Watergit push!

This commit is contained in:
2025-09-07 21:15:00 +03:00
parent 92ec3e9497
commit d42cf2854a
11 changed files with 388 additions and 44 deletions

View File

@@ -22,6 +22,16 @@ WaterModule::WaterModule(flecs::world &ecs)
float delta = eng.delta;
if (!water.mWaterEnt || !water.mWaterNode) {
std::cout << "Water setup\n";
water.mDepthMaterial =
Ogre::MaterialManager::getSingleton()
.getByName("Water/Depth");
OgreAssert(water.mDepthMaterial,
"Water Depth material not found.");
water.mDepthMaterial->load();
water.mDepthTech =
water.mDepthMaterial->getBestTechnique();
OgreAssert(water.mDepthTech,
"Bad material technique");
water.mAbove = false;
water.mInRefTexUpdate = false;
water.mRenderTargetListener.mSurface = &water;
@@ -31,19 +41,16 @@ WaterModule::WaterModule(flecs::world &ecs)
Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
water.mReflectionPlane = Ogre::Plane(
Ogre::Vector3(0.0, 1.0, 0.0),
0.0f /* water height */);
0.5f /* water height */);
float h = 0.0f;
water.mReflectionClipPlaneAbove = Ogre::Plane(
Ogre::Vector3(0.0, 1.0, 0.0),
0.0f /* water height */ - 2.0f);
Ogre::Vector3(0.0, 1.0, 0.0), -h);
water.mReflectionClipPlaneBelow = Ogre::Plane(
Ogre::Vector3(0.0, -1.0, 0.0),
-(0.0f /* water height */ + 2.0));
Ogre::Vector3(0.0, -1.0, 0.0), h);
water.mRefractionClipPlaneAbove = Ogre::Plane(
Ogre::Vector3(0.0, -1.0, 0.0),
-(0.0f /* water height */ + 2.0));
Ogre::Vector3(0.0, -1.0, 0.0), h);
water.mRefractionClipPlaneBelow = Ogre::Plane(
Ogre::Vector3(0.0, 1.0, 0.0),
0.0f /* water height */ - 2.0);
Ogre::Vector3(0.0, 1.0, 0.0), -h);
#if 0
if (Ogre::TextureManager::getSingleton()
.resourceExists(renderTargetName))
@@ -58,6 +65,58 @@ WaterModule::WaterModule(flecs::world &ecs)
Ogre::TEX_TYPE_2D, 512, 512, 0,
Ogre::PF_R8G8B8A8,
Ogre::TU_RENDERTARGET);
Ogre::MaterialPtr debug_mat =
Ogre::MaterialManager::getSingleton()
.getByName("Water/Debug",
"Water");
if (!debug_mat) {
debug_mat =
Ogre::MaterialManager::getSingleton()
.create("Water/Debug",
"Water");
Ogre::Technique *tech =
debug_mat->getTechnique(0);
Ogre::Pass *pass = tech->getPass(0);
pass->setLightingEnabled(false);
pass->setAmbient(
Ogre::ColourValue(1, 1, 1, 1));
pass->setDiffuse(Ogre::ColourValue(
0.0f, 0.2f, 0.5f, 1.0f));
pass->setDepthCheckEnabled(false);
pass->setDepthWriteEnabled(false);
pass->setAlphaRejectFunction(
Ogre::CMPF_ALWAYS_PASS);
pass->setCullingMode(Ogre::CULL_NONE);
pass->setManualCullingMode(
Ogre::MANUAL_CULL_NONE);
Ogre::TextureUnitState *texture_unit =
pass->createTextureUnitState();
texture_unit->setTextureName(
"ReflectionRefractionTexture");
Ogre::Sampler::UVWAddressingMode uvw;
uvw.u = Ogre::TextureUnitState::TAM_MIRROR;
uvw.v = Ogre::TextureUnitState::TAM_MIRROR;
uvw.w = Ogre::TextureUnitState::TAM_MIRROR;
texture_unit->setTextureAddressingMode(
uvw);
texture_unit->setTextureFiltering(
Ogre::FT_MIN, Ogre::FO_LINEAR);
texture_unit->setTextureFiltering(
Ogre::FT_MAG, Ogre::FO_LINEAR);
texture_unit->setTextureFiltering(
Ogre::FT_MIP, Ogre::FO_LINEAR);
}
// create a frosted screen in front of the camera, using our dynamic texture to "thaw" certain areas
Ogre::Entity *ent = eng.mScnMgr->createEntity(
"WaterDebugPlane",
Ogre::SceneManager::PT_PLANE);
