Updated almost all stuff

This commit is contained in:
2025-06-14 16:20:47 +03:00
parent 756fb3bdd0
commit a1f1e09af6
152 changed files with 53441 additions and 26 deletions

View File

@@ -15,25 +15,86 @@ set(CREATE_SCENES
${CMAKE_SOURCE_DIR}/characters/male/vroid-normal-male.scene
)
# workaround horribly broken assimp cmake, fixed with assimp 5.1
add_library(fix::assimp INTERFACE IMPORTED)
set_target_properties(fix::assimp PROPERTIES
INTERFACE_LINK_LIBRARIES "${ASSIMP_LIBRARIES};pugixml"
INTERFACE_LINK_DIRECTORIES "${ASSIMP_LIBRARY_DIRS}"
)
file(GLOB TERRAIN_SRC src/terrain/*.cpp)
# The COMPONENTS part checks that OGRE was built the way we need it
# The CONFIG flag makes sure we get OGRE instead of OGRE-next
find_package(OGRE REQUIRED COMPONENTS Bites CONFIG)
find_package(OGRE REQUIRED COMPONENTS Bites Bullet Paging CONFIG)
find_package(ZLIB)
find_package(SDL2)
find_package(assimp)
find_package(Bullet)
find_package(OgreProcedural REQUIRED CONFIG)
add_library(fix::OgreProcedural INTERFACE IMPORTED)
set_target_properties(fix::OgreProcedural PROPERTIES
INTERFACE_LINK_LIBRARIES "OgreProcedural"
INTERFACE_LINK_DIRECTORIES "${CMAKE_PREFIX_PATH}/lib"
)
add_subdirectory(src/lua)
# add the source files as usual
add_executable(0_Bootstrap Bootstrap.cpp)
# this also sets the includes and pulls third party dependencies
target_link_libraries(0_Bootstrap OgreBites)
target_link_libraries(0_Bootstrap OgreBites OgreBullet OgrePaging ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
target_include_directories(0_Bootstrap PUBLIC OgreBites OgrePaging OgreBullet)
add_dependencies(0_Bootstrap stage_files)
add_executable(GuiTest GuiTest.cpp ${TERRAIN_SRC})
target_link_libraries(GuiTest OgreBites OgreBullet OgrePaging OgreTerrain ${OgreProcedural_LIBRARIES} ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
target_include_directories(GuiTest PUBLIC OgreBites OgrePaging OgreBullet OgreTerrain ${OgreProcedural_INCLUDE_DIRS})
add_dependencies(GuiTest stage_files import_buildings)
add_executable(Procedural Procedural.cpp ${TERRAIN_SRC})
target_link_libraries(Procedural OgreBites OgreBullet OgrePaging OgreTerrain OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
target_include_directories(Procedural PUBLIC OgreBites OgrePaging OgreBullet OgreTerrain OgreProcedural::OgreProcedural ${CMAKE_PREFIX_PATH}/include/OgreProcedural)
add_dependencies(Procedural stage_files import_buildings)
file(GLOB BUILDINGS_SRC ${CMAKE_SOURCE_DIR}/assets/blender/buildings/*.blend)
set(BUILDING_OUTPUT_FILES)
foreach(BUILDING_FILE ${BUILDINGS_SRC})
get_filename_component(FILE_NAME ${BUILDING_FILE} NAME_WE)
set(BUILDING_OUTPUT_FILE ${CMAKE_BINARY_DIR}/resources/buildings/${FILE_NAME}.gltf)
add_custom_command(
OUTPUT ${BUILDING_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/buildings
COMMAND ${BLENDER} ${BUILDING_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_buildings.py
-- ${BUILDING_OUTPUT_FILE}
COMMAND touch ${BUILDING_OUTPUT_FILE}
DEPENDS ${BUILDING_FILE})
list(APPEND BUILDING_OUTPUT_FILES ${BUILDING_OUTPUT_FILE})
endforeach()
add_custom_target(import_buildings ALL DEPENDS ${BUILDING_OUTPUT_FILES})
