Updated almost all stuff
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25
resources/debug/debug.vert
Normal file
25
resources/debug/debug.vert
Normal file
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OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
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#include <OgreUnifiedShader.h>
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OGRE_UNIFORMS(
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uniform mat4 worldViewProj;
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)
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MAIN_PARAMETERS
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IN(vec4 vertex, POSITION)
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IN(vec3 normal, NORMAL)
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IN(vec3 tangent, TANGENT)
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IN(vec3 uv0, TEXCOORD0)
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// uniform mat4 worldViewProj;
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// attribute vec4 vertex;
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// attribute vec3 normal;
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// attribute vec4 tangent;
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// attribute vec2 uv0;
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MAIN_DECLARATION
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// void main()
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{
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// gl_Position = mul(worldViewProj, position);
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gl_Position = worldViewProj * vertex;
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}
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