Consistent startup

This commit is contained in:
2025-12-19 06:09:07 +03:00
parent 9bb9e2c09b
commit d3c93c5c18
16 changed files with 1884 additions and 860 deletions

View File

@@ -18,12 +18,19 @@ flecs::entity
CharacterManagerModule::createPlayer(const Ogre::Vector3 &position,
const Ogre::Quaternion &rotation)
{
static int count = 0;
OgreAssert(count == 0, "overspawn");
OgreAssert(!player.is_valid(), "Player already created");
player = ECS::get().entity("player");
Ogre::Vector3 playerPos(0, 0, 4);
player.set<CharacterLocation>({ rotation, position });
player.set<CharacterConf>({ "normal-male.glb" });
player.add<Character>();
player.add<Player>();
OgreAssert(player.is_valid(), "Can't create player");
std::cout << "Begin player create" << std::endl;
player.set<CharacterLocation>({ rotation, position })
.set<CharacterConf>({ "normal-male.glb" })
.add<Character>()
// .add<CharacterDisablePhysics>()
.add<Player>();
std::cout << "End player create" << std::endl;
count++;
return player;
}
flecs::entity
@@ -39,4 +46,4 @@ CharacterManagerModule::createCharacterData(const Ogre::String model,
.add<Character>();
return e;
}
}
}

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@@ -5,6 +5,7 @@ namespace ECS
{
struct CharacterManagerModule {
std::set<flecs::entity> characters;
flecs::entity player;
CharacterManagerModule(flecs::world &ecs);
flecs::entity createPlayer(const Ogre::Vector3 &position,
const Ogre::Quaternion &rotation);
@@ -12,6 +13,10 @@ struct CharacterManagerModule {
const Ogre::Vector3 &position,
const Ogre::Quaternion &rotation);
void removeCharacterData(int id);
flecs::entity getPlayer() const
{
return player;
}
};
}
#endif
#endif

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@@ -6,6 +6,7 @@
#include "Components.h"
#include "PhysicsModule.h"
#include "CharacterAnimationModule.h"
#include "CharacterManagerModule.h"
#include "CharacterModule.h"
#include "goap.h"
namespace ECS
@@ -30,6 +31,7 @@ CharacterModule::CharacterModule(flecs::world &ecs)
ecs.component<Male>();
ecs.component<Female>();
ecs.component<Planner>().add(flecs::Singleton);
ecs.import <CharacterAnimationModule>();
ecs.import <TerrainModule>();
ecs.import <WaterModule>();
@@ -41,8 +43,10 @@ CharacterModule::CharacterModule(flecs::world &ecs)
ecs.system<Input, Camera>("HandleInput")
.kind(flecs::OnUpdate)
.each([this](Input &input, Camera &camera) {
if (!ECS::player.is_valid())
return;
flecs::entity player =
ECS::get<CharacterManagerModule>().getPlayer();
if (!player.is_valid())
return;
/* handle input */
// if (input.control == input.control_prev)
// return;
@@ -263,38 +267,59 @@ CharacterModule::CharacterModule(flecs::world &ecs)
}
});
#endif
ecs.observer<const EngineData, const CharacterLocation,
const CharacterConf>("SetupCharacterM")
static int characterCount = 0;
ecs.observer<const EngineData, const CharacterLocation,
const CharacterConf, CharacterBase>(
"SetupCharacterBaseObs")
.event(flecs::OnAdd)
.each([&](flecs::entity e, const EngineData &eng,
const CharacterLocation &loc,
const CharacterConf &conf, CharacterBase &ch) {
ch.mBodyEnt = eng.mScnMgr->createEntity(conf.type);
ch.mBodyNode = eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
ch.mBodyNode->setOrientation(loc.orientation);
ch.mBodyNode->setPosition(loc.position);
ch.mBodyNode->attachObject(ch.mBodyEnt);
ch.mSkeleton = ch.mBodyEnt->getSkeleton();
OgreAssert(ch.mBodyEnt->getSkeleton()->hasBone("Root"),
"No root bone");
OgreAssert(ch.mSkeleton->hasBone("Root"),
"No root bone");
ch.mRootBone = ch.mSkeleton->getBone("Root");
OgreAssert(ch.mRootBone, "No root bone");
ch.mBoneMotion = Ogre::Vector3::ZERO;
ch.mBonePrevMotion = Ogre::Vector3::ZERO;
});
ecs.observer<AnimationControl>("SetupAnimationControlObs")
.event(flecs::OnAdd)
.each([](flecs::entity e, AnimationControl &anim) {
anim.configured = false;
});
ecs.observer<const CharacterLocation, const CharacterConf>(
"SetupCharacterObs")
.event(flecs::OnSet)
.with<Character>()
.without<CharacterBase>()
.each([](flecs::entity e, const EngineData &eng,
const CharacterLocation &loc,
const CharacterConf &conf) {
CharacterBase &ch = e.ensure<CharacterBase>();
AnimationControl &anim = e.ensure<AnimationControl>();
ch.mBodyEnt = eng.mScnMgr->createEntity(conf.type);
ch.mBodyNode = eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
ch.mBodyNode->setOrientation(loc.orientation);
ch.mBodyNode->setPosition(loc.position);
ch.mBodyNode->attachObject(ch.mBodyEnt);
ch.mSkeleton = ch.mBodyEnt->getSkeleton();
OgreAssert(ch.mBodyEnt->getSkeleton()->hasBone("Root"),
"No root bone");
OgreAssert(ch.mSkeleton->hasBone("Root"),
"No root bone");
ch.mRootBone = ch.mSkeleton->getBone("Root");
OgreAssert(ch.mRootBone, "No root bone");
// body.mController = nullptr;
ch.mBoneMotion = Ogre::Vector3::ZERO;
ch.mBonePrevMotion = Ogre::Vector3::ZERO;
.without<CharacterBase>()
.without<AnimationControl>()
.write<CharacterBase>()
.write<AnimationControl>()
.each([&](flecs::entity e, const CharacterLocation &loc,
const CharacterConf &conf) {
std::cout << "OBSERVER!!!"
<< " " << e.id() << std::endl;
if (e.has<CharacterBase>() || e.has<AnimationControl>())
return;
e.world().defer_begin();
e.add<CharacterBase>();
e.add<AnimationControl>();
e.set<CharacterVelocity>(
{ { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } });
e.add<CharacterGravity>();
e.add<CharacterBuoyancy>();
anim.configured = false;
});
e.world().defer_end();
});
#if 0
ecs.system<const EngineData, const CharacterLocation,
const CharacterConf, Body2Entity>("SetupCharacter")

