Render target water
This commit is contained in:
169
water/water.cpp
169
water/water.cpp
@@ -1,3 +1,4 @@
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#include <iostream>
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#include <Ogre.h>
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#include <OgreMeshLodGenerator.h>
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#include <OgreCompositorManager.h>
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@@ -9,10 +10,18 @@ static const uint32_t SURFACE_MASK = 0x00F;
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static const uint32_t WATER_MASK = 0xF00;
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Water::Water()
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: FrameListener()
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, RenderTargetListener()
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, mWaterNode(nullptr)
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, mScnMgr(nullptr)
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, mWindow(nullptr)
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, mCameraNode(nullptr)
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, mWaterPlane(Ogre::Vector3::UNIT_Y, 0)
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, mReflectionPlane(Ogre::Vector3(0.0, 1.0, 0.0), 0.0f /* water height */)
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, mReflectionClipPlaneAbove(Ogre::Vector3(0.0, 1.0, 0.0), 0.0f /* water height */ - 2.0f)
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, mReflectionClipPlaneBelow(Ogre::Vector3(0.0, -1.0, 0.0), -(0.0f /* water height */ + 2.0))
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, mRefractionClipPlaneAbove(Ogre::Vector3(0.0, -1.0, 0.0), -(0.0f /* water height */ + 2.0))
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, mRefractionClipPlaneBelow(Ogre::Vector3(0.0, 1.0, 0.0), 0.0f /* water height */ - 2.0)
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, mAbove(true)
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{
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}
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@@ -20,30 +29,75 @@ Water::~Water()
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{
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if (mWaterNode)
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mScnMgr->destroySceneNode(mWaterNode);
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if(mReflectionTexture)
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mReflectionTexture->removeAllListeners();
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}
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void Water::createWater(Ogre::Camera *camera)
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void Water::create_cameras()
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{
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mReflectionTexture->addListener(this);
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mReflectionCamera = mScnMgr->createCamera("ReflectionCamera");
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mCamera->getParentSceneNode()->attachObject(mReflectionCamera);
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mReflectionCamera->setAspectRatio(mCamera->getAspectRatio());
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mReflectionCamera->setNearClipDistance(mCamera->getNearClipDistance());
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mReflectionCamera->setFarClipDistance(mCamera->getFarClipDistance());
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mReflectionCamera->enableCustomNearClipPlane(mReflectionClipPlaneAbove);
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mReflectionCamera->enableReflection(mReflectionPlane);
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Ogre::Viewport * reflectionViewport = mReflectionTexture->addViewport(mReflectionCamera);
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reflectionViewport->setClearEveryFrame(true);
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reflectionViewport->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
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reflectionViewport->setOverlaysEnabled(false);
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// reflectionViewport->setVisibilityMask(0xFFF);
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mRefractionTexture->addListener(this);
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mRefractionCamera = mScnMgr->createCamera("RefractionCamera");
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mCamera->getParentSceneNode()->attachObject(mRefractionCamera);
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mRefractionCamera->setAspectRatio(mCamera->getAspectRatio());
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mRefractionCamera->setNearClipDistance(mCamera->getNearClipDistance());
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mRefractionCamera->setFarClipDistance(mCamera->getFarClipDistance());
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mRefractionCamera->enableCustomNearClipPlane(mRefractionClipPlaneAbove);
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Ogre::Viewport * refractionViewport = mRefractionTexture->addViewport(mRefractionCamera);
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refractionViewport->setClearEveryFrame(true);
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refractionViewport->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
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refractionViewport->setOverlaysEnabled(false);
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refractionViewport->setSkiesEnabled(false);
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}
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void Water::create_textures()
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{
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Ogre::TexturePtr reflectionTexture = Ogre::TextureManager::getSingleton().createManual(
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"ReflectionTexture",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, 256, 256,
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0,
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Ogre::PF_R8G8B8A8,
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Ogre::TU_RENDERTARGET);
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mReflectionTexture = reflectionTexture->getBuffer()->getRenderTarget();
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Ogre::TexturePtr refractionTexture = Ogre::TextureManager::getSingleton().createManual(
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"RefractionTexture",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, 512, 512,
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0,
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Ogre::PF_R8G8B8A8,
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Ogre::TU_RENDERTARGET);
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mRefractionTexture = refractionTexture->getBuffer()->getRenderTarget();
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}
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void Water::init()
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{
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int i;
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float w = 1000;
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mCamera = camera;
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mScnMgr = camera->getSceneManager();
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mCameraNode = camera->getParentSceneNode();
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Ogre::Viewport *viewport = camera->getViewport();
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mCameraPosition = mCameraNode->getPosition();
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auto compositor = Ogre::CompositorManager::getSingleton().addCompositor(
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viewport, "Fresnel");
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(
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viewport, "Fresnel", true);
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// toggle reflection in camera
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compositor->getRenderTarget("reflection")->addListener(this);
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float w = 600.0f;
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// mWindow->addListener(this);
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create_cameras();
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Ogre::MeshPtr water_plane =
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Ogre::MeshManager::getSingleton().createPlane(
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"water",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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mWaterPlane, w, w, 100, 100, true, 1, 100, 100,
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mWaterPlane, w, w, 10, 10, true, 1, 100, 100,
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Ogre::Vector3::UNIT_Z);
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if (!Ogre::MeshLodGenerator::getSingletonPtr())
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new Ogre::MeshLodGenerator();
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@@ -53,45 +107,82 @@ void Water::createWater(Ogre::Camera *camera)
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lod_config.createGeneratedLodLevel(w * 2.0, 0.25f);
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Ogre::MeshLodGenerator::getSingleton().generateLodLevels(lod_config);