ent->setMaterialName("Water/Debug", "Water");
ent->setVisibilityFlags(WATER_MASK);
Ogre::SceneNode *node =
camera.mCameraNode
->createChildSceneNode();
node->setPosition(-150, 60, -400);
node->attachObject(ent);
water.mReflectionTexture =
reflectionTexture->getBuffer()
@@ -163,6 +222,18 @@ WaterModule::WaterModule(flecs::world &ecs)
Ogre::FT_MAG, Ogre::FO_LINEAR);
texture_unit->setTextureFiltering(
Ogre::FT_MIP, Ogre::FO_LINEAR);
Ogre::TextureUnitState *texture_unit2 =
pass->createTextureUnitState();
texture_unit2->setTextureName(
"waves2.png");
texture_unit2->setTextureAddressingMode(
uvw);
texture_unit2->setTextureFiltering(
Ogre::FT_MIN, Ogre::FO_LINEAR);
texture_unit2->setTextureFiltering(
Ogre::FT_MAG, Ogre::FO_LINEAR);
texture_unit2->setTextureFiltering(
Ogre::FT_MIP, Ogre::FO_NONE);
#if 0
bool success =
Ogre::RTShader::ShaderGenerator::getSingletonPtr()
@@ -220,8 +291,19 @@ WaterModule::WaterModule(flecs::world &ecs)
water.mReflectionCamera =
eng.mScnMgr->createCamera(
"ReflectionCamera");
camera.mCamera->getParentSceneNode()
->attachObject(water.mReflectionCamera);
water.mReflectionDepthCamera =
eng.mScnMgr->createCamera(
"ReflectionDepthCamera");
water.mReflectionCameraNode =
camera.mCamera->getParentSceneNode()
->createChildSceneNode(
"ReflectionCameraNode");
water.mReflectionCameraNode->setPosition(
Ogre::Vector3(0, 1.0f, 0));
water.mReflectionCameraNode->attachObject(
water.mReflectionCamera);
water.mReflectionCameraNode->attachObject(
water.mReflectionDepthCamera);
water.mReflectionCamera->setAspectRatio(
camera.mCamera->getAspectRatio());
water.mReflectionCamera->setNearClipDistance(
@@ -234,23 +316,62 @@ WaterModule::WaterModule(flecs::world &ecs)
water.mReflectionCamera->enableReflection(
water.mReflectionPlane);
water.mReflectionDepthCamera->setAspectRatio(
camera.mCamera->getAspectRatio());
water.mReflectionDepthCamera->setNearClipDistance(
camera.mCamera->getNearClipDistance());
water.mReflectionDepthCamera->setFarClipDistance(
camera.mCamera->getFarClipDistance());
water.mReflectionDepthCamera
->enableCustomNearClipPlane(
water.mReflectionClipPlaneAbove);
water.mReflectionDepthCamera->enableReflection(
water.mReflectionPlane);
Ogre::Viewport *reflectionViewport =
water.mReflectionTexture->addViewport(
water.mReflectionCamera, 0, 0,
0, 0.5f, 1.0f);
0, 0.5f, 0.5f);
reflectionViewport->setClearEveryFrame(true);
reflectionViewport->setBackgroundColour(
Ogre::ColourValue(0.0, 0.0, 1.0, 1.0));
reflectionViewport->setOverlaysEnabled(false);
reflectionViewport->setSkiesEnabled(true);
reflectionViewport->setAutoUpdated(false);
reflectionViewport->setVisibilityMask(
~WATER_MASK);
water.mViewports[0] = reflectionViewport;
Ogre::Viewport *reflectionDepthViewport =
water.mReflectionTexture->addViewport(
water.mReflectionDepthCamera, 2,
0, 0.5f, 0.5f, 0.5f);
reflectionDepthViewport->setClearEveryFrame(
true);
reflectionDepthViewport->setBackgroundColour(
Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
reflectionDepthViewport->setOverlaysEnabled(
false);
reflectionDepthViewport->setSkiesEnabled(true);
reflectionDepthViewport->setAutoUpdated(false);
reflectionDepthViewport->setVisibilityMask(
~WATER_MASK);
