Action nodes work better now
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@@ -37,6 +37,7 @@ struct CharacterInActuator {
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Ogre::String animationState;
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Vector3 prevMotion;
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};
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struct CharacterControlDisable {};
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struct CharacterModule {
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CharacterModule(flecs::world &ecs);
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void updateCameraGoal(Camera &camera, Ogre::Real deltaYaw,
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