Better narration processing
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@@ -21,8 +21,6 @@ struct CharacterBase {
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float mTimer;
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Ogre::SceneNode *mBodyNode;
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Ogre::Entity *mBodyEnt;
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Ogre::Skeleton *mSkeleton;
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Ogre::Node *mRootBone;
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Ogre::Vector3 mBoneMotion;
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Ogre::Vector3 mBonePrevMotion;
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Ogre::Vector3 mGoalDirection; // actual intended direction in world-space
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