Removed mBodyNode from CharacterBase
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@@ -162,9 +162,9 @@ CharacterModule::CharacterModule(flecs::world &ecs)
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OgreAssert(characterOrientations.find(e) !=
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characterOrientations.end(),
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"Bad orientation/position");
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ch.mBodyNode = characterNodes[e];
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ch.mBodyNode->setOrientation(characterOrientations[e]);
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ch.mBodyNode->setPosition(characterPositions[e]);
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Ogre::SceneNode *bodyNode = characterNodes[e];
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bodyNode->setOrientation(characterOrientations[e]);
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bodyNode->setPosition(characterPositions[e]);
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OgreAssert(
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characterEntitiesFace[e]->getSkeleton()->hasBone(
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"Root"),
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@@ -304,7 +304,9 @@ CharacterModule::CharacterModule(flecs::world &ecs)
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ch.mGoalDirection.normalise();
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Ogre::Quaternion toGoal =
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ch.mBodyNode->getOrientation()
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ECS::get<CharacterModule>()
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.characterNodes.at(e)
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->getOrientation()
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.zAxis()
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.getRotationTo(
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ch.mGoalDirection);
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@@ -329,7 +331,9 @@ CharacterModule::CharacterModule(flecs::world &ecs)
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std::min<Ogre::Real>(
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yawToGoal,
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yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
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ch.mBodyNode->yaw(Ogre::Degree(yawToGoal));
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ECS::get<CharacterModule>()
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.characterNodes.at(e)
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->yaw(Ogre::Degree(yawToGoal));
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}
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});
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#if 0
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@@ -363,7 +367,7 @@ CharacterModule::CharacterModule(flecs::world &ecs)
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.kind(flecs::OnUpdate)
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.with<Player>()
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.with<GroundCheckReady>()
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.each([](const EngineData &eng, Camera &camera,
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.each([](flecs::entity e, const EngineData &eng, Camera &camera,
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const CharacterBase &ch) {
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ZoneScopedN("UpdateCamera");
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float delta = eng.delta;
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@@ -391,7 +395,9 @@ CharacterModule::CharacterModule(flecs::world &ecs)
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} else {
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// place the camera pivot roughly at the character's shoulder
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camera.mCameraPivot->setPosition(
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ch.mBodyNode->getPosition() +
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ECS::get<CharacterModule>()
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.characterNodes.at(e)
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->getPosition() +
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Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
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// move the camera smoothly to the goal
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Ogre::Vector3 goalOffset =
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