water.mViewports[2] = reflectionDepthViewport;
water.mRefractionCamera =
eng.mScnMgr->createCamera(
"RefractionCamera");
camera.mCamera->getParentSceneNode()
->attachObject(water.mRefractionCamera);
water.mRefractionDepthCamera =
eng.mScnMgr->createCamera(
"RefractionDepthCamera");
water.mRefractionCameraNode =
camera.mCamera->getParentSceneNode()
->createChildSceneNode(
"RefractionCameraNode");
water.mRefractionCameraNode->attachObject(
water.mRefractionCamera);
water.mRefractionCameraNode->attachObject(
water.mRefractionDepthCamera);
water.mRefractionCamera->setAspectRatio(
camera.mCamera->getAspectRatio());
water.mRefractionCamera->setNearClipDistance(
@@ -261,17 +382,50 @@ WaterModule::WaterModule(flecs::world &ecs)
->enableCustomNearClipPlane(
water.mRefractionClipPlaneAbove);
water.mRefractionDepthCamera->setAspectRatio(
camera.mCamera->getAspectRatio());
water.mRefractionDepthCamera->setNearClipDistance(
camera.mCamera->getNearClipDistance());
water.mRefractionDepthCamera->setFarClipDistance(
camera.mCamera->getFarClipDistance());
water.mRefractionDepthCamera
->enableCustomNearClipPlane(
water.mRefractionClipPlaneAbove);
Ogre::Viewport *refractionViewport =
water.mReflectionTexture->addViewport(
water.mRefractionCamera, 1, 0.5,
0, 0.5f, 1.0f);
0, 0.5f, 0.5f);
refractionViewport->setClearEveryFrame(true);
refractionViewport->setBackgroundColour(
Ogre::ColourValue(0.0, 0.5, 1.0, 1.0));
refractionViewport->setOverlaysEnabled(false);
refractionViewport->setSkiesEnabled(false);
refractionViewport->setAutoUpdated(false);
refractionViewport->setVisibilityMask(
~WATER_MASK);
water.mViewports[1] = refractionViewport;
Ogre::Viewport *refractionDepthViewport =
water.mReflectionTexture->addViewport(
water.mRefractionDepthCamera, 3,
0.5, 0.5, 0.5f, 0.5f);
refractionDepthViewport->setClearEveryFrame(
true);
refractionDepthViewport->setBackgroundColour(
Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
refractionDepthViewport->setOverlaysEnabled(
false);
refractionDepthViewport->setSkiesEnabled(false);
refractionDepthViewport->setAutoUpdated(false);
refractionDepthViewport->setVisibilityMask(
~WATER_MASK);
water.mViewports[3] = refractionDepthViewport;
water.mRenderTargetListener.mInDepth = false;
eng.mScnMgr->getRenderQueue()
->setRenderableListener(
&water.mRenderTargetListener);
std::cout << "Water setup done\n";
}
Ogre::Vector3 mCameraPos =
@@ -290,6 +444,10 @@ WaterModule::WaterModule(flecs::world &ecs)
water.mWaterEnt->setVisible(false);
water.mViewports[0]->update();
water.mViewports[1]->update();
water.mRenderTargetListener.mInDepth = true;
water.mViewports[2]->update();
water.mViewports[3]->update();
water.mRenderTargetListener.mInDepth = false;
water.mWaterEnt->setVisible(true);
});
ecs.system<const EngineData, const WaterSurface, WaterBody>(
@@ -465,4 +623,12 @@ void WaterSurface::RenderTextureListener::postRenderTargetUpdate(
mSurface->mWaterEnt->setVisible(true);
mSurface->mInRefTexUpdate = false;
}
bool WaterSurface::RenderTextureListener::renderableQueued(
Ogre::Renderable *rend, Ogre::uint8 groupID, ushort priority,
Ogre::Technique **ppTech, Ogre::RenderQueue *pQueue)
{
if (mInDepth)
*ppTech = mSurface->mDepthTech;
return true;
}
}