Adapted more debugging with Tracy, characters update
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@@ -35,6 +35,7 @@ namespace ECS
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static flecs::world ecs;
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void setup_minimal()
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{
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ZoneScoped;
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ecs.component<EngineData>().add(flecs::Singleton);
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ecs.component<GameData>().add(flecs::Singleton);
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ecs.component<Input>().add(flecs::Singleton);
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@@ -51,6 +52,7 @@ void setup_minimal()
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void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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{
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ZoneScoped;
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std::cout << "Setup GameData\n";
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setup_minimal();
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@@ -93,19 +95,19 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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std::cout << "ground check ready\n";
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#endif
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});
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ecs.system<EngineData>("CheckStatus")
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#ifdef VDEBUG
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ecs.system<EngineData>("CheckStatus")
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.kind(flecs::OnUpdate)
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.run([](flecs::iter &it) {
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#ifdef VDEBUG
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if (ECS::get().has<WaterReady>())
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std::cout << "water ready\n";
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if (ECS::get().has<TerrainReady>())
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std::cout << "terrain ready\n";
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if (ECS::get().has<GroundCheckReady>())
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std::cout << "ground check ready\n";
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#endif
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});
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ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
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#endif
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ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
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(int)window->getHeight(), false });
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ecs.set<Camera>({ cameraNode, camera, false });
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ecs.add<GameData>();
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@@ -113,6 +115,7 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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ecs.observer<GameState>("Game_Start_Scen_Startup")
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.event(flecs::OnAdd)
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.each([](GameState &game) {
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ZoneScopedN("Game_Start_Scen_Startup");
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ECS::get().add<WaterSurface>();
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ECS::get().set<Sun>(
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{ nullptr, nullptr, nullptr, nullptr });
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@@ -137,6 +140,7 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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.kind(flecs::OnUpdate)
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.interval(0.5f)
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.each([&](Terrain &mterrain, GameState &game) {
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ZoneScopedN("SpawnPlayer");
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flecs::entity player =
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ECS::get<CharacterManagerModule>().getPlayer();
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if (!player.is_valid()) {
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@@ -183,6 +187,7 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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.kind(flecs::OnUpdate)
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.interval(0.5f)
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.each([&](GameState &game) {
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ZoneScopedN("NewHame");
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flecs::entity player =
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ECS::get<CharacterManagerModule>()
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.getPlayer();
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@@ -211,6 +216,7 @@ void setupInventoryScene(Ogre::SceneManager *scnMgr,
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void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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Ogre::Camera *camera, Ogre::RenderWindow *window)
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{
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ZoneScoped;
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setup_minimal();
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ecs.component<RenderWindow>().add(flecs::Singleton);
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ecs.component<EditorSceneSwitch>().add(flecs::Singleton);
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@@ -246,19 +252,19 @@ void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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std::cout << "ground check ready\n";
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#endif
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});
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ecs.system<EngineData>("CheckStatus")
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#ifdef VDEBUG
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ecs.system<EngineData>("CheckStatus")
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.kind(flecs::OnUpdate)
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.run([](flecs::iter &it) {
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#ifdef VDEBUG
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if (ECS::get().has<WaterReady>())
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std::cout << "water ready\n";
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if (ECS::get().has<TerrainReady>())
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std::cout << "terrain ready\n";
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if (ECS::get().has<GroundCheckReady>())
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std::cout << "ground check ready\n";
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#endif
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});
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ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
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#endif
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ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
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(int)window->getHeight(), false });
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ecs.set<Camera>({ cameraNode, camera, false });
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#if 0
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@@ -288,7 +294,7 @@ void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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void update(float delta)
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{
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{
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ZoneScoped;
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ZoneScopedN("ECS");
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ecs.progress(delta);
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}
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}
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