Better narration processing
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@@ -282,13 +282,8 @@ CharacterModule::CharacterModule(flecs::world &ecs)
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ch.mBodyNode->setOrientation(loc.orientation);
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ch.mBodyNode->setPosition(loc.position);
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ch.mBodyNode->attachObject(ch.mBodyEnt);
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ch.mSkeleton = ch.mBodyEnt->getSkeleton();
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OgreAssert(ch.mBodyEnt->getSkeleton()->hasBone("Root"),
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"No root bone");
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OgreAssert(ch.mSkeleton->hasBone("Root"),
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"No root bone");
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ch.mRootBone = ch.mSkeleton->getBone("Root");
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OgreAssert(ch.mRootBone, "No root bone");
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ch.mBoneMotion = Ogre::Vector3::ZERO;
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ch.mBonePrevMotion = Ogre::Vector3::ZERO;
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});
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