Action nodes work better now
This commit is contained in:
@@ -244,7 +244,7 @@ void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
|
||||
nullptr,
|
||||
false,
|
||||
{ 0, 0, 0 } });
|
||||
ecs.set<GUI>({ true, true, true, false, false, "", {}, -1 });
|
||||
ecs.set<GUI>({ true, true, true, false, false, true, "", {}, -1 });
|
||||
ecs.get_mut<GUI>().enabled = true;
|
||||
ecs.get_mut<GUI>().setWindowGrab(false);
|
||||
ecs.modified<GUI>();
|
||||
|
||||
Reference in New Issue
Block a user