add_executable(TerrainTest terrain.cpp ${TERRAIN_SRC})
target_link_libraries(TerrainTest OgreBites OgreBullet OgrePaging OgreTerrain lua ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
target_include_directories(TerrainTest PUBLIC OgreBites OgrePaging OgreTerrain OgreBullet PRIVATE . src/terrain src/lua src/lua/lua-5.4.8/src)
file(GLOB LUA_SCRIPTS_SRC ${CMAKE_SOURCE_DIR}/lua-scripts/*.lua)
set(LUA_SCRIPTS_OUTPUT)
foreach(LUA_SCRIPT_FILE ${LUA_SCRIPTS_SRC})
get_filename_component(FILE_NAME ${LUA_SCRIPT_FILE} NAME_WE)
set(LUA_SCRIPT_OUTPUT_FILE ${CMAKE_BINARY_DIR}/lua-scripts/${FILE_NAME}.lua)
add_custom_command(OUTPUT ${LUA_SCRIPT_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E copy ${LUA_SCRIPT_FILE} ${LUA_SCRIPT_OUTPUT_FILE}
DEPENDS ${LUA_SCRIPT_FILE})
list(APPEND LUA_SCRIPTS_OUTPUT ${LUA_SCRIPT_OUTPUT_FILE})
endforeach()
add_custom_target(stage_lua_scripts ALL DEPENDS ${LUA_SCRIPTS_OUTPUT})
add_dependencies(TerrainTest stage_lua_scripts stage_files)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/resources.cfg
@@ -46,8 +107,48 @@ add_custom_command(
${CMAKE_BINARY_DIR}/resources/terrain
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/characters
${CMAKE_BINARY_DIR}/characters
# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/lua-scripts
# ${CMAKE_BINARY_DIR}/lua-scripts
# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/skybox
# ${CMAKE_BINARY_DIR}/skybox
# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/resources/debug
# ${CMAKE_BINARY_DIR}/resources/debug
DEPENDS ${CMAKE_SOURCE_DIR}/resources.cfg)
set(SKYBOX_SRC
early_morning_bk.jpg
early_morning_dn.jpg
early_morning_fr.jpg
early_morning_lf.jpg
early_morning_rt.jpg
early_morning_up.jpg
skybox.material
)
set(DEBUG_MATERIAL_SRC
debug.frag
debug.material
debug.program
debug.vert
)
set(MATERIALS_OUTPUT)
foreach(SKYBOX_FILE ${SKYBOX_SRC})
set(OUTPUT_FILE ${CMAKE_BINARY_DIR}/skybox/${SKYBOX_FILE})
set(INPUT_FILE ${CMAKE_SOURCE_DIR}/skybox/${SKYBOX_FILE})
add_custom_command(OUTPUT ${OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E copy ${INPUT_FILE} ${OUTPUT_FILE}
DEPENDS ${INPUT_FILE})
list(APPEND MATERIALS_OUTPUT ${OUTPUT_FILE})
endforeach()
foreach(DEBUG_MATERIAL_FILE ${DEBUG_MATERIAL_SRC})
set(OUTPUT_FILE ${CMAKE_BINARY_DIR}/resources/debug/${DEBUG_MATERIAL_FILE})
set(INPUT_FILE ${CMAKE_SOURCE_DIR}/resources/debug/${DEBUG_MATERIAL_FILE})
add_custom_command(OUTPUT ${OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E copy ${INPUT_FILE} ${OUTPUT_FILE}
DEPENDS ${INPUT_FILE})
list(APPEND MATERIALS_OUTPUT ${OUTPUT_FILE})
endforeach()
add_custom_command(
OUTPUT ${CMAKE_SOURCE_DIR}/characters/female/vroid-normal-female.scene
${CMAKE_SOURCE_DIR}/characters/male/vroid-normal-male.scene
@@ -65,7 +166,7 @@ add_custom_command(
${CMAKE_SOURCE_DIR}/assets/vroid/jane2-dress.vrm
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
add_custom_target(stage_files ALL DEPENDS ${CMAKE_BINARY_DIR}/resources.cfg)
add_custom_target(stage_files ALL DEPENDS ${CMAKE_BINARY_DIR}/resources.cfg ${MATERIALS_OUTPUT})
add_custom_target(remove_scenes COMMAND rm -f ${CREATE_SCENES})