File diff suppressed because it is too large Load Diff

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@@ -1,5 +1,9 @@
#include <iostream>
#include <Ogre.h>
#include <OgreTerrain.h>
#include <OgreTerrainGroup.h>
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Body/BodyID.h>
#include "GameData.h"
#include "Components.h"
#include "CharacterModule.h"
@@ -22,7 +26,6 @@
namespace ECS
{
static flecs::world ecs;
flecs::entity player;
void setup_minimal()
{
ecs.component<EngineData>().add(flecs::Singleton);
@@ -38,8 +41,8 @@ void setup_minimal()
/* lots of things depend on it */
ecs.component<Body2Entity>().add(flecs::Singleton);
}
void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
std::cout << "Setup GameData\n";
setup_minimal();
@@ -109,12 +112,61 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
// ecs.set<Body2Entity>({});
std::cout << "Setup GameData done\n";
/* Create player */
player = ecs.get_mut<CharacterManagerModule>().createPlayer(
{ 0, 0, 4 }, Ogre::Quaternion(Ogre::Radian(Ogre::Math::PI),
Ogre::Vector3::UNIT_Y));
ecs.system("SpawnPlayer").kind(flecs::OnUpdate).interval(0.5f).run([&](flecs::iter &it) {
flecs::entity player =
ECS::get<CharacterManagerModule>().getPlayer();
if (!player.is_valid()) {
/* Create player */
Ogre::Vector3 position;
JPH::BodyID id;
long x, y;
Ogre::TerrainGroup *tg =
ECS::get<ECS::Terrain>().mTerrainGroup;
if (tg->isDerivedDataUpdateInProgress())
return;
tg->convertWorldPositionToTerrainSlot(
Ogre::Vector3(0, 0, 4), &x, &y);
Ogre::Terrain *terrain = tg->getTerrain(x, y);
if (terrain && terrain->isLoaded()) {
if (PhysicsModule::raycastQuery(
Ogre::Vector3(0, 500, 4),
Ogre::Vector3(0, -500, 4), position,
id)) {
if (position.y < -10.0f &&
position.y > -50.0f) {
player =
ecs.get_mut<
CharacterManagerModule>()
.createPlayer(
{ position.x,
position.y,
position.z },
Ogre::Quaternion(
Ogre::Radian(
Ogre::Math::
PI),
Ogre::Vector3::
UNIT_Y));
std::cout << position
<< std::endl;
// OgreAssert(false, "spawn");
}
}
}
}
});
}
void setupInteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
}
void setupInventoryScene(Ogre::SceneManager *scnMgr,
Ogre::SceneNode *cameraNode, Ogre::Camera *camera,
Ogre::RenderWindow *window)
{
}
void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
@@ -200,6 +252,12 @@ flecs::world get()
bool Vector3::zeroLength() const
{
float l = x * x + y * y + z * z;
return (l < 1e-06 * 1e-06);
return (l < 1e-06 * 1e-06);
}
void setupEditorAlt(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
}
}

