Now Path Following component works
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@@ -37,6 +37,8 @@
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#include "../components/NavMesh.hpp"
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#include "../components/SmartObject.hpp"
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#include "../components/GoapPlanner.hpp"
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#include "../components/GoapRunner.hpp"
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#include "../components/PathFollowing.hpp"
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#include "../components/PrefabInstance.hpp"
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#include "../ui/TransformEditor.hpp"
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@@ -97,8 +99,8 @@ bool EditorUISystem::onMousePressed(const Ogre::Ray &mouseRay)
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return false;
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// Cursor place mode: raycast and place cursor on surface
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if (m_cursorMode == CursorInteractionMode::Place &&
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m_physicsSystem && m_physicsSystem->isInitialized()) {
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if (m_cursorMode == CursorInteractionMode::Place && m_physicsSystem &&
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m_physicsSystem->isInitialized()) {
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JoltPhysicsWrapper *physics =
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m_physicsSystem->getPhysicsWrapper();
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if (physics) {
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@@ -119,16 +121,14 @@ bool EditorUISystem::onMousePressed(const Ogre::Ray &mouseRay)
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// Cursor translate/rotate: delegate to Cursor3D axis-based interaction
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if (m_cursorMode == CursorInteractionMode::Translate) {
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m_cursor3D->setMode(Cursor3D::Mode::Translate);
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Ogre::Camera *cam = m_editorCamera ?
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m_editorCamera->getCamera() :
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nullptr;
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Ogre::Camera *cam =
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m_editorCamera ? m_editorCamera->getCamera() : nullptr;
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if (m_cursor3D->onMousePressed(mouseRay, cam))
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return true;
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} else if (m_cursorMode == CursorInteractionMode::Rotate) {
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m_cursor3D->setMode(Cursor3D::Mode::Rotate);
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Ogre::Camera *cam = m_editorCamera ?
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m_editorCamera->getCamera() :
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nullptr;
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Ogre::Camera *cam =
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m_editorCamera ? m_editorCamera->getCamera() : nullptr;
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if (m_cursor3D->onMousePressed(mouseRay, cam))
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return true;
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}
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@@ -1044,7 +1044,22 @@ void EditorUISystem::renderComponentList(flecs::entity entity)
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// Render GoapPlanner if present
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if (entity.has<GoapPlannerComponent>()) {
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auto &planner = entity.get_mut<GoapPlannerComponent>();
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m_componentRegistry.render<GoapPlannerComponent>(entity, planner);
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m_componentRegistry.render<GoapPlannerComponent>(entity,
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planner);
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componentCount++;
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}
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// Render GoapRunner if present
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if (entity.has<GoapRunnerComponent>()) {
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auto &runner = entity.get_mut<GoapRunnerComponent>();
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m_componentRegistry.render<GoapRunnerComponent>(entity, runner);
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componentCount++;
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}
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// Render PathFollowing if present
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if (entity.has<PathFollowingComponent>()) {
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auto &pf = entity.get_mut<PathFollowingComponent>();
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m_componentRegistry.render<PathFollowingComponent>(entity, pf);
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componentCount++;
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}
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