Added recastnavigation support
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@@ -70,19 +70,6 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
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c.mCameraNode);
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ECS::modified<Physics>();
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});
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#if 0
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ecs.system<PhysicsBody>("create_body")
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.kind(flecs::OnUpdate)
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.without<JPH::BodyID>()
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.each([&](flecs::entity e, PhysicsBody &rb) {
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JPH::BodyID id =
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JoltPhysicsWrapper::getSingleton().createBody(
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rb.shape.get(), rb.node,
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(JPH::EMotionType)rb.motion,
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(JPH::ObjectLayer)rb.layer);
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e.set<JPH::BodyID>(id);
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});
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#endif
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ecs.system<EngineData, Physics>("physics_update")
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.kind(PhysicsUpdate)
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.each([&](EngineData &e, Physics &ph) {
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@@ -285,57 +272,10 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
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"_exit",
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trigger_e,
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other_e);
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#if 0
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/* do not delete triggers until exit from actuator */
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other_e.remove<InTrigger>(
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trigger_e);
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trigger_e.remove<TriggeredBy>(
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other_e);
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#endif
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}
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ECS::modified<LuaEvent>();
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});
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});
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#if 0
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ecs.system<const EngineData, const EventTrigger, const JPH::BodyID>(
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"UpdateTriggerPhysicsPre")
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.kind(PhysicsPreUpdate)
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.with<TerrainReady>()
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.with<WaterReady>()
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.with<WaterBody>()
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.each([](flecs::entity e, const EngineData &eng,
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const EventTrigger &trigger, const JPH::BodyID &id) {
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/* FIXME: update positions for triggers, probably need to move somewhere */
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JoltPhysicsWrapper::getSingleton()
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.setPositionAndRotation(
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id, trigger.node->_getDerivedPosition(),
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trigger.node->_getDerivedOrientation());
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#if 0
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std::cout << trigger.node->_getDerivedPosition() << " "
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<< trigger.node->getPosition() << " "
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<< trigger.node->getParent()->getName()
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<< ": " << trigger.node->getName()
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<< std::endl;
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// OgreAssert(false, "update triggers");
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#endif
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});
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ecs.system<const EngineData, const EventTrigger, const JPH::BodyID>(
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"UpdateTriggerPhysicsPost")
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.kind(PhysicsPostUpdate)
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.with<TerrainReady>()
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.with<WaterReady>()
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.with<WaterBody>()
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.each([](flecs::entity e, const EngineData &eng,
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const EventTrigger &trigger, const JPH::BodyID &id) {
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/* FIXME: update positions for triggers, probably need to move somewhere */
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Ogre::Vector3 position;
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Ogre::Quaternion rotation;
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JoltPhysicsWrapper::getSingleton()
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.getPositionAndRotation(id, position, rotation);
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trigger.node->_setDerivedPosition(position);
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trigger.node->_setDerivedOrientation(rotation);
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});
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#endif
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ecs.system<const EngineData>("init_water")
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.kind(PhysicsPreUpdate)
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.with<TerrainReady>()
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@@ -344,16 +284,6 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
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.each([this](const EngineData &eng) {
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ECS::get().set<WaterBody>({});
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});
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#if 0
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ecs.system<const EngineData>("DebugData")
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.kind(PhysicsPostUpdate)
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.each([this](const EngineData &eng) {
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std::cout << "TerrainReady: "
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<< ECS::get().has<TerrainReady>();
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std::cout << " WaterReady: "
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<< ECS::get().has<WaterReady>() << std::endl;
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});
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#endif
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ecs.system<const EngineData, WaterBody>("update_water")
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.kind(PhysicsPostUpdate)
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.with<TerrainReady>()
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@@ -365,57 +295,6 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
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eng.delta,
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water.mWaterNode->_getDerivedPosition(),
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body.inWater);
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#if 0
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for (JPH::BodyID inBodyID : body.inWater) {
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if (JoltPhysicsWrapper::getSingleton().isActive(
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inBodyID)) {
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float my =
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JoltPhysicsWrapper::getSingleton()
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.getPosition(inBodyID)
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.y;
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float myv =
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JoltPhysicsWrapper::getSingleton()
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.getLinearVelocity(
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inBodyID)
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.y;
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float b = 1.0f;
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float drag = 0.5f;
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float adrag = 0.05f;
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float level = -1.3f;
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float mdec = 1.0f;
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float minc = 1.0f;
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float h = -my + level;
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if (h < 0)
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h = 0;
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if (my < level - 0.1f)
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b *= 1.1f * (1.0f + 1.2f * h);
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else if (my > level + 0.1f) {
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b *= 0.8f;
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if (myv > 0.1f)
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b *= 0.9f;
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if (my > level + 0.4f)
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b *= 0.5f;
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}
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if (myv < 0.0f)
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drag = 0.7f;
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JoltPhysicsWrapper::getSingleton().applyBuoyancyImpulse(
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inBodyID,
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water.mWaterNode->_getDerivedPosition() -
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Ogre::Vector3(0, 0.1f,
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0),
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Ogre::Vector3::UNIT_Y, b, drag,
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adrag, Ogre::Vector3::ZERO,
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eng.delta);
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// std::cout << b << std::endl;
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#if 0
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std::cout << "addHit: "
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<< JoltPhysics::convert(
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body.GetPosition())
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<< std::endl;
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#endif
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}
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}
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#endif
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ECS::get().add<WaterReady>();
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});
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ecs.system<const JPH::BodyID, const WaterBody>("update_water_status1")
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@@ -507,12 +386,6 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
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float myv = JoltPhysicsWrapper::getSingleton()
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.getLinearVelocity(id)
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.y;
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#if 0
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if (my < level && myv < 0)
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b = 10.0f;
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else if (my > level && myv > 0)
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b = 0.8f;
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#endif
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/* max = 2.7; min = 1.7 */
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if (my < level)
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b = 2.2f;
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@@ -601,13 +474,6 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
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Ogre::Vector3::UNIT_Y, b, drag,
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adrag, Ogre::Vector3::ZERO,
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eng.delta);
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// std::cout << b << std::endl;
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#if 0
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std::cout << "addHit: "
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<< JoltPhysics::convert(
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body.GetPosition())
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<< std::endl;
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#endif
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}
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});
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ecs.system<const EngineData, const CharacterBody>("UpdatePhysics")
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