Better narration processing
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@@ -3,6 +3,7 @@
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#include <flecs.h>
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namespace ECS
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{
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struct TownCharacterHolder{int index;};
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struct CharacterManagerModule {
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std::set<flecs::entity> characters;
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flecs::entity player;
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@@ -17,6 +18,10 @@ struct CharacterManagerModule {
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{
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return player;
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}
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void registerTownCharacters(flecs::entity town);
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void setTownCharacter(flecs::entity town, int index, bool enable);
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CharacterManagerModule(CharacterManagerModule &&) = delete;
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CharacterManagerModule &operator=(CharacterManagerModule&&) = delete;
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};
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}
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#endif
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