Water is in ECS; water material is created in code
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@@ -24,32 +24,32 @@ fragment_program Water/water_fp glsl glsles glslang hlsl
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{
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param_named_auto renderTargetFlipping render_target_flipping
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param_named_auto cameraPosition camera_position
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param_named_auto ambient surface_ambient_colour
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param_named_auto diffuse surface_diffuse_colour
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// param_named_auto ambient surface_ambient_colour
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// param_named_auto diffuse surface_diffuse_colour
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param_named_auto viewportSize viewport_size
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param_named_auto time time
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// param_named NormalMap int 0
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// param_named EnvironmentMap int 1
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param_named deepColor float4 0 0.2 0.5 1.0
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param_named shallowColor float4 0 0.8 1 1.0
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param_named reflectionColor float4 0.95 1 1 1.0
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param_named reflectionAmount float 0.5
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param_named reflectionBlur float 0.0
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param_named waterAmount float 0.5
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// param_named fresnelPower float 5.0
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// param_named fresnelPower float 8.0
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param_named fresnelPower float 2.0
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//// param_named_auto time time
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//// param_named NormalMap int 0
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//// param_named EnvironmentMap int 1
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// param_named deepColor float4 0 0.2 0.5 1.0
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// param_named shallowColor float4 0 0.8 1 1.0
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// param_named reflectionColor float4 0.95 1 1 1.0
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// param_named reflectionAmount float 0.5
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// param_named reflectionBlur float 0.0
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// param_named waterAmount float 0.5
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//// param_named fresnelPower float 5.0
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//// param_named fresnelPower float 8.0
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// param_named fresnelPower float 2.0
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//// param_named fresnelBias float 0.328
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// param_named fresnelBias float 0.328
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param_named fresnelBias float 0.328
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// param_named fresnelScale float 1.8
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// param_named fresnelScale float 1.8
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param_named fresnelScale float 1.0
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param_named hdrMultiplier float 0.471
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param_named tintColour float4 0 0.05 0.05 1
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param_named noiseScale float 0.03
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// param_named noiseMap int 0
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//// param_named fresnelScale float 1.8
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//// param_named fresnelScale float 1.8
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// param_named fresnelScale float 1.0
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// param_named hdrMultiplier float 0.471
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// param_named tintColour float4 0 0.05 0.05 1
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// param_named noiseScale float 0.03
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//// param_named noiseMap int 0
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param_named reflectMap int 0
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// param_named refractMap int 1
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//// param_named refractMap int 1
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}
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}
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