converted to Jolt physics
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@@ -277,6 +277,7 @@ function BoatControlQuest()
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ecs_character("set-actuator", ent, "sitting")
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ecs_set_slot(this.boat.boat_id, ent, "seat1")
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ecs_character("set-actuator", ent, "sitting")
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print("SLOT", "captain_seat", "boo1")
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ecs_set_slot(this.boat.boat_id, ent, "captain_seat")
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ecs_character("set-actuator", ent, "sitting")
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end
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@@ -420,6 +421,7 @@ function create_boat()
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ecs_character("physics-control", npc_id, false)
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ecs_character("params-set", npc_id, "gravity", false)
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ecs_character("params-set", npc_id, "buoyancy", false)
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print("SLOT", "captain_seat", "boo")
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ecs_set_slot(boat.boat_id, npc_id, "captain_seat")
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ecs_character("set-actuator", npc_id, "sitting")
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-- ecs_set_animation_state(npc_id, "main", "actuator", true)
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@@ -466,6 +468,7 @@ function create_actuator2(ent)
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end
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table.insert(this.contained, what)
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this.activated = true
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print("position: ", _ecs.position(what).y)
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end,
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exit = function(this, what)
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print(this.id, "left by", what)
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