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@@ -5,10 +5,16 @@ namespace ECS
{
extern flecs::entity player;
void setup_minimal();
void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window);
void setupInteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window);
void setupInventoryScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window);
void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window);
void setupEditorAlt(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window);
void update(float delta);
flecs::world get();
template <class T> const T &get()

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@@ -750,10 +750,15 @@ void PhysicsModule::controlPhysics(flecs::entity e, bool enable)
}
bool PhysicsModule::raycastQuery(const Ogre::Vector3 &startPos,
const Ogre::Vector3 &endPos,
Ogre::Vector3 &position)
Ogre::Vector3 &position, JPH::BodyID &id)
{
return JoltPhysicsWrapper::getSingleton().raycastQuery(startPos, endPos,
position);
position, id);
}
void PhysicsModule::setDebugDraw(bool enable)
{
JoltPhysicsWrapper::getSingleton().setDebugDraw(enable);
}
bool WaterBody::isInWater(const JPH::BodyID &id) const
{

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@@ -59,7 +59,8 @@ struct PhysicsModule {
static void controlPhysics(flecs::entity e, bool enable);
static bool raycastQuery(const Ogre::Vector3 &startPos,
const Ogre::Vector3 &endPos,
Ogre::Vector3 &position);
Ogre::Vector3 &position, JPH::BodyID &id);
static void setDebugDraw(bool enable);
};
}
#endif

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,12 @@
#ifndef _STATIC_GEOMETRY_MODULE_H_
#define _STATIC_GEOMETRY_MODULE_H_
#include <flecs.h>
#include <nlohmann/json.hpp>
#include <Ogre.h>
namespace Ogre
{
struct LodConfig;
}
namespace ECS
{
struct TerrainSlotParent {
@@ -14,6 +19,7 @@ struct TerrainItem {
};
struct TerrainItemNode {
Ogre::SceneNode *itemNode;
Ogre::StaticGeometry *geo;
};
struct StaticGeometryModule {
@@ -37,11 +43,16 @@ struct StaticGeometryModule {
static void getItemsProperties(
std::list<std::pair<flecs::entity, Ogre::String> > *items);
static void createItemGeometry(flecs::entity e);
static void destroyItemGeometry(flecs::entity e);
static void setupLods(Ogre::LodConfig &config);
static void createPlazza(flecs::entity e, const nlohmann::json &district, Ogre::SceneNode *sceneNode, Ogre::StaticGeometry *geo);
static void createBridge(flecs::entity e, Ogre::SceneNode *sceneNode,
Ogre::StaticGeometry *geo);
static void createPier(flecs::entity e, Ogre::SceneNode *sceneNode,
Ogre::StaticGeometry *geo);
static void createHarbour(flecs::entity e, Ogre::SceneNode *sceneNode);
static void createHarbour(flecs::entity e, Ogre::SceneNode *sceneNode, Ogre::StaticGeometry *geo);
static void createBuildings(flecs::entity e, const nlohmann::json &district, Ogre::SceneNode *sceneNode, Ogre::StaticGeometry *geo);
static void createTemple(flecs::entity e, Ogre::SceneNode *sceneNode, Ogre::StaticGeometry *geo);
};
}
#endif
#endif

