Lua works; narrator works
This commit is contained in:
6
Game.cpp
6
Game.cpp
@@ -210,7 +210,6 @@ public:
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bool updated = false;
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if (isGuiEnabled())
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return false;
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std::cout << "GUI not enabled\n";
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if (evt.keysym.sym == OgreBites::SDLK_ESCAPE) {
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OgreAssert(ECS::get().has<ECS::GUI>(), "");
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setGuiEnabled(true);
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@@ -336,6 +335,11 @@ public:
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{
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
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"Water", true);
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
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"LuaScripts", false);
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Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
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"./lua-scripts", "FileSystem", "LuaScripts", true,
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true);
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OgreBites::ApplicationContext::locateResources();
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}
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void loadResources() override
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