a = (unsigned char)(alpha*255.0f); + + dd->begin(DU_DRAW_LINES, 2.5f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + if (!c.nverts) + continue; + const unsigned int color = duIntToCol(c.reg, a); + const unsigned int bcolor = duLerpCol(color,duRGBA(255,255,255,a),128); + for (int j = 0, k = c.nverts-1; j < c.nverts; k=j++) + { + const int* va = &c.verts[k*4]; + const int* vb = &c.verts[j*4]; + unsigned int col = (va[3] & RC_AREA_BORDER) ? bcolor : color; + float fx,fy,fz; + fx = orig[0] + va[0]*cs; + fy = orig[1] + (va[1]+1+(i&1))*ch; + fz = orig[2] + va[2]*cs; + dd->vertex(fx,fy,fz, col); + fx = orig[0] + vb[0]*cs; + fy = orig[1] + (vb[1]+1+(i&1))*ch; + fz = orig[2] + vb[2]*cs; + dd->vertex(fx,fy,fz, col); + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& c = cset.conts[i]; + unsigned int color = duDarkenCol(duIntToCol(c.reg, a)); + for (int j = 0; j < c.nverts; ++j) + { + const int* v = &c.verts[j*4]; + float off = 0; + unsigned int colv = color; + if (v[3] & RC_BORDER_VERTEX) + { + colv = duRGBA(255,255,255,a); + off = ch*2; + } + + float fx = orig[0] + v[0]*cs; + float fy = orig[1] + (v[1]+1+(i&1))*ch + off; + float fz = orig[2] + v[2]*cs; + dd->vertex(fx,fy,fz, colv); + } + } + dd->end(); +} + +void duDebugDrawPolyMesh(duDebugDraw* dd, const struct rcPolyMesh& mesh) +{ + if (!dd) return; + + const int nvp = mesh.nvp; + const float cs = mesh.cs; + const float ch = mesh.ch; + const float* orig = mesh.bmin; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < mesh.npolys; ++i) + { + const unsigned short* p = &mesh.polys[i*nvp*2]; + const unsigned char area = mesh.areas[i]; + + unsigned int color; + if (area == RC_WALKABLE_AREA) + color = duRGBA(0,192,255,64); + else if (area == RC_NULL_AREA) + color = duRGBA(0,0,0,64); + else + color = dd->areaToCol(area); + + unsigned short vi[3]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + vi[0] = p[0]; + vi[1] = p[j-1]; + vi[2] = p[j]; + for (int k = 0; k < 3; ++k) + { + const unsigned short* v = &mesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, color); + } + } + } + dd->end(); + + // Draw neighbours edges + const unsigned int coln = duRGBA(0,48,64,32); + dd->begin(DU_DRAW_LINES, 1.5f); + for (int i = 0; i < mesh.npolys; ++i) + { + const unsigned short* p = &mesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if (p[nvp+j] & 0x8000) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + const int vi[2] = {p[j], p[nj]}; + + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &mesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, coln); + } + } + } + dd->end(); + + // Draw boundary edges + const unsigned int colb = duRGBA(0,48,64,220); + dd->begin(DU_DRAW_LINES, 2.5f); + for (int i = 0; i < mesh.npolys; ++i) + { + const unsigned short* p = &mesh.polys[i*nvp*2]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + if ((p[nvp+j] & 0x8000) == 0) continue; + const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; + const int vi[2] = {p[j], p[nj]}; + + unsigned int col = colb; + if ((p[nvp+j] & 0xf) != 0xf) + col = duRGBA(255,255,255,128); + for (int k = 0; k < 2; ++k) + { + const unsigned short* v = &mesh.verts[vi[k]*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x, y, z, col); + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,220); + for (int i = 0; i < mesh.nverts; ++i) + { + const unsigned short* v = &mesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + dd->vertex(x,y,z, colv); + } + dd->end(); +} + +void duDebugDrawPolyMeshDetail(duDebugDraw* dd, const struct rcPolyMeshDetail& dmesh) +{ + if (!dd) return; + + dd->begin(DU_DRAW_TRIS); + + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const int ntris = (int)m[3]; + const float* verts = &dmesh.verts[bverts*3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + + unsigned int color = duIntToCol(i, 192); + + for (int j = 0; j < ntris; ++j) + { + dd->vertex(&verts[tris[j*4+0]*3], color); + dd->vertex(&verts[tris[j*4+1]*3], color); + dd->vertex(&verts[tris[j*4+2]*3], color); + } + } + dd->end(); + + // Internal edges. + dd->begin(DU_DRAW_LINES, 1.0f); + const unsigned int coli = duRGBA(0,0,0,64); + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const int ntris = (int)m[3]; + const float* verts = &dmesh.verts[bverts*3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + + for (int j = 0; j < ntris; ++j) + { + const unsigned char* t = &tris[j*4]; + for (int k = 0, kp = 2; k < 3; kp=k++) + { + unsigned char ef = (t[3] >> (kp*2)) & 0x3; + if (ef == 0) + { + // Internal edge + if (t[kp] < t[k]) + { + dd->vertex(&verts[t[kp]*3], coli); + dd->vertex(&verts[t[k]*3], coli); + } + } + } + } + } + dd->end(); + + // External edges. + dd->begin(DU_DRAW_LINES, 2.0f); + const unsigned int cole = duRGBA(0,0,0,64); + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const int ntris = (int)m[3]; + const float* verts = &dmesh.verts[bverts*3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + + for (int j = 0; j < ntris; ++j) + { + const unsigned char* t = &tris[j*4]; + for (int k = 0, kp = 2; k < 3; kp=k++) + { + unsigned char ef = (t[3] >> (kp*2)) & 0x3; + if (ef != 0) + { + // Ext edge + dd->vertex(&verts[t[kp]*3], cole); + dd->vertex(&verts[t[k]*3], cole); + } + } + } + } + dd->end(); + + dd->begin(DU_DRAW_POINTS, 3.0f); + const unsigned int colv = duRGBA(0,0,0,64); + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const int nverts = (int)m[1]; + const float* verts = &dmesh.verts[bverts*3]; + for (int j = 0; j < nverts; ++j) + dd->vertex(&verts[j*3], colv); + } + dd->end(); +} diff --git a/src/features/editScene/recastnavigation/DebugUtils/Source/RecastDump.cpp b/src/features/editScene/recastnavigation/DebugUtils/Source/RecastDump.cpp new file mode 100644 index 0000000..6988095 --- /dev/null +++ b/src/features/editScene/recastnavigation/DebugUtils/Source/RecastDump.cpp @@ -0,0 +1,449 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include +#include +#include +#include "Recast.h" +#include "RecastAlloc.h" +#include "RecastDump.h" + +duFileIO::~duFileIO() +{ + // Defined out of line to fix the weak v-tables warning +} + +static void ioprintf(duFileIO* io, const char* format, ...) +{ + char line[256]; + va_list ap; + va_start(ap, format); + const int n = vsnprintf(line, sizeof(line), format, ap); + va_end(ap); + if (n > 0) + io->write(line, sizeof(char)*n); +} + +bool duDumpPolyMeshToObj(rcPolyMesh& pmesh, duFileIO* io) +{ + if (!io) + { + printf("duDumpPolyMeshToObj: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpPolyMeshToObj: input IO not writing.\n"); + return false; + } + + const int nvp = pmesh.nvp; + const float cs = pmesh.cs; + const float ch = pmesh.ch; + const float* orig = pmesh.bmin; + + ioprintf(io, "# Recast Navmesh\n"); + ioprintf(io, "o NavMesh\n"); + + ioprintf(io, "\n"); + + for (int i = 0; i < pmesh.nverts; ++i) + { + const unsigned short* v = &pmesh.verts[i*3]; + const float x = orig[0] + v[0]*cs; + const float y = orig[1] + (v[1]+1)*ch + 0.1f; + const float z = orig[2] + v[2]*cs; + ioprintf(io, "v %f %f %f\n", x,y,z); + } + + ioprintf(io, "\n"); + + for (int i = 0; i < pmesh.npolys; ++i) + { + const unsigned short* p = &pmesh.polys[i*nvp*2]; + for (int j = 2; j < nvp; ++j) + { + if (p[j] == RC_MESH_NULL_IDX) break; + ioprintf(io, "f %d %d %d\n", p[0]+1, p[j-1]+1, p[j]+1); + } + } + + return true; +} + +bool duDumpPolyMeshDetailToObj(rcPolyMeshDetail& dmesh, duFileIO* io) +{ + if (!io) + { + printf("duDumpPolyMeshDetailToObj: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpPolyMeshDetailToObj: input IO not writing.\n"); + return false; + } + + ioprintf(io, "# Recast Navmesh\n"); + ioprintf(io, "o NavMesh\n"); + + ioprintf(io, "\n"); + + for (int i = 0; i < dmesh.nverts; ++i) + { + const float* v = &dmesh.verts[i*3]; + ioprintf(io, "v %f %f %f\n", v[0],v[1],v[2]); + } + + ioprintf(io, "\n"); + + for (int i = 0; i < dmesh.nmeshes; ++i) + { + const unsigned int* m = &dmesh.meshes[i*4]; + const unsigned int bverts = m[0]; + const unsigned int btris = m[2]; + const unsigned int ntris = m[3]; + const unsigned char* tris = &dmesh.tris[btris*4]; + for (unsigned int j = 0; j < ntris; ++j) + { + ioprintf(io, "f %d %d %d\n", + (int)(bverts+tris[j*4+0])+1, + (int)(bverts+tris[j*4+1])+1, + (int)(bverts+tris[j*4+2])+1); + } + } + + return true; +} + +static const int CSET_MAGIC = ('c' << 24) | ('s' << 16) | ('e' << 8) | 't'; +static const int CSET_VERSION = 2; + +bool duDumpContourSet(struct rcContourSet& cset, duFileIO* io) +{ + if (!io) + { + printf("duDumpContourSet: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpContourSet: input IO not writing.\n"); + return false; + } + + io->write(&CSET_MAGIC, sizeof(CSET_MAGIC)); + io->write(&CSET_VERSION, sizeof(CSET_VERSION)); + + io->write(&cset.nconts, sizeof(cset.nconts)); + + io->write(cset.bmin, sizeof(cset.bmin)); + io->write(cset.bmax, sizeof(cset.bmax)); + + io->write(&cset.cs, sizeof(cset.cs)); + io->write(&cset.ch, sizeof(cset.ch)); + + io->write(&cset.width, sizeof(cset.width)); + io->write(&cset.height, sizeof(cset.height)); + io->write(&cset.borderSize, sizeof(cset.borderSize)); + + for (int i = 0; i < cset.nconts; ++i) + { + const rcContour& cont = cset.conts[i]; + io->write(&cont.nverts, sizeof(cont.nverts)); + io->write(&cont.nrverts, sizeof(cont.nrverts)); + io->write(&cont.reg, sizeof(cont.reg)); + io->write(&cont.area, sizeof(cont.area)); + io->write(cont.verts, sizeof(int)*4*cont.nverts); + io->write(cont.rverts, sizeof(int)*4*cont.nrverts); + } + + return true; +} + +bool duReadContourSet(struct rcContourSet& cset, duFileIO* io) +{ + if (!io) + { + printf("duReadContourSet: input IO is null.\n"); + return false; + } + if (!io->isReading()) + { + printf("duReadContourSet: input IO not reading.\n"); + return false; + } + + int magic = 0; + int version = 0; + + io->read(&magic, sizeof(magic)); + io->read(&version, sizeof(version)); + + if (magic != CSET_MAGIC) + { + printf("duReadContourSet: Bad voodoo.\n"); + return false; + } + if (version != CSET_VERSION) + { + printf("duReadContourSet: Bad version.\n"); + return false; + } + + io->read(&cset.nconts, sizeof(cset.nconts)); + + cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*cset.nconts, RC_ALLOC_PERM); + if (!cset.conts) + { + printf("duReadContourSet: Could not alloc contours (%d)\n", cset.nconts); + return false; + } + memset(cset.conts, 0, sizeof(rcContour)*cset.nconts); + + io->read(cset.bmin, sizeof(cset.bmin)); + io->read(cset.bmax, sizeof(cset.bmax)); + + io->read(&cset.cs, sizeof(cset.cs)); + io->read(&cset.ch, sizeof(cset.ch)); + + io->read(&cset.width, sizeof(cset.width)); + io->read(&cset.height, sizeof(cset.height)); + io->read(&cset.borderSize, sizeof(cset.borderSize)); + + for (int i = 0; i < cset.nconts; ++i) + { + rcContour& cont = cset.conts[i]; + io->read(&cont.nverts, sizeof(cont.nverts)); + io->read(&cont.nrverts, sizeof(cont.nrverts)); + io->read(&cont.reg, sizeof(cont.reg)); + io->read(&cont.area, sizeof(cont.area)); + + cont.verts = (int*)rcAlloc(sizeof(int)*4*cont.nverts, RC_ALLOC_PERM); + if (!cont.verts) + { + printf("duReadContourSet: Could not alloc contour verts (%d)\n", cont.nverts); + return false; + } + cont.rverts = (int*)rcAlloc(sizeof(int)*4*cont.nrverts, RC_ALLOC_PERM); + if (!cont.rverts) + { + printf("duReadContourSet: Could not alloc contour rverts (%d)\n", cont.nrverts); + return false; + } + + io->read(cont.verts, sizeof(int)*4*cont.nverts); + io->read(cont.rverts, sizeof(int)*4*cont.nrverts); + } + + return true; +} + + +static const int CHF_MAGIC = ('r' << 24) | ('c' << 16) | ('h' << 8) | 'f'; +static const int CHF_VERSION = 3; + +bool duDumpCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io) +{ + if (!io) + { + printf("duDumpCompactHeightfield: input IO is null.\n"); + return false; + } + if (!io->isWriting()) + { + printf("duDumpCompactHeightfield: input IO not writing.\n"); + return false; + } + + io->write(&CHF_MAGIC, sizeof(CHF_MAGIC)); + io->write(&CHF_VERSION, sizeof(CHF_VERSION)); + + io->write(&chf.width, sizeof(chf.width)); + io->write(&chf.height, sizeof(chf.height)); + io->write(&chf.spanCount, sizeof(chf.spanCount)); + + io->write(&chf.walkableHeight, sizeof(chf.walkableHeight)); + io->write(&chf.walkableClimb, sizeof(chf.walkableClimb)); + io->write(&chf.borderSize, sizeof(chf.borderSize)); + + io->write(&chf.maxDistance, sizeof(chf.maxDistance)); + io->write(&chf.maxRegions, sizeof(chf.maxRegions)); + + io->write(chf.bmin, sizeof(chf.bmin)); + io->write(chf.bmax, sizeof(chf.bmax)); + + io->write(&chf.cs, sizeof(chf.cs)); + io->write(&chf.ch, sizeof(chf.ch)); + + int tmp = 0; + if (chf.cells) tmp |= 1; + if (chf.spans) tmp |= 2; + if (chf.dist) tmp |= 4; + if (chf.areas) tmp |= 8; + + io->write(&tmp, sizeof(tmp)); + + if (chf.cells) + io->write(chf.cells, sizeof(rcCompactCell)*chf.width*chf.height); + if (chf.spans) + io->write(chf.spans, sizeof(rcCompactSpan)*chf.spanCount); + if (chf.dist) + io->write(chf.dist, sizeof(unsigned short)*chf.spanCount); + if (chf.areas) + io->write(chf.areas, sizeof(unsigned char)*chf.spanCount); + + return true; +} + +bool duReadCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io) +{ + if (!io) + { + printf("duReadCompactHeightfield: input IO is null.\n"); + return false; + } + if (!io->isReading()) + { + printf("duReadCompactHeightfield: input IO not reading.\n"); + return false; + } + + int magic = 0; + int version = 0; + + io->read(&magic, sizeof(magic)); + io->read(&version, sizeof(version)); + + if (magic != CHF_MAGIC) + { + printf("duReadCompactHeightfield: Bad voodoo.\n"); + return false; + } + if (version != CHF_VERSION) + { + printf("duReadCompactHeightfield: Bad version.\n"); + return false; + } + + io->read(&chf.width, sizeof(chf.width)); + io->read(&chf.height, sizeof(chf.height)); + io->read(&chf.spanCount, sizeof(chf.spanCount)); + + io->read(&chf.walkableHeight, sizeof(chf.walkableHeight)); + io->read(&chf.walkableClimb, sizeof(chf.walkableClimb)); + io->read(&chf.borderSize, sizeof(chf.borderSize)); + + io->read(&chf.maxDistance, sizeof(chf.maxDistance)); + io->read(&chf.maxRegions, sizeof(chf.maxRegions)); + + io->read(chf.bmin, sizeof(chf.bmin)); + io->read(chf.bmax, sizeof(chf.bmax)); + + io->read(&chf.cs, sizeof(chf.cs)); + io->read(&chf.ch, sizeof(chf.ch)); + + int tmp = 0; + io->read(&tmp, sizeof(tmp)); + + if (tmp & 1) + { + chf.cells = (rcCompactCell*)rcAlloc(sizeof(rcCompactCell)*chf.width*chf.height, RC_ALLOC_PERM); + if (!chf.cells) + { + printf("duReadCompactHeightfield: Could not alloc cells (%d)\n", chf.width*chf.height); + return false; + } + io->read(chf.cells, sizeof(rcCompactCell)*chf.width*chf.height); + } + if (tmp & 2) + { + chf.spans = (rcCompactSpan*)rcAlloc(sizeof(rcCompactSpan)*chf.spanCount, RC_ALLOC_PERM); + if (!chf.spans) + { + printf("duReadCompactHeightfield: Could not alloc spans (%d)\n", chf.spanCount); + return false; + } + io->read(chf.spans, sizeof(rcCompactSpan)*chf.spanCount); + } + if (tmp & 4) + { + chf.dist = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount, RC_ALLOC_PERM); + if (!chf.dist) + { + printf("duReadCompactHeightfield: Could not alloc dist (%d)\n", chf.spanCount); + return false; + } + io->read(chf.dist, sizeof(unsigned short)*chf.spanCount); + } + if (tmp & 8) + { + chf.areas = (unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_PERM); + if (!chf.areas) + { + printf("duReadCompactHeightfield: Could not alloc areas (%d)\n", chf.spanCount); + return false; + } + io->read(chf.areas, sizeof(unsigned char)*chf.spanCount); + } + + return true; +} + + +static void logLine(rcContext& ctx, rcTimerLabel label, const char* name, const float pc) +{ + const int t = ctx.getAccumulatedTime(label); + if (t < 0) return; + ctx.log(RC_LOG_PROGRESS, "%s:\t%.2fms\t(%.1f%%)", name, t/1000.0f, t*pc); +} + +void duLogBuildTimes(rcContext& ctx, const int totalTimeUsec) +{ + const float pc = 100.0f / totalTimeUsec; + + ctx.log(RC_LOG_PROGRESS, "Build Times"); + logLine(ctx, RC_TIMER_RASTERIZE_TRIANGLES, "- Rasterize", pc); + logLine(ctx, RC_TIMER_BUILD_COMPACTHEIGHTFIELD, "- Build Compact", pc); + logLine(ctx, RC_TIMER_FILTER_BORDER, "- Filter Border", pc); + logLine(ctx, RC_TIMER_FILTER_WALKABLE, "- Filter Walkable", pc); + logLine(ctx, RC_TIMER_ERODE_AREA, "- Erode Area", pc); + logLine(ctx, RC_TIMER_MEDIAN_AREA, "- Median Area", pc); + logLine(ctx, RC_TIMER_MARK_BOX_AREA, "- Mark Box Area", pc); + logLine(ctx, RC_TIMER_MARK_CONVEXPOLY_AREA, "- Mark Convex Area", pc); + logLine(ctx, RC_TIMER_MARK_CYLINDER_AREA, "- Mark Cylinder Area", pc); + logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD, "- Build Distance Field", pc); + logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD_DIST, " - Distance", pc); + logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD_BLUR, " - Blur", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS, "- Build Regions", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_WATERSHED, " - Watershed", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_EXPAND, " - Expand", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_FLOOD, " - Find Basins", pc); + logLine(ctx, RC_TIMER_BUILD_REGIONS_FILTER, " - Filter", pc); + logLine(ctx, RC_TIMER_BUILD_LAYERS, "- Build Layers", pc); + logLine(ctx, RC_TIMER_BUILD_CONTOURS, "- Build Contours", pc); + logLine(ctx, RC_TIMER_BUILD_CONTOURS_TRACE, " - Trace", pc); + logLine(ctx, RC_TIMER_BUILD_CONTOURS_SIMPLIFY, " - Simplify", pc); + logLine(ctx, RC_TIMER_BUILD_POLYMESH, "- Build Polymesh", pc); + logLine(ctx, RC_TIMER_BUILD_POLYMESHDETAIL, "- Build Polymesh Detail", pc); + logLine(ctx, RC_TIMER_MERGE_POLYMESH, "- Merge Polymeshes", pc); + logLine(ctx, RC_TIMER_MERGE_POLYMESHDETAIL, "- Merge Polymesh Details", pc); + ctx.log(RC_LOG_PROGRESS, "=== TOTAL:\t%.2fms", totalTimeUsec/1000.0f); +} + diff --git a/src/features/editScene/recastnavigation/Detour/CMakeLists.txt b/src/features/editScene/recastnavigation/Detour/CMakeLists.txt new file mode 100644 index 0000000..5885f7c --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/CMakeLists.txt @@ -0,0 +1,59 @@ +add_library(Detour) +add_library(RecastNavigation::Detour ALIAS Detour) + +set_target_properties(Detour PROPERTIES + DEBUG_POSTFIX -d + SOVERSION ${SOVERSION} + VERSION ${LIB_VERSION} + COMPILE_PDB_OUTPUT_DIRECTORY . + COMPILE_PDB_NAME "Detour-d" + CXX_STANDARD 98 + CXX_STANDARD_REQUIRED ON + CXX_EXTENSIONS OFF # Disable compiler-specific extensions +) + +# Set build options +if (RECASTNAVIGATION_DT_POLYREF64) + target_compile_definitions(Detour PUBLIC DT_POLYREF64) +endif() + +if (RECASTNAVIGATION_DT_VIRTUAL_QUERYFILTER) + target_compile_definitions(Detour PUBLIC DT_VIRTUAL_QUERYFILTER) +endif() + +target_compile_definitions(Detour PUBLIC "$<$:RC_DISABLE_ASSERTS>") + +target_include_directories(Detour PUBLIC + "$" + "$" +) + +target_sources(Detour PRIVATE + Source/DetourAlloc.cpp + Source/DetourAssert.cpp + Source/DetourCommon.cpp + Source/DetourNavMesh.cpp + Source/DetourNavMeshBuilder.cpp + Source/DetourNavMeshQuery.cpp + Source/DetourNode.cpp +) + +install(TARGETS Detour + EXPORT recastnavigation-targets + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT library + INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} ${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation +) + +install(DIRECTORY Include/ + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation + FILES_MATCHING PATTERN "*.h" +) + +if(MSVC) + install(FILES "$/Detour-d.pdb" + CONFIGURATIONS "Debug" + DESTINATION "lib" + OPTIONAL) +endif() diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourAlloc.h b/src/features/editScene/recastnavigation/Detour/Include/DetourAlloc.h new file mode 100644 index 0000000..f87b454 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourAlloc.h @@ -0,0 +1,61 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURALLOCATOR_H +#define DETOURALLOCATOR_H + +#include + +/// Provides hint values to the memory allocator on how long the +/// memory is expected to be used. +enum dtAllocHint +{ + DT_ALLOC_PERM, ///< Memory persist after a function call. + DT_ALLOC_TEMP ///< Memory used temporarily within a function. +}; + +/// A memory allocation function. +// @param[in] size The size, in bytes of memory, to allocate. +// @param[in] rcAllocHint A hint to the allocator on how long the memory is expected to be in use. +// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed. +/// @see dtAllocSetCustom +typedef void* (dtAllocFunc)(size_t size, dtAllocHint hint); + +/// A memory deallocation function. +/// @param[in] ptr A pointer to a memory block previously allocated using #dtAllocFunc. +/// @see dtAllocSetCustom +typedef void (dtFreeFunc)(void* ptr); + +/// Sets the base custom allocation functions to be used by Detour. +/// @param[in] allocFunc The memory allocation function to be used by #dtAlloc +/// @param[in] freeFunc The memory de-allocation function to be used by #dtFree +void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc); + +/// Allocates a memory block. +/// @param[in] size The size, in bytes of memory, to allocate. +/// @param[in] hint A hint to the allocator on how long the memory is expected to be in use. +/// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed. +/// @see dtFree +void* dtAlloc(size_t size, dtAllocHint hint); + +/// Deallocates a memory block. +/// @param[in] ptr A pointer to a memory block previously allocated using #dtAlloc. +/// @see dtAlloc +void dtFree(void* ptr); + +#endif diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourAssert.h b/src/features/editScene/recastnavigation/Detour/Include/DetourAssert.h new file mode 100644 index 0000000..ea58dd9 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourAssert.h @@ -0,0 +1,56 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURASSERT_H +#define DETOURASSERT_H + +// Note: This header file's only purpose is to include define assert. +// Feel free to change the file and include your own implementation instead. + +#ifdef RC_DISABLE_ASSERTS + +// From https://web.archive.org/web/20210117002833/http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/ +# define dtAssert(x) do { (void)sizeof(x); } while((void)(__LINE__==-1),false) + +#else + +/// An assertion failure function. +// @param[in] expression asserted expression. +// @param[in] file Filename of the failed assertion. +// @param[in] line Line number of the failed assertion. +/// @see dtAssertFailSetCustom +typedef void (dtAssertFailFunc)(const char* expression, const char* file, int line); + +/// Sets the base custom assertion failure function to be used by Detour. +/// @param[in] assertFailFunc The function to be invoked in case of failure of #dtAssert +void dtAssertFailSetCustom(dtAssertFailFunc *assertFailFunc); + +/// Gets the base custom assertion failure function to be used by Detour. +dtAssertFailFunc* dtAssertFailGetCustom(); + +# include +# define dtAssert(expression) \ + { \ + dtAssertFailFunc* failFunc = dtAssertFailGetCustom(); \ + if(failFunc == NULL) { assert(expression); } \ + else if(!(expression)) { (*failFunc)(#expression, __FILE__, __LINE__); } \ + } + +#endif + +#endif // DETOURASSERT_H diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourCommon.h b/src/features/editScene/recastnavigation/Detour/Include/DetourCommon.h new file mode 100644 index 0000000..d54bc7e --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourCommon.h @@ -0,0 +1,571 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURCOMMON_H +#define DETOURCOMMON_H + +#include "DetourMath.h" +#include + +/** +@defgroup detour Detour + +Members in this module are used to create, manipulate, and query navigation +meshes. + +@note This is a summary list of members. Use the index or search +feature to find minor members. +*/ + +/// @name General helper functions +/// @{ + +/// Used to ignore a function parameter. VS complains about unused parameters +/// and this silences the warning. +template void dtIgnoreUnused(const T&) { } + +/// Swaps the values of the two parameters. +/// @param[in,out] a Value A +/// @param[in,out] b Value B +template inline void dtSwap(T& a, T& b) { T t = a; a = b; b = t; } + +/// Returns the minimum of two values. +/// @param[in] a Value A +/// @param[in] b Value B +/// @return The minimum of the two values. +template inline T dtMin(T a, T b) { return a < b ? a : b; } + +/// Returns the maximum of two values. +/// @param[in] a Value A +/// @param[in] b Value B +/// @return The maximum of the two values. +template inline T dtMax(T a, T b) { return a > b ? a : b; } + +/// Returns the absolute value. +/// @param[in] a The value. +/// @return The absolute value of the specified value. +template inline T dtAbs(T a) { return a < 0 ? -a : a; } + +/// Returns the square of the value. +/// @param[in] a The value. +/// @return The square of the value. +template inline T dtSqr(T a) { return a*a; } + +/// Clamps the value to the specified range. +/// @param[in] v The value to clamp. +/// @param[in] mn The minimum permitted return value. +/// @param[in] mx The maximum permitted return value. +/// @return The value, clamped to the specified range. +template inline T dtClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); } + +/// @} +/// @name Vector helper functions. +/// @{ + +/// Derives the cross product of two vectors. (@p v1 x @p v2) +/// @param[out] dest The cross product. [(x, y, z)] +/// @param[in] v1 A Vector [(x, y, z)] +/// @param[in] v2 A vector [(x, y, z)] +inline void dtVcross(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[1]*v2[2] - v1[2]*v2[1]; + dest[1] = v1[2]*v2[0] - v1[0]*v2[2]; + dest[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + +/// Derives the dot product of two vectors. (@p v1 . @p v2) +/// @param[in] v1 A Vector [(x, y, z)] +/// @param[in] v2 A vector [(x, y, z)] +/// @return The dot product. +inline float dtVdot(const float* v1, const float* v2) +{ + return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; +} + +/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s)) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v1 The base vector. [(x, y, z)] +/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)] +/// @param[in] s The amount to scale @p v2 by before adding to @p v1. +inline void dtVmad(float* dest, const float* v1, const float* v2, const float s) +{ + dest[0] = v1[0]+v2[0]*s; + dest[1] = v1[1]+v2[1]*s; + dest[2] = v1[2]+v2[2]*s; +} + +/// Performs a linear interpolation between two vectors. (@p v1 toward @p v2) +/// @param[out] dest The result vector. [(x, y, x)] +/// @param[in] v1 The starting vector. +/// @param[in] v2 The destination vector. +/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0] +inline void dtVlerp(float* dest, const float* v1, const float* v2, const float t) +{ + dest[0] = v1[0]+(v2[0]-v1[0])*t; + dest[1] = v1[1]+(v2[1]-v1[1])*t; + dest[2] = v1[2]+(v2[2]-v1[2])*t; +} + +/// Performs a vector addition. (@p v1 + @p v2) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v1 The base vector. [(x, y, z)] +/// @param[in] v2 The vector to add to @p v1. [(x, y, z)] +inline void dtVadd(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[0]+v2[0]; + dest[1] = v1[1]+v2[1]; + dest[2] = v1[2]+v2[2]; +} + +/// Performs a vector subtraction. (@p v1 - @p v2) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v1 The base vector. [(x, y, z)] +/// @param[in] v2 The vector to subtract from @p v1. [(x, y, z)] +inline void dtVsub(float* dest, const float* v1, const float* v2) +{ + dest[0] = v1[0]-v2[0]; + dest[1] = v1[1]-v2[1]; + dest[2] = v1[2]-v2[2]; +} + +/// Scales the vector by the specified value. (@p v * @p t) +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] v The vector to scale. [(x, y, z)] +/// @param[in] t The scaling factor. +inline void dtVscale(float* dest, const float* v, const float t) +{ + dest[0] = v[0]*t; + dest[1] = v[1]*t; + dest[2] = v[2]*t; +} + +/// Selects the minimum value of each element from the specified vectors. +/// @param[in,out] mn A vector. (Will be updated with the result.) [(x, y, z)] +/// @param[in] v A vector. [(x, y, z)] +inline void dtVmin(float* mn, const float* v) +{ + mn[0] = dtMin(mn[0], v[0]); + mn[1] = dtMin(mn[1], v[1]); + mn[2] = dtMin(mn[2], v[2]); +} + +/// Selects the maximum value of each element from the specified vectors. +/// @param[in,out] mx A vector. (Will be updated with the result.) [(x, y, z)] +/// @param[in] v A vector. [(x, y, z)] +inline void dtVmax(float* mx, const float* v) +{ + mx[0] = dtMax(mx[0], v[0]); + mx[1] = dtMax(mx[1], v[1]); + mx[2] = dtMax(mx[2], v[2]); +} + +/// Sets the vector elements to the specified values. +/// @param[out] dest The result vector. [(x, y, z)] +/// @param[in] x The x-value of the vector. +/// @param[in] y The y-value of the vector. +/// @param[in] z The z-value of the vector. +inline void dtVset(float* dest, const float x, const float y, const float z) +{ + dest[0] = x; dest[1] = y; dest[2] = z; +} + +/// Performs a vector copy. +/// @param[out] dest The result. [(x, y, z)] +/// @param[in] a The vector to copy. [(x, y, z)] +inline void dtVcopy(float* dest, const float* a) +{ + dest[0] = a[0]; + dest[1] = a[1]; + dest[2] = a[2]; +} + +/// Derives the scalar length of the vector. +/// @param[in] v The vector. [(x, y, z)] +/// @return The scalar length of the vector. +inline float dtVlen(const float* v) +{ + return dtMathSqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); +} + +/// Derives the square of the scalar length of the vector. (len * len) +/// @param[in] v The vector. [(x, y, z)] +/// @return The square of the scalar length of the vector. +inline float dtVlenSqr(const float* v) +{ + return v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; +} + +/// Returns the distance between two points. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The distance between the two points. +inline float dtVdist(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dy = v2[1] - v1[1]; + const float dz = v2[2] - v1[2]; + return dtMathSqrtf(dx*dx + dy*dy + dz*dz); +} + +/// Returns the square of the distance between two points. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The square of the distance between the two points. +inline float dtVdistSqr(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dy = v2[1] - v1[1]; + const float dz = v2[2] - v1[2]; + return dx*dx + dy*dy + dz*dz; +} + +/// Derives the distance between the specified points on the xz-plane. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The distance between the point on the xz-plane. +/// +/// The vectors are projected onto the xz-plane, so the y-values are ignored. +inline float dtVdist2D(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dz = v2[2] - v1[2]; + return dtMathSqrtf(dx*dx + dz*dz); +} + +/// Derives the square of the distance between the specified points on the xz-plane. +/// @param[in] v1 A point. [(x, y, z)] +/// @param[in] v2 A point. [(x, y, z)] +/// @return The square of the distance between the point on the xz-plane. +inline float dtVdist2DSqr(const float* v1, const float* v2) +{ + const float dx = v2[0] - v1[0]; + const float dz = v2[2] - v1[2]; + return dx*dx + dz*dz; +} + +/// Normalizes the vector. +/// @param[in,out] v The vector to normalize. [(x, y, z)] +inline void dtVnormalize(float* v) +{ + float d = 1.0f / dtMathSqrtf(dtSqr(v[0]) + dtSqr(v[1]) + dtSqr(v[2])); + v[0] *= d; + v[1] *= d; + v[2] *= d; +} + +/// Performs a 'sloppy' colocation check of the specified points. +/// @param[in] p0 A point. [(x, y, z)] +/// @param[in] p1 A point. [(x, y, z)] +/// @return True if the points are considered to be at the same location. +/// +/// Basically, this function will return true if the specified points are +/// close enough to eachother to be considered colocated. +inline bool dtVequal(const float* p0, const float* p1) +{ + static const float thr = dtSqr(1.0f/16384.0f); + const float d = dtVdistSqr(p0, p1); + return d < thr; +} + +/// Checks that the specified vector's components are all finite. +/// @param[in] v A point. [(x, y, z)] +/// @return True if all of the point's components are finite, i.e. not NaN +/// or any of the infinities. +inline bool dtVisfinite(const float* v) +{ + bool result = + dtMathIsfinite(v[0]) && + dtMathIsfinite(v[1]) && + dtMathIsfinite(v[2]); + + return result; +} + +/// Checks that the specified vector's 2D components are finite. +/// @param[in] v A point. [(x, y, z)] +inline bool dtVisfinite2D(const float* v) +{ + bool result = dtMathIsfinite(v[0]) && dtMathIsfinite(v[2]); + return result; +} + +/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v) +/// @param[in] u A vector [(x, y, z)] +/// @param[in] v A vector [(x, y, z)] +/// @return The dot product on the xz-plane. +/// +/// The vectors are projected onto the xz-plane, so the y-values are ignored. +inline float dtVdot2D(const float* u, const float* v) +{ + return u[0]*v[0] + u[2]*v[2]; +} + +/// Derives the xz-plane 2D perp product of the two vectors. (uz*vx - ux*vz) +/// @param[in] u The LHV vector [(x, y, z)] +/// @param[in] v The RHV vector [(x, y, z)] +/// @return The perp dot product on the xz-plane. +/// +/// The vectors are projected onto the xz-plane, so the y-values are ignored. +inline float dtVperp2D(const float* u, const float* v) +{ + return u[2]*v[0] - u[0]*v[2]; +} + +/// @} +/// @name Computational geometry helper functions. +/// @{ + +/// Derives the signed xz-plane area of the triangle ABC, or the relationship of line AB to point C. +/// @param[in] a Vertex A. [(x, y, z)] +/// @param[in] b Vertex B. [(x, y, z)] +/// @param[in] c Vertex C. [(x, y, z)] +/// @return The signed xz-plane area of the triangle. +inline float dtTriArea2D(const float* a, const float* b, const float* c) +{ + const float abx = b[0] - a[0]; + const float abz = b[2] - a[2]; + const float acx = c[0] - a[0]; + const float acz = c[2] - a[2]; + return acx*abz - abx*acz; +} + +/// Determines if two axis-aligned bounding boxes overlap. +/// @param[in] amin Minimum bounds of box A. [(x, y, z)] +/// @param[in] amax Maximum bounds of box A. [(x, y, z)] +/// @param[in] bmin Minimum bounds of box B. [(x, y, z)] +/// @param[in] bmax Maximum bounds of box B. [(x, y, z)] +/// @return True if the two AABB's overlap. +/// @see dtOverlapBounds +inline bool dtOverlapQuantBounds(const unsigned short amin[3], const unsigned short amax[3], + const unsigned short bmin[3], const unsigned short bmax[3]) +{ + bool overlap = true; + overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap; + overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap; + overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap; + return overlap; +} + +/// Determines if two axis-aligned bounding boxes overlap. +/// @param[in] amin Minimum bounds of box A. [(x, y, z)] +/// @param[in] amax Maximum bounds of box A. [(x, y, z)] +/// @param[in] bmin Minimum bounds of box B. [(x, y, z)] +/// @param[in] bmax Maximum bounds of box B. [(x, y, z)] +/// @return True if the two AABB's overlap. +/// @see dtOverlapQuantBounds +inline bool dtOverlapBounds(const float* amin, const float* amax, + const float* bmin, const float* bmax) +{ + bool overlap = true; + overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap; + overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap; + overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap; + return overlap; +} + +/// Derives the closest point on a triangle from the specified reference point. +/// @param[out] closest The closest point on the triangle. +/// @param[in] p The reference point from which to test. [(x, y, z)] +/// @param[in] a Vertex A of triangle ABC. [(x, y, z)] +/// @param[in] b Vertex B of triangle ABC. [(x, y, z)] +/// @param[in] c Vertex C of triangle ABC. [(x, y, z)] +void dtClosestPtPointTriangle(float* closest, const float* p, + const float* a, const float* b, const float* c); + +/// Derives the y-axis height of the closest point on the triangle from the specified reference point. +/// @param[in] p The reference point from which to test. [(x, y, z)] +/// @param[in] a Vertex A of triangle ABC. [(x, y, z)] +/// @param[in] b Vertex B of triangle ABC. [(x, y, z)] +/// @param[in] c Vertex C of triangle ABC. [(x, y, z)] +/// @param[out] h The resulting height. +bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h); + +bool dtIntersectSegmentPoly2D(const float* p0, const float* p1, + const float* verts, int nverts, + float& tmin, float& tmax, + int& segMin, int& segMax); + +bool dtIntersectSegSeg2D(const float* ap, const float* aq, + const float* bp, const float* bq, + float& s, float& t); + +/// Determines if the specified point is inside the convex polygon on the xz-plane. +/// @param[in] pt The point to check. [(x, y, z)] +/// @param[in] verts The polygon vertices. [(x, y, z) * @p nverts] +/// @param[in] nverts The number of vertices. [Limit: >= 3] +/// @return True if the point is inside the polygon. +bool dtPointInPolygon(const float* pt, const float* verts, const int nverts); + +bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts, + float* ed, float* et); + +float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t); + +/// Derives the centroid of a convex polygon. +/// @param[out] tc The centroid of the polgyon. [(x, y, z)] +/// @param[in] idx The polygon indices. [(vertIndex) * @p nidx] +/// @param[in] nidx The number of indices in the polygon. [Limit: >= 3] +/// @param[in] verts The polygon vertices. [(x, y, z) * vertCount] +void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts); + +/// Determines if the two convex polygons overlap on the xz-plane. +/// @param[in] polya Polygon A vertices. [(x, y, z) * @p npolya] +/// @param[in] npolya The number of vertices in polygon A. +/// @param[in] polyb Polygon B vertices. [(x, y, z) * @p npolyb] +/// @param[in] npolyb The number of vertices in polygon B. +/// @return True if the two polygons overlap. +bool dtOverlapPolyPoly2D(const float* polya, const int npolya, + const float* polyb, const int npolyb); + +/// @} +/// @name Miscellanious functions. +/// @{ + +inline unsigned int dtNextPow2(unsigned int v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +inline unsigned int dtIlog2(unsigned int v) +{ + unsigned int r; + unsigned int shift; + r = (v > 0xffff) << 4; v >>= r; + shift = (v > 0xff) << 3; v >>= shift; r |= shift; + shift = (v > 0xf) << 2; v >>= shift; r |= shift; + shift = (v > 0x3) << 1; v >>= shift; r |= shift; + r |= (v >> 1); + return r; +} + +inline int dtAlign4(int x) { return (x+3) & ~3; } + +inline int dtOppositeTile(int side) { return (side+4) & 0x7; } + +inline void dtSwapByte(unsigned char* a, unsigned char* b) +{ + unsigned char tmp = *a; + *a = *b; + *b = tmp; +} + +inline void dtSwapEndian(unsigned short* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+1); +} + +inline void dtSwapEndian(short* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+1); +} + +inline void dtSwapEndian(unsigned int* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2); +} + +inline void dtSwapEndian(int* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2); +} + +inline void dtSwapEndian(float* v) +{ + unsigned char* x = (unsigned char*)v; + dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2); +} + +void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas, + const float s, const float t, float* out); + +template +TypeToRetrieveAs* dtGetThenAdvanceBufferPointer(const unsigned char*& buffer, const size_t distanceToAdvance) +{ + TypeToRetrieveAs* returnPointer = reinterpret_cast(buffer); + buffer += distanceToAdvance; + return returnPointer; +} + +template +TypeToRetrieveAs* dtGetThenAdvanceBufferPointer(unsigned char*& buffer, const size_t distanceToAdvance) +{ + TypeToRetrieveAs* returnPointer = reinterpret_cast(buffer); + buffer += distanceToAdvance; + return returnPointer; +} + + +/// @} + +#endif // DETOURCOMMON_H + +/////////////////////////////////////////////////////////////////////////// + +// This section contains detailed documentation for members that don't have +// a source file. It reduces clutter in the main section of the header. + +/** + +@fn float dtTriArea2D(const float* a, const float* b, const float* c) +@par + +The vertices are projected onto the xz-plane, so the y-values are ignored. + +This is a low cost function than can be used for various purposes. Its main purpose +is for point/line relationship testing. + +In all cases: A value of zero indicates that all vertices are collinear or represent the same point. +(On the xz-plane.) + +When used for point/line relationship tests, AB usually represents a line against which +the C point is to be tested. In this case: + +A positive value indicates that point C is to the left of line AB, looking from A toward B.