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Ogre::Vector3 positions[] = { { 0, 0, -1 }, { 0, 0, 1 }, { -1, 0, 0 },
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{ 1, 0, 0 }, { -1, 0, -1 }, { -1, 0, 1 },
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{ 1, 0, -1 }, { 1, 0, 1 } };
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Ogre::Vector3 positions[] = { { 0, 0, 0 }, { 0, 0, -1 }, { 0, 0, 1 },
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{ -1, 0, 0 }, { 1, 0, 0 }, { -1, 0, -1 },
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{ -1, 0, 1 }, { 1, 0, -1 }, { 1, 0, 1 } };
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mWaterNode = mScnMgr->getRootSceneNode()->createChildSceneNode("Water");
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Ogre::Entity *water = mScnMgr->createEntity("WaterR", "water");
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water->setVisibilityFlags(WATER_MASK);
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water->setCastShadows(true);
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auto mat = Ogre::MaterialManager::getSingleton().getByName("Water");
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auto mat = Ogre::MaterialManager::getSingleton().getByName("Water/Above");
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mat->load();
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mat->setReceiveShadows(false);
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#if 0
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mat->getTechnique(0)
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->getPass(0)
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->getTextureUnitState(0)
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->setProjectiveTexturing(true, mCamera);
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water->setMaterial(mat);
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Ogre::SceneNode *node0 = mWaterNode->createChildSceneNode("WaterR");
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node0->attachObject(water);
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#endif
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auto mat2 = Ogre::MaterialManager::getSingleton().getByName("Water/Below");
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mat2->load();
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mat2->setReceiveShadows(false);
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#if 0
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mat2->getTechnique(0)
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->getPass(0)
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->getTextureUnitState(0)
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->setProjectiveTexturing(true, mCamera);
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#endif
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for (i = 0; i < (int)sizeof(positions) / (int)sizeof(positions[0]);
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i++) {
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Ogre::Entity *water_lod1 = mScnMgr->createEntity(
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"Water" + Ogre::StringConverter::toString(i), "water");
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water_lod1->setMaterialName("Water");
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water_lod1->setVisibilityFlags(WATER_MASK);
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water_lod1->setCastShadows(true);
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water_lod1->setMaterialName("Water/Above");
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water_lod1->setMaterial(mat);
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Ogre::SceneNode *node_w = mWaterNode->createChildSceneNode(
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"Water" + Ogre::StringConverter::toString(i),
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positions[i] * w, Ogre::Quaternion::IDENTITY);
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node_w->attachObject(water_lod1);
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water_lod1->setVisibilityFlags(WATER_MASK);
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mWaterMeshes.push_back(water_lod1);
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}
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}
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void Water::createWater(Ogre::RenderWindow * window, Ogre::Camera *camera)
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{
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int i;
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mCamera = camera;
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mScnMgr = camera->getSceneManager();
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mCameraNode = camera->getParentSceneNode();
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Ogre::Viewport *viewport = camera->getViewport();
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mWindow = window;
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mCameraPosition = mCameraNode->getPosition();
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create_textures();
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}
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void Water::updateWater(float delta)
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{
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int i;
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if (mCameraPosition.squaredDistance(mCameraNode->getPosition()) >
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100.0f) {
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200.0f * 200.0f) {
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mCameraPosition = mCameraNode->getPosition();
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Ogre::Vector3 waterPosition = mCameraPosition;
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waterPosition.y = 0;
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mWaterNode->setPosition(waterPosition);
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}
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if (mAbove) {
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if (mCameraNode->getPosition().y < 0) {
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mAbove = false;
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setMaterialName("Water/Below");
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}
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} else {
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if (mCameraNode->getPosition().y > 0) {
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mAbove = true;
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setMaterialName("Water/Above");
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}
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}
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}
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bool Water::frameEnded(const Ogre::FrameEvent &evt)
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@@ -106,12 +197,25 @@ bool Water::frameRenderingQueued(const Ogre::FrameEvent &evt)
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void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
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{
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mCamera->enableReflection(mWaterPlane);
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int i;
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if (evt.source == mReflectionTexture || evt.source == mRefractionTexture) {
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setVisible(false);
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if (evt.source == mReflectionTexture)
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mInRefTexUpdate = true;
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} else {
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setVisible(true);
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mInRefTexUpdate = false;
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}
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}
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void Water::postRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
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{
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mCamera->disableReflection();
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int i;
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setVisible(true);
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mInRefTexUpdate = false;
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}
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void Water::add_submerged_entity(Ogre::Entity *ent)
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@@ -123,3 +227,8 @@ void Water::add_surface_entity(Ogre::Entity *ent)
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{
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ent->setVisibilityFlags(SURFACE_MASK);
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}
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void Water::dump_textures()
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{
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mReflectionTexture->writeContentsToFile("Reflection.png");
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mRefractionTexture->writeContentsToFile("Refraction.png");
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}
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