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@@ -198,10 +198,12 @@ out:
long world_grid_y = world_y + grid_center_y;
float amplitude = 150.0f;
if (world_grid_x < 0 || world_grid_y < 0) {
#if 0
std::cout << "world: " << world_x << " " << world_y
<< " ";
std::cout << "grid: " << world_grid_x << " ";
std::cout << world_grid_y << std::endl;
#endif
return -amplitude;
}
OgreAssert(world_grid_x >= 0, "bad world x");
@@ -263,7 +265,6 @@ public:
void createTerrainChunk(Ogre::TerrainGroup *terrainGroup, long x,
long y)
{
std::lock_guard<std::mutex> guard(mtx);
Ogre::Terrain *terrain = terrainGroup->getTerrain(x, y);
float minH = terrain->getMinHeight();
float maxH = terrain->getMaxHeight();
@@ -277,7 +278,7 @@ public:
float worldSize = terrain->getWorldSize();
float scaled = worldSize / (size - 1);
Ogre::Vector3 bodyPosition = terrain->getPosition();
bodyPosition.y += (maxH + minH) / 2.0f;
// bodyPosition.y += (maxH + minH) / 2.0f;
bodyPosition.x += worldSize / 2.0f;
bodyPosition.z += worldSize / 2.0f;
Ogre::Vector3 offset =
@@ -337,18 +338,29 @@ public:
}
void update()
{
static bool created = false;
std::deque<struct gen_collider> output;
std::lock_guard<std::mutex> guard(mtx);
static bool created = false;
while (!collider_queue.empty()) {
Ogre::TerrainGroup *group =
Ogre::TerrainGroup *group =
collider_queue.front().group;
long x = collider_queue.front().x;
if (group->isDerivedDataUpdateInProgress())
break;
long x = collider_queue.front().x;
long y = collider_queue.front().y;
std::cout << x << " " << y << " "
<< collider_queue.size() << std::endl;
Ogre::Terrain *terrain = group->getTerrain(x, y);
Ogre::Vector3 worldPos;
group->convertTerrainSlotToWorldPosition(x, y,
&worldPos);
if (terrain && terrain->getHeightData() &&
std::cout << "terrain: " << terrain;
if (terrain)
std::cout
<< terrain->getHeightData() << " "
<< terrain->isLoaded() << " "
<< terrain->isDerivedDataUpdateInProgress()
<< std::endl;
if (terrain && terrain->getHeightData() &&
terrain->isLoaded() &&
!terrain->isDerivedDataUpdateInProgress()) {
Ogre::LogManager::getSingleton().logError(
@@ -356,8 +368,8 @@ public:
Ogre::StringConverter::toString(x) +
" " +
Ogre::StringConverter::toString(y));
float minH = terrain->getMinHeight();
float maxH = terrain->getMaxHeight();
// float minH = terrain->getMinHeight();
// float maxH = terrain->getMaxHeight();
int size = terrain->getSize();
float worldSize = terrain->getWorldSize();
{
@@ -404,8 +416,8 @@ public:
created = true;
}
#endif
collider_queue.pop_front();
// FIXME: create entities and components instead
#if 0
Ogre::SceneNode *items =
terrain->_getRootSceneNode()
->createChildSceneNode();
@@ -425,21 +437,25 @@ public:
what->setOrientation(item.rotation);
what->setPosition(item.position);
}
#endif
/* Spawn items */
StaticGeometryModule::addGeometryForSlot(x, y);
collider_queue.pop_front();
} else {
output.push_back(collider_queue.front());
/* Terrain data not ready maybe move to next terrain */
gen_collider m = collider_queue.front();
collider_queue.pop_front();
collider_queue.push_back(m);
break; // allow system to move on
}
if (collider_queue.empty() &&
!ECS::get<Terrain>().mTerrainReady) {
ECS::get_mut<Terrain>().mTerrainReady = true;
ECS::modified<Terrain>();
}
}
collider_queue = output;
}
}
if (collider_queue.empty() &&
!ECS::get<Terrain>().mTerrainReady) {
ECS::get_mut<Terrain>().mTerrainReady = true;
ECS::modified<Terrain>();
}
}
};
class DummyPageProvider : public Ogre::PageProvider {
public:
@@ -717,11 +733,12 @@ TerrainModule::TerrainModule(flecs::world &ecs)
ECS::get().add<CanSetPlayerPosition>();
}
});
#if 0
ecs.system<const Terrain>("SetPlayerPosition")
.kind(flecs::OnUpdate)
.with<CanSetPlayerPosition>()
.each([this](const Terrain &terrain) {
flecs::entity player = ECS::player;
flecs::entity player = ECS::get<CharacterM;
if (!player.is_valid())
return;
if (!player.has<CharacterLocation>())
@@ -745,6 +762,7 @@ TerrainModule::TerrainModule(flecs::world &ecs)
player.modified<CharacterLocation>();
ECS::get().remove<CanSetPlayerPosition>();
});
#endif
ecs.system<const Terrain>("UpdateTerrainGroup")
.kind(flecs::OnUpdate)
.interval(2.0f)
@@ -797,4 +815,4 @@ void TerrainModule::defineTerrain(long x, long y)
ECS::get<Terrain>().definer->define(ECS::get<Terrain>().mTerrainGroup,
x, y);
}
}
}