Fixed AIs and crashes
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@@ -219,6 +219,6 @@ public:
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bool raycastQuery(Ogre::Vector3 startPoint, Ogre::Vector3 endPoint,
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Ogre::Vector3 &position, JPH::BodyID &id);
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bool bodyIsCharacter(JPH::BodyID id) const;
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void destroyCharacter(JPH::Character *ch);
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void destroyCharacter(std::shared_ptr<JPH::Character> ch);
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};
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#endif
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