Consistent startup

This commit is contained in:
2025-12-19 06:09:07 +03:00
parent 9bb9e2c09b
commit d3c93c5c18
16 changed files with 1884 additions and 860 deletions

View File

@@ -1,5 +1,9 @@
#include <iostream>
#include <Ogre.h>
#include <OgreTerrain.h>
#include <OgreTerrainGroup.h>
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Body/BodyID.h>
#include "GameData.h"
#include "Components.h"
#include "CharacterModule.h"
@@ -22,7 +26,6 @@
namespace ECS
{
static flecs::world ecs;
flecs::entity player;
void setup_minimal()
{
ecs.component<EngineData>().add(flecs::Singleton);
@@ -38,8 +41,8 @@ void setup_minimal()
/* lots of things depend on it */
ecs.component<Body2Entity>().add(flecs::Singleton);
}
void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
std::cout << "Setup GameData\n";
setup_minimal();
@@ -109,12 +112,61 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
// ecs.set<Body2Entity>({});
std::cout << "Setup GameData done\n";
/* Create player */
player = ecs.get_mut<CharacterManagerModule>().createPlayer(
{ 0, 0, 4 }, Ogre::Quaternion(Ogre::Radian(Ogre::Math::PI),
Ogre::Vector3::UNIT_Y));
ecs.system("SpawnPlayer").kind(flecs::OnUpdate).interval(0.5f).run([&](flecs::iter &it) {
flecs::entity player =
ECS::get<CharacterManagerModule>().getPlayer();
if (!player.is_valid()) {
/* Create player */
Ogre::Vector3 position;
JPH::BodyID id;
long x, y;
Ogre::TerrainGroup *tg =
ECS::get<ECS::Terrain>().mTerrainGroup;
if (tg->isDerivedDataUpdateInProgress())
return;
tg->convertWorldPositionToTerrainSlot(
Ogre::Vector3(0, 0, 4), &x, &y);
Ogre::Terrain *terrain = tg->getTerrain(x, y);
if (terrain && terrain->isLoaded()) {
if (PhysicsModule::raycastQuery(
Ogre::Vector3(0, 500, 4),
Ogre::Vector3(0, -500, 4), position,
id)) {
if (position.y < -10.0f &&
position.y > -50.0f) {
player =
ecs.get_mut<
CharacterManagerModule>()
.createPlayer(
{ position.x,
position.y,
position.z },
Ogre::Quaternion(
Ogre::Radian(
Ogre::Math::
PI),
Ogre::Vector3::
UNIT_Y));
std::cout << position
<< std::endl;
// OgreAssert(false, "spawn");
}
}
}
}
});
}
void setupInteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
}
void setupInventoryScene(Ogre::SceneManager *scnMgr,
Ogre::SceneNode *cameraNode, Ogre::Camera *camera,
Ogre::RenderWindow *window)
{
}
void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
@@ -200,6 +252,12 @@ flecs::world get()
bool Vector3::zeroLength() const
{
float l = x * x + y * y + z * z;
return (l < 1e-06 * 1e-06);
return (l < 1e-06 * 1e-06);
}
void setupEditorAlt(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
}
}