Fixed vehicles export

This commit is contained in:
2026-02-10 00:49:19 +03:00
parent b01605d826
commit bf25ef1a80
7 changed files with 243 additions and 46 deletions

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@@ -0,0 +1,25 @@
project(vehicles)
set(VEHICLES_SRC boat-big.blend boat.blend
boat-gobbot.blend boat-sails.blend
raft.blend tiny-boat.blend)
set(VEHICLE_OUTPUT_FILES)
foreach(VEHICLE_FILE ${VEHICLES_SRC})
get_filename_component(FILE_NAME ${VEHICLE_FILE} NAME_WE)
set(VEHICLE_OUTPUT_FILE ${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.glb)
add_custom_command(
OUTPUT ${VEHICLE_OUTPUT_FILE} ${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.scene
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/vehicles
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_vehicles.py
-- ${VEHICLE_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.glb -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.scene -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND touch ${VEHICLE_OUTPUT_FILE}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE} ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_vehicles.py)
list(APPEND VEHICLE_OUTPUT_FILES ${VEHICLE_OUTPUT_FILE} ${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.scene)
endforeach()
add_custom_target(import_vehicles ALL DEPENDS ${VEHICLE_OUTPUT_FILES})

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@@ -0,0 +1,11 @@
if(EXISTS "${FILE}")
file(SIZE "${FILE}" FILE_SIZE)
if(FILE_SIZE GREATER 0)
message(STATUS "Build-time check: ${FILE} exists and is not empty.")
else()
message(FATAL_ERROR "Build-time check: ${FILE} exists but is empty!")
endif()
else()
message(FATAL_ERROR "Build-time check: ${FILE} does not exist!")
endif()