Threads and tasks
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@@ -2,6 +2,7 @@
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#define _CHARACTER_MANAGER_MODULE_
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#include <flecs.h>
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#include <nlohmann/json.hpp>
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#include "PlayerActionModule.h"
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namespace ECS
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{
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struct TownCharacterHolder{int index;};
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@@ -12,6 +13,7 @@ struct TownNPCs {
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Ogre::Vector3 position;
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Ogre::Quaternion orientation;
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Ogre::String model;
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std::vector<ActionNodeList::ActionNode> actionNodes;
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};
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std::map<int, NPCData> npcs;
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