+A negative value indicates that point C is to the right of lineAB, looking from A toward B. + +When used for evaluating a triangle: + +The absolute value of the return value is two times the area of the triangle when it is +projected onto the xz-plane. + +A positive return value indicates: + +
    +
  • The vertices are wrapped in the normal Detour wrap direction.
  • +
  • The triangle's 3D face normal is in the general up direction.
  • +
+ +A negative return value indicates: + +
    +
  • The vertices are reverse wrapped. (Wrapped opposite the normal Detour wrap direction.)
  • +
  • The triangle's 3D face normal is in the general down direction.
  • +
+ +*/ diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourMath.h b/src/features/editScene/recastnavigation/Detour/Include/DetourMath.h new file mode 100644 index 0000000..eec89ce --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourMath.h @@ -0,0 +1,30 @@ +/** +@defgroup detour Detour + +Members in this module are wrappers around the standard math library +*/ + +#ifndef DETOURMATH_H +#define DETOURMATH_H + +#include + +inline float dtMathFabsf(float x) { return fabsf(x); } +inline float dtMathSqrtf(float x) { return sqrtf(x); } +inline float dtMathFloorf(float x) { return floorf(x); } +inline float dtMathCeilf(float x) { return ceilf(x); } +inline float dtMathCosf(float x) { return cosf(x); } +inline float dtMathSinf(float x) { return sinf(x); } +inline float dtMathAtan2f(float y, float x) { return atan2f(y, x); } +inline bool dtMathIsfinite(float x) +{ +#ifndef RC_FAST_MATH + return isfinite(x); +#else + // Infinity and NaN are disabled when compiling with -ffast-math + (void)x; + return true; +#endif +} + +#endif diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourNavMesh.h b/src/features/editScene/recastnavigation/Detour/Include/DetourNavMesh.h new file mode 100644 index 0000000..422a334 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourNavMesh.h @@ -0,0 +1,781 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNAVMESH_H +#define DETOURNAVMESH_H + +#include "DetourAlloc.h" +#include "DetourStatus.h" + +// Undefine (or define in a build config) the following line to use 64bit polyref. +// Generally not needed, useful for very large worlds. +// Note: tiles build using 32bit refs are not compatible with 64bit refs! +//#define DT_POLYREF64 1 + +#ifdef DT_POLYREF64 +// TODO: figure out a multiplatform version of uint64_t +// - maybe: https://code.google.com/p/msinttypes/ +// - or: http://www.azillionmonkeys.com/qed/pstdint.h +#include +#endif + +// Note: If you want to use 64-bit refs, change the types of both dtPolyRef & dtTileRef. +// It is also recommended that you change dtHashRef() to a proper 64-bit hash. + +/// A handle to a polygon within a navigation mesh tile. +/// @ingroup detour +#ifdef DT_POLYREF64 +static const unsigned int DT_SALT_BITS = 16; +static const unsigned int DT_TILE_BITS = 28; +static const unsigned int DT_POLY_BITS = 20; +typedef uint64_t dtPolyRef; +#else +typedef unsigned int dtPolyRef; +#endif + +/// A handle to a tile within a navigation mesh. +/// @ingroup detour +#ifdef DT_POLYREF64 +typedef uint64_t dtTileRef; +#else +typedef unsigned int dtTileRef; +#endif + +/// The maximum number of vertices per navigation polygon. +/// @ingroup detour +static const int DT_VERTS_PER_POLYGON = 6; + +/// @{ +/// @name Tile Serialization Constants +/// These constants are used to detect whether a navigation tile's data +/// and state format is compatible with the current build. +/// + +/// A magic number used to detect compatibility of navigation tile data. +static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V'; + +/// A version number used to detect compatibility of navigation tile data. +static const int DT_NAVMESH_VERSION = 7; + +/// A magic number used to detect the compatibility of navigation tile states. +static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S'; + +/// A version number used to detect compatibility of navigation tile states. +static const int DT_NAVMESH_STATE_VERSION = 1; + +/// @} + +/// A flag that indicates that an entity links to an external entity. +/// (E.g. A polygon edge is a portal that links to another polygon.) +static const unsigned short DT_EXT_LINK = 0x8000; + +/// A value that indicates the entity does not link to anything. +static const unsigned int DT_NULL_LINK = 0xffffffff; + +/// A flag that indicates that an off-mesh connection can be traversed in both directions. (Is bidirectional.) +static const unsigned int DT_OFFMESH_CON_BIDIR = 1; + +/// The maximum number of user defined area ids. +/// @ingroup detour +static const int DT_MAX_AREAS = 64; + +/// Tile flags used for various functions and fields. +/// For an example, see dtNavMesh::addTile(). +enum dtTileFlags +{ + /// The navigation mesh owns the tile memory and is responsible for freeing it. + DT_TILE_FREE_DATA = 0x01 +}; + +/// Vertex flags returned by dtNavMeshQuery::findStraightPath. +enum dtStraightPathFlags +{ + DT_STRAIGHTPATH_START = 0x01, ///< The vertex is the start position in the path. + DT_STRAIGHTPATH_END = 0x02, ///< The vertex is the end position in the path. + DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04 ///< The vertex is the start of an off-mesh connection. +}; + +/// Options for dtNavMeshQuery::findStraightPath. +enum dtStraightPathOptions +{ + DT_STRAIGHTPATH_AREA_CROSSINGS = 0x01, ///< Add a vertex at every polygon edge crossing where area changes. + DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02 ///< Add a vertex at every polygon edge crossing. +}; + + +/// Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath +enum dtFindPathOptions +{ + DT_FINDPATH_ANY_ANGLE = 0x02 ///< use raycasts during pathfind to "shortcut" (raycast still consider costs) +}; + +/// Options for dtNavMeshQuery::raycast +enum dtRaycastOptions +{ + DT_RAYCAST_USE_COSTS = 0x01 ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost +}; + +enum dtDetailTriEdgeFlags +{ + DT_DETAIL_EDGE_BOUNDARY = 0x01 ///< Detail triangle edge is part of the poly boundary +}; + + +/// Limit raycasting during any angle pahfinding +/// The limit is given as a multiple of the character radius +static const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f; + +/// Flags representing the type of a navigation mesh polygon. +enum dtPolyTypes +{ + /// The polygon is a standard convex polygon that is part of the surface of the mesh. + DT_POLYTYPE_GROUND = 0, + /// The polygon is an off-mesh connection consisting of two vertices. + DT_POLYTYPE_OFFMESH_CONNECTION = 1 +}; + + +/// Defines a polygon within a dtMeshTile object. +/// @ingroup detour +struct dtPoly +{ + /// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.) + unsigned int firstLink; + + /// The indices of the polygon's vertices. + /// The actual vertices are located in dtMeshTile::verts. + unsigned short verts[DT_VERTS_PER_POLYGON]; + + /// Packed data representing neighbor polygons references and flags for each edge. + unsigned short neis[DT_VERTS_PER_POLYGON]; + + /// The user defined polygon flags. + unsigned short flags; + + /// The number of vertices in the polygon. + unsigned char vertCount; + + /// The bit packed area id and polygon type. + /// @note Use the structure's set and get methods to access this value. + unsigned char areaAndtype; + + /// Sets the user defined area id. [Limit: < #DT_MAX_AREAS] + inline void setArea(unsigned char a) { areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); } + + /// Sets the polygon type. (See: #dtPolyTypes.) + inline void setType(unsigned char t) { areaAndtype = (areaAndtype & 0x3f) | (t << 6); } + + /// Gets the user defined area id. + inline unsigned char getArea() const { return areaAndtype & 0x3f; } + + /// Gets the polygon type. (See: #dtPolyTypes) + inline unsigned char getType() const { return areaAndtype >> 6; } +}; + +/// Defines the location of detail sub-mesh data within a dtMeshTile. +struct dtPolyDetail +{ + unsigned int vertBase; ///< The offset of the vertices in the dtMeshTile::detailVerts array. + unsigned int triBase; ///< The offset of the triangles in the dtMeshTile::detailTris array. + unsigned char vertCount; ///< The number of vertices in the sub-mesh. + unsigned char triCount; ///< The number of triangles in the sub-mesh. +}; + +/// Defines a link between polygons. +/// @note This structure is rarely if ever used by the end user. +/// @see dtMeshTile +struct dtLink +{ + dtPolyRef ref; ///< Neighbour reference. (The neighbor that is linked to.) + unsigned int next; ///< Index of the next link. + unsigned char edge; ///< Index of the polygon edge that owns this link. + unsigned char side; ///< If a boundary link, defines on which side the link is. + unsigned char bmin; ///< If a boundary link, defines the minimum sub-edge area. + unsigned char bmax; ///< If a boundary link, defines the maximum sub-edge area. +}; + +/// Bounding volume node. +/// @note This structure is rarely if ever used by the end user. +/// @see dtMeshTile +struct dtBVNode +{ + unsigned short bmin[3]; ///< Minimum bounds of the node's AABB. [(x, y, z)] + unsigned short bmax[3]; ///< Maximum bounds of the node's AABB. [(x, y, z)] + int i; ///< The node's index. (Negative for escape sequence.) +}; + +/// Defines an navigation mesh off-mesh connection within a dtMeshTile object. +/// An off-mesh connection is a user defined traversable connection made up to two vertices. +struct dtOffMeshConnection +{ + /// The endpoints of the connection. [(ax, ay, az, bx, by, bz)] + float pos[6]; + + /// The radius of the endpoints. [Limit: >= 0] + float rad; + + /// The polygon reference of the connection within the tile. + unsigned short poly; + + /// Link flags. + /// @note These are not the connection's user defined flags. Those are assigned via the + /// connection's dtPoly definition. These are link flags used for internal purposes. + unsigned char flags; + + /// End point side. + unsigned char side; + + /// The id of the offmesh connection. (User assigned when the navigation mesh is built.) + unsigned int userId; +}; + +/// Provides high level information related to a dtMeshTile object. +/// @ingroup detour +struct dtMeshHeader +{ + int magic; ///< Tile magic number. (Used to identify the data format.) + int version; ///< Tile data format version number. + int x; ///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) + int y; ///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) + int layer; ///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer) + unsigned int userId; ///< The user defined id of the tile. + int polyCount; ///< The number of polygons in the tile. + int vertCount; ///< The number of vertices in the tile. + int maxLinkCount; ///< The number of allocated links. + int detailMeshCount; ///< The number of sub-meshes in the detail mesh. + + /// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) + int detailVertCount; + + int detailTriCount; ///< The number of triangles in the detail mesh. + int bvNodeCount; ///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.) + int offMeshConCount; ///< The number of off-mesh connections. + int offMeshBase; ///< The index of the first polygon which is an off-mesh connection. + float walkableHeight; ///< The height of the agents using the tile. + float walkableRadius; ///< The radius of the agents using the tile. + float walkableClimb; ///< The maximum climb height of the agents using the tile. + float bmin[3]; ///< The minimum bounds of the tile's AABB. [(x, y, z)] + float bmax[3]; ///< The maximum bounds of the tile's AABB. [(x, y, z)] + + /// The bounding volume quantization factor. + float bvQuantFactor; +}; + +/// Defines a navigation mesh tile. +/// @ingroup detour +struct dtMeshTile +{ + unsigned int salt; ///< Counter describing modifications to the tile. + + unsigned int linksFreeList; ///< Index to the next free link. + dtMeshHeader* header; ///< The tile header. + dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount] + float* verts; ///< The tile vertices. [(x, y, z) * dtMeshHeader::vertCount] + dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount] + dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount] + + /// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount] + float* detailVerts; + + /// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount]. + /// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags. + unsigned char* detailTris; + + /// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount] + /// (Will be null if bounding volumes are disabled.) + dtBVNode* bvTree; + + dtOffMeshConnection* offMeshCons; ///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount] + + unsigned char* data; ///< The tile data. (Not directly accessed under normal situations.) + int dataSize; ///< Size of the tile data. + int flags; ///< Tile flags. (See: #dtTileFlags) + dtMeshTile* next; ///< The next free tile, or the next tile in the spatial grid. +}; + +/// Get flags for edge in detail triangle. +/// @param[in] triFlags The flags for the triangle (last component of detail vertices above). +/// @param[in] edgeIndex The index of the first vertex of the edge. For instance, if 0, +/// returns flags for edge AB. +inline int dtGetDetailTriEdgeFlags(unsigned char triFlags, int edgeIndex) +{ + return (triFlags >> (edgeIndex * 2)) & 0x3; +} + +/// Configuration parameters used to define multi-tile navigation meshes. +/// The values are used to allocate space during the initialization of a navigation mesh. +/// @see dtNavMesh::init() +/// @ingroup detour +struct dtNavMeshParams +{ + float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)] + float tileWidth; ///< The width of each tile. (Along the x-axis.) + float tileHeight; ///< The height of each tile. (Along the z-axis.) + int maxTiles; ///< The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits are needed to identify tiles and polygons uniquely. + int maxPolys; ///< The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are needed to identify tiles and polygons uniquely. +}; + +/// A navigation mesh based on tiles of convex polygons. +/// @ingroup detour +class dtNavMesh +{ +public: + dtNavMesh(); + ~dtNavMesh(); + + /// @{ + /// @name Initialization and Tile Management + + /// Initializes the navigation mesh for tiled use. + /// @param[in] params Initialization parameters. + /// @return The status flags for the operation. + dtStatus init(const dtNavMeshParams* params); + + /// Initializes the navigation mesh for single tile use. + /// @param[in] data Data of the new tile. (See: #dtCreateNavMeshData) + /// @param[in] dataSize The data size of the new tile. + /// @param[in] flags The tile flags. (See: #dtTileFlags) + /// @return The status flags for the operation. + /// @see dtCreateNavMeshData + dtStatus init(unsigned char* data, const int dataSize, const int flags); + + /// The navigation mesh initialization params. + const dtNavMeshParams* getParams() const; + + /// Adds a tile to the navigation mesh. + /// @param[in] data Data for the new tile mesh. (See: #dtCreateNavMeshData) + /// @param[in] dataSize Data size of the new tile mesh. + /// @param[in] flags Tile flags. (See: #dtTileFlags) + /// @param[in] lastRef The desired reference for the tile. (When reloading a tile.) [opt] [Default: 0] + /// @param[out] result The tile reference. (If the tile was succesfully added.) [opt] + /// @return The status flags for the operation. + dtStatus addTile(unsigned char* data, int dataSize, int flags, dtTileRef lastRef, dtTileRef* result); + + /// Removes the specified tile from the navigation mesh. + /// @param[in] ref The reference of the tile to remove. + /// @param[out] data Data associated with deleted tile. + /// @param[out] dataSize Size of the data associated with deleted tile. + /// @return The status flags for the operation. + dtStatus removeTile(dtTileRef ref, unsigned char** data, int* dataSize); + + /// @} + + /// @{ + /// @name Query Functions + + /// Calculates the tile grid location for the specified world position. + /// @param[in] pos The world position for the query. [(x, y, z)] + /// @param[out] tx The tile's x-location. (x, y) + /// @param[out] ty The tile's y-location. (x, y) + void calcTileLoc(const float* pos, int* tx, int* ty) const; + + /// Gets the tile at the specified grid location. + /// @param[in] x The tile's x-location. (x, y, layer) + /// @param[in] y The tile's y-location. (x, y, layer) + /// @param[in] layer The tile's layer. (x, y, layer) + /// @return The tile, or null if the tile does not exist. + const dtMeshTile* getTileAt(const int x, const int y, const int layer) const; + + /// Gets all tiles at the specified grid location. (All layers.) + /// @param[in] x The tile's x-location. (x, y) + /// @param[in] y The tile's y-location. (x, y) + /// @param[out] tiles A pointer to an array of tiles that will hold the result. + /// @param[in] maxTiles The maximum tiles the tiles parameter can hold. + /// @return The number of tiles returned in the tiles array. + int getTilesAt(const int x, const int y, + dtMeshTile const** tiles, const int maxTiles) const; + + /// Gets the tile reference for the tile at specified grid location. + /// @param[in] x The tile's x-location. (x, y, layer) + /// @param[in] y The tile's y-location. (x, y, layer) + /// @param[in] layer The tile's layer. (x, y, layer) + /// @return The tile reference of the tile, or 0 if there is none. + dtTileRef getTileRefAt(int x, int y, int layer) const; + + /// Gets the tile reference for the specified tile. + /// @param[in] tile The tile. + /// @return The tile reference of the tile. + dtTileRef getTileRef(const dtMeshTile* tile) const; + + /// Gets the tile for the specified tile reference. + /// @param[in] ref The tile reference of the tile to retrieve. + /// @return The tile for the specified reference, or null if the + /// reference is invalid. + const dtMeshTile* getTileByRef(dtTileRef ref) const; + + /// The maximum number of tiles supported by the navigation mesh. + /// @return The maximum number of tiles supported by the navigation mesh. + int getMaxTiles() const; + + /// Gets the tile at the specified index. + /// @param[in] i The tile index. [Limit: 0 >= index < #getMaxTiles()] + /// @return The tile at the specified index. + const dtMeshTile* getTile(int i) const; + + /// Gets the tile and polygon for the specified polygon reference. + /// @param[in] ref The reference for the a polygon. + /// @param[out] tile The tile containing the polygon. + /// @param[out] poly The polygon. + /// @return The status flags for the operation. + dtStatus getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const; + + /// Returns the tile and polygon for the specified polygon reference. + /// @param[in] ref A known valid reference for a polygon. + /// @param[out] tile The tile containing the polygon. + /// @param[out] poly The polygon. + void getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const; + + /// Checks the validity of a polygon reference. + /// @param[in] ref The polygon reference to check. + /// @return True if polygon reference is valid for the navigation mesh. + bool isValidPolyRef(dtPolyRef ref) const; + + /// Gets the polygon reference for the tile's base polygon. + /// @param[in] tile The tile. + /// @return The polygon reference for the base polygon in the specified tile. + dtPolyRef getPolyRefBase(const dtMeshTile* tile) const; + + /// Gets the endpoints for an off-mesh connection, ordered by "direction of travel". + /// @param[in] prevRef The reference of the polygon before the connection. + /// @param[in] polyRef The reference of the off-mesh connection polygon. + /// @param[out] startPos The start position of the off-mesh connection. [(x, y, z)] + /// @param[out] endPos The end position of the off-mesh connection. [(x, y, z)] + /// @return The status flags for the operation. + dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const; + + /// Gets the specified off-mesh connection. + /// @param[in] ref The polygon reference of the off-mesh connection. + /// @return The specified off-mesh connection, or null if the polygon reference is not valid. + const dtOffMeshConnection* getOffMeshConnectionByRef(dtPolyRef ref) const; + + /// @} + + /// @{ + /// @name State Management + /// These functions do not effect #dtTileRef or #dtPolyRef's. + + /// Sets the user defined flags for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[in] flags The new flags for the polygon. + /// @return The status flags for the operation. + dtStatus setPolyFlags(dtPolyRef ref, unsigned short flags); + + /// Gets the user defined flags for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[out] resultFlags The polygon flags. + /// @return The status flags for the operation. + dtStatus getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const; + + /// Sets the user defined area for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[in] area The new area id for the polygon. [Limit: < #DT_MAX_AREAS] + /// @return The status flags for the operation. + dtStatus setPolyArea(dtPolyRef ref, unsigned char area); + + /// Gets the user defined area for the specified polygon. + /// @param[in] ref The polygon reference. + /// @param[out] resultArea The area id for the polygon. + /// @return The status flags for the operation. + dtStatus getPolyArea(dtPolyRef ref, unsigned char* resultArea) const; + + /// Gets the size of the buffer required by #storeTileState to store the specified tile's state. + /// @param[in] tile The tile. + /// @return The size of the buffer required to store the state. + int getTileStateSize(const dtMeshTile* tile) const; + + /// Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.) + /// @param[in] tile The tile. + /// @param[out] data The buffer to store the tile's state in. + /// @param[in] maxDataSize The size of the data buffer. [Limit: >= #getTileStateSize] + /// @return The status flags for the operation. + dtStatus storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const; + + /// Restores the state of the tile. + /// @param[in] tile The tile. + /// @param[in] data The new state. (Obtained from #storeTileState.) + /// @param[in] maxDataSize The size of the state within the data buffer. + /// @return The status flags for the operation. + dtStatus restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize); + + /// @} + + /// @{ + /// @name Encoding and Decoding + /// These functions are generally meant for internal use only. + + /// Derives a standard polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] salt The tile's salt value. + /// @param[in] it The index of the tile. + /// @param[in] ip The index of the polygon within the tile. + inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const + { +#ifdef DT_POLYREF64 + return ((dtPolyRef)salt << (DT_POLY_BITS+DT_TILE_BITS)) | ((dtPolyRef)it << DT_POLY_BITS) | (dtPolyRef)ip; +#else + return ((dtPolyRef)salt << (m_polyBits+m_tileBits)) | ((dtPolyRef)it << m_polyBits) | (dtPolyRef)ip; +#endif + } + + /// Decodes a standard polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference to decode. + /// @param[out] salt The tile's salt value. + /// @param[out] it The index of the tile. + /// @param[out] ip The index of the polygon within the tile. + /// @see #encodePolyId + inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const + { +#ifdef DT_POLYREF64 + const dtPolyRef saltMask = ((dtPolyRef)1<> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask); + it = (unsigned int)((ref >> DT_POLY_BITS) & tileMask); + ip = (unsigned int)(ref & polyMask); +#else + const dtPolyRef saltMask = ((dtPolyRef)1<> (m_polyBits+m_tileBits)) & saltMask); + it = (unsigned int)((ref >> m_polyBits) & tileMask); + ip = (unsigned int)(ref & polyMask); +#endif + } + + /// Extracts a tile's salt value from the specified polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference. + /// @see #encodePolyId + inline unsigned int decodePolyIdSalt(dtPolyRef ref) const + { +#ifdef DT_POLYREF64 + const dtPolyRef saltMask = ((dtPolyRef)1<> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask); +#else + const dtPolyRef saltMask = ((dtPolyRef)1<> (m_polyBits+m_tileBits)) & saltMask); +#endif + } + + /// Extracts the tile's index from the specified polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference. + /// @see #encodePolyId + inline unsigned int decodePolyIdTile(dtPolyRef ref) const + { +#ifdef DT_POLYREF64 + const dtPolyRef tileMask = ((dtPolyRef)1<> DT_POLY_BITS) & tileMask); +#else + const dtPolyRef tileMask = ((dtPolyRef)1<> m_polyBits) & tileMask); +#endif + } + + /// Extracts the polygon's index (within its tile) from the specified polygon reference. + /// @note This function is generally meant for internal use only. + /// @param[in] ref The polygon reference. + /// @see #encodePolyId + inline unsigned int decodePolyIdPoly(dtPolyRef ref) const + { +#ifdef DT_POLYREF64 + const dtPolyRef polyMask = ((dtPolyRef)1<header->bvQuantFactor; +const dtBVNode* n = &tile->bvTree[i]; +if (n->i >= 0) +{ + // This is a leaf node. + float worldMinX = tile->header->bmin[0] + n->bmin[0]*cs; + float worldMinY = tile->header->bmin[0] + n->bmin[1]*cs; + // Etc... +} +@endcode + +@struct dtMeshTile +@par + +Tiles generally only exist within the context of a dtNavMesh object. + +Some tile content is optional. For example, a tile may not contain any +off-mesh connections. In this case the associated pointer will be null. + +If a detail mesh exists it will share vertices with the base polygon mesh. +Only the vertices unique to the detail mesh will be stored in #detailVerts. + +@warning Tiles returned by a dtNavMesh object are not guarenteed to be populated. +For example: The tile at a location might not have been loaded yet, or may have been removed. +In this case, pointers will be null. So if in doubt, check the polygon count in the +tile's header to determine if a tile has polygons defined. + +@var float dtOffMeshConnection::pos[6] +@par + +For a properly built navigation mesh, vertex A will always be within the bounds of the mesh. +Vertex B is not required to be within the bounds of the mesh. + +*/ diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshBuilder.h b/src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshBuilder.h new file mode 100644 index 0000000..1840ab5 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshBuilder.h @@ -0,0 +1,149 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNAVMESHBUILDER_H +#define DETOURNAVMESHBUILDER_H + +#include "DetourAlloc.h" + +/// Represents the source data used to build an navigation mesh tile. +/// @ingroup detour +struct dtNavMeshCreateParams +{ + + /// @name Polygon Mesh Attributes + /// Used to create the base navigation graph. + /// See #rcPolyMesh for details related to these attributes. + /// @{ + + const unsigned short* verts; ///< The polygon mesh vertices. [(x, y, z) * #vertCount] [Unit: vx] + int vertCount; ///< The number vertices in the polygon mesh. [Limit: >= 3] + const unsigned short* polys; ///< The polygon data. [Size: #polyCount * 2 * #nvp] + const unsigned short* polyFlags; ///< The user defined flags assigned to each polygon. [Size: #polyCount] + const unsigned char* polyAreas; ///< The user defined area ids assigned to each polygon. [Size: #polyCount] + int polyCount; ///< Number of polygons in the mesh. [Limit: >= 1] + int nvp; ///< Number maximum number of vertices per polygon. [Limit: >= 3] + + /// @} + /// @name Height Detail Attributes (Optional) + /// See #rcPolyMeshDetail for details related to these attributes. + /// @{ + + const unsigned int* detailMeshes; ///< The height detail sub-mesh data. [Size: 4 * #polyCount] + const float* detailVerts; ///< The detail mesh vertices. [Size: 3 * #detailVertsCount] [Unit: wu] + int detailVertsCount; ///< The number of vertices in the detail mesh. + const unsigned char* detailTris; ///< The detail mesh triangles. [Size: 4 * #detailTriCount] + int detailTriCount; ///< The number of triangles in the detail mesh. + + /// @} + /// @name Off-Mesh Connections Attributes (Optional) + /// Used to define a custom point-to-point edge within the navigation graph, an + /// off-mesh connection is a user defined traversable connection made up to two vertices, + /// at least one of which resides within a navigation mesh polygon. + /// @{ + + /// Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * #offMeshConCount] [Unit: wu] + const float* offMeshConVerts; + /// Off-mesh connection radii. [Size: #offMeshConCount] [Unit: wu] + const float* offMeshConRad; + /// User defined flags assigned to the off-mesh connections. [Size: #offMeshConCount] + const unsigned short* offMeshConFlags; + /// User defined area ids assigned to the off-mesh connections. [Size: #offMeshConCount] + const unsigned char* offMeshConAreas; + /// The permitted travel direction of the off-mesh connections. [Size: #offMeshConCount] + /// + /// 0 = Travel only from endpoint A to endpoint B.
