Consistent startup
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@@ -1,5 +1,7 @@
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#include <iostream>
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#include <Ogre.h>
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Body/BodyID.h>
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#include "Components.h"
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#include "GameData.h"
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#include "PhysicsModule.h"
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@@ -35,8 +37,6 @@ EditorInputModule::EditorInputModule(flecs::world &ecs)
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.kind(flecs::OnUpdate)
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.each([this](const EngineData &eng, Input &input,
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Camera &camera) {
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if (ECS::player.is_valid())
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return;
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if (!camera.configured) {
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// create a pivot at roughly the character's shoulder
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camera.mCameraPivot =
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@@ -147,10 +147,11 @@ EditorInputModule::EditorInputModule(flecs::world &ecs)
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position =
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ray.getPoint(ogreResult.second);
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Ogre::Vector3 position2;
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JPH::BodyID id;
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bool hit = PhysicsModule::raycastQuery(
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ray.getOrigin(),
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ray.getPoint(2000.0f),
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position2);
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position2, id);
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if (hit) {
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float d1 =
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ray.getOrigin()
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@@ -169,10 +170,11 @@ EditorInputModule::EditorInputModule(flecs::world &ecs)
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.sceneNode->_setDerivedPosition(
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position);
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} else {
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JPH::BodyID id;
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bool hit = PhysicsModule::raycastQuery(
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ray.getOrigin(),
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ray.getPoint(2000.0f),
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position);
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ray.getPoint(2000.0f), position,
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id);
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if (hit) {
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std::cout
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<< "HIT!: " << position
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@@ -238,4 +240,4 @@ EditorInputModule::EditorInputModule(flecs::world &ecs)
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ECS::get().modified<ECS::Input>();
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});
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}
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}
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}
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@@ -384,9 +384,11 @@ public:
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}
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void configure()
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{
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std::cout << "Startup" << "\n";
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std::cout << "Startup"
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<< "\n";
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initApp();
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std::cout << "Set up RTSS" << "\n";
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std::cout << "Set up RTSS"
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<< "\n";
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Ogre::Root *root = getRoot();
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Ogre::SceneManager *scnMgr = getSceneManager();
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@@ -395,19 +397,25 @@ public:
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Ogre::RTShader::ShaderGenerator::getSingletonPtr();
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shadergen->addSceneManager(scnMgr);
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setWindowGrab(false);
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std::cout << "Init camera" << "\n";
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std::cout << "Init camera"
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<< "\n";
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initCamera();
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std::cout << "Set up water" << "\n";
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std::cout << "Set up cursor" << "\n";
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std::cout << "Set up water"
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<< "\n";
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std::cout << "Set up cursor"
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<< "\n";
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Ogre::ResourceGroupManager::getSingleton()
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.initialiseAllResourceGroups();
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// OgreBites::ApplicationContext::loadResources();
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// setupCursor();
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std::cout << "Setup input" << "\n";
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std::cout << "Setup input"
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<< "\n";
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setupInput();
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std::cout << "Create content" << "\n";
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std::cout << "Create content"
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<< "\n";
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createContent();
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std::cout << "Setup done" << "\n";
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std::cout << "Setup done"
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<< "\n";
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#if 0
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mDbgDraw->setDebugMode(mDbgDraw->getDebugMode() |
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btIDebugDraw::DBG_DrawContactPoints);
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@@ -721,9 +729,7 @@ public:
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}
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flecs::entity getPlayer() const
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{
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flecs::entity player =
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ECS::get().lookup("ECS::CharacterModule::player");
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return player;
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return ECS::player;
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}
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void enableDbgDraw(bool enable)
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{
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@@ -789,7 +795,7 @@ int main()
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{
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App ctx;
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ctx.configure();
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ctx.enableDbgDraw(false);
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// ctx.enableDbgDraw(false);
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ctx.getRoot()->startRendering();
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ctx.setWindowGrab(false);
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ctx.closeApp();
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