Water is in ECS; water material is created in code

This commit is contained in:
2025-09-03 05:31:13 +03:00
parent 847aab6ed0
commit aca04ff621
8 changed files with 324 additions and 168 deletions

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@@ -24,32 +24,32 @@ fragment_program Water/water_fp glsl glsles glslang hlsl
{
param_named_auto renderTargetFlipping render_target_flipping
param_named_auto cameraPosition camera_position
param_named_auto ambient surface_ambient_colour
param_named_auto diffuse surface_diffuse_colour
// param_named_auto ambient surface_ambient_colour
// param_named_auto diffuse surface_diffuse_colour
param_named_auto viewportSize viewport_size
param_named_auto time time
// param_named NormalMap int 0
// param_named EnvironmentMap int 1
param_named deepColor float4 0 0.2 0.5 1.0
param_named shallowColor float4 0 0.8 1 1.0
param_named reflectionColor float4 0.95 1 1 1.0
param_named reflectionAmount float 0.5
param_named reflectionBlur float 0.0
param_named waterAmount float 0.5
// param_named fresnelPower float 5.0
// param_named fresnelPower float 8.0
param_named fresnelPower float 2.0
//// param_named_auto time time
//// param_named NormalMap int 0
//// param_named EnvironmentMap int 1
// param_named deepColor float4 0 0.2 0.5 1.0
// param_named shallowColor float4 0 0.8 1 1.0
// param_named reflectionColor float4 0.95 1 1 1.0
// param_named reflectionAmount float 0.5
// param_named reflectionBlur float 0.0
// param_named waterAmount float 0.5
//// param_named fresnelPower float 5.0
//// param_named fresnelPower float 8.0
// param_named fresnelPower float 2.0
//// param_named fresnelBias float 0.328
// param_named fresnelBias float 0.328
param_named fresnelBias float 0.328
// param_named fresnelScale float 1.8
// param_named fresnelScale float 1.8
param_named fresnelScale float 1.0
param_named hdrMultiplier float 0.471
param_named tintColour float4 0 0.05 0.05 1
param_named noiseScale float 0.03
// param_named noiseMap int 0
//// param_named fresnelScale float 1.8
//// param_named fresnelScale float 1.8
// param_named fresnelScale float 1.0
// param_named hdrMultiplier float 0.471
// param_named tintColour float4 0 0.05 0.05 1
// param_named noiseScale float 0.03
//// param_named noiseMap int 0
param_named reflectMap int 0
// param_named refractMap int 1
//// param_named refractMap int 1
}
}