+ /// #DT_OFFMESH_CON_BIDIR = Bidirectional travel. + const unsigned char* offMeshConDir; + /// The user defined ids of the off-mesh connection. [Size: #offMeshConCount] + const unsigned int* offMeshConUserID; + /// The number of off-mesh connections. [Limit: >= 0] + int offMeshConCount; + + /// @} + /// @name Tile Attributes + /// @note The tile grid/layer data can be left at zero if the destination is a single tile mesh. + /// @{ + + unsigned int userId; ///< The user defined id of the tile. + int tileX; ///< The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.) + int tileY; ///< The tile's y-grid location within the multi-tile destination mesh. (Along the z-axis.) + int tileLayer; ///< The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.) + float bmin[3]; ///< The minimum bounds of the tile. [(x, y, z)] [Unit: wu] + float bmax[3]; ///< The maximum bounds of the tile. [(x, y, z)] [Unit: wu] + + /// @} + /// @name General Configuration Attributes + /// @{ + + float walkableHeight; ///< The agent height. [Unit: wu] + float walkableRadius; ///< The agent radius. [Unit: wu] + float walkableClimb; ///< The agent maximum traversable ledge. (Up/Down) [Unit: wu] + float cs; ///< The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu] + float ch; ///< The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu] + + /// True if a bounding volume tree should be built for the tile. + /// @note The BVTree is not normally needed for layered navigation meshes. + bool buildBvTree; + + /// @} +}; + +/// Builds navigation mesh tile data from the provided tile creation data. +/// @ingroup detour +/// @param[in] params Tile creation data. +/// @param[out] outData The resulting tile data. +/// @param[out] outDataSize The size of the tile data array. +/// @return True if the tile data was successfully created. +bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize); + +/// Swaps the endianness of the tile data's header (#dtMeshHeader). +/// @param[in,out] data The tile data array. +/// @param[in] dataSize The size of the data array. +bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int dataSize); + +/// Swaps endianness of the tile data. +/// @param[in,out] data The tile data array. +/// @param[in] dataSize The size of the data array. +bool dtNavMeshDataSwapEndian(unsigned char* data, const int dataSize); + +#endif // DETOURNAVMESHBUILDER_H + +// This section contains detailed documentation for members that don't have +// a source file. It reduces clutter in the main section of the header. + +/** + +@struct dtNavMeshCreateParams +@par + +This structure is used to marshal data between the Recast mesh generation pipeline and Detour navigation components. + +See the rcPolyMesh and rcPolyMeshDetail documentation for detailed information related to mesh structure. + +Units are usually in voxels (vx) or world units (wu). The units for voxels, grid size, and cell size +are all based on the values of #cs and #ch. + +The standard navigation mesh build process is to create tile data using dtCreateNavMeshData, then add the tile +to a navigation mesh using either the dtNavMesh single tile init() function or the dtNavMesh::addTile() +function. + +@see dtCreateNavMeshData + +*/ + diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshQuery.h b/src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshQuery.h new file mode 100644 index 0000000..dd8150c --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourNavMeshQuery.h @@ -0,0 +1,590 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNAVMESHQUERY_H +#define DETOURNAVMESHQUERY_H + +#include "DetourNavMesh.h" +#include "DetourStatus.h" + + +// Define DT_VIRTUAL_QUERYFILTER if you wish to derive a custom filter from dtQueryFilter. +// On certain platforms indirect or virtual function call is expensive. The default +// setting is to use non-virtual functions, the actual implementations of the functions +// are declared as inline for maximum speed. + +//#define DT_VIRTUAL_QUERYFILTER 1 + +/// Defines polygon filtering and traversal costs for navigation mesh query operations. +/// @ingroup detour +class dtQueryFilter +{ + float m_areaCost[DT_MAX_AREAS]; ///< Cost per area type. (Used by default implementation.) + unsigned short m_includeFlags; ///< Flags for polygons that can be visited. (Used by default implementation.) + unsigned short m_excludeFlags; ///< Flags for polygons that should not be visited. (Used by default implementation.) + +public: + dtQueryFilter(); + +#ifdef DT_VIRTUAL_QUERYFILTER + virtual ~dtQueryFilter() { } +#endif + + /// Returns true if the polygon can be visited. (I.e. Is traversable.) + /// @param[in] ref The reference id of the polygon test. + /// @param[in] tile The tile containing the polygon. + /// @param[in] poly The polygon to test. +#ifdef DT_VIRTUAL_QUERYFILTER + virtual bool passFilter(const dtPolyRef ref, + const dtMeshTile* tile, + const dtPoly* poly) const; +#else + bool passFilter(const dtPolyRef ref, + const dtMeshTile* tile, + const dtPoly* poly) const; +#endif + + /// Returns cost to move from the beginning to the end of a line segment + /// that is fully contained within a polygon. + /// @param[in] pa The start position on the edge of the previous and current polygon. [(x, y, z)] + /// @param[in] pb The end position on the edge of the current and next polygon. [(x, y, z)] + /// @param[in] prevRef The reference id of the previous polygon. [opt] + /// @param[in] prevTile The tile containing the previous polygon. [opt] + /// @param[in] prevPoly The previous polygon. [opt] + /// @param[in] curRef The reference id of the current polygon. + /// @param[in] curTile The tile containing the current polygon. + /// @param[in] curPoly The current polygon. + /// @param[in] nextRef The refernece id of the next polygon. [opt] + /// @param[in] nextTile The tile containing the next polygon. [opt] + /// @param[in] nextPoly The next polygon. [opt] +#ifdef DT_VIRTUAL_QUERYFILTER + virtual float getCost(const float* pa, const float* pb, + const dtPolyRef prevRef, const dtMeshTile* prevTile, const dtPoly* prevPoly, + const dtPolyRef curRef, const dtMeshTile* curTile, const dtPoly* curPoly, + const dtPolyRef nextRef, const dtMeshTile* nextTile, const dtPoly* nextPoly) const; +#else + float getCost(const float* pa, const float* pb, + const dtPolyRef prevRef, const dtMeshTile* prevTile, const dtPoly* prevPoly, + const dtPolyRef curRef, const dtMeshTile* curTile, const dtPoly* curPoly, + const dtPolyRef nextRef, const dtMeshTile* nextTile, const dtPoly* nextPoly) const; +#endif + + /// @name Getters and setters for the default implementation data. + ///@{ + + /// Returns the traversal cost of the area. + /// @param[in] i The id of the area. + /// @returns The traversal cost of the area. + inline float getAreaCost(const int i) const { return m_areaCost[i]; } + + /// Sets the traversal cost of the area. + /// @param[in] i The id of the area. + /// @param[in] cost The new cost of traversing the area. + inline void setAreaCost(const int i, const float cost) { m_areaCost[i] = cost; } + + /// Returns the include flags for the filter. + /// Any polygons that include one or more of these flags will be + /// included in the operation. + inline unsigned short getIncludeFlags() const { return m_includeFlags; } + + /// Sets the include flags for the filter. + /// @param[in] flags The new flags. + inline void setIncludeFlags(const unsigned short flags) { m_includeFlags = flags; } + + /// Returns the exclude flags for the filter. + /// Any polygons that include one ore more of these flags will be + /// excluded from the operation. + inline unsigned short getExcludeFlags() const { return m_excludeFlags; } + + /// Sets the exclude flags for the filter. + /// @param[in] flags The new flags. + inline void setExcludeFlags(const unsigned short flags) { m_excludeFlags = flags; } + + ///@} + +}; + +/// Provides information about raycast hit +/// filled by dtNavMeshQuery::raycast +/// @ingroup detour +struct dtRaycastHit +{ + /// The hit parameter. (FLT_MAX if no wall hit.) + float t; + + /// hitNormal The normal of the nearest wall hit. [(x, y, z)] + float hitNormal[3]; + + /// The index of the edge on the final polygon where the wall was hit. + int hitEdgeIndex; + + /// Pointer to an array of reference ids of the visited polygons. [opt] + dtPolyRef* path; + + /// The number of visited polygons. [opt] + int pathCount; + + /// The maximum number of polygons the @p path array can hold. + int maxPath; + + /// The cost of the path until hit. + float pathCost; +}; + +/// Provides custom polygon query behavior. +/// Used by dtNavMeshQuery::queryPolygons. +/// @ingroup detour +class dtPolyQuery +{ +public: + virtual ~dtPolyQuery(); + + /// Called for each batch of unique polygons touched by the search area in dtNavMeshQuery::queryPolygons. + /// This can be called multiple times for a single query. + virtual void process(const dtMeshTile* tile, dtPoly** polys, dtPolyRef* refs, int count) = 0; +}; + +/// Provides the ability to perform pathfinding related queries against +/// a navigation mesh. +/// @ingroup detour +class dtNavMeshQuery +{ +public: + dtNavMeshQuery(); + ~dtNavMeshQuery(); + + /// Initializes the query object. + /// @param[in] nav Pointer to the dtNavMesh object to use for all queries. + /// @param[in] maxNodes Maximum number of search nodes. [Limits: 0 < value <= 65535] + /// @returns The status flags for the query. + dtStatus init(const dtNavMesh* nav, const int maxNodes); + + /// @name Standard Pathfinding Functions + /// @{ + + /// Finds a path from the start polygon to the end polygon. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] endRef The reference id of the end polygon. + /// @param[in] startPos A position within the start polygon. [(x, y, z)] + /// @param[in] endPos A position within the end polygon. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] path An ordered list of polygon references representing the path. (Start to end.) + /// [(polyRef) * @p pathCount] + /// @param[out] pathCount The number of polygons returned in the @p path array. + /// @param[in] maxPath The maximum number of polygons the @p path array can hold. [Limit: >= 1] + dtStatus findPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter, + dtPolyRef* path, int* pathCount, const int maxPath) const; + + /// Finds the straight path from the start to the end position within the polygon corridor. + /// @param[in] startPos Path start position. [(x, y, z)] + /// @param[in] endPos Path end position. [(x, y, z)] + /// @param[in] path An array of polygon references that represent the path corridor. + /// @param[in] pathSize The number of polygons in the @p path array. + /// @param[out] straightPath Points describing the straight path. [(x, y, z) * @p straightPathCount]. + /// @param[out] straightPathFlags Flags describing each point. (See: #dtStraightPathFlags) [opt] + /// @param[out] straightPathRefs The reference id of the polygon that is being entered at each point. [opt] + /// @param[out] straightPathCount The number of points in the straight path. + /// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0] + /// @param[in] options Query options. (see: #dtStraightPathOptions) + /// @returns The status flags for the query. + dtStatus findStraightPath(const float* startPos, const float* endPos, + const dtPolyRef* path, const int pathSize, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath, const int options = 0) const; + + ///@} + /// @name Sliced Pathfinding Functions + /// Common use case: + /// -# Call initSlicedFindPath() to initialize the sliced path query. + /// -# Call updateSlicedFindPath() until it returns complete. + /// -# Call finalizeSlicedFindPath() to get the path. + ///@{ + + /// Initializes a sliced path query. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] endRef The reference id of the end polygon. + /// @param[in] startPos A position within the start polygon. [(x, y, z)] + /// @param[in] endPos A position within the end polygon. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] options query options (see: #dtFindPathOptions) + /// @returns The status flags for the query. + dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter, const unsigned int options = 0); + + /// Updates an in-progress sliced path query. + /// @param[in] maxIter The maximum number of iterations to perform. + /// @param[out] doneIters The actual number of iterations completed. [opt] + /// @returns The status flags for the query. + dtStatus updateSlicedFindPath(const int maxIter, int* doneIters); + + /// Finalizes and returns the results of a sliced path query. + /// @param[out] path An ordered list of polygon references representing the path. (Start to end.) + /// [(polyRef) * @p pathCount] + /// @param[out] pathCount The number of polygons returned in the @p path array. + /// @param[in] maxPath The max number of polygons the path array can hold. [Limit: >= 1] + /// @returns The status flags for the query. + dtStatus finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath); + + /// Finalizes and returns the results of an incomplete sliced path query, returning the path to the furthest + /// polygon on the existing path that was visited during the search. + /// @param[in] existing An array of polygon references for the existing path. + /// @param[in] existingSize The number of polygon in the @p existing array. + /// @param[out] path An ordered list of polygon references representing the path. (Start to end.) + /// [(polyRef) * @p pathCount] + /// @param[out] pathCount The number of polygons returned in the @p path array. + /// @param[in] maxPath The max number of polygons the @p path array can hold. [Limit: >= 1] + /// @returns The status flags for the query. + dtStatus finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize, + dtPolyRef* path, int* pathCount, const int maxPath); + + ///@} + /// @name Dijkstra Search Functions + /// @{ + + /// Finds the polygons along the navigation graph that touch the specified circle. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] centerPos The center of the search circle. [(x, y, z)] + /// @param[in] radius The radius of the search circle. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultRef The reference ids of the polygons touched by the circle. [opt] + /// @param[out] resultParent The reference ids of the parent polygons for each result. + /// Zero if a result polygon has no parent. [opt] + /// @param[out] resultCost The search cost from @p centerPos to the polygon. [opt] + /// @param[out] resultCount The number of polygons found. [opt] + /// @param[in] maxResult The maximum number of polygons the result arrays can hold. + /// @returns The status flags for the query. + dtStatus findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const; + + /// Finds the polygons along the naviation graph that touch the specified convex polygon. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] verts The vertices describing the convex polygon. (CCW) + /// [(x, y, z) * @p nverts] + /// @param[in] nverts The number of vertices in the polygon. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultRef The reference ids of the polygons touched by the search polygon. [opt] + /// @param[out] resultParent The reference ids of the parent polygons for each result. Zero if a + /// result polygon has no parent. [opt] + /// @param[out] resultCost The search cost from the centroid point to the polygon. [opt] + /// @param[out] resultCount The number of polygons found. + /// @param[in] maxResult The maximum number of polygons the result arrays can hold. + /// @returns The status flags for the query. + dtStatus findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const; + + /// Gets a path from the explored nodes in the previous search. + /// @param[in] endRef The reference id of the end polygon. + /// @param[out] path An ordered list of polygon references representing the path. (Start to end.) + /// [(polyRef) * @p pathCount] + /// @param[out] pathCount The number of polygons returned in the @p path array. + /// @param[in] maxPath The maximum number of polygons the @p path array can hold. [Limit: >= 0] + /// @returns The status flags. Returns DT_FAILURE | DT_INVALID_PARAM if any parameter is wrong, or if + /// @p endRef was not explored in the previous search. Returns DT_SUCCESS | DT_BUFFER_TOO_SMALL + /// if @p path cannot contain the entire path. In this case it is filled to capacity with a partial path. + /// Otherwise returns DT_SUCCESS. + /// @remarks The result of this function depends on the state of the query object. For that reason it should only + /// be used immediately after one of the two Dijkstra searches, findPolysAroundCircle or findPolysAroundShape. + dtStatus getPathFromDijkstraSearch(dtPolyRef endRef, dtPolyRef* path, int* pathCount, int maxPath) const; + + /// @} + /// @name Local Query Functions + ///@{ + + /// Finds the polygon nearest to the specified center point. + /// [opt] means the specified parameter can be a null pointer, in that case the output parameter will not be set. + /// + /// @param[in] center The center of the search box. [(x, y, z)] + /// @param[in] halfExtents The search distance along each axis. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] nearestRef The reference id of the nearest polygon. Will be set to 0 if no polygon is found. + /// @param[out] nearestPt The nearest point on the polygon. Unchanged if no polygon is found. [opt] [(x, y, z)] + /// @returns The status flags for the query. + dtStatus findNearestPoly(const float* center, const float* halfExtents, + const dtQueryFilter* filter, + dtPolyRef* nearestRef, float* nearestPt) const; + + /// Finds the polygon nearest to the specified center point. + /// [opt] means the specified parameter can be a null pointer, in that case the output parameter will not be set. + /// + /// @param[in] center The center of the search box. [(x, y, z)] + /// @param[in] halfExtents The search distance along each axis. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] nearestRef The reference id of the nearest polygon. Will be set to 0 if no polygon is found. + /// @param[out] nearestPt The nearest point on the polygon. Unchanged if no polygon is found. [opt] [(x, y, z)] + /// @param[out] isOverPoly Set to true if the point's X/Z coordinate lies inside the polygon, false otherwise. Unchanged if no polygon is found. [opt] + /// @returns The status flags for the query. + dtStatus findNearestPoly(const float* center, const float* halfExtents, + const dtQueryFilter* filter, + dtPolyRef* nearestRef, float* nearestPt, bool* isOverPoly) const; + + /// Finds polygons that overlap the search box. + /// @param[in] center The center of the search box. [(x, y, z)] + /// @param[in] halfExtents The search distance along each axis. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] polys The reference ids of the polygons that overlap the query box. + /// @param[out] polyCount The number of polygons in the search result. + /// @param[in] maxPolys The maximum number of polygons the search result can hold. + /// @returns The status flags for the query. + dtStatus queryPolygons(const float* center, const float* halfExtents, + const dtQueryFilter* filter, + dtPolyRef* polys, int* polyCount, const int maxPolys) const; + + /// Finds polygons that overlap the search box. + /// @param[in] center The center of the search box. [(x, y, z)] + /// @param[in] halfExtents The search distance along each axis. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] query The query. Polygons found will be batched together and passed to this query. + dtStatus queryPolygons(const float* center, const float* halfExtents, + const dtQueryFilter* filter, dtPolyQuery* query) const; + + /// Finds the non-overlapping navigation polygons in the local neighbourhood around the center position. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] centerPos The center of the query circle. [(x, y, z)] + /// @param[in] radius The radius of the query circle. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultRef The reference ids of the polygons touched by the circle. + /// @param[out] resultParent The reference ids of the parent polygons for each result. + /// Zero if a result polygon has no parent. [opt] + /// @param[out] resultCount The number of polygons found. + /// @param[in] maxResult The maximum number of polygons the result arrays can hold. + /// @returns The status flags for the query. + dtStatus findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, + int* resultCount, const int maxResult) const; + + /// Moves from the start to the end position constrained to the navigation mesh. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] startPos A position of the mover within the start polygon. [(x, y, x)] + /// @param[in] endPos The desired end position of the mover. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] resultPos The result position of the mover. [(x, y, z)] + /// @param[out] visited The reference ids of the polygons visited during the move. + /// @param[out] visitedCount The number of polygons visited during the move. + /// @param[in] maxVisitedSize The maximum number of polygons the @p visited array can hold. + /// @returns The status flags for the query. + dtStatus moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const; + + /// Casts a 'walkability' ray along the surface of the navigation mesh from + /// the start position toward the end position. + /// @note A wrapper around raycast(..., RaycastHit*). Retained for backward compatibility. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] startPos A position within the start polygon representing + /// the start of the ray. [(x, y, z)] + /// @param[in] endPos The position to cast the ray toward. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] t The hit parameter. (FLT_MAX if no wall hit.) + /// @param[out] hitNormal The normal of the nearest wall hit. [(x, y, z)] + /// @param[out] path The reference ids of the visited polygons. [opt] + /// @param[out] pathCount The number of visited polygons. [opt] + /// @param[in] maxPath The maximum number of polygons the @p path array can hold. + /// @returns The status flags for the query. + dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const; + + /// Casts a 'walkability' ray along the surface of the navigation mesh from + /// the start position toward the end position. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] startPos A position within the start polygon representing + /// the start of the ray. [(x, y, z)] + /// @param[in] endPos The position to cast the ray toward. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] options govern how the raycast behaves. See dtRaycastOptions + /// @param[out] hit Pointer to a raycast hit structure which will be filled by the results. + /// @param[in] prevRef parent of start ref. Used during for cost calculation [opt] + /// @returns The status flags for the query. + dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, const unsigned int options, + dtRaycastHit* hit, dtPolyRef prevRef = 0) const; + + + /// Finds the distance from the specified position to the nearest polygon wall. + /// @param[in] startRef The reference id of the polygon containing @p centerPos. + /// @param[in] centerPos The center of the search circle. [(x, y, z)] + /// @param[in] maxRadius The radius of the search circle. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] hitDist The distance to the nearest wall from @p centerPos. + /// @param[out] hitPos The nearest position on the wall that was hit. [(x, y, z)] + /// @param[out] hitNormal The normalized ray formed from the wall point to the + /// source point. [(x, y, z)] + /// @returns The status flags for the query. + dtStatus findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius, + const dtQueryFilter* filter, + float* hitDist, float* hitPos, float* hitNormal) const; + + /// Returns the segments for the specified polygon, optionally including portals. + /// @param[in] ref The reference id of the polygon. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[out] segmentVerts The segments. [(ax, ay, az, bx, by, bz) * segmentCount] + /// @param[out] segmentRefs The reference ids of each segment's neighbor polygon. + /// Or zero if the segment is a wall. [opt] [(parentRef) * @p segmentCount] + /// @param[out] segmentCount The number of segments returned. + /// @param[in] maxSegments The maximum number of segments the result arrays can hold. + /// @returns The status flags for the query. + dtStatus getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter, + float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount, + const int maxSegments) const; + + /// Returns random location on navmesh. + /// Polygons are chosen weighted by area. The search runs in linear related to number of polygon. + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] frand Function returning a random number [0..1). + /// @param[out] randomRef The reference id of the random location. + /// @param[out] randomPt The random location. + /// @returns The status flags for the query. + dtStatus findRandomPoint(const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const; + + /// Returns random location on navmesh within the reach of specified location. + /// Polygons are chosen weighted by area. The search runs in linear related to number of polygon. + /// The location is not exactly constrained by the circle, but it limits the visited polygons. + /// @param[in] startRef The reference id of the polygon where the search starts. + /// @param[in] centerPos The center of the search circle. [(x, y, z)] + /// @param[in] maxRadius The radius of the search circle. [Units: wu] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] frand Function returning a random number [0..1). + /// @param[out] randomRef The reference id of the random location. + /// @param[out] randomPt The random location. [(x, y, z)] + /// @returns The status flags for the query. + dtStatus findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float maxRadius, + const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const; + + /// Finds the closest point on the specified polygon. + /// @param[in] ref The reference id of the polygon. + /// @param[in] pos The position to check. [(x, y, z)] + /// @param[out] closest The closest point on the polygon. [(x, y, z)] + /// @param[out] posOverPoly True of the position is over the polygon. + /// @returns The status flags for the query. + dtStatus closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const; + + /// Returns a point on the boundary closest to the source point if the source point is outside the + /// polygon's xz-bounds. + /// @param[in] ref The reference id to the polygon. + /// @param[in] pos The position to check. [(x, y, z)] + /// @param[out] closest The closest point. [(x, y, z)] + /// @returns The status flags for the query. + dtStatus closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const; + + /// Gets the height of the polygon at the provided position using the height detail. (Most accurate.) + /// @param[in] ref The reference id of the polygon. + /// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)] + /// @param[out] height The height at the surface of the polygon. + /// @returns The status flags for the query. + dtStatus getPolyHeight(dtPolyRef ref, const float* pos, float* height) const; + + /// @} + /// @name Miscellaneous Functions + /// @{ + + /// Returns true if the polygon reference is valid and passes the filter restrictions. + /// @param[in] ref The polygon reference to check. + /// @param[in] filter The filter to apply. + bool isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const; + + /// Returns true if the polygon reference is in the closed list. + /// @param[in] ref The reference id of the polygon to check. + /// @returns True if the polygon is in closed list. + bool isInClosedList(dtPolyRef ref) const; + + /// Gets the node pool. + /// @returns The node pool. + class dtNodePool* getNodePool() const { return m_nodePool; } + + /// Gets the navigation mesh the query object is using. + /// @return The navigation mesh the query object is using. + const dtNavMesh* getAttachedNavMesh() const { return m_nav; } + + /// @} + +private: + // Explicitly disabled copy constructor and copy assignment operator + dtNavMeshQuery(const dtNavMeshQuery&); + dtNavMeshQuery& operator=(const dtNavMeshQuery&); + + /// Queries polygons within a tile. + void queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax, + const dtQueryFilter* filter, dtPolyQuery* query) const; + + /// Returns portal points between two polygons. + dtStatus getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right, + unsigned char& fromType, unsigned char& toType) const; + dtStatus getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* left, float* right) const; + + /// Returns edge mid point between two polygons. + dtStatus getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const; + dtStatus getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* mid) const; + + // Appends vertex to a straight path + dtStatus appendVertex(const float* pos, const unsigned char flags, const dtPolyRef ref, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath) const; + + // Appends intermediate portal points to a straight path. + dtStatus appendPortals(const int startIdx, const int endIdx, const float* endPos, const dtPolyRef* path, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath, const int options) const; + + // Gets the path leading to the specified end node. + dtStatus getPathToNode(struct dtNode* endNode, dtPolyRef* path, int* pathCount, int maxPath) const; + + const dtNavMesh* m_nav; ///< Pointer to navmesh data. + + struct dtQueryData + { + dtStatus status; + struct dtNode* lastBestNode; + float lastBestNodeCost; + dtPolyRef startRef, endRef; + float startPos[3], endPos[3]; + const dtQueryFilter* filter; + unsigned int options; + float raycastLimitSqr; + }; + dtQueryData m_query; ///< Sliced query state. + + class dtNodePool* m_tinyNodePool; ///< Pointer to small node pool. + class dtNodePool* m_nodePool; ///< Pointer to node pool. + class dtNodeQueue* m_openList; ///< Pointer to open list queue. +}; + +/// Allocates a query object using the Detour allocator. +/// @return An allocated query object, or null on failure. +/// @ingroup detour +dtNavMeshQuery* dtAllocNavMeshQuery(); + +/// Frees the specified query object using the Detour allocator. +/// @param[in] query A query object allocated using #dtAllocNavMeshQuery +/// @ingroup detour +void dtFreeNavMeshQuery(dtNavMeshQuery* query); + +#endif // DETOURNAVMESHQUERY_H diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourNode.h b/src/features/editScene/recastnavigation/Detour/Include/DetourNode.h new file mode 100644 index 0000000..8918d46 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourNode.h @@ -0,0 +1,168 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURNODE_H +#define DETOURNODE_H + +#include "DetourNavMesh.h" + +enum dtNodeFlags +{ + DT_NODE_OPEN = 0x01, + DT_NODE_CLOSED = 0x02, + DT_NODE_PARENT_DETACHED = 0x04 // parent of the node is not adjacent. Found using raycast. +}; + +typedef unsigned short dtNodeIndex; +static const dtNodeIndex DT_NULL_IDX = (dtNodeIndex)~0; + +static const int DT_NODE_PARENT_BITS = 24; +static const int DT_NODE_STATE_BITS = 2; +struct dtNode +{ + float pos[3]; ///< Position of the node. + float cost; ///< Cost from previous node to current node. + float total; ///< Cost up to the node. + unsigned int pidx : DT_NODE_PARENT_BITS; ///< Index to parent node. + unsigned int state : DT_NODE_STATE_BITS; ///< extra state information. A polyRef can have multiple nodes with different extra info. see DT_MAX_STATES_PER_NODE + unsigned int flags : 3; ///< Node flags. A combination of dtNodeFlags. + dtPolyRef id; ///< Polygon ref the node corresponds to. +}; + +static const int DT_MAX_STATES_PER_NODE = 1 << DT_NODE_STATE_BITS; // number of extra states per node. See dtNode::state + +class dtNodePool +{ +public: + dtNodePool(int maxNodes, int hashSize); + ~dtNodePool(); + void clear(); + + // Get a dtNode by ref and extra state information. If there is none then - allocate + // There can be more than one node for the same polyRef but with different extra state information + dtNode* getNode(dtPolyRef id, unsigned char state=0); + dtNode* findNode(dtPolyRef id, unsigned char state); + unsigned int findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes); + + inline unsigned int getNodeIdx(const dtNode* node) const + { + if (!node) return 0; + return (unsigned int)(node - m_nodes) + 1; + } + + inline dtNode* getNodeAtIdx(unsigned int idx) + { + if (!idx) return 0; + return &m_nodes[idx - 1]; + } + + inline const dtNode* getNodeAtIdx(unsigned int idx) const + { + if (!idx) return 0; + return &m_nodes[idx - 1]; + } + + inline int getMemUsed() const + { + return sizeof(*this) + + sizeof(dtNode)*m_maxNodes + + sizeof(dtNodeIndex)*m_maxNodes + + sizeof(dtNodeIndex)*m_hashSize; + } + + inline int getMaxNodes() const { return m_maxNodes; } + + inline int getHashSize() const { return m_hashSize; } + inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; } + inline dtNodeIndex getNext(int i) const { return m_next[i]; } + inline int getNodeCount() const { return m_nodeCount; } + +private: + // Explicitly disabled copy constructor and copy assignment operator. + dtNodePool(const dtNodePool&); + dtNodePool& operator=(const dtNodePool&); + + dtNode* m_nodes; + dtNodeIndex* m_first; + dtNodeIndex* m_next; + const int m_maxNodes; + const int m_hashSize; + int m_nodeCount; +}; + +class dtNodeQueue +{ +public: + dtNodeQueue(int n); + ~dtNodeQueue(); + + inline void clear() { m_size = 0; } + + inline dtNode* top() { return m_heap[0]; } + + inline dtNode* pop() + { + dtNode* result = m_heap[0]; + m_size--; + trickleDown(0, m_heap[m_size]); + return result; + } + + inline void push(dtNode* node) + { + m_size++; + bubbleUp(m_size-1, node); + } + + inline void modify(dtNode* node) + { + for (int i = 0; i < m_size; ++i) + { + if (m_heap[i] == node) + { + bubbleUp(i, node); + return; + } + } + } + + inline bool empty() const { return m_size == 0; } + + inline int getMemUsed() const + { + return sizeof(*this) + + sizeof(dtNode*) * (m_capacity + 1); + } + + inline int getCapacity() const { return m_capacity; } + +private: + // Explicitly disabled copy constructor and copy assignment operator. + dtNodeQueue(const dtNodeQueue&); + dtNodeQueue& operator=(const dtNodeQueue&); + + void bubbleUp(int i, dtNode* node); + void trickleDown(int i, dtNode* node); + + dtNode** m_heap; + const int m_capacity; + int m_size; +}; + + +#endif // DETOURNODE_H diff --git a/src/features/editScene/recastnavigation/Detour/Include/DetourStatus.h b/src/features/editScene/recastnavigation/Detour/Include/DetourStatus.h new file mode 100644 index 0000000..8e1bb44 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Include/DetourStatus.h @@ -0,0 +1,65 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURSTATUS_H +#define DETOURSTATUS_H + +typedef unsigned int dtStatus; + +// High level status. +static const unsigned int DT_FAILURE = 1u << 31; // Operation failed. +static const unsigned int DT_SUCCESS = 1u << 30; // Operation succeed. +static const unsigned int DT_IN_PROGRESS = 1u << 29; // Operation still in progress. + +// Detail information for status. +static const unsigned int DT_STATUS_DETAIL_MASK = 0x0ffffff; +static const unsigned int DT_WRONG_MAGIC = 1 << 0; // Input data is not recognized. +static const unsigned int DT_WRONG_VERSION = 1 << 1; // Input data is in wrong version. +static const unsigned int DT_OUT_OF_MEMORY = 1 << 2; // Operation ran out of memory. +static const unsigned int DT_INVALID_PARAM = 1 << 3; // An input parameter was invalid. +static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the query was too small to store all results. +static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search. +static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess. +static const unsigned int DT_ALREADY_OCCUPIED = 1 << 7; // A tile has already been assigned to the given x,y coordinate + + +// Returns true of status is success. +inline bool dtStatusSucceed(dtStatus status) +{ + return (status & DT_SUCCESS) != 0; +} + +// Returns true of status is failure. +inline bool dtStatusFailed(dtStatus status) +{ + return (status & DT_FAILURE) != 0; +} + +// Returns true of status is in progress. +inline bool dtStatusInProgress(dtStatus status) +{ + return (status & DT_IN_PROGRESS) != 0; +} + +// Returns true if specific detail is set. +inline bool dtStatusDetail(dtStatus status, unsigned int detail) +{ + return (status & detail) != 0; +} + +#endif // DETOURSTATUS_H diff --git a/src/features/editScene/recastnavigation/Detour/Source/DetourAlloc.cpp b/src/features/editScene/recastnavigation/Detour/Source/DetourAlloc.cpp new file mode 100644 index 0000000..d9ad1fc --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Source/DetourAlloc.cpp @@ -0,0 +1,50 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include "DetourAlloc.h" + +static void *dtAllocDefault(size_t size, dtAllocHint) +{ + return malloc(size); +} + +static void dtFreeDefault(void *ptr) +{ + free(ptr); +} + +static dtAllocFunc* sAllocFunc = dtAllocDefault; +static dtFreeFunc* sFreeFunc = dtFreeDefault; + +void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc) +{ + sAllocFunc = allocFunc ? allocFunc : dtAllocDefault; + sFreeFunc = freeFunc ? freeFunc : dtFreeDefault; +} + +void* dtAlloc(size_t size, dtAllocHint hint) +{ + return sAllocFunc(size, hint); +} + +void dtFree(void* ptr) +{ + if (ptr) + sFreeFunc(ptr); +} diff --git a/src/features/editScene/recastnavigation/Detour/Source/DetourAssert.cpp b/src/features/editScene/recastnavigation/Detour/Source/DetourAssert.cpp new file mode 100644 index 0000000..a9727a3 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Source/DetourAssert.cpp @@ -0,0 +1,35 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include "DetourAssert.h" + +#ifndef RC_DISABLE_ASSERTS + +static dtAssertFailFunc* sAssertFailFunc = 0; + +void dtAssertFailSetCustom(dtAssertFailFunc *assertFailFunc) +{ + sAssertFailFunc = assertFailFunc; +} + +dtAssertFailFunc* dtAssertFailGetCustom() +{ + return sAssertFailFunc; +} + +#endif diff --git a/src/features/editScene/recastnavigation/Detour/Source/DetourCommon.cpp b/src/features/editScene/recastnavigation/Detour/Source/DetourCommon.cpp new file mode 100644 index 0000000..b845782 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Source/DetourCommon.cpp @@ -0,0 +1,387 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include "DetourCommon.h" +#include "DetourMath.h" + +////////////////////////////////////////////////////////////////////////////////////////// + +void dtClosestPtPointTriangle(float* closest, const float* p, + const float* a, const float* b, const float* c) +{ + // Check if P in vertex region outside A + float ab[3], ac[3], ap[3]; + dtVsub(ab, b, a); + dtVsub(ac, c, a); + dtVsub(ap, p, a); + float d1 = dtVdot(ab, ap); + float d2 = dtVdot(ac, ap); + if (d1 <= 0.0f && d2 <= 0.0f) + { + // barycentric coordinates (1,0,0) + dtVcopy(closest, a); + return; + } + + // Check if P in vertex region outside B + float bp[3]; + dtVsub(bp, p, b); + float d3 = dtVdot(ab, bp); + float d4 = dtVdot(ac, bp); + if (d3 >= 0.0f && d4 <= d3) + { + // barycentric coordinates (0,1,0) + dtVcopy(closest, b); + return; + } + + // Check if P in edge region of AB, if so return projection of P onto AB + float vc = d1*d4 - d3*d2; + if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f) + { + // barycentric coordinates (1-v,v,0) + float v = d1 / (d1 - d3); + closest[0] = a[0] + v * ab[0]; + closest[1] = a[1] + v * ab[1]; + closest[2] = a[2] + v * ab[2]; + return; + } + + // Check if P in vertex region outside C + float cp[3]; + dtVsub(cp, p, c); + float d5 = dtVdot(ab, cp); + float d6 = dtVdot(ac, cp); + if (d6 >= 0.0f && d5 <= d6) + { + // barycentric coordinates (0,0,1) + dtVcopy(closest, c); + return; + } + + // Check if P in edge region of AC, if so return projection of P onto AC + float vb = d5*d2 - d1*d6; + if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f) + { + // barycentric coordinates (1-w,0,w) + float w = d2 / (d2 - d6); + closest[0] = a[0] + w * ac[0]; + closest[1] = a[1] + w * ac[1]; + closest[2] = a[2] + w * ac[2]; + return; + } + + // Check if P in edge region of BC, if so return projection of P onto BC + float va = d3*d6 - d5*d4; + if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f) + { + // barycentric coordinates (0,1-w,w) + float w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); + closest[0] = b[0] + w * (c[0] - b[0]); + closest[1] = b[1] + w * (c[1] - b[1]); + closest[2] = b[2] + w * (c[2] - b[2]); + return; + } + + // P inside face region. Compute Q through its barycentric coordinates (u,v,w) + float denom = 1.0f / (va + vb + vc); + float v = vb * denom; + float w = vc * denom; + closest[0] = a[0] + ab[0] * v + ac[0] * w; + closest[1] = a[1] + ab[1] * v + ac[1] * w; + closest[2] = a[2] + ab[2] * v + ac[2] * w; +} + +bool dtIntersectSegmentPoly2D(const float* p0, const float* p1, + const float* verts, int nverts, + float& tmin, float& tmax, + int& segMin, int& segMax) +{ + static const float EPS = 0.000001f; + + tmin = 0; + tmax = 1; + segMin = -1; + segMax = -1; + + float dir[3]; + dtVsub(dir, p1, p0); + + for (int i = 0, j = nverts-1; i < nverts; j=i++) + { + float edge[3], diff[3]; + dtVsub(edge, &verts[i*3], &verts[j*3]); + dtVsub(diff, p0, &verts[j*3]); + const float n = dtVperp2D(edge, diff); + const float d = dtVperp2D(dir, edge); + if (fabsf(d) < EPS) + { + // S is nearly parallel to this edge + if (n < 0) + return false; + else + continue; + } + const float t = n / d; + if (d < 0) + { + // segment S is entering across this edge + if (t > tmin) + { + tmin = t; + segMin = j; + // S enters after leaving polygon + if (tmin > tmax) + return false; + } + } + else + { + // segment S is leaving across this edge + if (t < tmax) + { + tmax = t; + segMax = j; + // S leaves before entering polygon + if (tmax < tmin) + return false; + } + } + } + + return true; +} + +float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t) +{ + float pqx = q[0] - p[0]; + float pqz = q[2] - p[2]; + float dx = pt[0] - p[0]; + float dz = pt[2] - p[2]; + float d = pqx*pqx + pqz*pqz; + t = pqx*dx + pqz*dz; + if (d > 0) t /= d; + if (t < 0) t = 0; + else if (t > 1) t = 1; + dx = p[0] + t*pqx - pt[0]; + dz = p[2] + t*pqz - pt[2]; + return dx*dx + dz*dz; +} + +void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts) +{ + tc[0] = 0.0f; + tc[1] = 0.0f; + tc[2] = 0.0f; + for (int j = 0; j < nidx; ++j) + { + const float* v = &verts[idx[j]*3]; + tc[0] += v[0]; + tc[1] += v[1]; + tc[2] += v[2]; + } + const float s = 1.0f / nidx; + tc[0] *= s; + tc[1] *= s; + tc[2] *= s; +} + +bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h) +{ + const float EPS = 1e-6f; + float v0[3], v1[3], v2[3]; + + dtVsub(v0, c, a); + dtVsub(v1, b, a); + dtVsub(v2, p, a); + + // Compute scaled barycentric coordinates + float denom = v0[0] * v1[2] - v0[2] * v1[0]; + if (fabsf(denom) < EPS) + return false; + + float u = v1[2] * v2[0] - v1[0] * v2[2]; + float v = v0[0] * v2[2] - v0[2] * v2[0]; + + if (denom < 0) { + denom = -denom; + u = -u; + v = -v; + } + + // If point lies inside the triangle, return interpolated ycoord. + if (u >= 0.0f && v >= 0.0f && (u + v) <= denom) { + h = a[1] + (v0[1] * u + v1[1] * v) / denom; + return true; + } + return false; +} + +/// @par +/// +/// All points are projected onto the xz-plane, so the y-values are ignored. +bool dtPointInPolygon(const float* pt, const float* verts, const int nverts) +{ + // TODO: Replace pnpoly with triArea2D tests? + int i, j; + bool c = false; + for (i = 0, j = nverts-1; i < nverts; j = i++) + { + const float* vi = &verts[i*3]; + const float* vj = &verts[j*3]; + if (((vi[2] > pt[2]) != (vj[2] > pt[2])) && + (pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) ) + c = !c; + } + return c; +} + +bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts, + float* ed, float* et) +{ + // TODO: Replace pnpoly with triArea2D tests? + int i, j; + bool c = false; + for (i = 0, j = nverts-1; i < nverts; j = i++) + { + const float* vi = &verts[i*3]; + const float* vj = &verts[j*3]; + if (((vi[2] > pt[2]) != (vj[2] > pt[2])) && + (pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) ) + c = !c; + ed[j] = dtDistancePtSegSqr2D(pt, vj, vi, et[j]); + } + return c; +} + +static void projectPoly(const float* axis, const float* poly, const int npoly, + float& rmin, float& rmax) +{ + rmin = rmax = dtVdot2D(axis, &poly[0]); + for (int i = 1; i < npoly; ++i) + { + const float d = dtVdot2D(axis, &poly[i*3]); + rmin = dtMin(rmin, d); + rmax = dtMax(rmax, d); + } +} + +inline bool overlapRange(const float amin, const float amax, + const float bmin, const float bmax, + const float eps) +{ + return ((amin+eps) > bmax || (amax-eps) < bmin) ? false : true; +} + +/// @par +/// +/// All vertices are projected onto the xz-plane, so the y-values are ignored. +bool dtOverlapPolyPoly2D(const float* polya, const int npolya, + const float* polyb, const int npolyb) +{ + const float eps = 1e-4f; + + for (int i = 0, j = npolya-1; i < npolya; j=i++) + { + const float* va = &polya[j*3]; + const float* vb = &polya[i*3]; + const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) }; + float amin,amax,bmin,bmax; + projectPoly(n, polya, npolya, amin,amax); + projectPoly(n, polyb, npolyb, bmin,bmax); + if (!overlapRange(amin,amax, bmin,bmax, eps)) + { + // Found separating axis + return false; + } + } + for (int i = 0, j = npolyb-1; i < npolyb; j=i++) + { + const float* va = &polyb[j*3]; + const float* vb = &polyb[i*3]; + const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) }; + float amin,amax,bmin,bmax; + projectPoly(n, polya, npolya, amin,amax); + projectPoly(n, polyb, npolyb, bmin,bmax); + if (!overlapRange(amin,amax, bmin,bmax, eps)) + { + // Found separating axis + return false; + } + } + return true; +} + +// Returns a random point in a convex polygon. +// Adapted from Graphics Gems article. +void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas, + const float s, const float t, float* out) +{ + // Calc triangle araes + float areasum = 0.0f; + for (int i = 2; i < npts; i++) { + areas[i] = dtTriArea2D(&pts[0], &pts[(i-1)*3], &pts[i*3]); + areasum += dtMax(0.001f, areas[i]); + } + // Find sub triangle weighted by area. + const float thr = s*areasum; + float acc = 0.0f; + float u = 1.0f; + int tri = npts - 1; + for (int i = 2; i < npts; i++) { + const float dacc = areas[i]; + if (thr >= acc && thr < (acc+dacc)) + { + u = (thr - acc) / dacc; + tri = i; + break; + } + acc += dacc; + } + + float v = dtMathSqrtf(t); + + const float a = 1 - v; + const float b = (1 - u) * v; + const float c = u * v; + const float* pa = &pts[0]; + const float* pb = &pts[(tri-1)*3]; + const float* pc = &pts[tri*3]; + + out[0] = a*pa[0] + b*pb[0] + c*pc[0]; + out[1] = a*pa[1] + b*pb[1] + c*pc[1]; + out[2] = a*pa[2] + b*pb[2] + c*pc[2]; +} + +inline float vperpXZ(const float* a, const float* b) { return a[0]*b[2] - a[2]*b[0]; } + +bool dtIntersectSegSeg2D(const float* ap, const float* aq, + const float* bp, const float* bq, + float& s, float& t) +{ + float u[3], v[3], w[3]; + dtVsub(u,aq,ap); + dtVsub(v,bq,bp); + dtVsub(w,ap,bp); + float d = vperpXZ(u,v); + if (fabsf(d) < 1e-6f) return false; + s = vperpXZ(v,w) / d; + t = vperpXZ(u,w) / d; + return true; +} + diff --git a/src/features/editScene/recastnavigation/Detour/Source/DetourNavMesh.cpp b/src/features/editScene/recastnavigation/Detour/Source/DetourNavMesh.cpp new file mode 100644 index 0000000..ee868f2 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Source/DetourNavMesh.cpp @@ -0,0 +1,1597 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include +#include +#include "DetourNavMesh.h" +#include "DetourNode.h" +#include "DetourCommon.h" +#include "DetourMath.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" +#include + + +inline bool overlapSlabs(const float* amin, const float* amax, + const float* bmin, const float* bmax, + const float px, const float py) +{ + // Check for horizontal overlap. + // The segment is shrunken a little so that slabs which touch + // at end points are not connected. + const float minx = dtMax(amin[0]+px,bmin[0]+px); + const float maxx = dtMin(amax[0]-px,bmax[0]-px); + if (minx > maxx) + return false; + + // Check vertical overlap. + const float ad = (amax[1]-amin[1]) / (amax[0]-amin[0]); + const float ak = amin[1] - ad*amin[0]; + const float bd = (bmax[1]-bmin[1]) / (bmax[0]-bmin[0]); + const float bk = bmin[1] - bd*bmin[0]; + const float aminy = ad*minx + ak; + const float amaxy = ad*maxx + ak; + const float bminy = bd*minx + bk; + const float bmaxy = bd*maxx + bk; + const float dmin = bminy - aminy; + const float dmax = bmaxy - amaxy; + + // Crossing segments always overlap. + if (dmin*dmax < 0) + return true; + + // Check for overlap at endpoints. + const float thr = dtSqr(py*2); + if (dmin*dmin <= thr || dmax*dmax <= thr) + return true; + + return false; +} + +static float getSlabCoord(const float* va, const int side) +{ + if (side == 0 || side == 4) + return va[0]; + else if (side == 2 || side == 6) + return va[2]; + return 0; +} + +static void calcSlabEndPoints(const float* va, const float* vb, float* bmin, float* bmax, const int side) +{ + if (side == 0 || side == 4) + { + if (va[2] < vb[2]) + { + bmin[0] = va[2]; + bmin[1] = va[1]; + bmax[0] = vb[2]; + bmax[1] = vb[1]; + } + else + { + bmin[0] = vb[2]; + bmin[1] = vb[1]; + bmax[0] = va[2]; + bmax[1] = va[1]; + } + } + else if (side == 2 || side == 6) + { + if (va[0] < vb[0]) + { + bmin[0] = va[0]; + bmin[1] = va[1]; + bmax[0] = vb[0]; + bmax[1] = vb[1]; + } + else + { + bmin[0] = vb[0]; + bmin[1] = vb[1]; + bmax[0] = va[0]; + bmax[1] = va[1]; + } + } +} + +inline int computeTileHash(int x, int y, const int mask) +{ + const unsigned int h1 = 0x8da6b343; // Large multiplicative constants; + const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes + unsigned int n = h1 * x + h2 * y; + return (int)(n & mask); +} + +inline unsigned int allocLink(dtMeshTile* tile) +{ + if (tile->linksFreeList == DT_NULL_LINK) + return DT_NULL_LINK; + unsigned int link = tile->linksFreeList; + tile->linksFreeList = tile->links[link].next; + return link; +} + +inline void freeLink(dtMeshTile* tile, unsigned int link) +{ + tile->links[link].next = tile->linksFreeList; + tile->linksFreeList = link; +} + + +dtNavMesh* dtAllocNavMesh() +{ + void* mem = dtAlloc(sizeof(dtNavMesh), DT_ALLOC_PERM); + if (!mem) return 0; + return new(mem) dtNavMesh; +} + +/// @par +/// +/// This function will only free the memory for tiles with the #DT_TILE_FREE_DATA +/// flag set. +void dtFreeNavMesh(dtNavMesh* navmesh) +{ + if (!navmesh) return; + navmesh->~dtNavMesh(); + dtFree(navmesh); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +/** +@class dtNavMesh + +The navigation mesh consists of one or more tiles defining three primary types of structural data: + +A polygon mesh which defines most of the navigation graph. (See rcPolyMesh for its structure.) +A detail mesh used for determining surface height on the polygon mesh. (See rcPolyMeshDetail for its structure.) +Off-mesh connections, which define custom point-to-point edges within the navigation graph. + +The general build process is as follows: + +-# Create rcPolyMesh and rcPolyMeshDetail data using the Recast build pipeline. +-# Optionally, create off-mesh connection data. +-# Combine the source data into a dtNavMeshCreateParams structure. +-# Create a tile data array using dtCreateNavMeshData(). +-# Allocate at dtNavMesh object and initialize it. (For single tile navigation meshes, + the tile data is loaded during this step.) +-# For multi-tile navigation meshes, load the tile data using dtNavMesh::addTile(). + +Notes: + +- This class is usually used in conjunction with the dtNavMeshQuery class for pathfinding. +- Technically, all navigation meshes are tiled. A 'solo' mesh is simply a navigation mesh initialized + to have only a single tile. +- This class does not implement any asynchronous methods. So the ::dtStatus result of all methods will + always contain either a success or failure flag. + +@see dtNavMeshQuery, dtCreateNavMeshData, dtNavMeshCreateParams, #dtAllocNavMesh, #dtFreeNavMesh +*/ + +dtNavMesh::dtNavMesh() : + m_tileWidth(0), + m_tileHeight(0), + m_maxTiles(0), + m_tileLutSize(0), + m_tileLutMask(0), + m_posLookup(0), + m_nextFree(0), + m_tiles(0) +{ +#ifndef DT_POLYREF64 + m_saltBits = 0; + m_tileBits = 0; + m_polyBits = 0; +#endif + memset(&m_params, 0, sizeof(dtNavMeshParams)); + m_orig[0] = 0; + m_orig[1] = 0; + m_orig[2] = 0; +} + +dtNavMesh::~dtNavMesh() +{ + for (int i = 0; i < m_maxTiles; ++i) + { + if (m_tiles[i].flags & DT_TILE_FREE_DATA) + { + dtFree(m_tiles[i].data); + m_tiles[i].data = 0; + m_tiles[i].dataSize = 0; + } + } + dtFree(m_posLookup); + dtFree(m_tiles); +} + +dtStatus dtNavMesh::init(const dtNavMeshParams* params) +{ + memcpy(&m_params, params, sizeof(dtNavMeshParams)); + dtVcopy(m_orig, params->orig); + m_tileWidth = params->tileWidth; + m_tileHeight = params->tileHeight; + + // Init tiles + m_maxTiles = params->maxTiles; + m_tileLutSize = dtNextPow2(params->maxTiles/4); + if (!m_tileLutSize) m_tileLutSize = 1; + m_tileLutMask = m_tileLutSize-1; + + m_tiles = (dtMeshTile*)dtAlloc(sizeof(dtMeshTile)*m_maxTiles, DT_ALLOC_PERM); + if (!m_tiles) + return DT_FAILURE | DT_OUT_OF_MEMORY; + m_posLookup = (dtMeshTile**)dtAlloc(sizeof(dtMeshTile*)*m_tileLutSize, DT_ALLOC_PERM); + if (!m_posLookup) + return DT_FAILURE | DT_OUT_OF_MEMORY; + memset(m_tiles, 0, sizeof(dtMeshTile)*m_maxTiles); + memset(m_posLookup, 0, sizeof(dtMeshTile*)*m_tileLutSize); + m_nextFree = 0; + for (int i = m_maxTiles-1; i >= 0; --i) + { + m_tiles[i].salt = 1; + m_tiles[i].next = m_nextFree; + m_nextFree = &m_tiles[i]; + } + + // Init ID generator values. +#ifndef DT_POLYREF64 + m_tileBits = dtIlog2(dtNextPow2((unsigned int)params->maxTiles)); + m_polyBits = dtIlog2(dtNextPow2((unsigned int)params->maxPolys)); + + // Ensure that the bits of poly ref do not overflow. + dtAssert(m_tileBits + m_polyBits <= 31); + + // Only allow 31 salt bits, since the salt mask is calculated using 32bit uint and it will overflow. + m_saltBits = dtMin((unsigned int)31, 32 - m_tileBits - m_polyBits); + + if (m_saltBits < 10) + return DT_FAILURE | DT_INVALID_PARAM; +#endif + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flags) +{ + // Make sure the data is in right format. + dtMeshHeader* header = (dtMeshHeader*)data; + if (header->magic != DT_NAVMESH_MAGIC) + return DT_FAILURE | DT_WRONG_MAGIC; + if (header->version != DT_NAVMESH_VERSION) + return DT_FAILURE | DT_WRONG_VERSION; + + dtNavMeshParams params; + dtVcopy(params.orig, header->bmin); + params.tileWidth = header->bmax[0] - header->bmin[0]; + params.tileHeight = header->bmax[2] - header->bmin[2]; + params.maxTiles = 1; + params.maxPolys = header->polyCount; + + dtStatus status = init(¶ms); + if (dtStatusFailed(status)) + return status; + + return addTile(data, dataSize, flags, 0, 0); +} + +/// @par +/// +/// @note The parameters are created automatically when the single tile +/// initialization is performed. +const dtNavMeshParams* dtNavMesh::getParams() const +{ + return &m_params; +} + +////////////////////////////////////////////////////////////////////////////////////////// +int dtNavMesh::findConnectingPolys(const float* va, const float* vb, + const dtMeshTile* tile, int side, + dtPolyRef* con, float* conarea, int maxcon) const +{ + if (!tile) return 0; + + float amin[2], amax[2]; + calcSlabEndPoints(va, vb, amin, amax, side); + const float apos = getSlabCoord(va, side); + + // Remove links pointing to 'side' and compact the links array. + float bmin[2], bmax[2]; + unsigned short m = DT_EXT_LINK | (unsigned short)side; + int n = 0; + + dtPolyRef base = getPolyRefBase(tile); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + const int nv = poly->vertCount; + for (int j = 0; j < nv; ++j) + { + // Skip edges which do not point to the right side. + if (poly->neis[j] != m) continue; + + const float* vc = &tile->verts[poly->verts[j]*3]; + const float* vd = &tile->verts[poly->verts[(j+1) % nv]*3]; + const float bpos = getSlabCoord(vc, side); + + // Segments are not close enough. + if (dtAbs(apos-bpos) > 0.01f) + continue; + + // Check if the segments touch. + calcSlabEndPoints(vc, vd, bmin, bmax, side); + + if (!overlapSlabs(amin,amax, bmin,bmax, 0.01f, tile->header->walkableClimb)) continue; + + // Add return value. + if (n < maxcon) + { + conarea[n*2+0] = dtMax(amin[0], bmin[0]); + conarea[n*2+1] = dtMin(amax[0], bmax[0]); + con[n] = base | (dtPolyRef)i; + n++; + } + break; + } + } + return n; +} + +void dtNavMesh::unconnectLinks(dtMeshTile* tile, dtMeshTile* target) +{ + if (!tile || !target) return; + + const unsigned int targetNum = decodePolyIdTile(getTileRef(target)); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + unsigned int j = poly->firstLink; + unsigned int pj = DT_NULL_LINK; + while (j != DT_NULL_LINK) + { + if (decodePolyIdTile(tile->links[j].ref) == targetNum) + { + // Remove link. + unsigned int nj = tile->links[j].next; + if (pj == DT_NULL_LINK) + poly->firstLink = nj; + else + tile->links[pj].next = nj; + freeLink(tile, j); + j = nj; + } + else + { + // Advance + pj = j; + j = tile->links[j].next; + } + } + } +} + +void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side) +{ + if (!tile) return; + + // Connect border links. + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + + // Create new links. +// unsigned short m = DT_EXT_LINK | (unsigned short)side; + + const int nv = poly->vertCount; + for (int j = 0; j < nv; ++j) + { + // Skip non-portal edges. + if ((poly->neis[j] & DT_EXT_LINK) == 0) + continue; + + const int dir = (int)(poly->neis[j] & 0xff); + if (side != -1 && dir != side) + continue; + + // Create new links + const float* va = &tile->verts[poly->verts[j]*3]; + const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3]; + dtPolyRef nei[4]; + float neia[4*2]; + int nnei = findConnectingPolys(va,vb, target, dtOppositeTile(dir), nei,neia,4); + for (int k = 0; k < nnei; ++k) + { + unsigned int idx = allocLink(tile); + if (idx != DT_NULL_LINK) + { + dtLink* link = &tile->links[idx]; + link->ref = nei[k]; + link->edge = (unsigned char)j; + link->side = (unsigned char)dir; + + link->next = poly->firstLink; + poly->firstLink = idx; + + // Compress portal limits to a byte value. + if (dir == 0 || dir == 4) + { + float tmin = (neia[k*2+0]-va[2]) / (vb[2]-va[2]); + float tmax = (neia[k*2+1]-va[2]) / (vb[2]-va[2]); + if (tmin > tmax) + dtSwap(tmin,tmax); + link->bmin = (unsigned char)roundf(dtClamp(tmin, 0.0f, 1.0f)*255.0f); + link->bmax = (unsigned char)roundf(dtClamp(tmax, 0.0f, 1.0f)*255.0f); + } + else if (dir == 2 || dir == 6) + { + float tmin = (neia[k*2+0]-va[0]) / (vb[0]-va[0]); + float tmax = (neia[k*2+1]-va[0]) / (vb[0]-va[0]); + if (tmin > tmax) + dtSwap(tmin,tmax); + link->bmin = (unsigned char)roundf(dtClamp(tmin, 0.0f, 1.0f)*255.0f); + link->bmax = (unsigned char)roundf(dtClamp(tmax, 0.0f, 1.0f)*255.0f); + } + } + } + } + } +} + +void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side) +{ + if (!tile) return; + + // Connect off-mesh links. + // We are interested on links which land from target tile to this tile. + const unsigned char oppositeSide = (side == -1) ? 0xff : (unsigned char)dtOppositeTile(side); + + for (int i = 0; i < target->header->offMeshConCount; ++i) + { + dtOffMeshConnection* targetCon = &target->offMeshCons[i]; + if (targetCon->side != oppositeSide) + continue; + + dtPoly* targetPoly = &target->polys[targetCon->poly]; + // Skip off-mesh connections which start location could not be connected at all. + if (targetPoly->firstLink == DT_NULL_LINK) + continue; + + const float halfExtents[3] = { targetCon->rad, target->header->walkableClimb, targetCon->rad }; + + // Find polygon to connect to. + const float* p = &targetCon->pos[3]; + float nearestPt[3]; + dtPolyRef ref = findNearestPolyInTile(tile, p, halfExtents, nearestPt); + if (!ref) + continue; + // findNearestPoly may return too optimistic results, further check to make sure. + if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(targetCon->rad)) + continue; + // Make sure the location is on current mesh. + float* v = &target->verts[targetPoly->verts[1]*3]; + dtVcopy(v, nearestPt); + + // Link off-mesh connection to target poly. + unsigned int idx = allocLink(target); + if (idx != DT_NULL_LINK) + { + dtLink* link = &target->links[idx]; + link->ref = ref; + link->edge = (unsigned char)1; + link->side = oppositeSide; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = targetPoly->firstLink; + targetPoly->firstLink = idx; + } + + // Link target poly to off-mesh connection. + if (targetCon->flags & DT_OFFMESH_CON_BIDIR) + { + unsigned int tidx = allocLink(tile); + if (tidx != DT_NULL_LINK) + { + const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref); + dtPoly* landPoly = &tile->polys[landPolyIdx]; + dtLink* link = &tile->links[tidx]; + link->ref = getPolyRefBase(target) | (dtPolyRef)(targetCon->poly); + link->edge = 0xff; + link->side = (unsigned char)(side == -1 ? 0xff : side); + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = landPoly->firstLink; + landPoly->firstLink = tidx; + } + } + } + +} + +void dtNavMesh::connectIntLinks(dtMeshTile* tile) +{ + if (!tile) return; + + dtPolyRef base = getPolyRefBase(tile); + + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* poly = &tile->polys[i]; + poly->firstLink = DT_NULL_LINK; + + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Build edge links backwards so that the links will be + // in the linked list from lowest index to highest. + for (int j = poly->vertCount-1; j >= 0; --j) + { + // Skip hard and non-internal edges. + if (poly->neis[j] == 0 || (poly->neis[j] & DT_EXT_LINK)) continue; + + unsigned int idx = allocLink(tile); + if (idx != DT_NULL_LINK) + { + dtLink* link = &tile->links[idx]; + link->ref = base | (dtPolyRef)(poly->neis[j]-1); + link->edge = (unsigned char)j; + link->side = 0xff; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = poly->firstLink; + poly->firstLink = idx; + } + } + } +} + +void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile) +{ + if (!tile) return; + + dtPolyRef base = getPolyRefBase(tile); + + // Base off-mesh connection start points. + for (int i = 0; i < tile->header->offMeshConCount; ++i) + { + dtOffMeshConnection* con = &tile->offMeshCons[i]; + dtPoly* poly = &tile->polys[con->poly]; + + const float halfExtents[3] = { con->rad, tile->header->walkableClimb, con->rad }; + + // Find polygon to connect to. + const float* p = &con->pos[0]; // First vertex + float nearestPt[3]; + dtPolyRef ref = findNearestPolyInTile(tile, p, halfExtents, nearestPt); + if (!ref) continue; + // findNearestPoly may return too optimistic results, further check to make sure. + if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(con->rad)) + continue; + // Make sure the location is on current mesh. + float* v = &tile->verts[poly->verts[0]*3]; + dtVcopy(v, nearestPt); + + // Link off-mesh connection to target poly. + unsigned int idx = allocLink(tile); + if (idx != DT_NULL_LINK) + { + dtLink* link = &tile->links[idx]; + link->ref = ref; + link->edge = (unsigned char)0; + link->side = 0xff; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = poly->firstLink; + poly->firstLink = idx; + } + + // Start end-point is always connect back to off-mesh connection. + unsigned int tidx = allocLink(tile); + if (tidx != DT_NULL_LINK) + { + const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref); + dtPoly* landPoly = &tile->polys[landPolyIdx]; + dtLink* link = &tile->links[tidx]; + link->ref = base | (dtPolyRef)(con->poly); + link->edge = 0xff; + link->side = 0xff; + link->bmin = link->bmax = 0; + // Add to linked list. + link->next = landPoly->firstLink; + landPoly->firstLink = tidx; + } + } +} + +namespace +{ +void closestPointOnDetailEdges(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* closest, bool onlyBoundary) +{ + const unsigned int ip = (unsigned int)(poly - tile->polys); + const dtPolyDetail* pd = &tile->detailMeshes[ip]; + + float dmin = FLT_MAX; + float tmin = 0; + const float* pmin = 0; + const float* pmax = 0; + + for (int i = 0; i < pd->triCount; i++) + { + const unsigned char* tris = &tile->detailTris[(pd->triBase + i) * 4]; + const int ANY_BOUNDARY_EDGE = + (DT_DETAIL_EDGE_BOUNDARY << 0) | (DT_DETAIL_EDGE_BOUNDARY << 2) | (DT_DETAIL_EDGE_BOUNDARY << 4); + if (onlyBoundary && (tris[3] & ANY_BOUNDARY_EDGE) == 0) + { + continue; + } + + const float* v[3]; + for (int j = 0; j < 3; ++j) + { + if (tris[j] < poly->vertCount) + { + v[j] = &tile->verts[poly->verts[tris[j]] * 3]; + } + else + { + v[j] = &tile->detailVerts[(pd->vertBase + (tris[j] - poly->vertCount)) * 3]; + } + } + + for (int k = 0, j = 2; k < 3; j = k++) + { + if ((dtGetDetailTriEdgeFlags(tris[3], j) & DT_DETAIL_EDGE_BOUNDARY) == 0 && (onlyBoundary || tris[j] < tris[k])) + { + // Only looking at boundary edges and this is internal, or + // this is an inner edge that we will see again or have already seen. + continue; + } + + float t; + float d = dtDistancePtSegSqr2D(pos, v[j], v[k], t); + if (d < dmin) + { + dmin = d; + tmin = t; + pmin = v[j]; + pmax = v[k]; + } + } + } + + dtVlerp(closest, pmin, pmax, tmin); +} +} + +bool dtNavMesh::getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const +{ + // Off-mesh connections do not have detail polys and getting height + // over them does not make sense. + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + return false; + + const unsigned int ip = (unsigned int)(poly - tile->polys); + const dtPolyDetail* pd = &tile->detailMeshes[ip]; + + float verts[DT_VERTS_PER_POLYGON*3]; + const int nv = poly->vertCount; + for (int i = 0; i < nv; ++i) + dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]); + + if (!dtPointInPolygon(pos, verts, nv)) + return false; + + if (!height) + return true; + + // Find height at the location. + for (int j = 0; j < pd->triCount; ++j) + { + const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4]; + const float* v[3]; + for (int k = 0; k < 3; ++k) + { + if (t[k] < poly->vertCount) + v[k] = &tile->verts[poly->verts[t[k]]*3]; + else + v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3]; + } + float h; + if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h)) + { + *height = h; + return true; + } + } + + // If all triangle checks failed above (can happen with degenerate triangles + // or larger floating point values) the point is on an edge, so just select + // closest. This should almost never happen so the extra iteration here is + // ok. + float closest[3]; + closestPointOnDetailEdges(tile, poly, pos, closest, false); + *height = closest[1]; + return true; +} + +void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const +{ + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + getTileAndPolyByRefUnsafe(ref, &tile, &poly); + + dtVcopy(closest, pos); + if (getPolyHeight(tile, poly, pos, &closest[1])) + { + if (posOverPoly) + *posOverPoly = true; + return; + } + + if (posOverPoly) + *posOverPoly = false; + + // Off-mesh connections don't have detail polygons. + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + const float* v0 = &tile->verts[poly->verts[0]*3]; + const float* v1 = &tile->verts[poly->verts[1]*3]; + float t; + dtDistancePtSegSqr2D(pos, v0, v1, t); + dtVlerp(closest, v0, v1, t); + return; + } + + // Outside poly that is not an offmesh connection. + closestPointOnDetailEdges(tile, poly, pos, closest, true); +} + +dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile, + const float* center, const float* halfExtents, + float* nearestPt) const +{ + float bmin[3], bmax[3]; + dtVsub(bmin, center, halfExtents); + dtVadd(bmax, center, halfExtents); + + // Get nearby polygons from proximity grid. + dtPolyRef polys[128]; + int polyCount = queryPolygonsInTile(tile, bmin, bmax, polys, 128); + + // Find nearest polygon amongst the nearby polygons. + dtPolyRef nearest = 0; + float nearestDistanceSqr = FLT_MAX; + for (int i = 0; i < polyCount; ++i) + { + dtPolyRef ref = polys[i]; + float closestPtPoly[3]; + float diff[3]; + bool posOverPoly = false; + float d; + closestPointOnPoly(ref, center, closestPtPoly, &posOverPoly); + + // If a point is directly over a polygon and closer than + // climb height, favor that instead of straight line nearest point. + dtVsub(diff, center, closestPtPoly); + if (posOverPoly) + { + d = dtAbs(diff[1]) - tile->header->walkableClimb; + d = d > 0 ? d*d : 0; + } + else + { + d = dtVlenSqr(diff); + } + + if (d < nearestDistanceSqr) + { + dtVcopy(nearestPt, closestPtPoly); + nearestDistanceSqr = d; + nearest = ref; + } + } + + return nearest; +} + +int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax, + dtPolyRef* polys, const int maxPolys) const +{ + if (tile->bvTree) + { + const dtBVNode* node = &tile->bvTree[0]; + const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount]; + const float* tbmin = tile->header->bmin; + const float* tbmax = tile->header->bmax; + const float qfac = tile->header->bvQuantFactor; + + // Calculate quantized box + unsigned short bmin[3], bmax[3]; + // dtClamp query box to world box. + float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0]; + float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1]; + float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2]; + float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0]; + float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1]; + float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2]; + // Quantize + bmin[0] = (unsigned short)(qfac * minx) & 0xfffe; + bmin[1] = (unsigned short)(qfac * miny) & 0xfffe; + bmin[2] = (unsigned short)(qfac * minz) & 0xfffe; + bmax[0] = (unsigned short)(qfac * maxx + 1) | 1; + bmax[1] = (unsigned short)(qfac * maxy + 1) | 1; + bmax[2] = (unsigned short)(qfac * maxz + 1) | 1; + + // Traverse tree + dtPolyRef base = getPolyRefBase(tile); + int n = 0; + while (node < end) + { + const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax); + const bool isLeafNode = node->i >= 0; + + if (isLeafNode && overlap) + { + if (n < maxPolys) + polys[n++] = base | (dtPolyRef)node->i; + } + + if (overlap || isLeafNode) + node++; + else + { + const int escapeIndex = -node->i; + node += escapeIndex; + } + } + + return n; + } + else + { + float bmin[3], bmax[3]; + int n = 0; + dtPolyRef base = getPolyRefBase(tile); + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* p = &tile->polys[i]; + // Do not return off-mesh connection polygons. + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + // Calc polygon bounds. + const float* v = &tile->verts[p->verts[0]*3]; + dtVcopy(bmin, v); + dtVcopy(bmax, v); + for (int j = 1; j < p->vertCount; ++j) + { + v = &tile->verts[p->verts[j]*3]; + dtVmin(bmin, v); + dtVmax(bmax, v); + } + if (dtOverlapBounds(qmin,qmax, bmin,bmax)) + { + if (n < maxPolys) + polys[n++] = base | (dtPolyRef)i; + } + } + return n; + } +} + +/// @par +/// +/// The add operation will fail if the data is in the wrong format, the allocated tile +/// space is full, or there is a tile already at the specified reference. +/// +/// The lastRef parameter is used to restore a tile with the same tile +/// reference it had previously used. In this case the #dtPolyRef's for the +/// tile will be restored to the same values they were before the tile was +/// removed. +/// +/// The nav mesh assumes exclusive access to the data passed and will make +/// changes to the dynamic portion of the data. For that reason the data +/// should not be reused in other nav meshes until the tile has been successfully +/// removed from this nav mesh. +/// +/// @see dtCreateNavMeshData, #removeTile +dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags, + dtTileRef lastRef, dtTileRef* result) +{ + // Make sure the data is in right format. + dtMeshHeader* header = (dtMeshHeader*)data; + if (header->magic != DT_NAVMESH_MAGIC) + return DT_FAILURE | DT_WRONG_MAGIC; + if (header->version != DT_NAVMESH_VERSION) + return DT_FAILURE | DT_WRONG_VERSION; + +#ifndef DT_POLYREF64 + // Do not allow adding more polygons than specified in the NavMesh's maxPolys constraint. + // Otherwise, the poly ID cannot be represented with the given number of bits. + if (m_polyBits < dtIlog2(dtNextPow2((unsigned int)header->polyCount))) + return DT_FAILURE | DT_INVALID_PARAM; +#endif + + // Make sure the location is free. + if (getTileAt(header->x, header->y, header->layer)) + return DT_FAILURE | DT_ALREADY_OCCUPIED; + + // Allocate a tile. + dtMeshTile* tile = 0; + if (!lastRef) + { + if (m_nextFree) + { + tile = m_nextFree; + m_nextFree = tile->next; + tile->next = 0; + } + } + else + { + // Try to relocate the tile to specific index with same salt. + int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef); + if (tileIndex >= m_maxTiles) + return DT_FAILURE | DT_OUT_OF_MEMORY; + // Try to find the specific tile id from the free list. + dtMeshTile* target = &m_tiles[tileIndex]; + dtMeshTile* prev = 0; + tile = m_nextFree; + while (tile && tile != target) + { + prev = tile; + tile = tile->next; + } + // Could not find the correct location. + if (tile != target) + return DT_FAILURE | DT_OUT_OF_MEMORY; + // Remove from freelist + if (!prev) + m_nextFree = tile->next; + else + prev->next = tile->next; + + // Restore salt. + tile->salt = decodePolyIdSalt((dtPolyRef)lastRef); + } + + // Make sure we could allocate a tile. + if (!tile) + return DT_FAILURE | DT_OUT_OF_MEMORY; + + // Insert tile into the position lut. + int h = computeTileHash(header->x, header->y, m_tileLutMask); + tile->next = m_posLookup[h]; + m_posLookup[h] = tile; + + // Patch header pointers. + const int headerSize = dtAlign4(sizeof(dtMeshHeader)); + const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount); + const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount); + const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount)); + const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount); + const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount); + const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount); + const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount); + const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount); + + unsigned char* d = data + headerSize; + tile->verts = dtGetThenAdvanceBufferPointer(d, vertsSize); + tile->polys = dtGetThenAdvanceBufferPointer(d, polysSize); + tile->links = dtGetThenAdvanceBufferPointer(d, linksSize); + tile->detailMeshes = dtGetThenAdvanceBufferPointer(d, detailMeshesSize); + tile->detailVerts = dtGetThenAdvanceBufferPointer(d, detailVertsSize); + tile->detailTris = dtGetThenAdvanceBufferPointer(d, detailTrisSize); + tile->bvTree = dtGetThenAdvanceBufferPointer(d, bvtreeSize); + tile->offMeshCons = dtGetThenAdvanceBufferPointer(d, offMeshLinksSize); + + // If there are no items in the bvtree, reset the tree pointer. + if (!bvtreeSize) + tile->bvTree = 0; + + // Build links freelist + tile->linksFreeList = 0; + tile->links[header->maxLinkCount-1].next = DT_NULL_LINK; + for (int i = 0; i < header->maxLinkCount-1; ++i) + tile->links[i].next = i+1; + + // Init tile. + tile->header = header; + tile->data = data; + tile->dataSize = dataSize; + tile->flags = flags; + + connectIntLinks(tile); + + // Base off-mesh connections to their starting polygons and connect connections inside the tile. + baseOffMeshLinks(tile); + connectExtOffMeshLinks(tile, tile, -1); + + // Create connections with neighbour tiles. + static const int MAX_NEIS = 32; + dtMeshTile* neis[MAX_NEIS]; + int nneis; + + // Connect with layers in current tile. + nneis = getTilesAt(header->x, header->y, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + if (neis[j] == tile) + continue; + + connectExtLinks(tile, neis[j], -1); + connectExtLinks(neis[j], tile, -1); + connectExtOffMeshLinks(tile, neis[j], -1); + connectExtOffMeshLinks(neis[j], tile, -1); + } + + // Connect with neighbour tiles. + for (int i = 0; i < 8; ++i) + { + nneis = getNeighbourTilesAt(header->x, header->y, i, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + connectExtLinks(tile, neis[j], i); + connectExtLinks(neis[j], tile, dtOppositeTile(i)); + connectExtOffMeshLinks(tile, neis[j], i); + connectExtOffMeshLinks(neis[j], tile, dtOppositeTile(i)); + } + } + + if (result) + *result = getTileRef(tile); + + return DT_SUCCESS; +} + +const dtMeshTile* dtNavMesh::getTileAt(const int x, const int y, const int layer) const +{ + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y && + tile->header->layer == layer) + { + return tile; + } + tile = tile->next; + } + return 0; +} + +int dtNavMesh::getNeighbourTilesAt(const int x, const int y, const int side, dtMeshTile** tiles, const int maxTiles) const +{ + int nx = x, ny = y; + switch (side) + { + case 0: nx++; break; + case 1: nx++; ny++; break; + case 2: ny++; break; + case 3: nx--; ny++; break; + case 4: nx--; break; + case 5: nx--; ny--; break; + case 6: ny--; break; + case 7: nx++; ny--; break; + }; + + return getTilesAt(nx, ny, tiles, maxTiles); +} + +int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile** tiles, const int maxTiles) const +{ + int n = 0; + + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y) + { + if (n < maxTiles) + tiles[n++] = tile; + } + tile = tile->next; + } + + return n; +} + +/// @par +/// +/// This function will not fail if the tiles array is too small to hold the +/// entire result set. It will simply fill the array to capacity. +int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile const** tiles, const int maxTiles) const +{ + int n = 0; + + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y) + { + if (n < maxTiles) + tiles[n++] = tile; + } + tile = tile->next; + } + + return n; +} + + +dtTileRef dtNavMesh::getTileRefAt(const int x, const int y, const int layer) const +{ + // Find tile based on hash. + int h = computeTileHash(x,y,m_tileLutMask); + dtMeshTile* tile = m_posLookup[h]; + while (tile) + { + if (tile->header && + tile->header->x == x && + tile->header->y == y && + tile->header->layer == layer) + { + return getTileRef(tile); + } + tile = tile->next; + } + return 0; +} + +const dtMeshTile* dtNavMesh::getTileByRef(dtTileRef ref) const +{ + if (!ref) + return 0; + unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref); + unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref); + if ((int)tileIndex >= m_maxTiles) + return 0; + const dtMeshTile* tile = &m_tiles[tileIndex]; + if (tile->salt != tileSalt) + return 0; + return tile; +} + +int dtNavMesh::getMaxTiles() const +{ + return m_maxTiles; +} + +dtMeshTile* dtNavMesh::getTile(int i) +{ + return &m_tiles[i]; +} + +const dtMeshTile* dtNavMesh::getTile(int i) const +{ + return &m_tiles[i]; +} + +void dtNavMesh::calcTileLoc(const float* pos, int* tx, int* ty) const +{ + *tx = (int)floorf((pos[0]-m_orig[0]) / m_tileWidth); + *ty = (int)floorf((pos[2]-m_orig[2]) / m_tileHeight); +} + +dtStatus dtNavMesh::getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + *tile = &m_tiles[it]; + *poly = &m_tiles[it].polys[ip]; + return DT_SUCCESS; +} + +/// @par +/// +/// @warning Only use this function if it is known that the provided polygon +/// reference is valid. This function is faster than #getTileAndPolyByRef, but +/// it does not validate the reference. +void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const +{ + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + *tile = &m_tiles[it]; + *poly = &m_tiles[it].polys[ip]; +} + +bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const +{ + if (!ref) return false; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return false; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false; + if (ip >= (unsigned int)m_tiles[it].header->polyCount) return false; + return true; +} + +/// @par +/// +/// This function returns the data for the tile so that, if desired, +/// it can be added back to the navigation mesh at a later point. +/// +/// @see #addTile +dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize) +{ + if (!ref) + return DT_FAILURE | DT_INVALID_PARAM; + unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref); + unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref); + if ((int)tileIndex >= m_maxTiles) + return DT_FAILURE | DT_INVALID_PARAM; + dtMeshTile* tile = &m_tiles[tileIndex]; + if (tile->salt != tileSalt) + return DT_FAILURE | DT_INVALID_PARAM; + + // Remove tile from hash lookup. + int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask); + dtMeshTile* prev = 0; + dtMeshTile* cur = m_posLookup[h]; + while (cur) + { + if (cur == tile) + { + if (prev) + prev->next = cur->next; + else + m_posLookup[h] = cur->next; + break; + } + prev = cur; + cur = cur->next; + } + + // Remove connections to neighbour tiles. + static const int MAX_NEIS = 32; + dtMeshTile* neis[MAX_NEIS]; + int nneis; + + // Disconnect from other layers in current tile. + nneis = getTilesAt(tile->header->x, tile->header->y, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + if (neis[j] == tile) continue; + unconnectLinks(neis[j], tile); + } + + // Disconnect from neighbour tiles. + for (int i = 0; i < 8; ++i) + { + nneis = getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, MAX_NEIS); + for (int j = 0; j < nneis; ++j) + unconnectLinks(neis[j], tile); + } + + // Reset tile. + if (tile->flags & DT_TILE_FREE_DATA) + { + // Owns data + dtFree(tile->data); + tile->data = 0; + tile->dataSize = 0; + if (data) *data = 0; + if (dataSize) *dataSize = 0; + } + else + { + if (data) *data = tile->data; + if (dataSize) *dataSize = tile->dataSize; + } + + tile->header = 0; + tile->flags = 0; + tile->linksFreeList = 0; + tile->polys = 0; + tile->verts = 0; + tile->links = 0; + tile->detailMeshes = 0; + tile->detailVerts = 0; + tile->detailTris = 0; + tile->bvTree = 0; + tile->offMeshCons = 0; + + // Update salt, salt should never be zero. +#ifdef DT_POLYREF64 + tile->salt = (tile->salt+1) & ((1<salt = (tile->salt+1) & ((1<salt == 0) + tile->salt++; + + // Add to free list. + tile->next = m_nextFree; + m_nextFree = tile; + + return DT_SUCCESS; +} + +dtTileRef dtNavMesh::getTileRef(const dtMeshTile* tile) const +{ + if (!tile) return 0; + const unsigned int it = (unsigned int)(tile - m_tiles); + return (dtTileRef)encodePolyId(tile->salt, it, 0); +} + +/// @par +/// +/// Example use case: +/// @code +/// +/// const dtPolyRef base = navmesh->getPolyRefBase(tile); +/// for (int i = 0; i < tile->header->polyCount; ++i) +/// { +/// const dtPoly* p = &tile->polys[i]; +/// const dtPolyRef ref = base | (dtPolyRef)i; +/// +/// // Use the reference to access the polygon data. +/// } +/// @endcode +dtPolyRef dtNavMesh::getPolyRefBase(const dtMeshTile* tile) const +{ + if (!tile) return 0; + const unsigned int it = (unsigned int)(tile - m_tiles); + return encodePolyId(tile->salt, it, 0); +} + +struct dtTileState +{ + int magic; // Magic number, used to identify the data. + int version; // Data version number. + dtTileRef ref; // Tile ref at the time of storing the data. +}; + +struct dtPolyState +{ + unsigned short flags; // Flags (see dtPolyFlags). + unsigned char area; // Area ID of the polygon. +}; + +/// @see #storeTileState +int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const +{ + if (!tile) return 0; + const int headerSize = dtAlign4(sizeof(dtTileState)); + const int polyStateSize = dtAlign4(sizeof(dtPolyState) * tile->header->polyCount); + return headerSize + polyStateSize; +} + +/// @par +/// +/// Tile state includes non-structural data such as polygon flags, area ids, etc. +/// @note The state data is only valid until the tile reference changes. +/// @see #getTileStateSize, #restoreTileState +dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const +{ + // Make sure there is enough space to store the state. + const int sizeReq = getTileStateSize(tile); + if (maxDataSize < sizeReq) + return DT_FAILURE | DT_BUFFER_TOO_SMALL; + + dtTileState* tileState = dtGetThenAdvanceBufferPointer(data, dtAlign4(sizeof(dtTileState))); + dtPolyState* polyStates = dtGetThenAdvanceBufferPointer(data, dtAlign4(sizeof(dtPolyState) * tile->header->polyCount)); + + // Store tile state. + tileState->magic = DT_NAVMESH_STATE_MAGIC; + tileState->version = DT_NAVMESH_STATE_VERSION; + tileState->ref = getTileRef(tile); + + // Store per poly state. + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + dtPolyState* s = &polyStates[i]; + s->flags = p->flags; + s->area = p->getArea(); + } + + return DT_SUCCESS; +} + +/// @par +/// +/// Tile state includes non-structural data such as polygon flags, area ids, etc. +/// @note This function does not impact the tile's #dtTileRef and #dtPolyRef's. +/// @see #storeTileState +dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize) +{ + // Make sure there is enough space to store the state. + const int sizeReq = getTileStateSize(tile); + if (maxDataSize < sizeReq) + return DT_FAILURE | DT_INVALID_PARAM; + + const dtTileState* tileState = dtGetThenAdvanceBufferPointer(data, dtAlign4(sizeof(dtTileState))); + const dtPolyState* polyStates = dtGetThenAdvanceBufferPointer(data, dtAlign4(sizeof(dtPolyState) * tile->header->polyCount)); + + // Check that the restore is possible. + if (tileState->magic != DT_NAVMESH_STATE_MAGIC) + return DT_FAILURE | DT_WRONG_MAGIC; + if (tileState->version != DT_NAVMESH_STATE_VERSION) + return DT_FAILURE | DT_WRONG_VERSION; + if (tileState->ref != getTileRef(tile)) + return DT_FAILURE | DT_INVALID_PARAM; + + // Restore per poly state. + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* p = &tile->polys[i]; + const dtPolyState* s = &polyStates[i]; + p->flags = s->flags; + p->setArea(s->area); + } + + return DT_SUCCESS; +} + +/// @par +/// +/// Off-mesh connections are stored in the navigation mesh as special 2-vertex +/// polygons with a single edge. At least one of the vertices is expected to be +/// inside a normal polygon. So an off-mesh connection is "entered" from a +/// normal polygon at one of its endpoints. This is the polygon identified by +/// the prevRef parameter. +dtStatus dtNavMesh::getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const +{ + unsigned int salt, it, ip; + + if (!polyRef) + return DT_FAILURE; + + // Get current polygon + decodePolyId(polyRef, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + const dtPoly* poly = &tile->polys[ip]; + + // Make sure that the current poly is indeed off-mesh link. + if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) + return DT_FAILURE; + + // Figure out which way to hand out the vertices. + int idx0 = 0, idx1 = 1; + + // Find link that points to first vertex. + for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next) + { + if (tile->links[i].edge == 0) + { + if (tile->links[i].ref != prevRef) + { + idx0 = 1; + idx1 = 0; + } + break; + } + } + + dtVcopy(startPos, &tile->verts[poly->verts[idx0]*3]); + dtVcopy(endPos, &tile->verts[poly->verts[idx1]*3]); + + return DT_SUCCESS; +} + + +const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) const +{ + unsigned int salt, it, ip; + + if (!ref) + return 0; + + // Get current polygon + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return 0; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return 0; + const dtPoly* poly = &tile->polys[ip]; + + // Make sure that the current poly is indeed off-mesh link. + if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) + return 0; + + const unsigned int idx = ip - tile->header->offMeshBase; + dtAssert(idx < (unsigned int)tile->header->offMeshConCount); + return &tile->offMeshCons[idx]; +} + + +dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned short flags) +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + dtPoly* poly = &tile->polys[ip]; + + // Change flags. + poly->flags = flags; + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + const dtPoly* poly = &tile->polys[ip]; + + *resultFlags = poly->flags; + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area) +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + dtPoly* poly = &tile->polys[ip]; + + poly->setArea(area); + + return DT_SUCCESS; +} + +dtStatus dtNavMesh::getPolyArea(dtPolyRef ref, unsigned char* resultArea) const +{ + if (!ref) return DT_FAILURE; + unsigned int salt, it, ip; + decodePolyId(ref, salt, it, ip); + if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM; + if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM; + const dtMeshTile* tile = &m_tiles[it]; + if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM; + const dtPoly* poly = &tile->polys[ip]; + + *resultArea = poly->getArea(); + + return DT_SUCCESS; +} + diff --git a/src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp b/src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp new file mode 100644 index 0000000..07ba863 --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp @@ -0,0 +1,802 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include +#include +#include +#include "DetourNavMesh.h" +#include "DetourCommon.h" +#include "DetourMath.h" +#include "DetourNavMeshBuilder.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" + +static unsigned short MESH_NULL_IDX = 0xffff; + + +struct BVItem +{ + unsigned short bmin[3]; + unsigned short bmax[3]; + int i; +}; + +static int compareItemX(const void* va, const void* vb) +{ + const BVItem* a = (const BVItem*)va; + const BVItem* b = (const BVItem*)vb; + if (a->bmin[0] < b->bmin[0]) + return -1; + if (a->bmin[0] > b->bmin[0]) + return 1; + return 0; +} + +static int compareItemY(const void* va, const void* vb) +{ + const BVItem* a = (const BVItem*)va; + const BVItem* b = (const BVItem*)vb; + if (a->bmin[1] < b->bmin[1]) + return -1; + if (a->bmin[1] > b->bmin[1]) + return 1; + return 0; +} + +static int compareItemZ(const void* va, const void* vb) +{ + const BVItem* a = (const BVItem*)va; + const BVItem* b = (const BVItem*)vb; + if (a->bmin[2] < b->bmin[2]) + return -1; + if (a->bmin[2] > b->bmin[2]) + return 1; + return 0; +} + +static void calcExtends(BVItem* items, const int /*nitems*/, const int imin, const int imax, + unsigned short* bmin, unsigned short* bmax) +{ + bmin[0] = items[imin].bmin[0]; + bmin[1] = items[imin].bmin[1]; + bmin[2] = items[imin].bmin[2]; + + bmax[0] = items[imin].bmax[0]; + bmax[1] = items[imin].bmax[1]; + bmax[2] = items[imin].bmax[2]; + + for (int i = imin+1; i < imax; ++i) + { + const BVItem& it = items[i]; + if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0]; + if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1]; + if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2]; + + if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0]; + if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1]; + if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2]; + } +} + +inline int longestAxis(unsigned short x, unsigned short y, unsigned short z) +{ + int axis = 0; + unsigned short maxVal = x; + if (y > maxVal) + { + axis = 1; + maxVal = y; + } + if (z > maxVal) + { + axis = 2; + } + return axis; +} + +static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtBVNode* nodes) +{ + int inum = imax - imin; + int icur = curNode; + + dtBVNode& node = nodes[curNode++]; + + if (inum == 1) + { + // Leaf + node.bmin[0] = items[imin].bmin[0]; + node.bmin[1] = items[imin].bmin[1]; + node.bmin[2] = items[imin].bmin[2]; + + node.bmax[0] = items[imin].bmax[0]; + node.bmax[1] = items[imin].bmax[1]; + node.bmax[2] = items[imin].bmax[2]; + + node.i = items[imin].i; + } + else + { + // Split + calcExtends(items, nitems, imin, imax, node.bmin, node.bmax); + + int axis = longestAxis(node.bmax[0] - node.bmin[0], + node.bmax[1] - node.bmin[1], + node.bmax[2] - node.bmin[2]); + + if (axis == 0) + { + // Sort along x-axis + qsort(items+imin, inum, sizeof(BVItem), compareItemX); + } + else if (axis == 1) + { + // Sort along y-axis + qsort(items+imin, inum, sizeof(BVItem), compareItemY); + } + else + { + // Sort along z-axis + qsort(items+imin, inum, sizeof(BVItem), compareItemZ); + } + + int isplit = imin+inum/2; + + // Left + subdivide(items, nitems, imin, isplit, curNode, nodes); + // Right + subdivide(items, nitems, isplit, imax, curNode, nodes); + + int iescape = curNode - icur; + // Negative index means escape. + node.i = -iescape; + } +} + +static int createBVTree(dtNavMeshCreateParams* params, dtBVNode* nodes, int /*nnodes*/) +{ + // Build tree + float quantFactor = 1 / params->cs; + BVItem* items = (BVItem*)dtAlloc(sizeof(BVItem)*params->polyCount, DT_ALLOC_TEMP); + for (int i = 0; i < params->polyCount; i++) + { + BVItem& it = items[i]; + it.i = i; + // Calc polygon bounds. Use detail meshes if available. + if (params->detailMeshes) + { + int vb = (int)params->detailMeshes[i*4+0]; + int ndv = (int)params->detailMeshes[i*4+1]; + float bmin[3]; + float bmax[3]; + + const float* dv = ¶ms->detailVerts[vb*3]; + dtVcopy(bmin, dv); + dtVcopy(bmax, dv); + + for (int j = 1; j < ndv; j++) + { + dtVmin(bmin, &dv[j * 3]); + dtVmax(bmax, &dv[j * 3]); + } + + // BV-tree uses cs for all dimensions + it.bmin[0] = (unsigned short)dtClamp((int)((bmin[0] - params->bmin[0])*quantFactor), 0, 0xffff); + it.bmin[1] = (unsigned short)dtClamp((int)((bmin[1] - params->bmin[1])*quantFactor), 0, 0xffff); + it.bmin[2] = (unsigned short)dtClamp((int)((bmin[2] - params->bmin[2])*quantFactor), 0, 0xffff); + + it.bmax[0] = (unsigned short)dtClamp((int)((bmax[0] - params->bmin[0])*quantFactor), 0, 0xffff); + it.bmax[1] = (unsigned short)dtClamp((int)((bmax[1] - params->bmin[1])*quantFactor), 0, 0xffff); + it.bmax[2] = (unsigned short)dtClamp((int)((bmax[2] - params->bmin[2])*quantFactor), 0, 0xffff); + } + else + { + const unsigned short* p = ¶ms->polys[i*params->nvp * 2]; + it.bmin[0] = it.bmax[0] = params->verts[p[0] * 3 + 0]; + it.bmin[1] = it.bmax[1] = params->verts[p[0] * 3 + 1]; + it.bmin[2] = it.bmax[2] = params->verts[p[0] * 3 + 2]; + + for (int j = 1; j < params->nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + unsigned short x = params->verts[p[j] * 3 + 0]; + unsigned short y = params->verts[p[j] * 3 + 1]; + unsigned short z = params->verts[p[j] * 3 + 2]; + + if (x < it.bmin[0]) it.bmin[0] = x; + if (y < it.bmin[1]) it.bmin[1] = y; + if (z < it.bmin[2]) it.bmin[2] = z; + + if (x > it.bmax[0]) it.bmax[0] = x; + if (y > it.bmax[1]) it.bmax[1] = y; + if (z > it.bmax[2]) it.bmax[2] = z; + } + // Remap y + it.bmin[1] = (unsigned short)dtMathFloorf((float)it.bmin[1] * params->ch / params->cs); + it.bmax[1] = (unsigned short)dtMathCeilf((float)it.bmax[1] * params->ch / params->cs); + } + } + + int curNode = 0; + subdivide(items, params->polyCount, 0, params->polyCount, curNode, nodes); + + dtFree(items); + + return curNode; +} + +static unsigned char classifyOffMeshPoint(const float* pt, const float* bmin, const float* bmax) +{ + static const unsigned char XP = 1<<0; + static const unsigned char ZP = 1<<1; + static const unsigned char XM = 1<<2; + static const unsigned char ZM = 1<<3; + + unsigned char outcode = 0; + outcode |= (pt[0] >= bmax[0]) ? XP : 0; + outcode |= (pt[2] >= bmax[2]) ? ZP : 0; + outcode |= (pt[0] < bmin[0]) ? XM : 0; + outcode |= (pt[2] < bmin[2]) ? ZM : 0; + + switch (outcode) + { + case XP: return 0; + case XP|ZP: return 1; + case ZP: return 2; + case XM|ZP: return 3; + case XM: return 4; + case XM|ZM: return 5; + case ZM: return 6; + case XP|ZM: return 7; + }; + + return 0xff; +} + +// TODO: Better error handling. + +/// @par +/// +/// The output data array is allocated using the detour allocator (dtAlloc()). The method +/// used to free the memory will be determined by how the tile is added to the navigation +/// mesh. +/// +/// @see dtNavMesh, dtNavMesh::addTile() +bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize) +{ + if (params->nvp > DT_VERTS_PER_POLYGON) + return false; + if (params->vertCount >= 0xffff) + return false; + if (!params->vertCount || !params->verts) + return false; + if (!params->polyCount || !params->polys) + return false; + + const int nvp = params->nvp; + + // Classify off-mesh connection points. We store only the connections + // whose start point is inside the tile. + unsigned char* offMeshConClass = 0; + int storedOffMeshConCount = 0; + int offMeshConLinkCount = 0; + + if (params->offMeshConCount > 0) + { + offMeshConClass = (unsigned char*)dtAlloc(sizeof(unsigned char)*params->offMeshConCount*2, DT_ALLOC_TEMP); + if (!offMeshConClass) + return false; + + // Find tight heigh bounds, used for culling out off-mesh start locations. + float hmin = FLT_MAX; + float hmax = -FLT_MAX; + + if (params->detailVerts && params->detailVertsCount) + { + for (int i = 0; i < params->detailVertsCount; ++i) + { + const float h = params->detailVerts[i*3+1]; + hmin = dtMin(hmin,h); + hmax = dtMax(hmax,h); + } + } + else + { + for (int i = 0; i < params->vertCount; ++i) + { + const unsigned short* iv = ¶ms->verts[i*3]; + const float h = params->bmin[1] + iv[1] * params->ch; + hmin = dtMin(hmin,h); + hmax = dtMax(hmax,h); + } + } + hmin -= params->walkableClimb; + hmax += params->walkableClimb; + float bmin[3], bmax[3]; + dtVcopy(bmin, params->bmin); + dtVcopy(bmax, params->bmax); + bmin[1] = hmin; + bmax[1] = hmax; + + for (int i = 0; i < params->offMeshConCount; ++i) + { + const float* p0 = ¶ms->offMeshConVerts[(i*2+0)*3]; + const float* p1 = ¶ms->offMeshConVerts[(i*2+1)*3]; + offMeshConClass[i*2+0] = classifyOffMeshPoint(p0, bmin, bmax); + offMeshConClass[i*2+1] = classifyOffMeshPoint(p1, bmin, bmax); + + // Zero out off-mesh start positions which are not even potentially touching the mesh. + if (offMeshConClass[i*2+0] == 0xff) + { + if (p0[1] < bmin[1] || p0[1] > bmax[1]) + offMeshConClass[i*2+0] = 0; + } + + // Cound how many links should be allocated for off-mesh connections. + if (offMeshConClass[i*2+0] == 0xff) + offMeshConLinkCount++; + if (offMeshConClass[i*2+1] == 0xff) + offMeshConLinkCount++; + + if (offMeshConClass[i*2+0] == 0xff) + storedOffMeshConCount++; + } + } + + // Off-mesh connections are stored as polygons, adjust values. + const int totPolyCount = params->polyCount + storedOffMeshConCount; + const int totVertCount = params->vertCount + storedOffMeshConCount*2; + + // Find portal edges which are at tile borders. + int edgeCount = 0; + int portalCount = 0; + for (int i = 0; i < params->polyCount; ++i) + { + const unsigned short* p = ¶ms->polys[i*2*nvp]; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + edgeCount++; + + if (p[nvp+j] & 0x8000) + { + unsigned short dir = p[nvp+j] & 0xf; + if (dir != 0xf) + portalCount++; + } + } + } + + const int maxLinkCount = edgeCount + portalCount*2 + offMeshConLinkCount*2; + + // Find unique detail vertices. + int uniqueDetailVertCount = 0; + int detailTriCount = 0; + if (params->detailMeshes) + { + // Has detail mesh, count unique detail vertex count and use input detail tri count. + detailTriCount = params->detailTriCount; + for (int i = 0; i < params->polyCount; ++i) + { + const unsigned short* p = ¶ms->polys[i*nvp*2]; + int ndv = params->detailMeshes[i*4+1]; + int nv = 0; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + nv++; + } + ndv -= nv; + uniqueDetailVertCount += ndv; + } + } + else + { + // No input detail mesh, build detail mesh from nav polys. + uniqueDetailVertCount = 0; // No extra detail verts. + detailTriCount = 0; + for (int i = 0; i < params->polyCount; ++i) + { + const unsigned short* p = ¶ms->polys[i*nvp*2]; + int nv = 0; + for (int j = 0; j < nvp; ++j) + { + if (p[j] == MESH_NULL_IDX) break; + nv++; + } + detailTriCount += nv-2; + } + } + + // Calculate data size + const int headerSize = dtAlign4(sizeof(dtMeshHeader)); + const int vertsSize = dtAlign4(sizeof(float)*3*totVertCount); + const int polysSize = dtAlign4(sizeof(dtPoly)*totPolyCount); + const int linksSize = dtAlign4(sizeof(dtLink)*maxLinkCount); + const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*params->polyCount); + const int detailVertsSize = dtAlign4(sizeof(float)*3*uniqueDetailVertCount); + const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*detailTriCount); + const int bvTreeSize = params->buildBvTree ? dtAlign4(sizeof(dtBVNode)*params->polyCount*2) : 0; + const int offMeshConsSize = dtAlign4(sizeof(dtOffMeshConnection)*storedOffMeshConCount); + + const int dataSize = headerSize + vertsSize + polysSize + linksSize + + detailMeshesSize + detailVertsSize + detailTrisSize + + bvTreeSize + offMeshConsSize; + + unsigned char* data = (unsigned char*)dtAlloc(sizeof(unsigned char)*dataSize, DT_ALLOC_PERM); + if (!data) + { + dtFree(offMeshConClass); + return false; + } + memset(data, 0, dataSize); + + unsigned char* d = data; + + dtMeshHeader* header = dtGetThenAdvanceBufferPointer(d, headerSize); + float* navVerts = dtGetThenAdvanceBufferPointer(d, vertsSize); + dtPoly* navPolys = dtGetThenAdvanceBufferPointer(d, polysSize); + d += linksSize; // Ignore links; just leave enough space for them. They'll be created on load. + dtPolyDetail* navDMeshes = dtGetThenAdvanceBufferPointer(d, detailMeshesSize); + float* navDVerts = dtGetThenAdvanceBufferPointer(d, detailVertsSize); + unsigned char* navDTris = dtGetThenAdvanceBufferPointer(d, detailTrisSize); + dtBVNode* navBvtree = dtGetThenAdvanceBufferPointer(d, bvTreeSize); + dtOffMeshConnection* offMeshCons = dtGetThenAdvanceBufferPointer(d, offMeshConsSize); + + + // Store header + header->magic = DT_NAVMESH_MAGIC; + header->version = DT_NAVMESH_VERSION; + header->x = params->tileX; + header->y = params->tileY; + header->layer = params->tileLayer; + header->userId = params->userId; + header->polyCount = totPolyCount; + header->vertCount = totVertCount; + header->maxLinkCount = maxLinkCount; + dtVcopy(header->bmin, params->bmin); + dtVcopy(header->bmax, params->bmax); + header->detailMeshCount = params->polyCount; + header->detailVertCount = uniqueDetailVertCount; + header->detailTriCount = detailTriCount; + header->bvQuantFactor = 1.0f / params->cs; + header->offMeshBase = params->polyCount; + header->walkableHeight = params->walkableHeight; + header->walkableRadius = params->walkableRadius; + header->walkableClimb = params->walkableClimb; + header->offMeshConCount = storedOffMeshConCount; + header->bvNodeCount = params->buildBvTree ? params->polyCount*2 : 0; + + const int offMeshVertsBase = params->vertCount; + const int offMeshPolyBase = params->polyCount; + + // Store vertices + // Mesh vertices + for (int i = 0; i < params->vertCount; ++i) + { + const unsigned short* iv = ¶ms->verts[i*3]; + float* v = &navVerts[i*3]; + v[0] = params->bmin[0] + iv[0] * params->cs; + v[1] = params->bmin[1] + iv[1] * params->ch; + v[2] = params->bmin[2] + iv[2] * params->cs; + } + // Off-mesh link vertices. + int n = 0; + for (int i = 0; i < params->offMeshConCount; ++i) + { + // Only store connections which start from this tile. + if (offMeshConClass[i*2+0] == 0xff) + { + const float* linkv = ¶ms->offMeshConVerts[i*2*3]; + float* v = &navVerts[(offMeshVertsBase + n*2)*3]; + dtVcopy(&v[0], &linkv[0]); + dtVcopy(&v[3], &linkv[3]); + n++; + } + } + + // Store polygons + // Mesh polys + const unsigned short* src = params->polys; + for (int i = 0; i < params->polyCount; ++i) + { + dtPoly* p = &navPolys[i]; + p->vertCount = 0; + p->flags = params->polyFlags[i]; + p->setArea(params->polyAreas[i]); + p->setType(DT_POLYTYPE_GROUND); + for (int j = 0; j < nvp; ++j) + { + if (src[j] == MESH_NULL_IDX) break; + p->verts[j] = src[j]; + if (src[nvp+j] & 0x8000) + { + // Border or portal edge. + unsigned short dir = src[nvp+j] & 0xf; + if (dir == 0xf) // Border + p->neis[j] = 0; + else if (dir == 0) // Portal x- + p->neis[j] = DT_EXT_LINK | 4; + else if (dir == 1) // Portal z+ + p->neis[j] = DT_EXT_LINK | 2; + else if (dir == 2) // Portal x+ + p->neis[j] = DT_EXT_LINK | 0; + else if (dir == 3) // Portal z- + p->neis[j] = DT_EXT_LINK | 6; + } + else + { + // Normal connection + p->neis[j] = src[nvp+j]+1; + } + + p->vertCount++; + } + src += nvp*2; + } + // Off-mesh connection vertices. + n = 0; + for (int i = 0; i < params->offMeshConCount; ++i) + { + // Only store connections which start from this tile. + if (offMeshConClass[i*2+0] == 0xff) + { + dtPoly* p = &navPolys[offMeshPolyBase+n]; + p->vertCount = 2; + p->verts[0] = (unsigned short)(offMeshVertsBase + n*2+0); + p->verts[1] = (unsigned short)(offMeshVertsBase + n*2+1); + p->flags = params->offMeshConFlags[i]; + p->setArea(params->offMeshConAreas[i]); + p->setType(DT_POLYTYPE_OFFMESH_CONNECTION); + n++; + } + } + + // Store detail meshes and vertices. + // The nav polygon vertices are stored as the first vertices on each mesh. + // We compress the mesh data by skipping them and using the navmesh coordinates. + if (params->detailMeshes) + { + unsigned short vbase = 0; + for (int i = 0; i < params->polyCount; ++i) + { + dtPolyDetail& dtl = navDMeshes[i]; + const int vb = (int)params->detailMeshes[i*4+0]; + const int ndv = (int)params->detailMeshes[i*4+1]; + const int nv = navPolys[i].vertCount; + dtl.vertBase = (unsigned int)vbase; + dtl.vertCount = (unsigned char)(ndv-nv); + dtl.triBase = (unsigned int)params->detailMeshes[i*4+2]; + dtl.triCount = (unsigned char)params->detailMeshes[i*4+3]; + // Copy vertices except the first 'nv' verts which are equal to nav poly verts. + if (ndv-nv) + { + memcpy(&navDVerts[vbase*3], ¶ms->detailVerts[(vb+nv)*3], sizeof(float)*3*(ndv-nv)); + vbase += (unsigned short)(ndv-nv); + } + } + // Store triangles. + memcpy(navDTris, params->detailTris, sizeof(unsigned char)*4*params->detailTriCount); + } + else + { + // Create dummy detail mesh by triangulating polys. + int tbase = 0; + for (int i = 0; i < params->polyCount; ++i) + { + dtPolyDetail& dtl = navDMeshes[i]; + const int nv = navPolys[i].vertCount; + dtl.vertBase = 0; + dtl.vertCount = 0; + dtl.triBase = (unsigned int)tbase; + dtl.triCount = (unsigned char)(nv-2); + // Triangulate polygon (local indices). + for (int j = 2; j < nv; ++j) + { + unsigned char* t = &navDTris[tbase*4]; + t[0] = 0; + t[1] = (unsigned char)(j-1); + t[2] = (unsigned char)j; + // Bit for each edge that belongs to poly boundary. + t[3] = (1<<2); + if (j == 2) t[3] |= (1<<0); + if (j == nv-1) t[3] |= (1<<4); + tbase++; + } + } + } + + // Store and create BVtree. + if (params->buildBvTree) + { + createBVTree(params, navBvtree, 2*params->polyCount); + } + + // Store Off-Mesh connections. + n = 0; + for (int i = 0; i < params->offMeshConCount; ++i) + { + // Only store connections which start from this tile. + if (offMeshConClass[i*2+0] == 0xff) + { + dtOffMeshConnection* con = &offMeshCons[n]; + con->poly = (unsigned short)(offMeshPolyBase + n); + // Copy connection end-points. + const float* endPts = ¶ms->offMeshConVerts[i*2*3]; + dtVcopy(&con->pos[0], &endPts[0]); + dtVcopy(&con->pos[3], &endPts[3]); + con->rad = params->offMeshConRad[i]; + con->flags = params->offMeshConDir[i] ? DT_OFFMESH_CON_BIDIR : 0; + con->side = offMeshConClass[i*2+1]; + if (params->offMeshConUserID) + con->userId = params->offMeshConUserID[i]; + n++; + } + } + + dtFree(offMeshConClass); + + *outData = data; + *outDataSize = dataSize; + + return true; +} + +bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int /*dataSize*/) +{ + dtMeshHeader* header = (dtMeshHeader*)data; + + int swappedMagic = DT_NAVMESH_MAGIC; + int swappedVersion = DT_NAVMESH_VERSION; + dtSwapEndian(&swappedMagic); + dtSwapEndian(&swappedVersion); + + if ((header->magic != DT_NAVMESH_MAGIC || header->version != DT_NAVMESH_VERSION) && + (header->magic != swappedMagic || header->version != swappedVersion)) + { + return false; + } + + dtSwapEndian(&header->magic); + dtSwapEndian(&header->version); + dtSwapEndian(&header->x); + dtSwapEndian(&header->y); + dtSwapEndian(&header->layer); + dtSwapEndian(&header->userId); + dtSwapEndian(&header->polyCount); + dtSwapEndian(&header->vertCount); + dtSwapEndian(&header->maxLinkCount); + dtSwapEndian(&header->detailMeshCount); + dtSwapEndian(&header->detailVertCount); + dtSwapEndian(&header->detailTriCount); + dtSwapEndian(&header->bvNodeCount); + dtSwapEndian(&header->offMeshConCount); + dtSwapEndian(&header->offMeshBase); + dtSwapEndian(&header->walkableHeight); + dtSwapEndian(&header->walkableRadius); + dtSwapEndian(&header->walkableClimb); + dtSwapEndian(&header->bmin[0]); + dtSwapEndian(&header->bmin[1]); + dtSwapEndian(&header->bmin[2]); + dtSwapEndian(&header->bmax[0]); + dtSwapEndian(&header->bmax[1]); + dtSwapEndian(&header->bmax[2]); + dtSwapEndian(&header->bvQuantFactor); + + // Freelist index and pointers are updated when tile is added, no need to swap. + + return true; +} + +/// @par +/// +/// @warning This function assumes that the header is in the correct endianness already. +/// Call #dtNavMeshHeaderSwapEndian() first on the data if the data is expected to be in wrong endianness +/// to start with. Call #dtNavMeshHeaderSwapEndian() after the data has been swapped if converting from +/// native to foreign endianness. +bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/) +{ + // Make sure the data is in right format. + dtMeshHeader* header = (dtMeshHeader*)data; + if (header->magic != DT_NAVMESH_MAGIC) + return false; + if (header->version != DT_NAVMESH_VERSION) + return false; + + // Patch header pointers. + const int headerSize = dtAlign4(sizeof(dtMeshHeader)); + const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount); + const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount); + const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount)); + const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount); + const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount); + const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount); + const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount); + const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount); + + unsigned char* d = data + headerSize; + float* verts = dtGetThenAdvanceBufferPointer(d, vertsSize); + dtPoly* polys = dtGetThenAdvanceBufferPointer(d, polysSize); + d += linksSize; // Ignore links; they technically should be endian-swapped but all their data is overwritten on load anyway. + //dtLink* links = dtGetThenAdvanceBufferPointer(d, linksSize); + dtPolyDetail* detailMeshes = dtGetThenAdvanceBufferPointer(d, detailMeshesSize); + float* detailVerts = dtGetThenAdvanceBufferPointer(d, detailVertsSize); + d += detailTrisSize; // Ignore detail tris; single bytes can't be endian-swapped. + //unsigned char* detailTris = dtGetThenAdvanceBufferPointer(d, detailTrisSize); + dtBVNode* bvTree = dtGetThenAdvanceBufferPointer(d, bvtreeSize); + dtOffMeshConnection* offMeshCons = dtGetThenAdvanceBufferPointer(d, offMeshLinksSize); + + // Vertices + for (int i = 0; i < header->vertCount*3; ++i) + { + dtSwapEndian(&verts[i]); + } + + // Polys + for (int i = 0; i < header->polyCount; ++i) + { + dtPoly* p = &polys[i]; + // poly->firstLink is update when tile is added, no need to swap. + for (int j = 0; j < DT_VERTS_PER_POLYGON; ++j) + { + dtSwapEndian(&p->verts[j]); + dtSwapEndian(&p->neis[j]); + } + dtSwapEndian(&p->flags); + } + + // Links are rebuild when tile is added, no need to swap. + + // Detail meshes + for (int i = 0; i < header->detailMeshCount; ++i) + { + dtPolyDetail* pd = &detailMeshes[i]; + dtSwapEndian(&pd->vertBase); + dtSwapEndian(&pd->triBase); + } + + // Detail verts + for (int i = 0; i < header->detailVertCount*3; ++i) + { + dtSwapEndian(&detailVerts[i]); + } + + // BV-tree + for (int i = 0; i < header->bvNodeCount; ++i) + { + dtBVNode* node = &bvTree[i]; + for (int j = 0; j < 3; ++j) + { + dtSwapEndian(&node->bmin[j]); + dtSwapEndian(&node->bmax[j]); + } + dtSwapEndian(&node->i); + } + + // Off-mesh Connections. + for (int i = 0; i < header->offMeshConCount; ++i) + { + dtOffMeshConnection* con = &offMeshCons[i]; + for (int j = 0; j < 6; ++j) + dtSwapEndian(&con->pos[j]); + dtSwapEndian(&con->rad); + dtSwapEndian(&con->poly); + } + + return true; +} diff --git a/src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp b/src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp new file mode 100644 index 0000000..7edbe3b --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp @@ -0,0 +1,3696 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include +#include +#include "DetourNavMeshQuery.h" +#include "DetourNavMesh.h" +#include "DetourNode.h" +#include "DetourCommon.h" +#include "DetourMath.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" +#include + +/// @class dtQueryFilter +/// +/// The Default Implementation +/// +/// At construction: All area costs default to 1.0. All flags are included +/// and none are excluded. +/// +/// If a polygon has both an include and an exclude flag, it will be excluded. +/// +/// The way filtering works, a navigation mesh polygon must have at least one flag +/// set to ever be considered by a query. So a polygon with no flags will never +/// be considered. +/// +/// Setting the include flags to 0 will result in all polygons being excluded. +/// +/// Custom Implementations +/// +/// DT_VIRTUAL_QUERYFILTER must be defined in order to extend this class. +/// +/// Implement a custom query filter by overriding the virtual passFilter() +/// and getCost() functions. If this is done, both functions should be as +/// fast as possible. Use cached local copies of data rather than accessing +/// your own objects where possible. +/// +/// Custom implementations do not need to adhere to the flags or cost logic +/// used by the default implementation. +/// +/// In order for A* searches to work properly, the cost should be proportional to +/// the travel distance. Implementing a cost modifier less than 1.0 is likely +/// to lead to problems during pathfinding. +/// +/// @see dtNavMeshQuery + +dtQueryFilter::dtQueryFilter() : + m_includeFlags(0xffff), + m_excludeFlags(0) +{ + for (int i = 0; i < DT_MAX_AREAS; ++i) + m_areaCost[i] = 1.0f; +} + +#ifdef DT_VIRTUAL_QUERYFILTER +bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/, + const dtMeshTile* /*tile*/, + const dtPoly* poly) const +{ + return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0; +} + +float dtQueryFilter::getCost(const float* pa, const float* pb, + const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/, + const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly, + const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const +{ + return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()]; +} +#else +inline bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/, + const dtMeshTile* /*tile*/, + const dtPoly* poly) const +{ + return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0; +} + +inline float dtQueryFilter::getCost(const float* pa, const float* pb, + const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/, + const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly, + const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const +{ + return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()]; +} +#endif + +static const float H_SCALE = 0.999f; // Search heuristic scale. + + +dtNavMeshQuery* dtAllocNavMeshQuery() +{ + void* mem = dtAlloc(sizeof(dtNavMeshQuery), DT_ALLOC_PERM); + if (!mem) return 0; + return new(mem) dtNavMeshQuery; +} + +void dtFreeNavMeshQuery(dtNavMeshQuery* navmesh) +{ + if (!navmesh) return; + navmesh->~dtNavMeshQuery(); + dtFree(navmesh); +} + +dtPolyQuery::~dtPolyQuery() +{ + // Defined out of line to fix the weak v-tables warning +} + +////////////////////////////////////////////////////////////////////////////////////////// + +/// @class dtNavMeshQuery +/// +/// For methods that support undersized buffers, if the buffer is too small +/// to hold the entire result set the return status of the method will include +/// the #DT_BUFFER_TOO_SMALL flag. +/// +/// Constant member functions can be used by multiple clients without side +/// effects. (E.g. No change to the closed list. No impact on an in-progress +/// sliced path query. Etc.) +/// +/// Walls and portals: A @e wall is a polygon segment that is +/// considered impassable. A @e portal is a passable segment between polygons. +/// A portal may be treated as a wall based on the dtQueryFilter used for a query. +/// +/// @see dtNavMesh, dtQueryFilter, #dtAllocNavMeshQuery(), #dtAllocNavMeshQuery() + +dtNavMeshQuery::dtNavMeshQuery() : + m_nav(0), + m_tinyNodePool(0), + m_nodePool(0), + m_openList(0) +{ + memset(&m_query, 0, sizeof(dtQueryData)); +} + +dtNavMeshQuery::~dtNavMeshQuery() +{ + if (m_tinyNodePool) + m_tinyNodePool->~dtNodePool(); + if (m_nodePool) + m_nodePool->~dtNodePool(); + if (m_openList) + m_openList->~dtNodeQueue(); + dtFree(m_tinyNodePool); + dtFree(m_nodePool); + dtFree(m_openList); +} + +/// @par +/// +/// Must be the first function called after construction, before other +/// functions are used. +/// +/// This function can be used multiple times. +dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes) +{ + if (maxNodes > DT_NULL_IDX || maxNodes > (1 << DT_NODE_PARENT_BITS) - 1) + return DT_FAILURE | DT_INVALID_PARAM; + + m_nav = nav; + + if (!m_nodePool || m_nodePool->getMaxNodes() < maxNodes) + { + if (m_nodePool) + { + m_nodePool->~dtNodePool(); + dtFree(m_nodePool); + m_nodePool = 0; + } + m_nodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(maxNodes, dtNextPow2(maxNodes/4)); + if (!m_nodePool) + return DT_FAILURE | DT_OUT_OF_MEMORY; + } + else + { + m_nodePool->clear(); + } + + if (!m_tinyNodePool) + { + m_tinyNodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(64, 32); + if (!m_tinyNodePool) + return DT_FAILURE | DT_OUT_OF_MEMORY; + } + else + { + m_tinyNodePool->clear(); + } + + if (!m_openList || m_openList->getCapacity() < maxNodes) + { + if (m_openList) + { + m_openList->~dtNodeQueue(); + dtFree(m_openList); + m_openList = 0; + } + m_openList = new (dtAlloc(sizeof(dtNodeQueue), DT_ALLOC_PERM)) dtNodeQueue(maxNodes); + if (!m_openList) + return DT_FAILURE | DT_OUT_OF_MEMORY; + } + else + { + m_openList->clear(); + } + + return DT_SUCCESS; +} + +dtStatus dtNavMeshQuery::findRandomPoint(const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const +{ + dtAssert(m_nav); + + if (!filter || !frand || !randomRef || !randomPt) + return DT_FAILURE | DT_INVALID_PARAM; + + // Randomly pick one tile. Assume that all tiles cover roughly the same area. + const dtMeshTile* tile = 0; + float tsum = 0.0f; + for (int i = 0; i < m_nav->getMaxTiles(); i++) + { + const dtMeshTile* t = m_nav->getTile(i); + if (!t || !t->header) continue; + + // Choose random tile using reservoir sampling. + const float area = 1.0f; // Could be tile area too. + tsum += area; + const float u = frand(); + if (u*tsum <= area) + tile = t; + } + if (!tile) + return DT_FAILURE; + + // Randomly pick one polygon weighted by polygon area. + const dtPoly* poly = 0; + dtPolyRef polyRef = 0; + const dtPolyRef base = m_nav->getPolyRefBase(tile); + + float areaSum = 0.0f; + for (int i = 0; i < tile->header->polyCount; ++i) + { + const dtPoly* p = &tile->polys[i]; + // Do not return off-mesh connection polygons. + if (p->getType() != DT_POLYTYPE_GROUND) + continue; + // Must pass filter + const dtPolyRef ref = base | (dtPolyRef)i; + if (!filter->passFilter(ref, tile, p)) + continue; + + // Calc area of the polygon. + float polyArea = 0.0f; + for (int j = 2; j < p->vertCount; ++j) + { + const float* va = &tile->verts[p->verts[0]*3]; + const float* vb = &tile->verts[p->verts[j-1]*3]; + const float* vc = &tile->verts[p->verts[j]*3]; + polyArea += dtTriArea2D(va,vb,vc); + } + + // Choose random polygon weighted by area, using reservoir sampling. + areaSum += polyArea; + const float u = frand(); + if (u*areaSum <= polyArea) + { + poly = p; + polyRef = ref; + } + } + + if (!poly) + return DT_FAILURE; + + // Randomly pick point on polygon. + const float* v = &tile->verts[poly->verts[0]*3]; + float verts[3*DT_VERTS_PER_POLYGON]; + float areas[DT_VERTS_PER_POLYGON]; + dtVcopy(&verts[0*3],v); + for (int j = 1; j < poly->vertCount; ++j) + { + v = &tile->verts[poly->verts[j]*3]; + dtVcopy(&verts[j*3],v); + } + + const float s = frand(); + const float t = frand(); + + float pt[3]; + dtRandomPointInConvexPoly(verts, poly->vertCount, areas, s, t, pt); + + closestPointOnPoly(polyRef, pt, pt, NULL); + + dtVcopy(randomPt, pt); + *randomRef = polyRef; + + return DT_SUCCESS; +} + +dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float maxRadius, + const dtQueryFilter* filter, float (*frand)(), + dtPolyRef* randomRef, float* randomPt) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + // Validate input + if (!m_nav->isValidPolyRef(startRef) || + !centerPos || !dtVisfinite(centerPos) || + maxRadius < 0 || !dtMathIsfinite(maxRadius) || + !filter || !frand || !randomRef || !randomPt) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + const dtMeshTile* startTile = 0; + const dtPoly* startPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(startRef, &startTile, &startPoly); + if (!filter->passFilter(startRef, startTile, startPoly)) + return DT_FAILURE | DT_INVALID_PARAM; + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtStatus status = DT_SUCCESS; + + const float radiusSqr = dtSqr(maxRadius); + float areaSum = 0.0f; + + const dtMeshTile* randomTile = 0; + const dtPoly* randomPoly = 0; + dtPolyRef randomPolyRef = 0; + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Place random locations on on ground. + if (bestPoly->getType() == DT_POLYTYPE_GROUND) + { + // Calc area of the polygon. + float polyArea = 0.0f; + for (int j = 2; j < bestPoly->vertCount; ++j) + { + const float* va = &bestTile->verts[bestPoly->verts[0]*3]; + const float* vb = &bestTile->verts[bestPoly->verts[j-1]*3]; + const float* vc = &bestTile->verts[bestPoly->verts[j]*3]; + polyArea += dtTriArea2D(va,vb,vc); + } + // Choose random polygon weighted by area, using reservoir sampling. + areaSum += polyArea; + const float u = frand(); + if (u*areaSum <= polyArea) + { + randomTile = bestTile; + randomPoly = bestPoly; + randomPolyRef = bestRef; + } + } + + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the circle is not touching the next polygon, skip it. + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + if (distSqr > radiusSqr) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + dtVlerp(neighbourNode->pos, va, vb, 0.5f); + + const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos); + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + neighbourNode->flags = DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + if (!randomPoly) + return DT_FAILURE; + + // Randomly pick point on polygon. + const float* v = &randomTile->verts[randomPoly->verts[0]*3]; + float verts[3*DT_VERTS_PER_POLYGON]; + float areas[DT_VERTS_PER_POLYGON]; + dtVcopy(&verts[0*3],v); + for (int j = 1; j < randomPoly->vertCount; ++j) + { + v = &randomTile->verts[randomPoly->verts[j]*3]; + dtVcopy(&verts[j*3],v); + } + + const float s = frand(); + const float t = frand(); + + float pt[3]; + dtRandomPointInConvexPoly(verts, randomPoly->vertCount, areas, s, t, pt); + + closestPointOnPoly(randomPolyRef, pt, pt, NULL); + + dtVcopy(randomPt, pt); + *randomRef = randomPolyRef; + + return status; +} + + +////////////////////////////////////////////////////////////////////////////////////////// + +/// @par +/// +/// Uses the detail polygons to find the surface height. (Most accurate.) +/// +/// @p pos does not have to be within the bounds of the polygon or navigation mesh. +/// +/// See closestPointOnPolyBoundary() for a limited but faster option. +/// +dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const +{ + dtAssert(m_nav); + if (!m_nav->isValidPolyRef(ref) || + !pos || !dtVisfinite(pos) || + !closest) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + m_nav->closestPointOnPoly(ref, pos, closest, posOverPoly); + return DT_SUCCESS; +} + +/// @par +/// +/// Much faster than closestPointOnPoly(). +/// +/// If the provided position lies within the polygon's xz-bounds (above or below), +/// then @p pos and @p closest will be equal. +/// +/// The height of @p closest will be the polygon boundary. The height detail is not used. +/// +/// @p pos does not have to be within the bounds of the polybon or the navigation mesh. +/// +dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const +{ + dtAssert(m_nav); + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) + return DT_FAILURE | DT_INVALID_PARAM; + + if (!pos || !dtVisfinite(pos) || !closest) + return DT_FAILURE | DT_INVALID_PARAM; + + // Collect vertices. + float verts[DT_VERTS_PER_POLYGON*3]; + float edged[DT_VERTS_PER_POLYGON]; + float edget[DT_VERTS_PER_POLYGON]; + int nv = 0; + for (int i = 0; i < (int)poly->vertCount; ++i) + { + dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]); + nv++; + } + + bool inside = dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget); + if (inside) + { + // Point is inside the polygon, return the point. + dtVcopy(closest, pos); + } + else + { + // Point is outside the polygon, dtClamp to nearest edge. + float dmin = edged[0]; + int imin = 0; + for (int i = 1; i < nv; ++i) + { + if (edged[i] < dmin) + { + dmin = edged[i]; + imin = i; + } + } + const float* va = &verts[imin*3]; + const float* vb = &verts[((imin+1)%nv)*3]; + dtVlerp(closest, va, vb, edget[imin]); + } + + return DT_SUCCESS; +} + +/// @par +/// +/// Will return #DT_FAILURE | DT_INVALID_PARAM if the provided position is outside the xz-bounds +/// of the polygon. +/// +dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* height) const +{ + dtAssert(m_nav); + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) + return DT_FAILURE | DT_INVALID_PARAM; + + if (!pos || !dtVisfinite2D(pos)) + return DT_FAILURE | DT_INVALID_PARAM; + + // We used to return success for offmesh connections, but the + // getPolyHeight in DetourNavMesh does not do this, so special + // case it here. + if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + const float* v0 = &tile->verts[poly->verts[0]*3]; + const float* v1 = &tile->verts[poly->verts[1]*3]; + float t; + dtDistancePtSegSqr2D(pos, v0, v1, t); + if (height) + *height = v0[1] + (v1[1] - v0[1])*t; + + return DT_SUCCESS; + } + + return m_nav->getPolyHeight(tile, poly, pos, height) + ? DT_SUCCESS + : DT_FAILURE | DT_INVALID_PARAM; +} + +class dtFindNearestPolyQuery : public dtPolyQuery +{ + const dtNavMeshQuery* m_query; + const float* m_center; + float m_nearestDistanceSqr; + dtPolyRef m_nearestRef; + float m_nearestPoint[3]; + bool m_overPoly; + +public: + dtFindNearestPolyQuery(const dtNavMeshQuery* query, const float* center) + : m_query(query), m_center(center), m_nearestDistanceSqr(FLT_MAX), m_nearestRef(0), m_nearestPoint(), m_overPoly(false) + { + } + + virtual ~dtFindNearestPolyQuery(); + + dtPolyRef nearestRef() const { return m_nearestRef; } + const float* nearestPoint() const { return m_nearestPoint; } + bool isOverPoly() const { return m_overPoly; } + + void process(const dtMeshTile* tile, dtPoly** polys, dtPolyRef* refs, int count) + { + dtIgnoreUnused(polys); + + for (int i = 0; i < count; ++i) + { + dtPolyRef ref = refs[i]; + float closestPtPoly[3]; + float diff[3]; + bool posOverPoly = false; + float d; + m_query->closestPointOnPoly(ref, m_center, closestPtPoly, &posOverPoly); + + // If a point is directly over a polygon and closer than + // climb height, favor that instead of straight line nearest point. + dtVsub(diff, m_center, closestPtPoly); + if (posOverPoly) + { + d = dtAbs(diff[1]) - tile->header->walkableClimb; + d = d > 0 ? d*d : 0; + } + else + { + d = dtVlenSqr(diff); + } + + if (d < m_nearestDistanceSqr) + { + dtVcopy(m_nearestPoint, closestPtPoly); + + m_nearestDistanceSqr = d; + m_nearestRef = ref; + m_overPoly = posOverPoly; + } + } + } +}; + +dtFindNearestPolyQuery::~dtFindNearestPolyQuery() +{ + // Defined out of line to fix the weak v-tables warning +} + +/// @par +/// +/// @note If the search box does not intersect any polygons the search will +/// return #DT_SUCCESS, but @p nearestRef will be zero. So if in doubt, check +/// @p nearestRef before using @p nearestPt. +/// +dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* halfExtents, + const dtQueryFilter* filter, + dtPolyRef* nearestRef, float* nearestPt) const +{ + return findNearestPoly(center, halfExtents, filter, nearestRef, nearestPt, NULL); +} + +// If center and nearestPt point to an equal position, isOverPoly will be true; +// however there's also a special case of climb height inside the polygon (see dtFindNearestPolyQuery) +dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* halfExtents, + const dtQueryFilter* filter, + dtPolyRef* nearestRef, float* nearestPt, bool* isOverPoly) const +{ + dtAssert(m_nav); + + if (!nearestRef) + return DT_FAILURE | DT_INVALID_PARAM; + + // queryPolygons below will check rest of params + + dtFindNearestPolyQuery query(this, center); + + dtStatus status = queryPolygons(center, halfExtents, filter, &query); + if (dtStatusFailed(status)) + return status; + + *nearestRef = query.nearestRef(); + // Only override nearestPt if we actually found a poly so the nearest point + // is valid. + if (nearestPt && *nearestRef) + { + dtVcopy(nearestPt, query.nearestPoint()); + if (isOverPoly) + *isOverPoly = query.isOverPoly(); + } + + return DT_SUCCESS; +} + +void dtNavMeshQuery::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax, + const dtQueryFilter* filter, dtPolyQuery* query) const +{ + dtAssert(m_nav); + static const int batchSize = 32; + dtPolyRef polyRefs[batchSize]; + dtPoly* polys[batchSize]; + int n = 0; + + if (tile->bvTree) + { + const dtBVNode* node = &tile->bvTree[0]; + const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount]; + const float* tbmin = tile->header->bmin; + const float* tbmax = tile->header->bmax; + const float qfac = tile->header->bvQuantFactor; + + // Calculate quantized box + unsigned short bmin[3], bmax[3]; + // dtClamp query box to world box. + float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0]; + float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1]; + float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2]; + float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0]; + float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1]; + float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2]; + // Quantize + bmin[0] = (unsigned short)(qfac * minx) & 0xfffe; + bmin[1] = (unsigned short)(qfac * miny) & 0xfffe; + bmin[2] = (unsigned short)(qfac * minz) & 0xfffe; + bmax[0] = (unsigned short)(qfac * maxx + 1) | 1; + bmax[1] = (unsigned short)(qfac * maxy + 1) | 1; + bmax[2] = (unsigned short)(qfac * maxz + 1) | 1; + + // Traverse tree + const dtPolyRef base = m_nav->getPolyRefBase(tile); + while (node < end) + { + const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax); + const bool isLeafNode = node->i >= 0; + + if (isLeafNode && overlap) + { + dtPolyRef ref = base | (dtPolyRef)node->i; + if (filter->passFilter(ref, tile, &tile->polys[node->i])) + { + polyRefs[n] = ref; + polys[n] = &tile->polys[node->i]; + + if (n == batchSize - 1) + { + query->process(tile, polys, polyRefs, batchSize); + n = 0; + } + else + { + n++; + } + } + } + + if (overlap || isLeafNode) + node++; + else + { + const int escapeIndex = -node->i; + node += escapeIndex; + } + } + } + else + { + float bmin[3], bmax[3]; + const dtPolyRef base = m_nav->getPolyRefBase(tile); + for (int i = 0; i < tile->header->polyCount; ++i) + { + dtPoly* p = &tile->polys[i]; + // Do not return off-mesh connection polygons. + if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + // Must pass filter + const dtPolyRef ref = base | (dtPolyRef)i; + if (!filter->passFilter(ref, tile, p)) + continue; + // Calc polygon bounds. + const float* v = &tile->verts[p->verts[0]*3]; + dtVcopy(bmin, v); + dtVcopy(bmax, v); + for (int j = 1; j < p->vertCount; ++j) + { + v = &tile->verts[p->verts[j]*3]; + dtVmin(bmin, v); + dtVmax(bmax, v); + } + if (dtOverlapBounds(qmin, qmax, bmin, bmax)) + { + polyRefs[n] = ref; + polys[n] = p; + + if (n == batchSize - 1) + { + query->process(tile, polys, polyRefs, batchSize); + n = 0; + } + else + { + n++; + } + } + } + } + + // Process the last polygons that didn't make a full batch. + if (n > 0) + query->process(tile, polys, polyRefs, n); +} + +class dtCollectPolysQuery : public dtPolyQuery +{ + dtPolyRef* m_polys; + const int m_maxPolys; + int m_numCollected; + bool m_overflow; + +public: + dtCollectPolysQuery(dtPolyRef* polys, const int maxPolys) + : m_polys(polys), m_maxPolys(maxPolys), m_numCollected(0), m_overflow(false) + { + } + + virtual ~dtCollectPolysQuery(); + + int numCollected() const { return m_numCollected; } + bool overflowed() const { return m_overflow; } + + void process(const dtMeshTile* tile, dtPoly** polys, dtPolyRef* refs, int count) + { + dtIgnoreUnused(tile); + dtIgnoreUnused(polys); + + int numLeft = m_maxPolys - m_numCollected; + int toCopy = count; + if (toCopy > numLeft) + { + m_overflow = true; + toCopy = numLeft; + } + + memcpy(m_polys + m_numCollected, refs, (size_t)toCopy * sizeof(dtPolyRef)); + m_numCollected += toCopy; + } +}; + +dtCollectPolysQuery::~dtCollectPolysQuery() +{ + // Defined out of line to fix the weak v-tables warning +} + +/// @par +/// +/// If no polygons are found, the function will return #DT_SUCCESS with a +/// @p polyCount of zero. +/// +/// If @p polys is too small to hold the entire result set, then the array will +/// be filled to capacity. The method of choosing which polygons from the +/// full set are included in the partial result set is undefined. +/// +dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* halfExtents, + const dtQueryFilter* filter, + dtPolyRef* polys, int* polyCount, const int maxPolys) const +{ + if (!polys || !polyCount || maxPolys < 0) + return DT_FAILURE | DT_INVALID_PARAM; + + dtCollectPolysQuery collector(polys, maxPolys); + + dtStatus status = queryPolygons(center, halfExtents, filter, &collector); + if (dtStatusFailed(status)) + return status; + + *polyCount = collector.numCollected(); + return collector.overflowed() ? DT_SUCCESS | DT_BUFFER_TOO_SMALL : DT_SUCCESS; +} + +/// @par +/// +/// The query will be invoked with batches of polygons. Polygons passed +/// to the query have bounding boxes that overlap with the center and halfExtents +/// passed to this function. The dtPolyQuery::process function is invoked multiple +/// times until all overlapping polygons have been processed. +/// +dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* halfExtents, + const dtQueryFilter* filter, dtPolyQuery* query) const +{ + dtAssert(m_nav); + + if (!center || !dtVisfinite(center) || + !halfExtents || !dtVisfinite(halfExtents) || + !filter || !query) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + float bmin[3], bmax[3]; + dtVsub(bmin, center, halfExtents); + dtVadd(bmax, center, halfExtents); + + // Find tiles the query touches. + int minx, miny, maxx, maxy; + m_nav->calcTileLoc(bmin, &minx, &miny); + m_nav->calcTileLoc(bmax, &maxx, &maxy); + + static const int MAX_NEIS = 32; + const dtMeshTile* neis[MAX_NEIS]; + + for (int y = miny; y <= maxy; ++y) + { + for (int x = minx; x <= maxx; ++x) + { + const int nneis = m_nav->getTilesAt(x,y,neis,MAX_NEIS); + for (int j = 0; j < nneis; ++j) + { + queryPolygonsInTile(neis[j], bmin, bmax, filter, query); + } + } + } + + return DT_SUCCESS; +} + +/// @par +/// +/// If the end polygon cannot be reached through the navigation graph, +/// the last polygon in the path will be the nearest the end polygon. +/// +/// If the path array is to small to hold the full result, it will be filled as +/// far as possible from the start polygon toward the end polygon. +/// +/// The start and end positions are used to calculate traversal costs. +/// (The y-values impact the result.) +/// +dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter, + dtPolyRef* path, int* pathCount, const int maxPath) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + if (!pathCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *pathCount = 0; + + // Validate input + if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) || + !startPos || !dtVisfinite(startPos) || + !endPos || !dtVisfinite(endPos) || + !filter || !path || maxPath <= 0) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + if (startRef == endRef) + { + path[0] = startRef; + *pathCount = 1; + return DT_SUCCESS; + } + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, startPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = dtVdist(startPos, endPos) * H_SCALE; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtNode* lastBestNode = startNode; + float lastBestNodeCost = startNode->total; + + bool outOfNodes = false; + + while (!m_openList->empty()) + { + // Remove node from open list and put it in closed list. + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Reached the goal, stop searching. + if (bestNode->id == endRef) + { + lastBestNode = bestNode; + break; + } + + // Get current poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + dtPolyRef neighbourRef = bestTile->links[i].ref; + + // Skip invalid ids and do not expand back to where we came from. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Get neighbour poly and tile. + // The API input has been checked already, skip checking internal data. + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // deal explicitly with crossing tile boundaries + unsigned char crossSide = 0; + if (bestTile->links[i].side != 0xff) + crossSide = bestTile->links[i].side >> 1; + + // get the node + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide); + if (!neighbourNode) + { + outOfNodes = true; + continue; + } + + // If the node is visited the first time, calculate node position. + if (neighbourNode->flags == 0) + { + getEdgeMidPoint(bestRef, bestPoly, bestTile, + neighbourRef, neighbourPoly, neighbourTile, + neighbourNode->pos); + } + + // Calculate cost and heuristic. + float cost = 0; + float heuristic = 0; + + // Special case for last node. + if (neighbourRef == endRef) + { + // Cost + const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + const float endCost = filter->getCost(neighbourNode->pos, endPos, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly, + 0, 0, 0); + + cost = bestNode->cost + curCost + endCost; + heuristic = 0; + } + else + { + // Cost + const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + cost = bestNode->cost + curCost; + heuristic = dtVdist(neighbourNode->pos, endPos)*H_SCALE; + } + + const float total = cost + heuristic; + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + // The node is already visited and process, and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total) + continue; + + // Add or update the node. + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->cost = cost; + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + // Already in open, update node location. + m_openList->modify(neighbourNode); + } + else + { + // Put the node in open list. + neighbourNode->flags |= DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + + // Update nearest node to target so far. + if (heuristic < lastBestNodeCost) + { + lastBestNodeCost = heuristic; + lastBestNode = neighbourNode; + } + } + } + + dtStatus status = getPathToNode(lastBestNode, path, pathCount, maxPath); + + if (lastBestNode->id != endRef) + status |= DT_PARTIAL_RESULT; + + if (outOfNodes) + status |= DT_OUT_OF_NODES; + + return status; +} + +dtStatus dtNavMeshQuery::getPathToNode(dtNode* endNode, dtPolyRef* path, int* pathCount, int maxPath) const +{ + // Find the length of the entire path. + dtNode* curNode = endNode; + int length = 0; + do + { + length++; + curNode = m_nodePool->getNodeAtIdx(curNode->pidx); + } while (curNode); + + // If the path cannot be fully stored then advance to the last node we will be able to store. + curNode = endNode; + int writeCount; + for (writeCount = length; writeCount > maxPath; writeCount--) + { + dtAssert(curNode); + + curNode = m_nodePool->getNodeAtIdx(curNode->pidx); + } + + // Write path + for (int i = writeCount - 1; i >= 0; i--) + { + dtAssert(curNode); + + path[i] = curNode->id; + curNode = m_nodePool->getNodeAtIdx(curNode->pidx); + } + + dtAssert(!curNode); + + *pathCount = dtMin(length, maxPath); + + if (length > maxPath) + return DT_SUCCESS | DT_BUFFER_TOO_SMALL; + + return DT_SUCCESS; +} + + +/// @par +/// +/// @warning Calling any non-slice methods before calling finalizeSlicedFindPath() +/// or finalizeSlicedFindPathPartial() may result in corrupted data! +/// +/// The @p filter pointer is stored and used for the duration of the sliced +/// path query. +/// +dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef, + const float* startPos, const float* endPos, + const dtQueryFilter* filter, const unsigned int options) +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + // Init path state. + memset(&m_query, 0, sizeof(dtQueryData)); + m_query.status = DT_FAILURE; + m_query.startRef = startRef; + m_query.endRef = endRef; + if (startPos) + dtVcopy(m_query.startPos, startPos); + if (endPos) + dtVcopy(m_query.endPos, endPos); + m_query.filter = filter; + m_query.options = options; + m_query.raycastLimitSqr = FLT_MAX; + + // Validate input + if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) || + !startPos || !dtVisfinite(startPos) || + !endPos || !dtVisfinite(endPos) || !filter) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + // trade quality with performance? + if (options & DT_FINDPATH_ANY_ANGLE) + { + // limiting to several times the character radius yields nice results. It is not sensitive + // so it is enough to compute it from the first tile. + const dtMeshTile* tile = m_nav->getTileByRef(startRef); + float agentRadius = tile->header->walkableRadius; + m_query.raycastLimitSqr = dtSqr(agentRadius * DT_RAY_CAST_LIMIT_PROPORTIONS); + } + + if (startRef == endRef) + { + m_query.status = DT_SUCCESS; + return DT_SUCCESS; + } + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, startPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = dtVdist(startPos, endPos) * H_SCALE; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + m_query.status = DT_IN_PROGRESS; + m_query.lastBestNode = startNode; + m_query.lastBestNodeCost = startNode->total; + + return m_query.status; +} + +dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) +{ + if (!dtStatusInProgress(m_query.status)) + return m_query.status; + + // Make sure the request is still valid. + if (!m_nav->isValidPolyRef(m_query.startRef) || !m_nav->isValidPolyRef(m_query.endRef)) + { + m_query.status = DT_FAILURE; + return DT_FAILURE; + } + + dtRaycastHit rayHit; + rayHit.maxPath = 0; + + int iter = 0; + while (iter < maxIter && !m_openList->empty()) + { + iter++; + + // Remove node from open list and put it in closed list. + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Reached the goal, stop searching. + if (bestNode->id == m_query.endRef) + { + m_query.lastBestNode = bestNode; + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + m_query.status = DT_SUCCESS | details; + if (doneIters) + *doneIters = iter; + return m_query.status; + } + + // Get current poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(bestRef, &bestTile, &bestPoly))) + { + // The polygon has disappeared during the sliced query, fail. + m_query.status = DT_FAILURE; + if (doneIters) + *doneIters = iter; + return m_query.status; + } + + // Get parent and grand parent poly and tile. + dtPolyRef parentRef = 0, grandpaRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + dtNode* parentNode = 0; + if (bestNode->pidx) + { + parentNode = m_nodePool->getNodeAtIdx(bestNode->pidx); + parentRef = parentNode->id; + if (parentNode->pidx) + grandpaRef = m_nodePool->getNodeAtIdx(parentNode->pidx)->id; + } + if (parentRef) + { + bool invalidParent = dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly)); + if (invalidParent || (grandpaRef && !m_nav->isValidPolyRef(grandpaRef)) ) + { + // The polygon has disappeared during the sliced query, fail. + m_query.status = DT_FAILURE; + if (doneIters) + *doneIters = iter; + return m_query.status; + } + } + + // decide whether to test raycast to previous nodes + bool tryLOS = false; + if (m_query.options & DT_FINDPATH_ANY_ANGLE) + { + if ((parentRef != 0) && (dtVdistSqr(parentNode->pos, bestNode->pos) < m_query.raycastLimitSqr)) + tryLOS = true; + } + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + dtPolyRef neighbourRef = bestTile->links[i].ref; + + // Skip invalid ids and do not expand back to where we came from. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Get neighbour poly and tile. + // The API input has been checked already, skip checking internal data. + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // get the neighbor node + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, 0); + if (!neighbourNode) + { + m_query.status |= DT_OUT_OF_NODES; + continue; + } + + // do not expand to nodes that were already visited from the same parent + if (neighbourNode->pidx != 0 && neighbourNode->pidx == bestNode->pidx) + continue; + + // If the node is visited the first time, calculate node position. + if (neighbourNode->flags == 0) + { + getEdgeMidPoint(bestRef, bestPoly, bestTile, + neighbourRef, neighbourPoly, neighbourTile, + neighbourNode->pos); + } + + // Calculate cost and heuristic. + float cost = 0; + float heuristic = 0; + + // raycast parent + bool foundShortCut = false; + rayHit.pathCost = rayHit.t = 0; + if (tryLOS) + { + raycast(parentRef, parentNode->pos, neighbourNode->pos, m_query.filter, DT_RAYCAST_USE_COSTS, &rayHit, grandpaRef); + foundShortCut = rayHit.t >= 1.0f; + } + + // update move cost + if (foundShortCut) + { + // shortcut found using raycast. Using shorter cost instead + cost = parentNode->cost + rayHit.pathCost; + } + else + { + // No shortcut found. + const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + cost = bestNode->cost + curCost; + } + + // Special case for last node. + if (neighbourRef == m_query.endRef) + { + const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly, + 0, 0, 0); + + cost = cost + endCost; + heuristic = 0; + } + else + { + heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE; + } + + const float total = cost + heuristic; + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + // The node is already visited and process, and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total) + continue; + + // Add or update the node. + neighbourNode->pidx = foundShortCut ? bestNode->pidx : m_nodePool->getNodeIdx(bestNode); + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~(DT_NODE_CLOSED | DT_NODE_PARENT_DETACHED)); + neighbourNode->cost = cost; + neighbourNode->total = total; + if (foundShortCut) + neighbourNode->flags = (neighbourNode->flags | DT_NODE_PARENT_DETACHED); + + if (neighbourNode->flags & DT_NODE_OPEN) + { + // Already in open, update node location. + m_openList->modify(neighbourNode); + } + else + { + // Put the node in open list. + neighbourNode->flags |= DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + + // Update nearest node to target so far. + if (heuristic < m_query.lastBestNodeCost) + { + m_query.lastBestNodeCost = heuristic; + m_query.lastBestNode = neighbourNode; + } + } + } + + // Exhausted all nodes, but could not find path. + if (m_openList->empty()) + { + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + m_query.status = DT_SUCCESS | details; + } + + if (doneIters) + *doneIters = iter; + + return m_query.status; +} + +dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath) +{ + if (!pathCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *pathCount = 0; + + if (!path || maxPath <= 0) + return DT_FAILURE | DT_INVALID_PARAM; + + if (dtStatusFailed(m_query.status)) + { + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + return DT_FAILURE; + } + + int n = 0; + + if (m_query.startRef == m_query.endRef) + { + // Special case: the search starts and ends at same poly. + path[n++] = m_query.startRef; + } + else + { + // Reverse the path. + dtAssert(m_query.lastBestNode); + + if (m_query.lastBestNode->id != m_query.endRef) + m_query.status |= DT_PARTIAL_RESULT; + + dtNode* prev = 0; + dtNode* node = m_query.lastBestNode; + int prevRay = 0; + do + { + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + node->pidx = m_nodePool->getNodeIdx(prev); + prev = node; + int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut) + node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node + prevRay = nextRay; + node = next; + } + while (node); + + // Store path + node = prev; + do + { + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + dtStatus status = 0; + if (node->flags & DT_NODE_PARENT_DETACHED) + { + float t, normal[3]; + int m; + status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n); + n += m; + // raycast ends on poly boundary and the path might include the next poly boundary. + if (path[n-1] == next->id) + n--; // remove to avoid duplicates + } + else + { + path[n++] = node->id; + if (n >= maxPath) + status = DT_BUFFER_TOO_SMALL; + } + + if (status & DT_STATUS_DETAIL_MASK) + { + m_query.status |= status & DT_STATUS_DETAIL_MASK; + break; + } + node = next; + } + while (node); + } + + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + + *pathCount = n; + + return DT_SUCCESS | details; +} + +dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize, + dtPolyRef* path, int* pathCount, const int maxPath) +{ + if (!pathCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *pathCount = 0; + + if (!existing || existingSize <= 0 || !path || !pathCount || maxPath <= 0) + return DT_FAILURE | DT_INVALID_PARAM; + + if (dtStatusFailed(m_query.status)) + { + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + return DT_FAILURE; + } + + int n = 0; + + if (m_query.startRef == m_query.endRef) + { + // Special case: the search starts and ends at same poly. + path[n++] = m_query.startRef; + } + else + { + // Find furthest existing node that was visited. + dtNode* prev = 0; + dtNode* node = 0; + for (int i = existingSize-1; i >= 0; --i) + { + m_nodePool->findNodes(existing[i], &node, 1); + if (node) + break; + } + + if (!node) + { + m_query.status |= DT_PARTIAL_RESULT; + dtAssert(m_query.lastBestNode); + node = m_query.lastBestNode; + } + + // Reverse the path. + int prevRay = 0; + do + { + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + node->pidx = m_nodePool->getNodeIdx(prev); + prev = node; + int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut) + node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node + prevRay = nextRay; + node = next; + } + while (node); + + // Store path + node = prev; + do + { + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + dtStatus status = 0; + if (node->flags & DT_NODE_PARENT_DETACHED) + { + float t, normal[3]; + int m; + status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n); + n += m; + // raycast ends on poly boundary and the path might include the next poly boundary. + if (path[n-1] == next->id) + n--; // remove to avoid duplicates + } + else + { + path[n++] = node->id; + if (n >= maxPath) + status = DT_BUFFER_TOO_SMALL; + } + + if (status & DT_STATUS_DETAIL_MASK) + { + m_query.status |= status & DT_STATUS_DETAIL_MASK; + break; + } + node = next; + } + while (node); + } + + const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK; + + // Reset query. + memset(&m_query, 0, sizeof(dtQueryData)); + + *pathCount = n; + + return DT_SUCCESS | details; +} + + +dtStatus dtNavMeshQuery::appendVertex(const float* pos, const unsigned char flags, const dtPolyRef ref, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath) const +{ + if ((*straightPathCount) > 0 && dtVequal(&straightPath[((*straightPathCount)-1)*3], pos)) + { + // The vertices are equal, update flags and poly. + if (straightPathFlags) + straightPathFlags[(*straightPathCount)-1] = flags; + if (straightPathRefs) + straightPathRefs[(*straightPathCount)-1] = ref; + } + else + { + // Append new vertex. + dtVcopy(&straightPath[(*straightPathCount)*3], pos); + if (straightPathFlags) + straightPathFlags[(*straightPathCount)] = flags; + if (straightPathRefs) + straightPathRefs[(*straightPathCount)] = ref; + (*straightPathCount)++; + + // If there is no space to append more vertices, return. + if ((*straightPathCount) >= maxStraightPath) + { + return DT_SUCCESS | DT_BUFFER_TOO_SMALL; + } + + // If reached end of path, return. + if (flags == DT_STRAIGHTPATH_END) + { + return DT_SUCCESS; + } + } + return DT_IN_PROGRESS; +} + +dtStatus dtNavMeshQuery::appendPortals(const int startIdx, const int endIdx, const float* endPos, const dtPolyRef* path, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath, const int options) const +{ + const float* startPos = &straightPath[(*straightPathCount-1)*3]; + // Append or update last vertex + dtStatus stat = 0; + for (int i = startIdx; i < endIdx; i++) + { + // Calculate portal + const dtPolyRef from = path[i]; + const dtMeshTile* fromTile = 0; + const dtPoly* fromPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly))) + return DT_FAILURE | DT_INVALID_PARAM; + + const dtPolyRef to = path[i+1]; + const dtMeshTile* toTile = 0; + const dtPoly* toPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly))) + return DT_FAILURE | DT_INVALID_PARAM; + + float left[3], right[3]; + if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right))) + break; + + if (options & DT_STRAIGHTPATH_AREA_CROSSINGS) + { + // Skip intersection if only area crossings are requested. + if (fromPoly->getArea() == toPoly->getArea()) + continue; + } + + // Append intersection + float s,t; + if (dtIntersectSegSeg2D(startPos, endPos, left, right, s, t)) + { + float pt[3]; + dtVlerp(pt, left,right, t); + + stat = appendVertex(pt, 0, path[i+1], + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath); + if (stat != DT_IN_PROGRESS) + return stat; + } + } + return DT_IN_PROGRESS; +} + +/// @par +/// +/// This method peforms what is often called 'string pulling'. +/// +/// The start position is clamped to the first polygon in the path, and the +/// end position is clamped to the last. So the start and end positions should +/// normally be within or very near the first and last polygons respectively. +/// +/// The returned polygon references represent the reference id of the polygon +/// that is entered at the associated path position. The reference id associated +/// with the end point will always be zero. This allows, for example, matching +/// off-mesh link points to their representative polygons. +/// +/// If the provided result buffers are too small for the entire result set, +/// they will be filled as far as possible from the start toward the end +/// position. +/// +dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* endPos, + const dtPolyRef* path, const int pathSize, + float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs, + int* straightPathCount, const int maxStraightPath, const int options) const +{ + dtAssert(m_nav); + + if (!straightPathCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *straightPathCount = 0; + + if (!startPos || !dtVisfinite(startPos) || + !endPos || !dtVisfinite(endPos) || + !path || pathSize <= 0 || !path[0] || + maxStraightPath <= 0) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + dtStatus stat = 0; + + // TODO: Should this be callers responsibility? + float closestStartPos[3]; + if (dtStatusFailed(closestPointOnPolyBoundary(path[0], startPos, closestStartPos))) + return DT_FAILURE | DT_INVALID_PARAM; + + float closestEndPos[3]; + if (dtStatusFailed(closestPointOnPolyBoundary(path[pathSize-1], endPos, closestEndPos))) + return DT_FAILURE | DT_INVALID_PARAM; + + // Add start point. + stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0], + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath); + if (stat != DT_IN_PROGRESS) + return stat; + + if (pathSize > 1) + { + float portalApex[3], portalLeft[3], portalRight[3]; + dtVcopy(portalApex, closestStartPos); + dtVcopy(portalLeft, portalApex); + dtVcopy(portalRight, portalApex); + int apexIndex = 0; + int leftIndex = 0; + int rightIndex = 0; + + unsigned char leftPolyType = 0; + unsigned char rightPolyType = 0; + + dtPolyRef leftPolyRef = path[0]; + dtPolyRef rightPolyRef = path[0]; + + for (int i = 0; i < pathSize; ++i) + { + float left[3], right[3]; + unsigned char toType; + + if (i+1 < pathSize) + { + unsigned char fromType; // fromType is ignored. + + // Next portal. + if (dtStatusFailed(getPortalPoints(path[i], path[i+1], left, right, fromType, toType))) + { + // Failed to get portal points, in practice this means that path[i+1] is invalid polygon. + // Clamp the end point to path[i], and return the path so far. + + if (dtStatusFailed(closestPointOnPolyBoundary(path[i], endPos, closestEndPos))) + { + // This should only happen when the first polygon is invalid. + return DT_FAILURE | DT_INVALID_PARAM; + } + + // Apeend portals along the current straight path segment. + if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS)) + { + // Ignore status return value as we're just about to return anyway. + appendPortals(apexIndex, i, closestEndPos, path, + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath, options); + } + + // Ignore status return value as we're just about to return anyway. + appendVertex(closestEndPos, 0, path[i], + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath); + + return DT_SUCCESS | DT_PARTIAL_RESULT | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0); + } + + // If starting really close the portal, advance. + if (i == 0) + { + float t; + if (dtDistancePtSegSqr2D(portalApex, left, right, t) < dtSqr(0.001f)) + continue; + } + } + else + { + // End of the path. + dtVcopy(left, closestEndPos); + dtVcopy(right, closestEndPos); + + toType = DT_POLYTYPE_GROUND; + } + + // Right vertex. + if (dtTriArea2D(portalApex, portalRight, right) <= 0.0f) + { + if (dtVequal(portalApex, portalRight) || dtTriArea2D(portalApex, portalLeft, right) > 0.0f) + { + dtVcopy(portalRight, right); + rightPolyRef = (i+1 < pathSize) ? path[i+1] : 0; + rightPolyType = toType; + rightIndex = i; + } + else + { + // Append portals along the current straight path segment. + if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS)) + { + stat = appendPortals(apexIndex, leftIndex, portalLeft, path, + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath, options); + if (stat != DT_IN_PROGRESS) + return stat; + } + + dtVcopy(portalApex, portalLeft); + apexIndex = leftIndex; + + unsigned char flags = 0; + if (!leftPolyRef) + flags = DT_STRAIGHTPATH_END; + else if (leftPolyType == DT_POLYTYPE_OFFMESH_CONNECTION) + flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION; + dtPolyRef ref = leftPolyRef; + + // Append or update vertex + stat = appendVertex(portalApex, flags, ref, + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath); + if (stat != DT_IN_PROGRESS) + return stat; + + dtVcopy(portalLeft, portalApex); + dtVcopy(portalRight, portalApex); + leftIndex = apexIndex; + rightIndex = apexIndex; + + // Restart + i = apexIndex; + + continue; + } + } + + // Left vertex. + if (dtTriArea2D(portalApex, portalLeft, left) >= 0.0f) + { + if (dtVequal(portalApex, portalLeft) || dtTriArea2D(portalApex, portalRight, left) < 0.0f) + { + dtVcopy(portalLeft, left); + leftPolyRef = (i+1 < pathSize) ? path[i+1] : 0; + leftPolyType = toType; + leftIndex = i; + } + else + { + // Append portals along the current straight path segment. + if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS)) + { + stat = appendPortals(apexIndex, rightIndex, portalRight, path, + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath, options); + if (stat != DT_IN_PROGRESS) + return stat; + } + + dtVcopy(portalApex, portalRight); + apexIndex = rightIndex; + + unsigned char flags = 0; + if (!rightPolyRef) + flags = DT_STRAIGHTPATH_END; + else if (rightPolyType == DT_POLYTYPE_OFFMESH_CONNECTION) + flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION; + dtPolyRef ref = rightPolyRef; + + // Append or update vertex + stat = appendVertex(portalApex, flags, ref, + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath); + if (stat != DT_IN_PROGRESS) + return stat; + + dtVcopy(portalLeft, portalApex); + dtVcopy(portalRight, portalApex); + leftIndex = apexIndex; + rightIndex = apexIndex; + + // Restart + i = apexIndex; + + continue; + } + } + } + + // Append portals along the current straight path segment. + if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS)) + { + stat = appendPortals(apexIndex, pathSize-1, closestEndPos, path, + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath, options); + if (stat != DT_IN_PROGRESS) + return stat; + } + } + + // Ignore status return value as we're just about to return anyway. + appendVertex(closestEndPos, DT_STRAIGHTPATH_END, 0, + straightPath, straightPathFlags, straightPathRefs, + straightPathCount, maxStraightPath); + + return DT_SUCCESS | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0); +} + +/// @par +/// +/// This method is optimized for small delta movement and a small number of +/// polygons. If used for too great a distance, the result set will form an +/// incomplete path. +/// +/// @p resultPos will equal the @p endPos if the end is reached. +/// Otherwise the closest reachable position will be returned. +/// +/// @p resultPos is not projected onto the surface of the navigation +/// mesh. Use #getPolyHeight if this is needed. +/// +/// This method treats the end position in the same manner as +/// the #raycast method. (As a 2D point.) See that method's documentation +/// for details. +/// +/// If the @p visited array is too small to hold the entire result set, it will +/// be filled as far as possible from the start position toward the end +/// position. +/// +dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const +{ + dtAssert(m_nav); + dtAssert(m_tinyNodePool); + + if (!visitedCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *visitedCount = 0; + + if (!m_nav->isValidPolyRef(startRef) || + !startPos || !dtVisfinite(startPos) || + !endPos || !dtVisfinite(endPos) || + !filter || !resultPos || !visited || + maxVisitedSize <= 0) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + dtStatus status = DT_SUCCESS; + + static const int MAX_STACK = 48; + dtNode* stack[MAX_STACK]; + int nstack = 0; + + m_tinyNodePool->clear(); + + dtNode* startNode = m_tinyNodePool->getNode(startRef); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_CLOSED; + stack[nstack++] = startNode; + + float bestPos[3]; + float bestDist = FLT_MAX; + dtNode* bestNode = 0; + dtVcopy(bestPos, startPos); + + // Search constraints + float searchPos[3], searchRadSqr; + dtVlerp(searchPos, startPos, endPos, 0.5f); + searchRadSqr = dtSqr(dtVdist(startPos, endPos)/2.0f + 0.001f); + + float verts[DT_VERTS_PER_POLYGON*3]; + + while (nstack) + { + // Pop front. + dtNode* curNode = stack[0]; + for (int i = 0; i < nstack-1; ++i) + stack[i] = stack[i+1]; + nstack--; + + // Get poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef curRef = curNode->id; + const dtMeshTile* curTile = 0; + const dtPoly* curPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly); + + // Collect vertices. + const int nverts = curPoly->vertCount; + for (int i = 0; i < nverts; ++i) + dtVcopy(&verts[i*3], &curTile->verts[curPoly->verts[i]*3]); + + // If target is inside the poly, stop search. + if (dtPointInPolygon(endPos, verts, nverts)) + { + bestNode = curNode; + dtVcopy(bestPos, endPos); + break; + } + + // Find wall edges and find nearest point inside the walls. + for (int i = 0, j = (int)curPoly->vertCount-1; i < (int)curPoly->vertCount; j = i++) + { + // Find links to neighbours. + static const int MAX_NEIS = 8; + int nneis = 0; + dtPolyRef neis[MAX_NEIS]; + + if (curPoly->neis[j] & DT_EXT_LINK) + { + // Tile border. + for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next) + { + const dtLink* link = &curTile->links[k]; + if (link->edge == j) + { + if (link->ref != 0) + { + const dtMeshTile* neiTile = 0; + const dtPoly* neiPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly); + if (filter->passFilter(link->ref, neiTile, neiPoly)) + { + if (nneis < MAX_NEIS) + neis[nneis++] = link->ref; + } + } + } + } + } + else if (curPoly->neis[j]) + { + const unsigned int idx = (unsigned int)(curPoly->neis[j]-1); + const dtPolyRef ref = m_nav->getPolyRefBase(curTile) | idx; + if (filter->passFilter(ref, curTile, &curTile->polys[idx])) + { + // Internal edge, encode id. + neis[nneis++] = ref; + } + } + + if (!nneis) + { + // Wall edge, calc distance. + const float* vj = &verts[j*3]; + const float* vi = &verts[i*3]; + float tseg; + const float distSqr = dtDistancePtSegSqr2D(endPos, vj, vi, tseg); + if (distSqr < bestDist) + { + // Update nearest distance. + dtVlerp(bestPos, vj,vi, tseg); + bestDist = distSqr; + bestNode = curNode; + } + } + else + { + for (int k = 0; k < nneis; ++k) + { + // Skip if no node can be allocated. + dtNode* neighbourNode = m_tinyNodePool->getNode(neis[k]); + if (!neighbourNode) + continue; + // Skip if already visited. + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Skip the link if it is too far from search constraint. + // TODO: Maybe should use getPortalPoints(), but this one is way faster. + const float* vj = &verts[j*3]; + const float* vi = &verts[i*3]; + float tseg; + float distSqr = dtDistancePtSegSqr2D(searchPos, vj, vi, tseg); + if (distSqr > searchRadSqr) + continue; + + // Mark as the node as visited and push to queue. + if (nstack < MAX_STACK) + { + neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode); + neighbourNode->flags |= DT_NODE_CLOSED; + stack[nstack++] = neighbourNode; + } + } + } + } + } + + int n = 0; + if (bestNode) + { + // Reverse the path. + dtNode* prev = 0; + dtNode* node = bestNode; + do + { + dtNode* next = m_tinyNodePool->getNodeAtIdx(node->pidx); + node->pidx = m_tinyNodePool->getNodeIdx(prev); + prev = node; + node = next; + } + while (node); + + // Store result + node = prev; + do + { + visited[n++] = node->id; + if (n >= maxVisitedSize) + { + status |= DT_BUFFER_TOO_SMALL; + break; + } + node = m_tinyNodePool->getNodeAtIdx(node->pidx); + } + while (node); + } + + dtVcopy(resultPos, bestPos); + + *visitedCount = n; + + return status; +} + + +dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right, + unsigned char& fromType, unsigned char& toType) const +{ + dtAssert(m_nav); + + const dtMeshTile* fromTile = 0; + const dtPoly* fromPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly))) + return DT_FAILURE | DT_INVALID_PARAM; + fromType = fromPoly->getType(); + + const dtMeshTile* toTile = 0; + const dtPoly* toPoly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly))) + return DT_FAILURE | DT_INVALID_PARAM; + toType = toPoly->getType(); + + return getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right); +} + +// Returns portal points between two polygons. +dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* left, float* right) const +{ + // Find the link that points to the 'to' polygon. + const dtLink* link = 0; + for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next) + { + if (fromTile->links[i].ref == to) + { + link = &fromTile->links[i]; + break; + } + } + if (!link) + return DT_FAILURE | DT_INVALID_PARAM; + + // Handle off-mesh connections. + if (fromPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + // Find link that points to first vertex. + for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next) + { + if (fromTile->links[i].ref == to) + { + const int v = fromTile->links[i].edge; + dtVcopy(left, &fromTile->verts[fromPoly->verts[v]*3]); + dtVcopy(right, &fromTile->verts[fromPoly->verts[v]*3]); + return DT_SUCCESS; + } + } + return DT_FAILURE | DT_INVALID_PARAM; + } + + if (toPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + { + for (unsigned int i = toPoly->firstLink; i != DT_NULL_LINK; i = toTile->links[i].next) + { + if (toTile->links[i].ref == from) + { + const int v = toTile->links[i].edge; + dtVcopy(left, &toTile->verts[toPoly->verts[v]*3]); + dtVcopy(right, &toTile->verts[toPoly->verts[v]*3]); + return DT_SUCCESS; + } + } + return DT_FAILURE | DT_INVALID_PARAM; + } + + // Find portal vertices. + const int v0 = fromPoly->verts[link->edge]; + const int v1 = fromPoly->verts[(link->edge+1) % (int)fromPoly->vertCount]; + dtVcopy(left, &fromTile->verts[v0*3]); + dtVcopy(right, &fromTile->verts[v1*3]); + + // If the link is at tile boundary, dtClamp the vertices to + // the link width. + if (link->side != 0xff) + { + // Unpack portal limits. + if (link->bmin != 0 || link->bmax != 255) + { + const float s = 1.0f/255.0f; + const float tmin = link->bmin*s; + const float tmax = link->bmax*s; + dtVlerp(left, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmin); + dtVlerp(right, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmax); + } + } + + return DT_SUCCESS; +} + +// Returns edge mid point between two polygons. +dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const +{ + float left[3], right[3]; + unsigned char fromType, toType; + if (dtStatusFailed(getPortalPoints(from, to, left,right, fromType, toType))) + return DT_FAILURE | DT_INVALID_PARAM; + mid[0] = (left[0]+right[0])*0.5f; + mid[1] = (left[1]+right[1])*0.5f; + mid[2] = (left[2]+right[2])*0.5f; + return DT_SUCCESS; +} + +dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile, + dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile, + float* mid) const +{ + float left[3], right[3]; + if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right))) + return DT_FAILURE | DT_INVALID_PARAM; + mid[0] = (left[0]+right[0])*0.5f; + mid[1] = (left[1]+right[1])*0.5f; + mid[2] = (left[2]+right[2])*0.5f; + return DT_SUCCESS; +} + + + +/// @par +/// +/// This method is meant to be used for quick, short distance checks. +/// +/// If the path array is too small to hold the result, it will be filled as +/// far as possible from the start postion toward the end position. +/// +/// Using the Hit Parameter (t) +/// +/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit +/// the end position. In this case the path represents a valid corridor to the +/// end position and the value of @p hitNormal is undefined. +/// +/// If the hit parameter is zero, then the start position is on the wall that +/// was hit and the value of @p hitNormal is undefined. +/// +/// If 0 < t < 1.0 then the following applies: +/// +/// @code +/// distanceToHitBorder = distanceToEndPosition * t +/// hitPoint = startPos + (endPos - startPos) * t +/// @endcode +/// +/// Use Case Restriction +/// +/// The raycast ignores the y-value of the end position. (2D check.) This +/// places significant limits on how it can be used. For example: +/// +/// Consider a scene where there is a main floor with a second floor balcony +/// that hangs over the main floor. So the first floor mesh extends below the +/// balcony mesh. The start position is somewhere on the first floor. The end +/// position is on the balcony. +/// +/// The raycast will search toward the end position along the first floor mesh. +/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX +/// (no wall hit), meaning it reached the end position. This is one example of why +/// this method is meant for short distance checks. +/// +dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, + float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const +{ + dtRaycastHit hit; + hit.path = path; + hit.maxPath = maxPath; + + dtStatus status = raycast(startRef, startPos, endPos, filter, 0, &hit); + + *t = hit.t; + if (hitNormal) + dtVcopy(hitNormal, hit.hitNormal); + if (pathCount) + *pathCount = hit.pathCount; + + return status; +} + + +/// @par +/// +/// This method is meant to be used for quick, short distance checks. +/// +/// If the path array is too small to hold the result, it will be filled as +/// far as possible from the start postion toward the end position. +/// +/// Using the Hit Parameter t of RaycastHit +/// +/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit +/// the end position. In this case the path represents a valid corridor to the +/// end position and the value of @p hitNormal is undefined. +/// +/// If the hit parameter is zero, then the start position is on the wall that +/// was hit and the value of @p hitNormal is undefined. +/// +/// If 0 < t < 1.0 then the following applies: +/// +/// @code +/// distanceToHitBorder = distanceToEndPosition * t +/// hitPoint = startPos + (endPos - startPos) * t +/// @endcode +/// +/// Use Case Restriction +/// +/// The raycast ignores the y-value of the end position. (2D check.) This +/// places significant limits on how it can be used. For example: +/// +/// Consider a scene where there is a main floor with a second floor balcony +/// that hangs over the main floor. So the first floor mesh extends below the +/// balcony mesh. The start position is somewhere on the first floor. The end +/// position is on the balcony. +/// +/// The raycast will search toward the end position along the first floor mesh. +/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX +/// (no wall hit), meaning it reached the end position. This is one example of why +/// this method is meant for short distance checks. +/// +dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, const unsigned int options, + dtRaycastHit* hit, dtPolyRef prevRef) const +{ + dtAssert(m_nav); + + if (!hit) + return DT_FAILURE | DT_INVALID_PARAM; + + hit->t = 0; + hit->pathCount = 0; + hit->pathCost = 0; + + // Validate input + if (!m_nav->isValidPolyRef(startRef) || + !startPos || !dtVisfinite(startPos) || + !endPos || !dtVisfinite(endPos) || + !filter || + (prevRef && !m_nav->isValidPolyRef(prevRef))) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + float dir[3], curPos[3], lastPos[3]; + float verts[DT_VERTS_PER_POLYGON*3+3]; + int n = 0; + + dtVcopy(curPos, startPos); + dtVsub(dir, endPos, startPos); + dtVset(hit->hitNormal, 0, 0, 0); + + dtStatus status = DT_SUCCESS; + + const dtMeshTile* prevTile, *tile, *nextTile; + const dtPoly* prevPoly, *poly, *nextPoly; + dtPolyRef curRef; + + // The API input has been checked already, skip checking internal data. + curRef = startRef; + tile = 0; + poly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly); + nextTile = prevTile = tile; + nextPoly = prevPoly = poly; + if (prevRef) + m_nav->getTileAndPolyByRefUnsafe(prevRef, &prevTile, &prevPoly); + + while (curRef) + { + // Cast ray against current polygon. + + // Collect vertices. + int nv = 0; + for (int i = 0; i < (int)poly->vertCount; ++i) + { + dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]); + nv++; + } + + float tmin, tmax; + int segMin, segMax; + if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax)) + { + // Could not hit the polygon, keep the old t and report hit. + hit->pathCount = n; + return status; + } + + hit->hitEdgeIndex = segMax; + + // Keep track of furthest t so far. + if (tmax > hit->t) + hit->t = tmax; + + // Store visited polygons. + if (n < hit->maxPath) + hit->path[n++] = curRef; + else + status |= DT_BUFFER_TOO_SMALL; + + // Ray end is completely inside the polygon. + if (segMax == -1) + { + hit->t = FLT_MAX; + hit->pathCount = n; + + // add the cost + if (options & DT_RAYCAST_USE_COSTS) + hit->pathCost += filter->getCost(curPos, endPos, prevRef, prevTile, prevPoly, curRef, tile, poly, curRef, tile, poly); + return status; + } + + // Follow neighbours. + dtPolyRef nextRef = 0; + + for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next) + { + const dtLink* link = &tile->links[i]; + + // Find link which contains this edge. + if ((int)link->edge != segMax) + continue; + + // Get pointer to the next polygon. + nextTile = 0; + nextPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly); + + // Skip off-mesh connections. + if (nextPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Skip links based on filter. + if (!filter->passFilter(link->ref, nextTile, nextPoly)) + continue; + + // If the link is internal, just return the ref. + if (link->side == 0xff) + { + nextRef = link->ref; + break; + } + + // If the link is at tile boundary, + + // Check if the link spans the whole edge, and accept. + if (link->bmin == 0 && link->bmax == 255) + { + nextRef = link->ref; + break; + } + + // Check for partial edge links. + const int v0 = poly->verts[link->edge]; + const int v1 = poly->verts[(link->edge+1) % poly->vertCount]; + const float* left = &tile->verts[v0*3]; + const float* right = &tile->verts[v1*3]; + + // Check that the intersection lies inside the link portal. + if (link->side == 0 || link->side == 4) + { + // Calculate link size. + const float s = 1.0f/255.0f; + float lmin = left[2] + (right[2] - left[2])*(link->bmin*s); + float lmax = left[2] + (right[2] - left[2])*(link->bmax*s); + if (lmin > lmax) dtSwap(lmin, lmax); + + // Find Z intersection. + float z = startPos[2] + (endPos[2]-startPos[2])*tmax; + if (z >= lmin && z <= lmax) + { + nextRef = link->ref; + break; + } + } + else if (link->side == 2 || link->side == 6) + { + // Calculate link size. + const float s = 1.0f/255.0f; + float lmin = left[0] + (right[0] - left[0])*(link->bmin*s); + float lmax = left[0] + (right[0] - left[0])*(link->bmax*s); + if (lmin > lmax) dtSwap(lmin, lmax); + + // Find X intersection. + float x = startPos[0] + (endPos[0]-startPos[0])*tmax; + if (x >= lmin && x <= lmax) + { + nextRef = link->ref; + break; + } + } + } + + // add the cost + if (options & DT_RAYCAST_USE_COSTS) + { + // compute the intersection point at the furthest end of the polygon + // and correct the height (since the raycast moves in 2d) + dtVcopy(lastPos, curPos); + dtVmad(curPos, startPos, dir, hit->t); + float* e1 = &verts[segMax*3]; + float* e2 = &verts[((segMax+1)%nv)*3]; + float eDir[3], diff[3]; + dtVsub(eDir, e2, e1); + dtVsub(diff, curPos, e1); + float s = dtSqr(eDir[0]) > dtSqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2]; + curPos[1] = e1[1] + eDir[1] * s; + + hit->pathCost += filter->getCost(lastPos, curPos, prevRef, prevTile, prevPoly, curRef, tile, poly, nextRef, nextTile, nextPoly); + } + + if (!nextRef) + { + // No neighbour, we hit a wall. + + // Calculate hit normal. + const int a = segMax; + const int b = segMax+1 < nv ? segMax+1 : 0; + const float* va = &verts[a*3]; + const float* vb = &verts[b*3]; + const float dx = vb[0] - va[0]; + const float dz = vb[2] - va[2]; + hit->hitNormal[0] = dz; + hit->hitNormal[1] = 0; + hit->hitNormal[2] = -dx; + dtVnormalize(hit->hitNormal); + + hit->pathCount = n; + return status; + } + + // No hit, advance to neighbour polygon. + prevRef = curRef; + curRef = nextRef; + prevTile = tile; + tile = nextTile; + prevPoly = poly; + poly = nextPoly; + + if (status & DT_BUFFER_TOO_SMALL) + { + status |= DT_PARTIAL_RESULT; + break; + } + } + + hit->pathCount = n; + + return status; +} + +/// @par +/// +/// At least one result array must be provided. +/// +/// The order of the result set is from least to highest cost to reach the polygon. +/// +/// A common use case for this method is to perform Dijkstra searches. +/// Candidate polygons are found by searching the graph beginning at the start polygon. +/// +/// If a polygon is not found via the graph search, even if it intersects the +/// search circle, it will not be included in the result set. For example: +/// +/// polyA is the start polygon. +/// polyB shares an edge with polyA. (Is adjacent.) +/// polyC shares an edge with polyB, but not with polyA +/// Even if the search circle overlaps polyC, it will not be included in the +/// result set unless polyB is also in the set. +/// +/// The value of the center point is used as the start position for cost +/// calculations. It is not projected onto the surface of the mesh, so its +/// y-value will effect the costs. +/// +/// Intersection tests occur in 2D. All polygons and the search circle are +/// projected onto the xz-plane. So the y-value of the center point does not +/// effect intersection tests. +/// +/// If the result arrays are to small to hold the entire result set, they will be +/// filled to capacity. +/// +dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + if (!resultCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *resultCount = 0; + + if (!m_nav->isValidPolyRef(startRef) || + !centerPos || !dtVisfinite(centerPos) || + radius < 0 || !dtMathIsfinite(radius) || + !filter || maxResult < 0) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtStatus status = DT_SUCCESS; + + int n = 0; + + const float radiusSqr = dtSqr(radius); + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + if (n < maxResult) + { + if (resultRef) + resultRef[n] = bestRef; + if (resultParent) + resultParent[n] = parentRef; + if (resultCost) + resultCost[n] = bestNode->total; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the circle is not touching the next polygon, skip it. + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + if (distSqr > radiusSqr) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + dtVlerp(neighbourNode->pos, va, vb, 0.5f); + + float cost = filter->getCost( + bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + + const float total = bestNode->total + cost; + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + neighbourNode->flags = DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + *resultCount = n; + + return status; +} + +/// @par +/// +/// The order of the result set is from least to highest cost. +/// +/// At least one result array must be provided. +/// +/// A common use case for this method is to perform Dijkstra searches. +/// Candidate polygons are found by searching the graph beginning at the start +/// polygon. +/// +/// The same intersection test restrictions that apply to findPolysAroundCircle() +/// method apply to this method. +/// +/// The 3D centroid of the search polygon is used as the start position for cost +/// calculations. +/// +/// Intersection tests occur in 2D. All polygons are projected onto the +/// xz-plane. So the y-values of the vertices do not effect intersection tests. +/// +/// If the result arrays are is too small to hold the entire result set, they will +/// be filled to capacity. +/// +dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost, + int* resultCount, const int maxResult) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + if (!resultCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *resultCount = 0; + + if (!m_nav->isValidPolyRef(startRef) || + !verts || nverts < 3 || + !filter || maxResult < 0) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + // Validate input + if (!startRef || !m_nav->isValidPolyRef(startRef)) + return DT_FAILURE | DT_INVALID_PARAM; + + m_nodePool->clear(); + m_openList->clear(); + + float centerPos[3] = {0,0,0}; + for (int i = 0; i < nverts; ++i) + dtVadd(centerPos,centerPos,&verts[i*3]); + dtVscale(centerPos,centerPos,1.0f/nverts); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + dtStatus status = DT_SUCCESS; + + int n = 0; + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + if (n < maxResult) + { + if (resultRef) + resultRef[n] = bestRef; + if (resultParent) + resultParent[n] = parentRef; + if (resultCost) + resultCost[n] = bestNode->total; + + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the poly is not touching the edge to the next polygon, skip the connection it. + float tmin, tmax; + int segMin, segMax; + if (!dtIntersectSegmentPoly2D(va, vb, verts, nverts, tmin, tmax, segMin, segMax)) + continue; + if (tmin > 1.0f || tmax < 0.0f) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + dtVlerp(neighbourNode->pos, va, vb, 0.5f); + + float cost = filter->getCost( + bestNode->pos, neighbourNode->pos, + parentRef, parentTile, parentPoly, + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + + const float total = bestNode->total + cost; + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + neighbourNode->flags = DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + *resultCount = n; + + return status; +} + +dtStatus dtNavMeshQuery::getPathFromDijkstraSearch(dtPolyRef endRef, dtPolyRef* path, int* pathCount, int maxPath) const +{ + if (!m_nav->isValidPolyRef(endRef) || !path || !pathCount || maxPath < 0) + return DT_FAILURE | DT_INVALID_PARAM; + + *pathCount = 0; + + dtNode* endNode; + if (m_nodePool->findNodes(endRef, &endNode, 1) != 1 || + (endNode->flags & DT_NODE_CLOSED) == 0) + return DT_FAILURE | DT_INVALID_PARAM; + + return getPathToNode(endNode, path, pathCount, maxPath); +} + +/// @par +/// +/// This method is optimized for a small search radius and small number of result +/// polygons. +/// +/// Candidate polygons are found by searching the navigation graph beginning at +/// the start polygon. +/// +/// The same intersection test restrictions that apply to the findPolysAroundCircle +/// mehtod applies to this method. +/// +/// The value of the center point is used as the start point for cost calculations. +/// It is not projected onto the surface of the mesh, so its y-value will effect +/// the costs. +/// +/// Intersection tests occur in 2D. All polygons and the search circle are +/// projected onto the xz-plane. So the y-value of the center point does not +/// effect intersection tests. +/// +/// If the result arrays are is too small to hold the entire result set, they will +/// be filled to capacity. +/// +dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius, + const dtQueryFilter* filter, + dtPolyRef* resultRef, dtPolyRef* resultParent, + int* resultCount, const int maxResult) const +{ + dtAssert(m_nav); + dtAssert(m_tinyNodePool); + + if (!resultCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *resultCount = 0; + + if (!m_nav->isValidPolyRef(startRef) || + !centerPos || !dtVisfinite(centerPos) || + radius < 0 || !dtMathIsfinite(radius) || + !filter || maxResult < 0) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + static const int MAX_STACK = 48; + dtNode* stack[MAX_STACK]; + int nstack = 0; + + m_tinyNodePool->clear(); + + dtNode* startNode = m_tinyNodePool->getNode(startRef); + startNode->pidx = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_CLOSED; + stack[nstack++] = startNode; + + const float radiusSqr = dtSqr(radius); + + float pa[DT_VERTS_PER_POLYGON*3]; + float pb[DT_VERTS_PER_POLYGON*3]; + + dtStatus status = DT_SUCCESS; + + int n = 0; + if (n < maxResult) + { + resultRef[n] = startNode->id; + if (resultParent) + resultParent[n] = 0; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + while (nstack) + { + // Pop front. + dtNode* curNode = stack[0]; + for (int i = 0; i < nstack-1; ++i) + stack[i] = stack[i+1]; + nstack--; + + // Get poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef curRef = curNode->id; + const dtMeshTile* curTile = 0; + const dtPoly* curPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly); + + for (unsigned int i = curPoly->firstLink; i != DT_NULL_LINK; i = curTile->links[i].next) + { + const dtLink* link = &curTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours. + if (!neighbourRef) + continue; + + // Skip if cannot alloca more nodes. + dtNode* neighbourNode = m_tinyNodePool->getNode(neighbourRef); + if (!neighbourNode) + continue; + // Skip visited. + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Expand to neighbour + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Skip off-mesh connections. + if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Do not advance if the polygon is excluded by the filter. + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + // Find edge and calc distance to the edge. + float va[3], vb[3]; + if (!getPortalPoints(curRef, curPoly, curTile, neighbourRef, neighbourPoly, neighbourTile, va, vb)) + continue; + + // If the circle is not touching the next polygon, skip it. + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + if (distSqr > radiusSqr) + continue; + + // Mark node visited, this is done before the overlap test so that + // we will not visit the poly again if the test fails. + neighbourNode->flags |= DT_NODE_CLOSED; + neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode); + + // Check that the polygon does not collide with existing polygons. + + // Collect vertices of the neighbour poly. + const int npa = neighbourPoly->vertCount; + for (int k = 0; k < npa; ++k) + dtVcopy(&pa[k*3], &neighbourTile->verts[neighbourPoly->verts[k]*3]); + + bool overlap = false; + for (int j = 0; j < n; ++j) + { + dtPolyRef pastRef = resultRef[j]; + + // Connected polys do not overlap. + bool connected = false; + for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next) + { + if (curTile->links[k].ref == pastRef) + { + connected = true; + break; + } + } + if (connected) + continue; + + // Potentially overlapping. + const dtMeshTile* pastTile = 0; + const dtPoly* pastPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(pastRef, &pastTile, &pastPoly); + + // Get vertices and test overlap + const int npb = pastPoly->vertCount; + for (int k = 0; k < npb; ++k) + dtVcopy(&pb[k*3], &pastTile->verts[pastPoly->verts[k]*3]); + + if (dtOverlapPolyPoly2D(pa,npa, pb,npb)) + { + overlap = true; + break; + } + } + if (overlap) + continue; + + // This poly is fine, store and advance to the poly. + if (n < maxResult) + { + resultRef[n] = neighbourRef; + if (resultParent) + resultParent[n] = curRef; + ++n; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + if (nstack < MAX_STACK) + { + stack[nstack++] = neighbourNode; + } + } + } + + *resultCount = n; + + return status; +} + + +struct dtSegInterval +{ + dtPolyRef ref; + short tmin, tmax; +}; + +static void insertInterval(dtSegInterval* ints, int& nints, const int maxInts, + const short tmin, const short tmax, const dtPolyRef ref) +{ + if (nints+1 > maxInts) return; + // Find insertion point. + int idx = 0; + while (idx < nints) + { + if (tmax <= ints[idx].tmin) + break; + idx++; + } + // Move current results. + if (nints-idx) + memmove(ints+idx+1, ints+idx, sizeof(dtSegInterval)*(nints-idx)); + // Store + ints[idx].ref = ref; + ints[idx].tmin = tmin; + ints[idx].tmax = tmax; + nints++; +} + +/// @par +/// +/// If the @p segmentRefs parameter is provided, then all polygon segments will be returned. +/// Otherwise only the wall segments are returned. +/// +/// A segment that is normally a portal will be included in the result set as a +/// wall if the @p filter results in the neighbor polygon becoomming impassable. +/// +/// The @p segmentVerts and @p segmentRefs buffers should normally be sized for the +/// maximum segments per polygon of the source navigation mesh. +/// +dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter, + float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount, + const int maxSegments) const +{ + dtAssert(m_nav); + + if (!segmentCount) + return DT_FAILURE | DT_INVALID_PARAM; + + *segmentCount = 0; + + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) + return DT_FAILURE | DT_INVALID_PARAM; + + if (!filter || !segmentVerts || maxSegments < 0) + return DT_FAILURE | DT_INVALID_PARAM; + + int n = 0; + static const int MAX_INTERVAL = 16; + dtSegInterval ints[MAX_INTERVAL]; + int nints; + + const bool storePortals = segmentRefs != 0; + + dtStatus status = DT_SUCCESS; + + for (int i = 0, j = (int)poly->vertCount-1; i < (int)poly->vertCount; j = i++) + { + // Skip non-solid edges. + nints = 0; + if (poly->neis[j] & DT_EXT_LINK) + { + // Tile border. + for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next) + { + const dtLink* link = &tile->links[k]; + if (link->edge == j) + { + if (link->ref != 0) + { + const dtMeshTile* neiTile = 0; + const dtPoly* neiPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly); + if (filter->passFilter(link->ref, neiTile, neiPoly)) + { + insertInterval(ints, nints, MAX_INTERVAL, link->bmin, link->bmax, link->ref); + } + } + } + } + } + else + { + // Internal edge + dtPolyRef neiRef = 0; + if (poly->neis[j]) + { + const unsigned int idx = (unsigned int)(poly->neis[j]-1); + neiRef = m_nav->getPolyRefBase(tile) | idx; + if (!filter->passFilter(neiRef, tile, &tile->polys[idx])) + neiRef = 0; + } + + // If the edge leads to another polygon and portals are not stored, skip. + if (neiRef != 0 && !storePortals) + continue; + + if (n < maxSegments) + { + const float* vj = &tile->verts[poly->verts[j]*3]; + const float* vi = &tile->verts[poly->verts[i]*3]; + float* seg = &segmentVerts[n*6]; + dtVcopy(seg+0, vj); + dtVcopy(seg+3, vi); + if (segmentRefs) + segmentRefs[n] = neiRef; + n++; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + + continue; + } + + // Add sentinels + insertInterval(ints, nints, MAX_INTERVAL, -1, 0, 0); + insertInterval(ints, nints, MAX_INTERVAL, 255, 256, 0); + + // Store segments. + const float* vj = &tile->verts[poly->verts[j]*3]; + const float* vi = &tile->verts[poly->verts[i]*3]; + for (int k = 1; k < nints; ++k) + { + // Portal segment. + if (storePortals && ints[k].ref) + { + const float tmin = ints[k].tmin/255.0f; + const float tmax = ints[k].tmax/255.0f; + if (n < maxSegments) + { + float* seg = &segmentVerts[n*6]; + dtVlerp(seg+0, vj,vi, tmin); + dtVlerp(seg+3, vj,vi, tmax); + if (segmentRefs) + segmentRefs[n] = ints[k].ref; + n++; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + } + + // Wall segment. + const int imin = ints[k-1].tmax; + const int imax = ints[k].tmin; + if (imin != imax) + { + const float tmin = imin/255.0f; + const float tmax = imax/255.0f; + if (n < maxSegments) + { + float* seg = &segmentVerts[n*6]; + dtVlerp(seg+0, vj,vi, tmin); + dtVlerp(seg+3, vj,vi, tmax); + if (segmentRefs) + segmentRefs[n] = 0; + n++; + } + else + { + status |= DT_BUFFER_TOO_SMALL; + } + } + } + } + + *segmentCount = n; + + return status; +} + +/// @par +/// +/// @p hitPos is not adjusted using the height detail data. +/// +/// @p hitDist will equal the search radius if there is no wall within the +/// radius. In this case the values of @p hitPos and @p hitNormal are +/// undefined. +/// +/// The normal will become unpredicable if @p hitDist is a very small number. +/// +dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius, + const dtQueryFilter* filter, + float* hitDist, float* hitPos, float* hitNormal) const +{ + dtAssert(m_nav); + dtAssert(m_nodePool); + dtAssert(m_openList); + + // Validate input + if (!m_nav->isValidPolyRef(startRef) || + !centerPos || !dtVisfinite(centerPos) || + maxRadius < 0 || !dtMathIsfinite(maxRadius) || + !filter || !hitDist || !hitPos || !hitNormal) + { + return DT_FAILURE | DT_INVALID_PARAM; + } + + m_nodePool->clear(); + m_openList->clear(); + + dtNode* startNode = m_nodePool->getNode(startRef); + dtVcopy(startNode->pos, centerPos); + startNode->pidx = 0; + startNode->cost = 0; + startNode->total = 0; + startNode->id = startRef; + startNode->flags = DT_NODE_OPEN; + m_openList->push(startNode); + + float radiusSqr = dtSqr(maxRadius); + + dtStatus status = DT_SUCCESS; + + while (!m_openList->empty()) + { + dtNode* bestNode = m_openList->pop(); + bestNode->flags &= ~DT_NODE_OPEN; + bestNode->flags |= DT_NODE_CLOSED; + + // Get poly and tile. + // The API input has been checked already, skip checking internal data. + const dtPolyRef bestRef = bestNode->id; + const dtMeshTile* bestTile = 0; + const dtPoly* bestPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly); + + // Get parent poly and tile. + dtPolyRef parentRef = 0; + const dtMeshTile* parentTile = 0; + const dtPoly* parentPoly = 0; + if (bestNode->pidx) + parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + if (parentRef) + m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly); + + // Hit test walls. + for (int i = 0, j = (int)bestPoly->vertCount-1; i < (int)bestPoly->vertCount; j = i++) + { + // Skip non-solid edges. + if (bestPoly->neis[j] & DT_EXT_LINK) + { + // Tile border. + bool solid = true; + for (unsigned int k = bestPoly->firstLink; k != DT_NULL_LINK; k = bestTile->links[k].next) + { + const dtLink* link = &bestTile->links[k]; + if (link->edge == j) + { + if (link->ref != 0) + { + const dtMeshTile* neiTile = 0; + const dtPoly* neiPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly); + if (filter->passFilter(link->ref, neiTile, neiPoly)) + solid = false; + } + break; + } + } + if (!solid) continue; + } + else if (bestPoly->neis[j]) + { + // Internal edge + const unsigned int idx = (unsigned int)(bestPoly->neis[j]-1); + const dtPolyRef ref = m_nav->getPolyRefBase(bestTile) | idx; + if (filter->passFilter(ref, bestTile, &bestTile->polys[idx])) + continue; + } + + // Calc distance to the edge. + const float* vj = &bestTile->verts[bestPoly->verts[j]*3]; + const float* vi = &bestTile->verts[bestPoly->verts[i]*3]; + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, vj, vi, tseg); + + // Edge is too far, skip. + if (distSqr > radiusSqr) + continue; + + // Hit wall, update radius. + radiusSqr = distSqr; + // Calculate hit pos. + hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg; + hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg; + hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg; + } + + for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) + { + const dtLink* link = &bestTile->links[i]; + dtPolyRef neighbourRef = link->ref; + // Skip invalid neighbours and do not follow back to parent. + if (!neighbourRef || neighbourRef == parentRef) + continue; + + // Expand to neighbour. + const dtMeshTile* neighbourTile = 0; + const dtPoly* neighbourPoly = 0; + m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly); + + // Skip off-mesh connections. + if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) + continue; + + // Calc distance to the edge. + const float* va = &bestTile->verts[bestPoly->verts[link->edge]*3]; + const float* vb = &bestTile->verts[bestPoly->verts[(link->edge+1) % bestPoly->vertCount]*3]; + float tseg; + float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg); + + // If the circle is not touching the next polygon, skip it. + if (distSqr > radiusSqr) + continue; + + if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) + continue; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + if (!neighbourNode) + { + status |= DT_OUT_OF_NODES; + continue; + } + + if (neighbourNode->flags & DT_NODE_CLOSED) + continue; + + // Cost + if (neighbourNode->flags == 0) + { + getEdgeMidPoint(bestRef, bestPoly, bestTile, + neighbourRef, neighbourPoly, neighbourTile, neighbourNode->pos); + } + + const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos); + + // The node is already in open list and the new result is worse, skip. + if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total) + continue; + + neighbourNode->id = neighbourRef; + neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->total = total; + + if (neighbourNode->flags & DT_NODE_OPEN) + { + m_openList->modify(neighbourNode); + } + else + { + neighbourNode->flags |= DT_NODE_OPEN; + m_openList->push(neighbourNode); + } + } + } + + // Calc hit normal. + dtVsub(hitNormal, centerPos, hitPos); + dtVnormalize(hitNormal); + + *hitDist = dtMathSqrtf(radiusSqr); + + return status; +} + +bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const +{ + const dtMeshTile* tile = 0; + const dtPoly* poly = 0; + dtStatus status = m_nav->getTileAndPolyByRef(ref, &tile, &poly); + // If cannot get polygon, assume it does not exists and boundary is invalid. + if (dtStatusFailed(status)) + return false; + // If cannot pass filter, assume flags has changed and boundary is invalid. + if (!filter->passFilter(ref, tile, poly)) + return false; + return true; +} + +/// @par +/// +/// The closed list is the list of polygons that were fully evaluated during +/// the last navigation graph search. (A* or Dijkstra) +/// +bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const +{ + if (!m_nodePool) return false; + + dtNode* nodes[DT_MAX_STATES_PER_NODE]; + int n= m_nodePool->findNodes(ref, nodes, DT_MAX_STATES_PER_NODE); + + for (int i=0; iflags & DT_NODE_CLOSED) + return true; + } + + return false; +} diff --git a/src/features/editScene/recastnavigation/Detour/Source/DetourNode.cpp b/src/features/editScene/recastnavigation/Detour/Source/DetourNode.cpp new file mode 100644 index 0000000..48abbba --- /dev/null +++ b/src/features/editScene/recastnavigation/Detour/Source/DetourNode.cpp @@ -0,0 +1,200 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include "DetourNode.h" +#include "DetourAlloc.h" +#include "DetourAssert.h" +#include "DetourCommon.h" +#include + +#ifdef DT_POLYREF64 +// From Thomas Wang, https://gist.github.com/badboy/6267743 +inline unsigned int dtHashRef(dtPolyRef a) +{ + a = (~a) + (a << 18); // a = (a << 18) - a - 1; + a = a ^ (a >> 31); + a = a * 21; // a = (a + (a << 2)) + (a << 4); + a = a ^ (a >> 11); + a = a + (a << 6); + a = a ^ (a >> 22); + return (unsigned int)a; +} +#else +inline unsigned int dtHashRef(dtPolyRef a) +{ + a += ~(a<<15); + a ^= (a>>10); + a += (a<<3); + a ^= (a>>6); + a += ~(a<<11); + a ^= (a>>16); + return (unsigned int)a; +} +#endif + +////////////////////////////////////////////////////////////////////////////////////////// +dtNodePool::dtNodePool(int maxNodes, int hashSize) : + m_nodes(0), + m_first(0), + m_next(0), + m_maxNodes(maxNodes), + m_hashSize(hashSize), + m_nodeCount(0) +{ + dtAssert(dtNextPow2(m_hashSize) == (unsigned int)m_hashSize); + // pidx is special as 0 means "none" and 1 is the first node. For that reason + // we have 1 fewer nodes available than the number of values it can contain. + dtAssert(m_maxNodes > 0 && m_maxNodes <= DT_NULL_IDX && m_maxNodes <= (1 << DT_NODE_PARENT_BITS) - 1); + + m_nodes = (dtNode*)dtAlloc(sizeof(dtNode)*m_maxNodes, DT_ALLOC_PERM); + m_next = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*m_maxNodes, DT_ALLOC_PERM); + m_first = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*hashSize, DT_ALLOC_PERM); + + dtAssert(m_nodes); + dtAssert(m_next); + dtAssert(m_first); + + memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize); + memset(m_next, 0xff, sizeof(dtNodeIndex)*m_maxNodes); +} + +dtNodePool::~dtNodePool() +{ + dtFree(m_nodes); + dtFree(m_next); + dtFree(m_first); +} + +void dtNodePool::clear() +{ + memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize); + m_nodeCount = 0; +} + +unsigned int dtNodePool::findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes) +{ + int n = 0; + unsigned int bucket = dtHashRef(id) & (m_hashSize-1); + dtNodeIndex i = m_first[bucket]; + while (i != DT_NULL_IDX) + { + if (m_nodes[i].id == id) + { + if (n >= maxNodes) + return n; + nodes[n++] = &m_nodes[i]; + } + i = m_next[i]; + } + + return n; +} + +dtNode* dtNodePool::findNode(dtPolyRef id, unsigned char state) +{ + unsigned int bucket = dtHashRef(id) & (m_hashSize-1); + dtNodeIndex i = m_first[bucket]; + while (i != DT_NULL_IDX) + { + if (m_nodes[i].id == id && m_nodes[i].state == state) + return &m_nodes[i]; + i = m_next[i]; + } + return 0; +} + +dtNode* dtNodePool::getNode(dtPolyRef id, unsigned char state) +{ + unsigned int bucket = dtHashRef(id) & (m_hashSize-1); + dtNodeIndex i = m_first[bucket]; + dtNode* node = 0; + while (i != DT_NULL_IDX) + { + if (m_nodes[i].id == id && m_nodes[i].state == state) + return &m_nodes[i]; + i = m_next[i]; + } + + if (m_nodeCount >= m_maxNodes) + return 0; + + i = (dtNodeIndex)m_nodeCount; + m_nodeCount++; + + // Init node + node = &m_nodes[i]; + node->pidx = 0; + node->cost = 0; + node->total = 0; + node->id = id; + node->state = state; + node->flags = 0; + + m_next[i] = m_first[bucket]; + m_first[bucket] = i; + + return node; +} + + +////////////////////////////////////////////////////////////////////////////////////////// +dtNodeQueue::dtNodeQueue(int n) : + m_heap(0), + m_capacity(n), + m_size(0) +{ + dtAssert(m_capacity > 0); + + m_heap = (dtNode**)dtAlloc(sizeof(dtNode*)*(m_capacity+1), DT_ALLOC_PERM); + dtAssert(m_heap); +} + +dtNodeQueue::~dtNodeQueue() +{ + dtFree(m_heap); +} + +void dtNodeQueue::bubbleUp(int i, dtNode* node) +{ + int parent = (i-1)/2; + // note: (index > 0) means there is a parent + while ((i > 0) && (m_heap[parent]->total > node->total)) + { + m_heap[i] = m_heap[parent]; + i = parent; + parent = (i-1)/2; + } + m_heap[i] = node; +} + +void dtNodeQueue::trickleDown(int i, dtNode* node) +{ + int child = (i*2)+1; + while (child < m_size) + { + if (((child+1) < m_size) && + (m_heap[child]->total > m_heap[child+1]->total)) + { + child++; + } + m_heap[i] = m_heap[child]; + i = child; + child = (i*2)+1; + } + bubbleUp(i, node); +} diff --git a/src/features/editScene/recastnavigation/DetourCrowd/CMakeLists.txt b/src/features/editScene/recastnavigation/DetourCrowd/CMakeLists.txt new file mode 100644 index 0000000..53ef503 --- /dev/null +++ b/src/features/editScene/recastnavigation/DetourCrowd/CMakeLists.txt @@ -0,0 +1,49 @@ +add_library(DetourCrowd) +add_library(RecastNavigation::DetourCrowd ALIAS DetourCrowd) + +set_target_properties(DetourCrowd PROPERTIES + DEBUG_POSTFIX -d + SOVERSION ${SOVERSION} + VERSION ${LIB_VERSION} + COMPILE_PDB_OUTPUT_DIRECTORY . + COMPILE_PDB_NAME "DetourCrowd-d" + CXX_STANDARD 98 + CXX_STANDARD_REQUIRED ON + CXX_EXTENSIONS OFF # Disable compiler-specific extensions +) + +target_include_directories(DetourCrowd PUBLIC + "$" + "$" +) + +target_sources(DetourCrowd PRIVATE + Source/DetourCrowd.cpp + Source/DetourLocalBoundary.cpp + Source/DetourObstacleAvoidance.cpp + Source/DetourPathCorridor.cpp + Source/DetourPathQueue.cpp + Source/DetourProximityGrid.cpp +) + +target_link_libraries(DetourCrowd Detour) + +install(TARGETS DetourCrowd + EXPORT recastnavigation-targets + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT library + INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} ${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation +) + +install(DIRECTORY Include/ + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation + FILES_MATCHING PATTERN "*.h" +) + +if(MSVC) + install(FILES "$/DetourCrowd-d.pdb" + CONFIGURATIONS "Debug" + DESTINATION "lib" + OPTIONAL) +endif() diff --git a/src/features/editScene/recastnavigation/DetourCrowd/Include/DetourCrowd.h b/src/features/editScene/recastnavigation/DetourCrowd/Include/DetourCrowd.h new file mode 100644 index 0000000..6360dfb --- /dev/null +++ b/src/features/editScene/recastnavigation/DetourCrowd/Include/DetourCrowd.h @@ -0,0 +1,460 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef DETOURCROWD_H +#define DETOURCROWD_H + +#include "DetourNavMeshQuery.h" +#include "DetourObstacleAvoidance.h" +#include "DetourLocalBoundary.h" +#include "DetourPathCorridor.h" +#include "DetourProximityGrid.h" +#include "DetourPathQueue.h" + +/// The maximum number of neighbors that a crowd agent can take into account +/// for steering decisions. +/// @ingroup crowd +static const int DT_CROWDAGENT_MAX_NEIGHBOURS = 6; + +/// The maximum number of corners a crowd agent will look ahead in the path. +/// This value is used for sizing the crowd agent corner buffers. +/// Due to the behavior of the crowd manager, the actual number of useful +/// corners will be one less than this number. +/// @ingroup crowd +static const int DT_CROWDAGENT_MAX_CORNERS = 4; + +/// The maximum number of crowd avoidance configurations supported by the +/// crowd manager. +/// @ingroup crowd +/// @see dtObstacleAvoidanceParams, dtCrowd::setObstacleAvoidanceParams(), dtCrowd::getObstacleAvoidanceParams(), +/// dtCrowdAgentParams::obstacleAvoidanceType +static const int DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS = 8; + +/// The maximum number of query filter types supported by the crowd manager. +/// @ingroup crowd +/// @see dtQueryFilter, dtCrowd::getFilter() dtCrowd::getEditableFilter(), +/// dtCrowdAgentParams::queryFilterType +static const int DT_CROWD_MAX_QUERY_FILTER_TYPE = 16; + +/// Provides neighbor data for agents managed by the crowd. +/// @ingroup crowd +/// @see dtCrowdAgent::neis, dtCrowd +struct dtCrowdNeighbour +{ + int idx; ///< The index of the neighbor in the crowd. + float dist; ///< The distance between the current agent and the neighbor. +}; + +/// The type of navigation mesh polygon the agent is currently traversing. +/// @ingroup crowd +enum CrowdAgentState +{ + DT_CROWDAGENT_STATE_INVALID, ///< The agent is not in a valid state. + DT_CROWDAGENT_STATE_WALKING, ///< The agent is traversing a normal navigation mesh polygon. + DT_CROWDAGENT_STATE_OFFMESH ///< The agent is traversing an off-mesh connection. +}; + +/// Configuration parameters for a crowd agent. +/// @ingroup crowd +struct dtCrowdAgentParams +{ + float radius; ///< Agent radius. [Limit: >= 0] + float height; ///< Agent height. [Limit: > 0] + float maxAcceleration; ///< Maximum allowed acceleration. [Limit: >= 0] + float maxSpeed; ///< Maximum allowed speed. [Limit: >= 0] + + /// Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0] + float collisionQueryRange; + + float pathOptimizationRange; ///< The path visibility optimization range. [Limit: > 0] + + /// How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0] + float separationWeight; + + /// Flags that impact steering behavior. (See: #UpdateFlags) + unsigned char updateFlags; + + /// The index of the avoidance configuration to use for the agent. + /// [Limits: 0 <= value <= #DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS] + unsigned char obstacleAvoidanceType; + + /// The index of the query filter used by this agent. + unsigned char queryFilterType; + + /// User defined data attached to the agent. + void* userData; +}; + +enum MoveRequestState +{ + DT_CROWDAGENT_TARGET_NONE = 0, + DT_CROWDAGENT_TARGET_FAILED, + DT_CROWDAGENT_TARGET_VALID, + DT_CROWDAGENT_TARGET_REQUESTING, + DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE, + DT_CROWDAGENT_TARGET_WAITING_FOR_PATH, + DT_CROWDAGENT_TARGET_VELOCITY +}; + +/// Represents an agent managed by a #dtCrowd object. +/// @ingroup crowd +struct dtCrowdAgent +{ + /// True if the agent is active, false if the agent is in an unused slot in the agent pool. + bool active; + + /// The type of mesh polygon the agent is traversing. (See: #CrowdAgentState) + unsigned char state; + + /// True if the agent has valid path (targetState == DT_CROWDAGENT_TARGET_VALID) and the path does not lead to the requested position, else false. + bool partial; + + /// The path corridor the agent is using. + dtPathCorridor corridor; + + /// The local boundary data for the agent. + dtLocalBoundary boundary; + + /// Time since the agent's path corridor was optimized. + float topologyOptTime; + + /// The known neighbors of the agent. + dtCrowdNeighbour neis[DT_CROWDAGENT_MAX_NEIGHBOURS]; + + /// The number of neighbors. + int nneis; + + /// The desired speed. + float desiredSpeed; + + float npos[3]; ///< The current agent position. [(x, y, z)] + float disp[3]; ///< A temporary value used to accumulate agent displacement during iterative collision resolution. [(x, y, z)] + float dvel[3]; ///< The desired velocity of the agent. Based on the current path, calculated from scratch each frame. [(x, y, z)] + float nvel[3]; ///< The desired velocity adjusted by obstacle avoidance, calculated from scratch each frame. [(x, y, z)] + float vel[3]; ///< The actual velocity of the agent. The change from nvel -> vel is constrained by max acceleration. [(x, y, z)] + + /// The agent's configuration parameters. + dtCrowdAgentParams params; + + /// The local path corridor corners for the agent. (Staight path.) [(x, y, z) * #ncorners] + float cornerVerts[DT_CROWDAGENT_MAX_CORNERS*3]; + + /// The local path corridor corner flags. (See: #dtStraightPathFlags) [(flags) * #ncorners] + unsigned char cornerFlags[DT_CROWDAGENT_MAX_CORNERS]; + + /// The reference id of the polygon being entered at the corner. [(polyRef) * #ncorners] + dtPolyRef cornerPolys[DT_CROWDAGENT_MAX_CORNERS]; + + /// The number of corners. + int ncorners; + + unsigned char targetState; ///< State of the movement request. + dtPolyRef targetRef; ///< Target polyref of the movement request. + float targetPos[3]; ///< Target position of the movement request (or velocity in case of DT_CROWDAGENT_TARGET_VELOCITY). + dtPathQueueRef targetPathqRef; ///< Path finder ref. + bool targetReplan; ///< Flag indicating that the current path is being replanned. + float targetReplanTime; ///